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Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck)
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@ -62,8 +62,9 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).<br/>`0` disabled<br/>`>0.00001` time delay to remove protection |
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| mp_respawn_immunity_effects | 1 | 0 | 1 | Enable effects on player spawn protection.<br/>`0` disabled<br/>`1` enable (Use in conjunction with the cvar mp_respawn_immunitytime) |
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| mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).<br />Only disable this if you have semiclip or other plugins that prevents stucking.<br/>`0` disabled<br/>`1` enabled |
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| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.<br/>`0` disallow<br/>`1` allow<br/>`NOTE`: Potentially dangerous for untrusted maps.|
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| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.<br/>`0` disallow<br/>`1` allow<br/>`NOTE`: Potentially dangerous for untrusted maps. |
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| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.<br/>`0` disabled<br/>`1` enabled |
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| mp_unduck_method | 0 | 0 | 1 | Don't unduck if ducking isn't finished yet.<br/>`0` disabled<br/>`1` enabled<br/>`NOTE`: This also prevents double duck. |
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| mp_scoreboard_showhealth | 3 | 0 | 5 | Show `HP` field into a scoreboard.<br/>`0` don't send any update for `HP` field to any clients<br/>`1` show only Terrorist `HP` field to all clients<br/>`2` show only CT `HP` field to all clients<br/>`3` show `HP` field to teammates<br/>`4` show `HP` field to all clients<br/>`5` show `HP` field to teammates and spectators<br/><br/>`Note this CVar are work in beta only.` |
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| mp_scoreboard_showmoney | 3 | 0 | 5 | Show `Money` field into a scoreboard.<br/>`0` don't send any update for `Money` field to any clients<br/>`1` show only Terrorist `Money` field to all clients<br/>`2` show only CT `Money` field to all clients<br/>`3` show `Money` field to teammates<br/>`4` show `Money` field to all clients<br/>`5` show `Money` field to teammates and spectators<br/><br/>`Note this CVar are work in beta only.` |
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| ff_damage_reduction_bullets | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates when shot.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
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8
dist/game.cfg
vendored
8
dist/game.cfg
vendored
@ -321,3 +321,11 @@ mp_radio_maxinround 60
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//
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// Default value: "0"
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mp_buy_anywhere 0
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// Don't unduck if ducking isn't finished yet.
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// NOTE: This also prevents double duck.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_unduck_method 0
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@ -126,6 +126,7 @@ cvar_t buy_anywhere = { "mp_buy_anywhere", "0", FCVAR_SERVER, 0.0f,
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cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr };
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cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr };
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cvar_t unduck_method = { "mp_unduck_method", "0", 0, 0.0f, nullptr };
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cvar_t scoreboard_showmoney = { "mp_scoreboard_showmoney", "3", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t scoreboard_showhealth = { "mp_scoreboard_showhealth", "3", FCVAR_SERVER, 0.0f, nullptr };
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@ -326,6 +327,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&buy_anywhere);
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CVAR_REGISTER(&allow_point_servercommand);
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CVAR_REGISTER(&hullbounds_sets);
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CVAR_REGISTER(&unduck_method);
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CVAR_REGISTER(&ff_damage_reduction_bullets);
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CVAR_REGISTER(&ff_damage_reduction_grenade);
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@ -162,6 +162,7 @@ extern cvar_t afk_bomb_drop_time;
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extern cvar_t buy_anywhere;
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extern cvar_t allow_point_servercommand;
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extern cvar_t hullbounds_sets;
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extern cvar_t unduck_method;
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extern cvar_t ff_damage_reduction_bullets;
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extern cvar_t ff_damage_reduction_grenade;
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extern cvar_t ff_damage_reduction_grenade_self;
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@ -1795,6 +1795,23 @@ void PM_FixPlayerCrouchStuck(int direction)
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void PM_UnDuck()
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{
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#ifdef REGAMEDLL_ADD
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if (unduck_method.value)
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#endif
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{
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#ifdef REGAMEDLL_FIXES
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// if ducking isn't finished yet, so don't unduck
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if (pmove->bInDuck || !(pmove->flags & FL_DUCKING))
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{
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pmove->usehull = 0;
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pmove->flDuckTime = 0;
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pmove->bInDuck = FALSE;
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pmove->view_ofs[2] = PM_VEC_VIEW;
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return;
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}
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#endif // #ifdef REGAMEDLL_FIXES
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}
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pmtrace_t trace;
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vec3_t newOrigin;
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