mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-26 14:45:38 +03:00
Refactoring & fix warnings VS2015.
Ignore VS2015 files. Add ResetSequenceInfo in SetNewPlayerModel. Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem Bump minor version
This commit is contained in:
parent
3a12271c3f
commit
90d08ee3a0
3
.gitignore
vendored
3
.gitignore
vendored
@ -12,8 +12,11 @@
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**/msvc/*.opensdf
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**/msvc/*.user
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**/msvc/*.suo
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**/msvc/*.db
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**/msvc/*.opendb
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**/msvc/*.txt
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**/msvc/*.amplxeproj
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**/msvc/.vs
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**/msvc/ipch
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regamedll/version/appversion.h
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug MP Play|Win32">
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<Configuration>Debug MP Play</Configuration>
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@ -51,31 +51,31 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Nav|Win32'" Label="Configuration">
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@ -87,7 +87,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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@ -1,3 +1,3 @@
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majorVersion=5
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minorVersion=1
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minorVersion=2
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maintenanceVersion=0
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@ -12,8 +12,8 @@ TYPEDESCRIPTION CAirtank::m_SaveData[] =
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#endif
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LINK_ENTITY_TO_CLASS(item_airtank, CAirtank, CCSAirtank);
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IMPLEMENT_SAVERESTORE(CAirtank, CGrenade);
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LINK_ENTITY_TO_CLASS(item_airtank, CAirtank, CCSAirtank)
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IMPLEMENT_SAVERESTORE(CAirtank, CGrenade)
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void CAirtank::__MAKE_VHOOK(Spawn)()
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{
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@ -24,7 +24,7 @@ BOOL C9MMAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_9mm, C9MMAmmo, CCS9MMAmmo);
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LINK_ENTITY_TO_CLASS(ammo_9mm, C9MMAmmo, CCS9MMAmmo)
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void CBuckShotAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -50,7 +50,7 @@ BOOL CBuckShotAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_buckshot, CBuckShotAmmo, CCSBuckShotAmmo);
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LINK_ENTITY_TO_CLASS(ammo_buckshot, CBuckShotAmmo, CCSBuckShotAmmo)
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void C556NatoAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -76,7 +76,7 @@ BOOL C556NatoAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_556nato, C556NatoAmmo, CCS556NatoAmmo);
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LINK_ENTITY_TO_CLASS(ammo_556nato, C556NatoAmmo, CCS556NatoAmmo)
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void C556NatoBoxAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -102,7 +102,7 @@ BOOL C556NatoBoxAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_556natobox, C556NatoBoxAmmo, CCS556NatoBoxAmmo);
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LINK_ENTITY_TO_CLASS(ammo_556natobox, C556NatoBoxAmmo, CCS556NatoBoxAmmo)
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void C762NatoAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -128,7 +128,7 @@ BOOL C762NatoAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_762nato, C762NatoAmmo, CCS762NatoAmmo);
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LINK_ENTITY_TO_CLASS(ammo_762nato, C762NatoAmmo, CCS762NatoAmmo)
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void C45ACPAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -154,7 +154,7 @@ BOOL C45ACPAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_45acp, C45ACPAmmo, CCS45ACPAmmo);
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LINK_ENTITY_TO_CLASS(ammo_45acp, C45ACPAmmo, CCS45ACPAmmo)
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void C50AEAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -180,7 +180,7 @@ BOOL C50AEAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_50ae, C50AEAmmo, CCS50AEAmmo);
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LINK_ENTITY_TO_CLASS(ammo_50ae, C50AEAmmo, CCS50AEAmmo)
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void C338MagnumAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -206,7 +206,7 @@ BOOL C338MagnumAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_338magnum, C338MagnumAmmo, CCS338MagnumAmmo);
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LINK_ENTITY_TO_CLASS(ammo_338magnum, C338MagnumAmmo, CCS338MagnumAmmo)
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void C57MMAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -232,7 +232,7 @@ BOOL C57MMAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_57mm, C57MMAmmo, CCS57MMAmmo);
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LINK_ENTITY_TO_CLASS(ammo_57mm, C57MMAmmo, CCS57MMAmmo)
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void C357SIGAmmo::__MAKE_VHOOK(Spawn)()
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{
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@ -258,4 +258,4 @@ BOOL C357SIGAmmo::__MAKE_VHOOK(AddAmmo)(CBaseEntity *pOther)
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return TRUE;
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}
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LINK_ENTITY_TO_CLASS(ammo_357sig, C357SIGAmmo, CCS357SIGAmmo);
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LINK_ENTITY_TO_CLASS(ammo_357sig, C357SIGAmmo, CCS357SIGAmmo)
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@ -16,7 +16,7 @@ TYPEDESCRIPTION CBaseAnimating::m_SaveData[] =
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#endif
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IMPLEMENT_SAVERESTORE(CBaseAnimating, CBaseDelay);
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IMPLEMENT_SAVERESTORE(CBaseAnimating, CBaseDelay)
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float CBaseAnimating::StudioFrameAdvance(float flInterval)
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{
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@ -116,7 +116,7 @@ void EXT_FUNC CBaseAnimating::__API_HOOK(ResetSequenceInfo)()
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m_flLastEventCheck = gpGlobals->time;
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}
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BOOL CBaseAnimating::GetSequenceFlags()
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int CBaseAnimating::GetSequenceFlags()
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{
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void *pmodel = GET_MODEL_PTR(ENT(pev));
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return ::GetSequenceFlags(pmodel, pev);
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@ -125,7 +125,6 @@ BOOL CBaseAnimating::GetSequenceFlags()
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float CBaseAnimating::SetBoneController(int iController, float flValue)
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{
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void *pmodel = GET_MODEL_PTR(ENT(pev));
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return SetController(pmodel, pev, iController, flValue);
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}
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@ -537,7 +537,7 @@ C_DLLEXPORT int Server_GetBlendingInterface(int version, struct sv_blending_inte
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#ifdef REGAMEDLL_FIXES // SSE2 version
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void AngleQuaternion(vec_t *angles, vec_t *quaternion)
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{
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static const ALIGN16_BEG int ps_signmask[4] ALIGN16_END = { 0x80000000, 0, 0x80000000, 0 };
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static const ALIGN16_BEG size_t ps_signmask[4] ALIGN16_END = { 0x80000000, 0, 0x80000000, 0 };
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__m128 a = _mm_loadu_ps(angles);
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a = _mm_mul_ps(a, _mm_load_ps(_ps_0p5)); //a *= 0.5
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@ -34,7 +34,7 @@ Vector VecBModelOrigin(entvars_t *pevBModel)
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return pevBModel->absmin + (pevBModel->size * 0.5f);
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}
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LINK_ENTITY_TO_CLASS(func_wall, CFuncWall, CCSFuncWall);
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LINK_ENTITY_TO_CLASS(func_wall, CFuncWall, CCSFuncWall)
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void CFuncWall::__MAKE_VHOOK(Spawn)()
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{
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@ -58,7 +58,7 @@ void CFuncWall::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller,
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}
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}
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LINK_ENTITY_TO_CLASS(func_wall_toggle, CFuncWallToggle, CCSFuncWallToggle);
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LINK_ENTITY_TO_CLASS(func_wall_toggle, CFuncWallToggle, CCSFuncWallToggle)
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void CFuncWallToggle::__MAKE_VHOOK(Spawn)()
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{
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@ -107,7 +107,7 @@ void CFuncWallToggle::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pC
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}
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}
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LINK_ENTITY_TO_CLASS(func_conveyor, CFuncConveyor, CCSFuncConveyor);
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LINK_ENTITY_TO_CLASS(func_conveyor, CFuncConveyor, CCSFuncConveyor)
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void CFuncConveyor::__MAKE_VHOOK(Spawn)()
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{
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@ -154,7 +154,7 @@ void CFuncConveyor::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCal
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UpdateSpeed(pev->speed);
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}
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LINK_ENTITY_TO_CLASS(func_illusionary, CFuncIllusionary, CCSFuncIllusionary);
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LINK_ENTITY_TO_CLASS(func_illusionary, CFuncIllusionary, CCSFuncIllusionary)
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void CFuncIllusionary::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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@ -184,7 +184,7 @@ void CFuncIllusionary::__MAKE_VHOOK(Spawn)()
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// MAKE_STATIC(ENT(pev));
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}
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LINK_ENTITY_TO_CLASS(func_monsterclip, CFuncMonsterClip, CCSFuncMonsterClip);
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LINK_ENTITY_TO_CLASS(func_monsterclip, CFuncMonsterClip, CCSFuncMonsterClip)
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void CFuncMonsterClip::__MAKE_VHOOK(Spawn)()
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{
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@ -198,8 +198,8 @@ void CFuncMonsterClip::__MAKE_VHOOK(Spawn)()
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pev->flags |= FL_MONSTERCLIP;
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}
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LINK_ENTITY_TO_CLASS(func_rotating, CFuncRotating, CCSFuncRotating);
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IMPLEMENT_SAVERESTORE(CFuncRotating, CBaseEntity);
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LINK_ENTITY_TO_CLASS(func_rotating, CFuncRotating, CCSFuncRotating)
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IMPLEMENT_SAVERESTORE(CFuncRotating, CBaseEntity)
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void CFuncRotating::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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@ -601,8 +601,8 @@ void CFuncRotating::__MAKE_VHOOK(Blocked)(CBaseEntity *pOther)
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pOther->TakeDamage(pev, pev, pev->dmg, DMG_CRUSH);
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}
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LINK_ENTITY_TO_CLASS(func_pendulum, CPendulum, CCSPendulum);
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IMPLEMENT_SAVERESTORE(CPendulum, CBaseEntity);
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LINK_ENTITY_TO_CLASS(func_pendulum, CPendulum, CCSPendulum)
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IMPLEMENT_SAVERESTORE(CPendulum, CBaseEntity)
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void CPendulum::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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@ -4,7 +4,7 @@
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// Give 3rd-party to get the virtual table of the object.
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// Example: AMXModX module: Hamsandwich
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// RegisterHam(Ham_Spawn, "bot", "CCSBot__Spawn", 1);
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LINK_ENTITY_TO_CLASS(bot, CCSBot, CAPI_CSBot);
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LINK_ENTITY_TO_CLASS(bot, CCSBot, CAPI_CSBot)
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#endif
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// Return the number of bots following the given player
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@ -1584,7 +1584,7 @@ bool CCSBot::ComputePath(CNavArea *goalArea, const Vector *goal, RouteType route
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DestroyPath();
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CNavArea *startArea = m_lastKnownArea;
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if (startArea == NULL)
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if (!startArea)
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return false;
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// note final specific position
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@ -1622,7 +1622,7 @@ bool CCSBot::ComputePath(CNavArea *goalArea, const Vector *goal, RouteType route
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// get count
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int count = 0;
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CNavArea *area;
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for (area = effectiveGoalArea; area != NULL; area = area->GetParent())
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for (area = effectiveGoalArea; area; area = area->GetParent())
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{
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++count;
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}
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@ -1642,7 +1642,7 @@ bool CCSBot::ComputePath(CNavArea *goalArea, const Vector *goal, RouteType route
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// build path
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m_pathLength = count;
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for (area = effectiveGoalArea; count && area != NULL; area = area->GetParent())
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for (area = effectiveGoalArea; count && area; area = area->GetParent())
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||||
{
|
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--count;
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m_path[ count ].area = area;
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|
@ -52,8 +52,8 @@ TYPEDESCRIPTION CEnvSpark::m_SaveData[] =
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
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IMPLEMENT_SAVERESTORE(CEnvGlobal, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(env_global, CEnvGlobal, CCSEnvGlobal);
|
||||
IMPLEMENT_SAVERESTORE(CEnvGlobal, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(env_global, CEnvGlobal, CCSEnvGlobal)
|
||||
|
||||
void CEnvGlobal::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -134,8 +134,8 @@ void CEnvGlobal::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller
|
||||
gGlobalState.EntityAdd(m_globalstate, gpGlobals->mapname, newState);
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CMultiSource, CBaseEntity);
|
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LINK_ENTITY_TO_CLASS(multisource, CMultiSource, CCSMultiSource);
|
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IMPLEMENT_SAVERESTORE(CMultiSource, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(multisource, CMultiSource, CCSMultiSource)
|
||||
|
||||
// Cache user-entity-field values until spawn is called.
|
||||
void CMultiSource::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
@ -293,7 +293,7 @@ void CMultiSource::Register()
|
||||
pev->spawnflags &= ~SF_MULTI_INIT;
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CBaseButton, CBaseToggle);
|
||||
IMPLEMENT_SAVERESTORE(CBaseButton, CBaseToggle)
|
||||
|
||||
void CBaseButton::__MAKE_VHOOK(Precache)()
|
||||
{
|
||||
@ -445,7 +445,7 @@ BOOL CBaseButton::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *p
|
||||
// 1) wooden clunk
|
||||
// 2) metallic click
|
||||
// 3) in-out
|
||||
LINK_ENTITY_TO_CLASS(func_button, CBaseButton, CCSButton);
|
||||
LINK_ENTITY_TO_CLASS(func_button, CBaseButton, CCSButton)
|
||||
|
||||
void CBaseButton::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -832,16 +832,14 @@ void CBaseButton::ButtonBackHome()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_rot_button, CRotButton, CCSRotButton);
|
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LINK_ENTITY_TO_CLASS(func_rot_button, CRotButton, CCSRotButton)
|
||||
|
||||
void CRotButton::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
char *pszSound;
|
||||
|
||||
//----------------------------------------------------
|
||||
// determine sounds for buttons
|
||||
// a sound of 0 should not make a sound
|
||||
//----------------------------------------------------
|
||||
pszSound = ButtonSound(m_sounds);
|
||||
PRECACHE_SOUND(pszSound);
|
||||
pev->noise = ALLOC_STRING(pszSound);
|
||||
@ -898,8 +896,8 @@ void CRotButton::__MAKE_VHOOK(Spawn)()
|
||||
//SetTouch(ButtonTouch);
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CMomentaryRotButton, CBaseToggle);
|
||||
LINK_ENTITY_TO_CLASS(momentary_rot_button, CMomentaryRotButton, CCSMomentaryRotButton);
|
||||
IMPLEMENT_SAVERESTORE(CMomentaryRotButton, CBaseToggle)
|
||||
LINK_ENTITY_TO_CLASS(momentary_rot_button, CMomentaryRotButton, CCSMomentaryRotButton)
|
||||
|
||||
void CMomentaryRotButton::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1113,9 +1111,9 @@ void CMomentaryRotButton::UpdateSelfReturn(float value)
|
||||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CEnvSpark, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(env_spark, CEnvSpark, CCSEnvSpark);
|
||||
LINK_ENTITY_TO_CLASS(env_debris, CEnvSpark, CCSEnvSpark);
|
||||
IMPLEMENT_SAVERESTORE(CEnvSpark, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(env_spark, CEnvSpark, CCSEnvSpark)
|
||||
LINK_ENTITY_TO_CLASS(env_debris, CEnvSpark, CCSEnvSpark)
|
||||
|
||||
void CEnvSpark::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1197,7 +1195,7 @@ void CEnvSpark::SparkStop(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYP
|
||||
SetThink(NULL);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(button_target, CButtonTarget, CCSButtonTarget);
|
||||
LINK_ENTITY_TO_CLASS(button_target, CButtonTarget, CCSButtonTarget)
|
||||
|
||||
void CButtonTarget::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -521,7 +521,7 @@ public:
|
||||
public:
|
||||
// Basic Monster Animation functions
|
||||
float StudioFrameAdvance(float flInterval = 0.0f); // accumulate animation frame time from last time called until now
|
||||
BOOL GetSequenceFlags();
|
||||
int GetSequenceFlags();
|
||||
int LookupActivity(int activity);
|
||||
int LookupActivityHeaviest(int activity);
|
||||
int LookupSequence(const char *label);
|
||||
|
@ -195,7 +195,7 @@ void EXT_FUNC ClientKill(edict_t *pEntity)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_VOID_CHAIN(ShowMenu, (CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText), pPlayer, bitsValidSlots, nDisplayTime, fNeedMore, pszText);
|
||||
LINK_HOOK_VOID_CHAIN(ShowMenu, (CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText), pPlayer, bitsValidSlots, nDisplayTime, fNeedMore, pszText)
|
||||
|
||||
void EXT_FUNC __API_HOOK(ShowMenu)(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText)
|
||||
{
|
||||
@ -1282,7 +1282,7 @@ void BuyItem(CBasePlayer *pPlayer, int iSlot)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CHAIN(CBaseEntity *, BuyWeaponByWeaponID, (CBasePlayer *pPlayer, WeaponIdType weaponID), pPlayer, weaponID);
|
||||
LINK_HOOK_CHAIN(CBaseEntity *, BuyWeaponByWeaponID, (CBasePlayer *pPlayer, WeaponIdType weaponID), pPlayer, weaponID)
|
||||
|
||||
CBaseEntity *EXT_FUNC __API_HOOK(BuyWeaponByWeaponID)(CBasePlayer *pPlayer, WeaponIdType weaponID)
|
||||
{
|
||||
@ -1338,7 +1338,7 @@ CBaseEntity *EXT_FUNC __API_HOOK(BuyWeaponByWeaponID)(CBasePlayer *pPlayer, Weap
|
||||
return pEntity;
|
||||
}
|
||||
|
||||
LINK_HOOK_VOID_CHAIN(HandleMenu_ChooseAppearance, (CBasePlayer *player, int slot), player, slot);
|
||||
LINK_HOOK_VOID_CHAIN(HandleMenu_ChooseAppearance, (CBasePlayer *player, int slot), player, slot)
|
||||
|
||||
void EXT_FUNC __API_HOOK(HandleMenu_ChooseAppearance)(CBasePlayer *player, int slot)
|
||||
{
|
||||
@ -1495,7 +1495,7 @@ void EXT_FUNC __API_HOOK(HandleMenu_ChooseAppearance)(CBasePlayer *player, int s
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CHAIN(BOOL, HandleMenu_ChooseTeam, (CBasePlayer *player, int slot), player, slot);
|
||||
LINK_HOOK_CHAIN(BOOL, HandleMenu_ChooseTeam, (CBasePlayer *player, int slot), player, slot)
|
||||
|
||||
// returns true if the selection has been handled and the player's menu
|
||||
// can be closed...false if the menu should be displayed again
|
||||
@ -1984,7 +1984,7 @@ void Radio3(CBasePlayer *player, int slot)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CHAIN(bool, BuyGunAmmo, (CBasePlayer *player, CBasePlayerItem *weapon, bool bBlinkMoney), player, weapon, bBlinkMoney);
|
||||
LINK_HOOK_CHAIN(bool, BuyGunAmmo, (CBasePlayer *player, CBasePlayerItem *weapon, bool bBlinkMoney), player, weapon, bBlinkMoney)
|
||||
|
||||
bool EXT_FUNC __API_HOOK(BuyGunAmmo)(CBasePlayer *player, CBasePlayerItem *weapon, bool bBlinkMoney)
|
||||
{
|
||||
@ -3240,14 +3240,15 @@ void EXT_FUNC InternalCommand(edict_t *pEntity, const char *pcmd, const char *pa
|
||||
// Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the character string command.
|
||||
void EXT_FUNC ClientCommand_(edict_t *pEntity)
|
||||
{
|
||||
const char *pcmd = CMD_ARGV_(0);
|
||||
const char *parg1 = CMD_ARGV_(1);
|
||||
|
||||
// Is the client spawned yet?
|
||||
if (!pEntity->pvPrivateData)
|
||||
return;
|
||||
|
||||
g_ReGameHookchains.m_InternalCommand.callChain(InternalCommand, pEntity, pcmd, parg1);
|
||||
static char command[128] = "";
|
||||
Q_strncpy(command, CMD_ARGV_(0), sizeof command - 1);
|
||||
command[sizeof command - 1] = '\0';
|
||||
|
||||
g_ReGameHookchains.m_InternalCommand.callChain(InternalCommand, pEntity, command, CMD_ARGV_(1));
|
||||
}
|
||||
|
||||
// called after the player changes userinfo - gives dll a chance to modify it before it gets sent into the rest of the engine.
|
||||
|
@ -62,28 +62,22 @@ void PrintDebugFlags()
|
||||
theDebugBuffer[0] = '\0';
|
||||
tmp = BufPrintf(theDebugBuffer, remainder, "mp_debug:\n");
|
||||
|
||||
for (int i = 0; i < NUM_LEVELS - 1; ++i)
|
||||
{
|
||||
DebugOutputLevel level = outputLevel[i];
|
||||
|
||||
for (auto level : outputLevel) {
|
||||
tmp = BufPrintf(tmp, remainder, " %s: %s\n", level.name, (theDebugOutputTypes & level.value) ? "on" : "off");
|
||||
}
|
||||
|
||||
SERVER_PRINT(theDebugBuffer);
|
||||
}
|
||||
|
||||
void SetDebugFlag(const char *flagStr, bool state)
|
||||
{
|
||||
if (flagStr != NULL)
|
||||
if (flagStr)
|
||||
{
|
||||
DebugOutputType flag;
|
||||
for (int i = 0; i < ARRAYSIZE(outputLevel); ++i)
|
||||
for (auto level : outputLevel)
|
||||
{
|
||||
DebugOutputLevel level = outputLevel[ i ];
|
||||
|
||||
if (FStrEq(level.name, flagStr))
|
||||
{
|
||||
flag = level.value;
|
||||
|
||||
DebugOutputType flag = level.value;
|
||||
if (state)
|
||||
theDebugOutputTypes |= flag;
|
||||
else
|
||||
@ -100,17 +94,13 @@ void SetDebugFlag(const char *flagStr, bool state)
|
||||
|
||||
void PrintDebugFlag(const char *flagStr)
|
||||
{
|
||||
if (flagStr != NULL)
|
||||
if (flagStr)
|
||||
{
|
||||
DebugOutputType flag;
|
||||
for (int i = 0; i < ARRAYSIZE(outputLevel); ++i)
|
||||
for (auto level : outputLevel)
|
||||
{
|
||||
DebugOutputLevel level = outputLevel[ i ];
|
||||
|
||||
if (FStrEq(level.name, flagStr))
|
||||
{
|
||||
flag = level.value;
|
||||
SERVER_PRINT(SharedVarArgs("mp_debug: %s is %s\n", flagStr, (flag & theDebugOutputTypes) ? "on" : "off"));
|
||||
SERVER_PRINT(SharedVarArgs("mp_debug: %s is %s\n", flagStr, (level.value & theDebugOutputTypes) ? "on" : "off"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -124,8 +114,11 @@ void UTIL_SetDprintfFlags(const char *flagStr)
|
||||
if (!IsDeveloper())
|
||||
return;
|
||||
|
||||
if (flagStr != NULL && flagStr[0] != '\0')
|
||||
{
|
||||
if (!flagStr || !flagStr[0]) {
|
||||
PrintDebugFlags();
|
||||
return;
|
||||
}
|
||||
|
||||
if (flagStr[0] == '+')
|
||||
SetDebugFlag(&flagStr[1], true);
|
||||
|
||||
@ -134,9 +127,6 @@ void UTIL_SetDprintfFlags(const char *flagStr)
|
||||
else
|
||||
PrintDebugFlag(flagStr);
|
||||
}
|
||||
else
|
||||
PrintDebugFlags();
|
||||
}
|
||||
|
||||
NOXREF void UTIL_BotDPrintf(char *pszMsg, ...)
|
||||
{
|
||||
|
@ -23,7 +23,7 @@ TYPEDESCRIPTION CMomentaryDoor::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CBaseDoor, CBaseToggle);
|
||||
IMPLEMENT_SAVERESTORE(CBaseDoor, CBaseToggle)
|
||||
|
||||
// play door or button locked or unlocked sounds.
|
||||
// pass in pointer to valid locksound struct.
|
||||
@ -187,10 +187,10 @@ void CBaseDoor::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
// 2) base
|
||||
// 3) stone chain
|
||||
// 4) screechy metal
|
||||
LINK_ENTITY_TO_CLASS(func_door, CBaseDoor, CCSDoor);
|
||||
LINK_ENTITY_TO_CLASS(func_door, CBaseDoor, CCSDoor)
|
||||
|
||||
// func_water - same as a door.
|
||||
LINK_ENTITY_TO_CLASS(func_water, CBaseDoor, CCSDoor);
|
||||
LINK_ENTITY_TO_CLASS(func_water, CBaseDoor, CCSDoor)
|
||||
|
||||
void CBaseDoor::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -845,7 +845,7 @@ void CBaseDoor::__MAKE_VHOOK(Blocked)(CBaseEntity *pOther)
|
||||
// 2) base
|
||||
// 3) stone chain
|
||||
// 4) screechy metal
|
||||
LINK_ENTITY_TO_CLASS(func_door_rotating, CRotDoor, CCSRotDoor);
|
||||
LINK_ENTITY_TO_CLASS(func_door_rotating, CRotDoor, CCSRotDoor)
|
||||
|
||||
void CRotDoor::__MAKE_VHOOK(Restart)()
|
||||
{
|
||||
@ -951,8 +951,8 @@ void CRotDoor::__MAKE_VHOOK(SetToggleState)(int state)
|
||||
UTIL_SetOrigin(pev, pev->origin);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(momentary_door, CMomentaryDoor, CCSMomentaryDoor);
|
||||
IMPLEMENT_SAVERESTORE(CMomentaryDoor, CBaseToggle);
|
||||
LINK_ENTITY_TO_CLASS(momentary_door, CMomentaryDoor, CCSMomentaryDoor)
|
||||
IMPLEMENT_SAVERESTORE(CMomentaryDoor, CBaseToggle)
|
||||
|
||||
void CMomentaryDoor::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -61,9 +61,9 @@ TYPEDESCRIPTION CGibShooter::m_SaveData[] =
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
LINK_ENTITY_TO_CLASS(info_target, CPointEntity, CCSPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(env_bubbles, CBubbling, CCSBubbling);
|
||||
IMPLEMENT_SAVERESTORE(CBubbling, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(info_target, CPointEntity, CCSPointEntity)
|
||||
LINK_ENTITY_TO_CLASS(env_bubbles, CBubbling, CCSBubbling)
|
||||
IMPLEMENT_SAVERESTORE(CBubbling, CBaseEntity)
|
||||
|
||||
void CBubbling::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -154,7 +154,7 @@ void CBubbling::FizzThink()
|
||||
pev->nextthink = gpGlobals->time + 2.5f - (0.1f * m_frequency);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(beam, CBeam, CCSBeam);
|
||||
LINK_ENTITY_TO_CLASS(beam, CBeam, CCSBeam)
|
||||
|
||||
void CBeam::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -350,9 +350,9 @@ void CBeam::DoSparks(const Vector &start, const Vector &end)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_lightning, CLightning, CCSLightning);
|
||||
LINK_ENTITY_TO_CLASS(env_beam, CLightning, CCSLightning);
|
||||
IMPLEMENT_SAVERESTORE(CLightning, CBeam);
|
||||
LINK_ENTITY_TO_CLASS(env_lightning, CLightning, CCSLightning)
|
||||
LINK_ENTITY_TO_CLASS(env_beam, CLightning, CCSLightning)
|
||||
IMPLEMENT_SAVERESTORE(CLightning, CBeam)
|
||||
|
||||
void CLightning::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -846,8 +846,8 @@ void CLightning::BeamUpdateVars()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_laser, CLaser, CCSLaser);
|
||||
IMPLEMENT_SAVERESTORE(CLaser, CBeam);
|
||||
LINK_ENTITY_TO_CLASS(env_laser, CLaser, CCSLaser)
|
||||
IMPLEMENT_SAVERESTORE(CLaser, CBeam)
|
||||
|
||||
void CLaser::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1005,8 +1005,8 @@ void CLaser::StrikeThink()
|
||||
pev->nextthink = gpGlobals->time + 0.1f;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_glow, CGlow, CCSGlow);
|
||||
IMPLEMENT_SAVERESTORE(CGlow, CPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(env_glow, CGlow, CCSGlow)
|
||||
IMPLEMENT_SAVERESTORE(CGlow, CPointEntity)
|
||||
|
||||
void CGlow::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1044,7 +1044,7 @@ void CGlow::Animate(float frames)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_bombglow, CBombGlow, CCSBombGlow);
|
||||
LINK_ENTITY_TO_CLASS(env_bombglow, CBombGlow, CCSBombGlow)
|
||||
|
||||
void CBombGlow::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1096,8 +1096,8 @@ void CBombGlow::__MAKE_VHOOK(Think)()
|
||||
pev->nextthink = gpGlobals->time + 0.05f;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_sprite, CSprite, CCSSprite);
|
||||
IMPLEMENT_SAVERESTORE(CSprite, CPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(env_sprite, CSprite, CCSSprite)
|
||||
IMPLEMENT_SAVERESTORE(CSprite, CPointEntity)
|
||||
|
||||
void CSprite::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1272,8 +1272,8 @@ void CSprite::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, U
|
||||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CGibShooter, CBaseDelay);
|
||||
LINK_ENTITY_TO_CLASS(gibshooter, CGibShooter, CCSGibShooter);
|
||||
IMPLEMENT_SAVERESTORE(CGibShooter, CBaseDelay)
|
||||
LINK_ENTITY_TO_CLASS(gibshooter, CGibShooter, CCSGibShooter)
|
||||
|
||||
void CGibShooter::__MAKE_VHOOK(Precache)()
|
||||
{
|
||||
@ -1425,7 +1425,7 @@ void CGibShooter::ShootThink()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_shooter, CEnvShooter, CCSEnvShooter);
|
||||
LINK_ENTITY_TO_CLASS(env_shooter, CEnvShooter, CCSEnvShooter)
|
||||
|
||||
void CEnvShooter::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -1497,7 +1497,7 @@ CGib *CEnvShooter::__MAKE_VHOOK(CreateGib)()
|
||||
return pGib;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(test_effect, CTestEffect, CCSTestEffect);
|
||||
LINK_ENTITY_TO_CLASS(test_effect, CTestEffect, CCSTestEffect)
|
||||
|
||||
void CTestEffect::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1571,7 +1571,7 @@ void CTestEffect::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCalle
|
||||
m_flStartTime = gpGlobals->time;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_blood, CBlood, CCSBlood);
|
||||
LINK_ENTITY_TO_CLASS(env_blood, CBlood, CCSBlood)
|
||||
|
||||
void CBlood::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1659,7 +1659,7 @@ void CBlood::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, US
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_shake, CShake, CCSShake);
|
||||
LINK_ENTITY_TO_CLASS(env_shake, CShake, CCSShake)
|
||||
|
||||
void CShake::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1703,7 +1703,7 @@ void CShake::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, US
|
||||
UTIL_ScreenShake(pev->origin, Amplitude(), Frequency(), Duration(), Radius());
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_fade, CFade, CCSFade);
|
||||
LINK_ENTITY_TO_CLASS(env_fade, CFade, CCSFade)
|
||||
|
||||
void CFade::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1752,7 +1752,7 @@ void CFade::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE
|
||||
SUB_UseTargets(this, USE_TOGGLE, 0);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_message, CMessage, CCSMessage);
|
||||
LINK_ENTITY_TO_CLASS(env_message, CMessage, CCSMessage)
|
||||
|
||||
void CMessage::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1845,7 +1845,7 @@ void CMessage::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller,
|
||||
SUB_UseTargets(this, USE_TOGGLE, 0);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_funnel, CEnvFunnel, CCSEnvFunnel);
|
||||
LINK_ENTITY_TO_CLASS(env_funnel, CEnvFunnel, CCSEnvFunnel)
|
||||
|
||||
void CEnvFunnel::__MAKE_VHOOK(Precache)()
|
||||
{
|
||||
@ -1891,7 +1891,7 @@ void CEnvBeverage::__MAKE_VHOOK(Precache)()
|
||||
PRECACHE_SOUND("weapons/g_bounce3.wav");
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_beverage, CEnvBeverage, CCSEnvBeverage);
|
||||
LINK_ENTITY_TO_CLASS(env_beverage, CEnvBeverage, CCSEnvBeverage)
|
||||
|
||||
void CEnvBeverage::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
@ -1933,7 +1933,7 @@ void CItemSoda::__MAKE_VHOOK(Precache)()
|
||||
;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_sodacan, CItemSoda, CCSItemSoda);
|
||||
LINK_ENTITY_TO_CLASS(item_sodacan, CItemSoda, CCSItemSoda)
|
||||
|
||||
void CItemSoda::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -13,7 +13,7 @@ TYPEDESCRIPTION CEnvExplosion::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(spark_shower, CShower, CCSShower);
|
||||
LINK_ENTITY_TO_CLASS(spark_shower, CShower, CCSShower)
|
||||
|
||||
void CShower::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -67,8 +67,8 @@ void CShower::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
|
||||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CEnvExplosion, CBaseMonster);
|
||||
LINK_ENTITY_TO_CLASS(env_explosion, CEnvExplosion, CCSEnvExplosion);
|
||||
IMPLEMENT_SAVERESTORE(CEnvExplosion, CBaseMonster)
|
||||
LINK_ENTITY_TO_CLASS(env_explosion, CEnvExplosion, CCSEnvExplosion)
|
||||
|
||||
void CEnvExplosion::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
|
@ -169,8 +169,8 @@ void CBreakable::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
CBaseDelay::KeyValue(pkvd);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_breakable, CBreakable, CCSBreakable);
|
||||
IMPLEMENT_SAVERESTORE(CBreakable, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_breakable, CBreakable, CCSBreakable)
|
||||
IMPLEMENT_SAVERESTORE(CBreakable, CBaseEntity)
|
||||
|
||||
void CBreakable::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -855,8 +855,8 @@ int CBreakable::__MAKE_VHOOK(DamageDecal)(int bitsDamageType)
|
||||
return CBaseEntity::DamageDecal(bitsDamageType);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_pushable, CPushable, CCSPushable);
|
||||
IMPLEMENT_SAVERESTORE(CPushable, CBreakable);
|
||||
LINK_ENTITY_TO_CLASS(func_pushable, CPushable, CCSPushable)
|
||||
IMPLEMENT_SAVERESTORE(CPushable, CBreakable)
|
||||
|
||||
void CPushable::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ Vector gTankSpread[] =
|
||||
|
||||
const int MAX_FIRING_SPREADS = ARRAYSIZE(gTankSpread);
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CFuncTank, CBaseEntity);
|
||||
IMPLEMENT_SAVERESTORE(CFuncTank, CBaseEntity)
|
||||
|
||||
void CFuncTank::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -654,7 +654,7 @@ void CFuncTank::StopRotSound()
|
||||
pev->spawnflags &= ~SF_TANK_SOUNDON;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_tank, CFuncTankGun, CCSFuncTankGun);
|
||||
LINK_ENTITY_TO_CLASS(func_tank, CFuncTankGun, CCSFuncTankGun)
|
||||
|
||||
void CFuncTankGun::__MAKE_VHOOK(Fire)(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker)
|
||||
{
|
||||
@ -693,8 +693,8 @@ void CFuncTankGun::__MAKE_VHOOK(Fire)(const Vector &barrelEnd, const Vector &for
|
||||
CFuncTank::Fire(barrelEnd, forward, pevAttacker);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_tanklaser, CFuncTankLaser, CCSFuncTankLaser);
|
||||
IMPLEMENT_SAVERESTORE(CFuncTankLaser, CFuncTank);
|
||||
LINK_ENTITY_TO_CLASS(func_tanklaser, CFuncTankLaser, CCSFuncTankLaser)
|
||||
IMPLEMENT_SAVERESTORE(CFuncTankLaser, CFuncTank)
|
||||
|
||||
void CFuncTankLaser::__MAKE_VHOOK(Activate)()
|
||||
{
|
||||
@ -789,7 +789,7 @@ void CFuncTankLaser::__MAKE_VHOOK(Fire)(const Vector &barrelEnd, const Vector &f
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_tankrocket, CFuncTankRocket, CCSFuncTankRocket);
|
||||
LINK_ENTITY_TO_CLASS(func_tankrocket, CFuncTankRocket, CCSFuncTankRocket)
|
||||
|
||||
void CFuncTankRocket::__MAKE_VHOOK(Precache)()
|
||||
{
|
||||
@ -819,7 +819,7 @@ void CFuncTankRocket::__MAKE_VHOOK(Fire)(const Vector &barrelEnd, const Vector &
|
||||
CFuncTank::Fire(barrelEnd, forward, pev);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_tankmortar, CFuncTankMortar, CCSFuncTankMortar);
|
||||
LINK_ENTITY_TO_CLASS(func_tankmortar, CFuncTankMortar, CCSFuncTankMortar)
|
||||
|
||||
void CFuncTankMortar::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -855,8 +855,8 @@ void CFuncTankMortar::__MAKE_VHOOK(Fire)(const Vector &barrelEnd, const Vector &
|
||||
CFuncTank::Fire(barrelEnd, forward, pev);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_tankcontrols, CFuncTankControls, CCSFuncTankControls);
|
||||
IMPLEMENT_SAVERESTORE(CFuncTankControls, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_tankcontrols, CFuncTankControls, CCSFuncTankControls)
|
||||
IMPLEMENT_SAVERESTORE(CFuncTankControls, CBaseEntity)
|
||||
|
||||
void CFuncTankControls::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
|
@ -137,7 +137,7 @@ void CGameRules::__MAKE_VHOOK(RefreshSkillData)()
|
||||
gSkillData.healthkitCapacity = 15;
|
||||
}
|
||||
|
||||
LINK_HOOK_CHAIN2(CGameRules *, InstallGameRules);
|
||||
LINK_HOOK_CHAIN2(CGameRules *, InstallGameRules)
|
||||
|
||||
CGameRules *EXT_FUNC __API_HOOK(InstallGameRules)()
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ TYPEDESCRIPTION CGrenade::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(grenade, CGrenade, CCSGrenade);
|
||||
LINK_ENTITY_TO_CLASS(grenade, CGrenade, CCSGrenade)
|
||||
|
||||
void CGrenade::Explode(Vector vecSrc, Vector vecAim)
|
||||
{
|
||||
@ -1385,4 +1385,4 @@ NOXREF void CGrenade::UseSatchelCharges(entvars_t *pevOwner, SATCHELCODE code)
|
||||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CGrenade, CBaseMonster);
|
||||
IMPLEMENT_SAVERESTORE(CGrenade, CBaseMonster)
|
||||
|
@ -16,8 +16,8 @@ TYPEDESCRIPTION CRecharge::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CRecharge, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_recharge, CRecharge, CCSRecharge);
|
||||
IMPLEMENT_SAVERESTORE(CRecharge, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(func_recharge, CRecharge, CCSRecharge)
|
||||
|
||||
void CRecharge::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
|
@ -24,15 +24,15 @@ TYPEDESCRIPTION CWreckage::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CCycler, CBaseToggle);
|
||||
IMPLEMENT_SAVERESTORE(CCycler, CBaseToggle)
|
||||
|
||||
void CGenericCycler::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
GenericCyclerSpawn((char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72));
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(cycler, CGenericCycler, CCSGenericCycler);
|
||||
LINK_ENTITY_TO_CLASS(cycler_prdroid, CCyclerProbe, CCSCyclerProbe);
|
||||
LINK_ENTITY_TO_CLASS(cycler, CGenericCycler, CCSGenericCycler)
|
||||
LINK_ENTITY_TO_CLASS(cycler_prdroid, CCyclerProbe, CCSCyclerProbe)
|
||||
|
||||
void CCyclerProbe::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -161,8 +161,8 @@ BOOL CCycler::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAt
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(cycler_sprite, CCyclerSprite, CCSCyclerSprite);
|
||||
IMPLEMENT_SAVERESTORE(CCyclerSprite, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(cycler_sprite, CCyclerSprite, CCSCyclerSprite)
|
||||
IMPLEMENT_SAVERESTORE(CCyclerSprite, CBaseEntity)
|
||||
|
||||
void CCyclerSprite::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -242,7 +242,7 @@ void CCyclerSprite::Animate(float frames)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(cycler_weapon, CWeaponCycler, CCSWeaponCycler);
|
||||
LINK_ENTITY_TO_CLASS(cycler_weapon, CWeaponCycler, CCSWeaponCycler)
|
||||
|
||||
void CWeaponCycler::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -302,8 +302,8 @@ void CWeaponCycler::__MAKE_VHOOK(SecondaryAttack)()
|
||||
m_flNextSecondaryAttack = gpGlobals->time + 0.3f;
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CWreckage, CBaseToggle);
|
||||
LINK_ENTITY_TO_CLASS(cycler_wreckage, CWreckage, CCSWreckage);
|
||||
IMPLEMENT_SAVERESTORE(CWreckage, CBaseToggle)
|
||||
LINK_ENTITY_TO_CLASS(cycler_wreckage, CWreckage, CCSWreckage)
|
||||
|
||||
void CWreckage::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -16,7 +16,7 @@ TYPEDESCRIPTION CWallHealth::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_healthkit, CHealthKit, CCSHealthKit);
|
||||
LINK_ENTITY_TO_CLASS(item_healthkit, CHealthKit, CCSHealthKit)
|
||||
|
||||
void CHealthKit::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -58,8 +58,8 @@ BOOL CHealthKit::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CWallHealth, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_healthcharger, CWallHealth, CCSWallHealth);
|
||||
IMPLEMENT_SAVERESTORE(CWallHealth, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(func_healthcharger, CWallHealth, CCSWallHealth)
|
||||
|
||||
void CWallHealth::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
|
@ -170,8 +170,8 @@ struct
|
||||
{ HOSTAGE_CHATTER_DEATH_CRY, "hostage/hdie/hdeath3.wav" },
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS(hostage_entity, CHostage, CCSHostage);
|
||||
LINK_ENTITY_TO_CLASS(monster_scientist, CHostage, CCSHostage);
|
||||
LINK_ENTITY_TO_CLASS(hostage_entity, CHostage, CCSHostage)
|
||||
LINK_ENTITY_TO_CLASS(monster_scientist, CHostage, CCSHostage)
|
||||
|
||||
void CHostage::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -348,7 +348,7 @@ public:
|
||||
// compute distance travelled along path so far
|
||||
float dist;
|
||||
|
||||
if (ladder != NULL)
|
||||
if (ladder)
|
||||
{
|
||||
const float ladderCost = 10.0f;
|
||||
return ladder->m_length * ladderCost + fromArea->GetCostSoFar();
|
||||
|
@ -44,7 +44,7 @@ ItemInfo itemInfo[] = {
|
||||
|
||||
// NOTE: useless thing
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
LINK_ENTITY_TO_CLASS(world_items, CWorldItem, CCSWorldItem);
|
||||
LINK_ENTITY_TO_CLASS(world_items, CWorldItem, CCSWorldItem)
|
||||
|
||||
void CWorldItem::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -189,7 +189,7 @@ BOOL CItemSuit::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_suit, CItemSuit, CCSItemSuit);
|
||||
LINK_ENTITY_TO_CLASS(item_suit, CItemSuit, CCSItemSuit)
|
||||
#endif
|
||||
|
||||
void CItemBattery::__MAKE_VHOOK(Spawn)()
|
||||
@ -242,7 +242,7 @@ BOOL CItemBattery::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_battery, CItemBattery, CCSItemBattery);
|
||||
LINK_ENTITY_TO_CLASS(item_battery, CItemBattery, CCSItemBattery)
|
||||
|
||||
void CItemAntidote::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -269,7 +269,7 @@ BOOL CItemAntidote::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote, CCSItemAntidote);
|
||||
LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote, CCSItemAntidote)
|
||||
|
||||
// NOTE: useless thing
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
@ -291,7 +291,7 @@ BOOL CItemSecurity::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_security, CItemSecurity, CCSItemSecurity);
|
||||
LINK_ENTITY_TO_CLASS(item_security, CItemSecurity, CCSItemSecurity)
|
||||
#endif
|
||||
|
||||
void CItemLongJump::__MAKE_VHOOK(Spawn)()
|
||||
@ -334,7 +334,7 @@ BOOL CItemLongJump::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_longjump, CItemLongJump, CCSItemLongJump);
|
||||
LINK_ENTITY_TO_CLASS(item_longjump, CItemLongJump, CCSItemLongJump)
|
||||
|
||||
void CItemKevlar::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -377,7 +377,7 @@ BOOL CItemKevlar::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_kevlar, CItemKevlar, CCSItemKevlar);
|
||||
LINK_ENTITY_TO_CLASS(item_kevlar, CItemKevlar, CCSItemKevlar)
|
||||
|
||||
void CItemAssaultSuit::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -419,7 +419,7 @@ BOOL CItemAssaultSuit::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_assaultsuit, CItemAssaultSuit, CCSItemAssaultSuit);
|
||||
LINK_ENTITY_TO_CLASS(item_assaultsuit, CItemAssaultSuit, CCSItemAssaultSuit)
|
||||
|
||||
void CItemThighPack::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -467,7 +467,7 @@ BOOL CItemThighPack::__MAKE_VHOOK(MyTouch)(CBasePlayer *pPlayer)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_thighpack, CItemThighPack, CCSItemThighPack);
|
||||
LINK_ENTITY_TO_CLASS(item_thighpack, CItemThighPack, CCSItemThighPack)
|
||||
|
||||
ItemID GetItemIdByName(const char *pszName)
|
||||
{
|
||||
|
@ -13,8 +13,8 @@ TYPEDESCRIPTION CLight::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(light, CLight, CCSLight);
|
||||
IMPLEMENT_SAVERESTORE(CLight, CPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(light, CLight, CCSLight)
|
||||
IMPLEMENT_SAVERESTORE(CLight, CPointEntity)
|
||||
|
||||
// Cache user-entity-field values until spawn is called.
|
||||
void CLight::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
@ -106,8 +106,8 @@ void CLight::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, US
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(light_spot, CLight, CCSLight);
|
||||
LINK_ENTITY_TO_CLASS(light_environment, CEnvLight, CCSEnvLight);
|
||||
LINK_ENTITY_TO_CLASS(light_spot, CLight, CCSLight)
|
||||
LINK_ENTITY_TO_CLASS(light_environment, CEnvLight, CCSEnvLight)
|
||||
|
||||
void CEnvLight::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
|
@ -90,4 +90,4 @@ void CMapInfo::UpdateOnRemove()
|
||||
g_pMapInfo = nullptr;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(info_map_parameters, CMapInfo, CCSMapInfo);
|
||||
LINK_ENTITY_TO_CLASS(info_map_parameters, CMapInfo, CCSMapInfo)
|
||||
|
@ -27,7 +27,7 @@ TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity);
|
||||
IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity)
|
||||
|
||||
void CRuleEntity::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -73,7 +73,7 @@ void CRuleBrushEntity::__MAKE_VHOOK(Spawn)()
|
||||
CRuleEntity::Spawn();
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_score, CGameScore, CCSGameScore);
|
||||
LINK_ENTITY_TO_CLASS(game_score, CGameScore, CCSGameScore)
|
||||
|
||||
void CGameScore::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -110,7 +110,7 @@ void CGameScore::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_end, CGameEnd, CCSGameEnd);
|
||||
LINK_ENTITY_TO_CLASS(game_end, CGameEnd, CCSGameEnd)
|
||||
|
||||
void CGameEnd::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
@ -120,8 +120,8 @@ void CGameEnd::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller,
|
||||
g_pGameRules->EndMultiplayerGame();
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_text, CGameText, CCSGameText);
|
||||
IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity);
|
||||
LINK_ENTITY_TO_CLASS(game_text, CGameText, CCSGameText)
|
||||
IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity)
|
||||
|
||||
void CGameText::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -211,7 +211,7 @@ void CGameText::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller,
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster, CCSGameTeamMaster);
|
||||
LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster, CCSGameTeamMaster)
|
||||
|
||||
void CGameTeamMaster::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -321,7 +321,7 @@ BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
|
||||
#endif
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet, CCSGameTeamSet);
|
||||
LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet, CCSGameTeamSet)
|
||||
|
||||
void CGameTeamSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
@ -345,8 +345,8 @@ void CGameTeamSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCall
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone, CCSGamePlayerZone);
|
||||
IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity);
|
||||
LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone, CCSGamePlayerZone)
|
||||
IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity)
|
||||
|
||||
void CGamePlayerZone::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -430,7 +430,7 @@ void CGamePlayerZone::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pC
|
||||
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt, CCSGamePlayerHurt);
|
||||
LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt, CCSGamePlayerHurt)
|
||||
|
||||
void CGamePlayerHurt::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
@ -453,7 +453,7 @@ void CGamePlayerHurt::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pC
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_counter, CGameCounter, CCSGameCounter);
|
||||
LINK_ENTITY_TO_CLASS(game_counter, CGameCounter, CCSGameCounter)
|
||||
|
||||
void CGameCounter::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -499,7 +499,7 @@ void CGameCounter::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCall
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet, CCSGameCounterSet);
|
||||
LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet, CCSGameCounterSet)
|
||||
|
||||
void CGameCounterSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
@ -514,7 +514,7 @@ void CGameCounterSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pC
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip, CCSGamePlayerEquip);
|
||||
LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip, CCSGamePlayerEquip)
|
||||
|
||||
void CGamePlayerEquip::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -586,7 +586,7 @@ void CGamePlayerEquip::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *p
|
||||
EquipPlayer(pActivator);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam, CCSGamePlayerTeam);
|
||||
LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam, CCSGamePlayerTeam)
|
||||
|
||||
const char *CGamePlayerTeam::TargetTeamName(const char *pszTargetName)
|
||||
{
|
||||
|
@ -17,8 +17,8 @@ TYPEDESCRIPTION CFuncMortarField::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_mortar_field, CFuncMortarField, CCSFuncMortarField);
|
||||
IMPLEMENT_SAVERESTORE(CFuncMortarField, CBaseToggle);
|
||||
LINK_ENTITY_TO_CLASS(func_mortar_field, CFuncMortarField, CCSFuncMortarField)
|
||||
IMPLEMENT_SAVERESTORE(CFuncMortarField, CBaseToggle)
|
||||
|
||||
void CFuncMortarField::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -153,7 +153,7 @@ void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, U
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(monster_mortar, CMortar, CCSMortar);
|
||||
LINK_ENTITY_TO_CLASS(monster_mortar, CMortar, CCSMortar)
|
||||
|
||||
void CMortar::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -177,7 +177,7 @@ BOOL CHalfLifeMultiplay::IsCareer()
|
||||
return IS_CAREER_MATCH();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, ServerDeactivate);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, ServerDeactivate)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(ServerDeactivate)()
|
||||
{
|
||||
@ -638,7 +638,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(RefreshSkillData)()
|
||||
gSkillData.plrDmgRPG = 120;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, RemoveGuns);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, RemoveGuns)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(RemoveGuns)()
|
||||
{
|
||||
@ -669,7 +669,7 @@ void CHalfLifeMultiplay::UpdateTeamScores()
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CleanUpMap);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CleanUpMap)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(CleanUpMap)()
|
||||
{
|
||||
@ -729,7 +729,7 @@ void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(CleanUpMap)()
|
||||
PLAYBACK_EVENT((FEV_GLOBAL | FEV_RELIABLE), 0, m_usResetDecals);
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, GiveC4);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, GiveC4)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(GiveC4)()
|
||||
{
|
||||
@ -920,7 +920,7 @@ void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CheckWinConditions);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CheckWinConditions)
|
||||
|
||||
// Check if the scenario has been won/lost.
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(CheckWinConditions)()
|
||||
@ -1538,7 +1538,7 @@ void CHalfLifeMultiplay::SwapAllPlayers()
|
||||
UpdateTeamScores();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, BalanceTeams);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, BalanceTeams)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(BalanceTeams)()
|
||||
{
|
||||
@ -1631,7 +1631,7 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(BalanceTeams)()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CheckMapConditions);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CheckMapConditions)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(CheckMapConditions)()
|
||||
{
|
||||
@ -1666,7 +1666,7 @@ void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(CheckMapConditions)()
|
||||
m_bMapHasVIPSafetyZone = (UTIL_FindEntityByClassname(NULL, "func_vip_safetyzone") != NULL);
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, RestartRound);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, RestartRound)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(RestartRound)()
|
||||
{
|
||||
@ -3211,7 +3211,7 @@ BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsCoOp)()
|
||||
return gpGlobals->coop;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FShouldSwitchWeapon, (CBasePlayer *pPlayer, CBasePlayerItem *pWeapon), pPlayer, pWeapon);
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FShouldSwitchWeapon, (CBasePlayer *pPlayer, CBasePlayerItem *pWeapon), pPlayer, pWeapon)
|
||||
|
||||
BOOL EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(FShouldSwitchWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
||||
{
|
||||
@ -3233,7 +3233,7 @@ BOOL EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(FShouldSwitchWeapon)(CBasePlayer *
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, GetNextBestWeapon, (CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon), pPlayer, pCurrentWeapon);
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, GetNextBestWeapon, (CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon), pPlayer, pCurrentWeapon)
|
||||
|
||||
BOOL EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(GetNextBestWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon)
|
||||
{
|
||||
@ -3436,13 +3436,13 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
|
||||
}
|
||||
}
|
||||
|
||||
auto SendMsgBombDrop = [&pl](const int iFlag, const Vector& pos)
|
||||
auto SendMsgBombDrop = [&pl](const int flag, const Vector& pos)
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ONE, gmsgBombDrop, NULL, pl->edict());
|
||||
WRITE_COORD(pos.x);
|
||||
WRITE_COORD(pos.y);
|
||||
WRITE_COORD(pos.z);
|
||||
WRITE_BYTE(iFlag);
|
||||
WRITE_BYTE(flag);
|
||||
MESSAGE_END();
|
||||
};
|
||||
|
||||
@ -3578,7 +3578,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(ClientDisconnected)(edict_t *pClient)
|
||||
CheckWinConditions();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(float, CHalfLifeMultiplay, CSGameRules, FlPlayerFallDamage, (CBasePlayer *pPlayer), pPlayer);
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(float, CHalfLifeMultiplay, CSGameRules, FlPlayerFallDamage, (CBasePlayer *pPlayer), pPlayer)
|
||||
|
||||
float EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(FlPlayerFallDamage)(CBasePlayer *pPlayer)
|
||||
{
|
||||
@ -3586,7 +3586,7 @@ float EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(FlPlayerFallDamage)(CBasePlayer *
|
||||
return pPlayer->m_flFallVelocity * DAMAGE_FOR_FALL_SPEED * 1.25;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FPlayerCanTakeDamage, (CBasePlayer *pPlayer, CBaseEntity *pAttacker), pPlayer, pAttacker);
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FPlayerCanTakeDamage, (CBasePlayer *pPlayer, CBaseEntity *pAttacker), pPlayer, pAttacker)
|
||||
|
||||
BOOL EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(FPlayerCanTakeDamage)(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
|
||||
{
|
||||
@ -3697,7 +3697,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerThink)(CBasePlayer *pPlayer)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, PlayerSpawn, (CBasePlayer *pPlayer), pPlayer);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, PlayerSpawn, (CBasePlayer *pPlayer), pPlayer)
|
||||
|
||||
// Purpose: Player has just spawned. Equip them.
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(PlayerSpawn)(CBasePlayer *pPlayer)
|
||||
@ -3711,7 +3711,7 @@ void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(PlayerSpawn)(CBasePlayer *pPlayer)
|
||||
pPlayer->SetPlayerModel(false);
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FPlayerCanRespawn, (CBasePlayer *pPlayer), pPlayer);
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FPlayerCanRespawn, (CBasePlayer *pPlayer), pPlayer)
|
||||
|
||||
BOOL EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(FPlayerCanRespawn)(CBasePlayer *pPlayer)
|
||||
{
|
||||
@ -3785,7 +3785,7 @@ int CHalfLifeMultiplay::__MAKE_VHOOK(IPointsForKill)(CBasePlayer *pAttacker, CBa
|
||||
return 1;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, PlayerKilled, (CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor), pVictim, pKiller, pInflictor);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, PlayerKilled, (CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor), pVictim, pKiller, pInflictor)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(PlayerKilled)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
|
||||
{
|
||||
@ -3937,7 +3937,7 @@ void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(PlayerKilled)(CBasePlayer *pVictim
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, DeathNotice, (CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor), pVictim, pKiller, pevInflictor);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, DeathNotice, (CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor), pVictim, pKiller, pevInflictor)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(DeathNotice)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor)
|
||||
{
|
||||
@ -4111,7 +4111,7 @@ int CHalfLifeMultiplay::__MAKE_VHOOK(WeaponShouldRespawn)(CBasePlayerItem *pWeap
|
||||
return GR_WEAPON_RESPAWN_YES;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, CanHavePlayerItem, (CBasePlayer *pPlayer, CBasePlayerItem *pItem), pPlayer, pItem);
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, CanHavePlayerItem, (CBasePlayer *pPlayer, CBasePlayerItem *pItem), pPlayer, pItem)
|
||||
|
||||
BOOL EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(CanHavePlayerItem)(CBasePlayer *pPlayer, CBasePlayerItem *pItem)
|
||||
{
|
||||
@ -4188,7 +4188,7 @@ float CHalfLifeMultiplay::__MAKE_VHOOK(FlHEVChargerRechargeTime)()
|
||||
return 30;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(int, CHalfLifeMultiplay, CSGameRules, DeadPlayerWeapons, (CBasePlayer *pPlayer), pPlayer);
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(int, CHalfLifeMultiplay, CSGameRules, DeadPlayerWeapons, (CBasePlayer *pPlayer), pPlayer)
|
||||
|
||||
int EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(DeadPlayerWeapons)(CBasePlayer *pPlayer)
|
||||
{
|
||||
@ -4200,7 +4200,7 @@ int CHalfLifeMultiplay::__MAKE_VHOOK(DeadPlayerAmmo)(CBasePlayer *pPlayer)
|
||||
return GR_PLR_DROP_AMMO_ACTIVE;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(edict_t *, CHalfLifeMultiplay, CSGameRules, GetPlayerSpawnSpot, (CBasePlayer *pPlayer), pPlayer);
|
||||
LINK_HOOK_CLASS_CUSTOM_CHAIN(edict_t *, CHalfLifeMultiplay, CSGameRules, GetPlayerSpawnSpot, (CBasePlayer *pPlayer), pPlayer)
|
||||
|
||||
edict_t *EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(GetPlayerSpawnSpot)(CBasePlayer *pPlayer)
|
||||
{
|
||||
@ -4270,7 +4270,7 @@ BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowMonsters)()
|
||||
#endif
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, GoToIntermission);
|
||||
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, GoToIntermission)
|
||||
|
||||
void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(GoToIntermission)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_HOOK_CHAIN(int, GetForceCamera, (CBasePlayer *pObserver), pObserver);
|
||||
LINK_HOOK_CHAIN(int, GetForceCamera, (CBasePlayer *pObserver), pObserver)
|
||||
|
||||
int EXT_FUNC __API_HOOK(GetForceCamera)(CBasePlayer *pObserver)
|
||||
{
|
||||
@ -19,7 +19,7 @@ int EXT_FUNC __API_HOOK(GetForceCamera)(CBasePlayer *pObserver)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(CBasePlayer *, CBasePlayer, Observer_IsValidTarget, (int iPlayerIndex, bool bSameTeam), iPlayerIndex, bSameTeam);
|
||||
LINK_HOOK_CLASS_CHAIN(CBasePlayer *, CBasePlayer, Observer_IsValidTarget, (int iPlayerIndex, bool bSameTeam), iPlayerIndex, bSameTeam)
|
||||
|
||||
CBasePlayer *EXT_FUNC CBasePlayer::__API_HOOK(Observer_IsValidTarget)(int iPlayerIndex, bool bSameTeam)
|
||||
{
|
||||
|
@ -21,8 +21,8 @@ TYPEDESCRIPTION CPathTrack::m_SaveData[] =
|
||||
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(path_corner, CPathCorner, CCSPathCorner);
|
||||
IMPLEMENT_SAVERESTORE(CPathCorner, CPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(path_corner, CPathCorner, CCSPathCorner)
|
||||
IMPLEMENT_SAVERESTORE(CPathCorner, CPointEntity)
|
||||
|
||||
void CPathCorner::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -40,8 +40,8 @@ void CPathCorner::__MAKE_VHOOK(Spawn)()
|
||||
assert(("path_corner without a targetname", !FStringNull(pev->targetname)));
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CPathTrack, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(path_track, CPathTrack, CCSPathTrack);
|
||||
IMPLEMENT_SAVERESTORE(CPathTrack, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(path_track, CPathTrack, CCSPathTrack)
|
||||
|
||||
void CPathTrack::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
|
@ -61,7 +61,7 @@ TYPEDESCRIPTION CGunTarget::m_SaveData[] =
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CBasePlatTrain, CBaseToggle);
|
||||
IMPLEMENT_SAVERESTORE(CBasePlatTrain, CBaseToggle)
|
||||
|
||||
void CBasePlatTrain::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -232,7 +232,7 @@ void CFuncPlat::CallHitBottom()
|
||||
HitBottom();
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_plat, CFuncPlat, CCSFuncPlat);
|
||||
LINK_ENTITY_TO_CLASS(func_plat, CFuncPlat, CCSFuncPlat)
|
||||
|
||||
#define noiseMovement noise
|
||||
#define noiseStopMoving noise1
|
||||
@ -511,8 +511,8 @@ void CFuncPlat::__MAKE_VHOOK(Blocked)(CBaseEntity *pOther)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_platrot, CFuncPlatRot, CCSFuncPlatRot);
|
||||
IMPLEMENT_SAVERESTORE(CFuncPlatRot, CFuncPlat);
|
||||
LINK_ENTITY_TO_CLASS(func_platrot, CFuncPlatRot, CCSFuncPlatRot)
|
||||
IMPLEMENT_SAVERESTORE(CFuncPlatRot, CFuncPlat)
|
||||
|
||||
void CFuncPlatRot::SetupRotation()
|
||||
{
|
||||
@ -588,8 +588,8 @@ void CFuncPlatRot::RotMove(Vector &destAngle, float time)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_train, CFuncTrain, CCSFuncTrain);
|
||||
IMPLEMENT_SAVERESTORE(CFuncTrain, CBasePlatTrain);
|
||||
LINK_ENTITY_TO_CLASS(func_train, CFuncTrain, CCSFuncTrain)
|
||||
IMPLEMENT_SAVERESTORE(CFuncTrain, CBasePlatTrain)
|
||||
|
||||
void CFuncTrain::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -918,8 +918,8 @@ void CFuncTrain::__MAKE_VHOOK(OverrideReset)()
|
||||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CFuncTrackTrain, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_tracktrain, CFuncTrackTrain, CCSFuncTrackTrain);
|
||||
IMPLEMENT_SAVERESTORE(CFuncTrackTrain, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(func_tracktrain, CFuncTrackTrain, CCSFuncTrackTrain)
|
||||
|
||||
void CFuncTrackTrain::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -1580,7 +1580,7 @@ void CFuncTrackTrain::__MAKE_VHOOK(Precache)()
|
||||
m_usAdjustPitch = PRECACHE_EVENT(1, "events/train.sc");
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_traincontrols, CFuncTrainControls, CCSFuncTrainControls);
|
||||
LINK_ENTITY_TO_CLASS(func_traincontrols, CFuncTrainControls, CCSFuncTrainControls)
|
||||
|
||||
void CFuncTrainControls::Find()
|
||||
{
|
||||
@ -1621,8 +1621,8 @@ BOOL CFuncTrackChange::__MAKE_VHOOK(IsTogglePlat)()
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_trackchange, CFuncTrackChange, CCSFuncTrackChange);
|
||||
IMPLEMENT_SAVERESTORE(CFuncTrackChange, CFuncPlatRot);
|
||||
LINK_ENTITY_TO_CLASS(func_trackchange, CFuncTrackChange, CCSFuncTrackChange)
|
||||
IMPLEMENT_SAVERESTORE(CFuncTrackChange, CFuncPlatRot)
|
||||
|
||||
void CFuncTrackChange::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1958,7 +1958,7 @@ void CFuncTrackChange::__MAKE_VHOOK(HitTop)()
|
||||
EnableUse();
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_trackautochange, CFuncTrackAuto, CCSFuncTrackAuto);
|
||||
LINK_ENTITY_TO_CLASS(func_trackautochange, CFuncTrackAuto, CCSFuncTrackAuto)
|
||||
|
||||
// Auto track change
|
||||
void CFuncTrackAuto::__MAKE_VHOOK(UpdateAutoTargets)(int toggleState)
|
||||
@ -2049,8 +2049,8 @@ void CFuncTrackAuto::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCa
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_guntarget, CGunTarget, CCSGunTarget);
|
||||
IMPLEMENT_SAVERESTORE(CGunTarget, CBaseMonster);
|
||||
LINK_ENTITY_TO_CLASS(func_guntarget, CGunTarget, CCSGunTarget)
|
||||
IMPLEMENT_SAVERESTORE(CGunTarget, CBaseMonster)
|
||||
|
||||
void CGunTarget::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -281,7 +281,7 @@ void WriteSigonMessages()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(player, CBasePlayer, CCSPlayer);
|
||||
LINK_ENTITY_TO_CLASS(player, CBasePlayer, CCSPlayer)
|
||||
|
||||
void CBasePlayer::SendItemStatus()
|
||||
{
|
||||
@ -339,7 +339,7 @@ const char *GetCSModelName(int item_id)
|
||||
return modelName;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(bool, CBasePlayer, SetClientUserInfoName, (char *infobuffer, char *szNewName), infobuffer, szNewName);
|
||||
LINK_HOOK_CLASS_CHAIN(bool, CBasePlayer, SetClientUserInfoName, (char *infobuffer, char *szNewName), infobuffer, szNewName)
|
||||
|
||||
bool EXT_FUNC CBasePlayer::__API_HOOK(SetClientUserInfoName)(char *infobuffer, char *szNewName)
|
||||
{
|
||||
@ -388,8 +388,8 @@ void CBasePlayer::SetPlayerModel(BOOL HasC4)
|
||||
char *model;
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
auto& modelEx = CSPlayer()->m_szModel;
|
||||
if (*modelEx != '\0') {
|
||||
auto modelEx = CSPlayer()->m_szModel;
|
||||
if (modelEx[0] != '\0') {
|
||||
model = modelEx;
|
||||
} else
|
||||
#endif
|
||||
@ -521,7 +521,7 @@ CBasePlayer *CBasePlayer::GetNextRadioRecipient(CBasePlayer *pStartPlayer)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Radio, (const char *msg_id, const char *msg_verbose, short pitch, bool showIcon), msg_id, msg_verbose, pitch, showIcon);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Radio, (const char *msg_id, const char *msg_verbose, short pitch, bool showIcon), msg_id, msg_verbose, pitch, showIcon)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(Radio)(const char *msg_id, const char *msg_verbose, short pitch, bool showIcon)
|
||||
{
|
||||
@ -720,7 +720,7 @@ void CBasePlayer::DeathSound()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, TakeHealth, (float flHealth, int bitsDamageType), flHealth, bitsDamageType);
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, TakeHealth, (float flHealth, int bitsDamageType), flHealth, bitsDamageType)
|
||||
|
||||
// override takehealth
|
||||
// bitsDamageType indicates type of damage healed.
|
||||
@ -748,7 +748,7 @@ bool CBasePlayer::IsHittingShield(Vector &vecDirection, TraceResult *ptr)
|
||||
return false;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, TraceAttack, (entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType), pevAttacker, flDamage, vecDir, ptr, bitsDamageType);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, TraceAttack, (entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType), pevAttacker, flDamage, vecDir, ptr, bitsDamageType)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(TraceAttack)(entvars_t *pevAttacker, float flDamage, VectorRef vecDir, TraceResult *ptr, int bitsDamageType)
|
||||
{
|
||||
@ -974,7 +974,7 @@ void LogAttack(CBasePlayer *pAttacker, CBasePlayer *pVictim, int teamAttack, int
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, TakeDamage, (entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType), pevInflictor, pevAttacker, flDamage, bitsDamageType);
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, TakeDamage, (entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType), pevInflictor, pevAttacker, flDamage, bitsDamageType)
|
||||
|
||||
// Take some damage.
|
||||
// RETURN: TRUE took damage, FALSE otherwise
|
||||
@ -1579,12 +1579,16 @@ void CBasePlayer::PackDeadPlayerItems()
|
||||
RemoveAllItems(TRUE);
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, GiveDefaultItems);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, GiveDefaultItems)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(GiveDefaultItems)()
|
||||
{
|
||||
RemoveAllItems(FALSE);
|
||||
|
||||
// NOTE: NOTE: It is already does reset inside RemoveAllItems
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
m_bHasPrimary = false;
|
||||
#endif
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
switch (m_iTeam)
|
||||
@ -2004,7 +2008,7 @@ void CBasePlayer::SendFOV(int fov)
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Killed, (entvars_t *pevAttacker, int iGib), pevAttacker, iGib);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Killed, (entvars_t *pevAttacker, int iGib), pevAttacker, iGib)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
|
||||
{
|
||||
@ -2320,7 +2324,7 @@ BOOL CBasePlayer::IsBombGuy()
|
||||
return m_bHasC4;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, SetAnimation, (PLAYER_ANIM playerAnim), playerAnim);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, SetAnimation, (PLAYER_ANIM playerAnim), playerAnim)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(SetAnimation)(PLAYER_ANIM playerAnim)
|
||||
{
|
||||
@ -3041,7 +3045,7 @@ NOXREF void CBasePlayer::ThrowWeapon(char *pszItemName)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_shield, CWShield, CCSShield);
|
||||
LINK_ENTITY_TO_CLASS(weapon_shield, CWShield, CCSShield)
|
||||
|
||||
void CWShield::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -3097,7 +3101,7 @@ void CWShield::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, GiveShield, (bool bDeploy), bDeploy);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, GiveShield, (bool bDeploy), bDeploy)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(GiveShield)(bool bDeploy)
|
||||
{
|
||||
@ -3134,7 +3138,7 @@ void CBasePlayer::RemoveShield()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, DropShield, (bool bDeploy), bDeploy);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, DropShield, (bool bDeploy), bDeploy)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(DropShield)(bool bDeploy)
|
||||
{
|
||||
@ -3214,7 +3218,7 @@ NOXREF void CBasePlayer::ThrowPrimary()
|
||||
DropShield();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, AddAccount, (int amount, RewardType type, bool bTrackChange), amount, type, bTrackChange);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, AddAccount, (int amount, RewardType type, bool bTrackChange), amount, type, bTrackChange)
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(AddAccount)(int amount, RewardType type, bool bTrackChange)
|
||||
@ -3409,7 +3413,7 @@ void CBasePlayer::MenuPrint(const char *msg)
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, MakeVIP);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, MakeVIP)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(MakeVIP)()
|
||||
{
|
||||
@ -3507,7 +3511,7 @@ void CBasePlayer::JoiningThink()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Disappear);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Disappear)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(Disappear)()
|
||||
{
|
||||
@ -3682,7 +3686,7 @@ void CBasePlayer::PlayerDeathThink()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, RoundRespawn);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, RoundRespawn)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(RoundRespawn)()
|
||||
{
|
||||
@ -3744,7 +3748,7 @@ void CBasePlayer::StartDeathCam()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, StartObserver, (Vector &vecPosition, Vector &vecViewAngle), vecPosition, vecViewAngle);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, StartObserver, (Vector &vecPosition, Vector &vecViewAngle), vecPosition, vecViewAngle)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(StartObserver)(Vector &vecPosition, Vector &vecViewAngle)
|
||||
{
|
||||
@ -4031,7 +4035,7 @@ void CBasePlayer::HostageUsed()
|
||||
m_flDisplayHistory |= DHF_HOSTAGE_USED;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Jump);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Jump)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(Jump)()
|
||||
{
|
||||
@ -4103,7 +4107,7 @@ NOXREF void FixPlayerCrouchStuck(edict_t *pPlayer)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Duck);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Duck)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(Duck)()
|
||||
{
|
||||
@ -4111,14 +4115,14 @@ void EXT_FUNC CBasePlayer::__API_VHOOK(Duck)()
|
||||
SetAnimation(PLAYER_WALK);
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN2(int, CBasePlayer, ObjectCaps);
|
||||
LINK_HOOK_CLASS_CHAIN2(int, CBasePlayer, ObjectCaps)
|
||||
|
||||
int EXT_FUNC CBasePlayer::__API_VHOOK(ObjectCaps)()
|
||||
{
|
||||
return (CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN2(int, CBasePlayer, Classify);
|
||||
LINK_HOOK_CLASS_CHAIN2(int, CBasePlayer, Classify)
|
||||
|
||||
// ID's player as such.
|
||||
int EXT_FUNC CBasePlayer::__API_VHOOK(Classify)()
|
||||
@ -4126,7 +4130,7 @@ int EXT_FUNC CBasePlayer::__API_VHOOK(Classify)()
|
||||
return CLASS_PLAYER;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, AddPoints, (int score, BOOL bAllowNegativeScore), score, bAllowNegativeScore);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, AddPoints, (int score, BOOL bAllowNegativeScore), score, bAllowNegativeScore)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(AddPoints)(int score, BOOL bAllowNegativeScore)
|
||||
{
|
||||
@ -4159,7 +4163,7 @@ void EXT_FUNC CBasePlayer::__API_VHOOK(AddPoints)(int score, BOOL bAllowNegative
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, AddPointsToTeam, (int score, BOOL bAllowNegativeScore), score, bAllowNegativeScore);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, AddPointsToTeam, (int score, BOOL bAllowNegativeScore), score, bAllowNegativeScore)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(AddPointsToTeam)(int score, BOOL bAllowNegativeScore)
|
||||
{
|
||||
@ -4252,7 +4256,7 @@ bool CBasePlayer::CanPlayerBuy(bool display)
|
||||
return true;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, PreThink);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, PreThink)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(PreThink)()
|
||||
{
|
||||
@ -4718,6 +4722,10 @@ void CBasePlayer::SetNewPlayerModel(const char *modelName)
|
||||
{
|
||||
SET_MODEL(edict(), modelName);
|
||||
m_modelIndexPlayer = pev->modelindex;
|
||||
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
ResetSequenceInfo();
|
||||
#endif
|
||||
}
|
||||
|
||||
// UpdatePlayerSound - updates the position of the player's
|
||||
@ -4829,7 +4837,7 @@ void CBasePlayer::UpdatePlayerSound()
|
||||
gpGlobals->v_forward.z = 0;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, PostThink);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, PostThink)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(PostThink)()
|
||||
{
|
||||
@ -5182,7 +5190,7 @@ void CBasePlayer::SetScoreAttrib(CBasePlayer *dest)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Spawn);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Spawn)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(Spawn)()
|
||||
{
|
||||
@ -5539,7 +5547,7 @@ void EXT_FUNC CBasePlayer::__API_VHOOK(Spawn)()
|
||||
#endif
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Precache);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Precache)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(Precache)()
|
||||
{
|
||||
@ -5924,7 +5932,7 @@ void CBloodSplat::Spray()
|
||||
pev->nextthink = gpGlobals->time + 0.1f;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(CBaseEntity *, CBasePlayer, GiveNamedItem, (const char *pszName), pszName);
|
||||
LINK_HOOK_CLASS_CHAIN(CBaseEntity *, CBasePlayer, GiveNamedItem, (const char *pszName), pszName)
|
||||
|
||||
CBaseEntity *EXT_FUNC CBasePlayer::__API_HOOK(GiveNamedItem)(const char *pszName)
|
||||
{
|
||||
@ -6052,7 +6060,7 @@ void CBasePlayer::ForceClientDllUpdate()
|
||||
HandleSignals();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, ImpulseCommands);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, ImpulseCommands)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(ImpulseCommands)()
|
||||
{
|
||||
@ -6404,7 +6412,7 @@ void CBasePlayer::HandleSignals()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, AddPlayerItem, (CBasePlayerItem *pItem), pItem);
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, AddPlayerItem, (CBasePlayerItem *pItem), pItem)
|
||||
|
||||
// Add a weapon to the player (Item == Weapon == Selectable Object)
|
||||
BOOL EXT_FUNC CBasePlayer::__API_VHOOK(AddPlayerItem)(CBasePlayerItem *pItem)
|
||||
@ -6472,7 +6480,7 @@ BOOL EXT_FUNC CBasePlayer::__API_VHOOK(AddPlayerItem)(CBasePlayerItem *pItem)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, RemovePlayerItem, (CBasePlayerItem *pItem), pItem);
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, RemovePlayerItem, (CBasePlayerItem *pItem), pItem)
|
||||
|
||||
BOOL EXT_FUNC CBasePlayer::__API_VHOOK(RemovePlayerItem)(CBasePlayerItem *pItem)
|
||||
{
|
||||
@ -6509,7 +6517,7 @@ BOOL EXT_FUNC CBasePlayer::__API_VHOOK(RemovePlayerItem)(CBasePlayerItem *pItem)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(int, CBasePlayer, GiveAmmo, (int iCount, char *szName, int iMax), iCount, szName, iMax);
|
||||
LINK_HOOK_CLASS_CHAIN(int, CBasePlayer, GiveAmmo, (int iCount, char *szName, int iMax), iCount, szName, iMax)
|
||||
|
||||
// Returns the unique ID for the ammo, or -1 if error
|
||||
int EXT_FUNC CBasePlayer::__API_VHOOK(GiveAmmo)(int iCount, char *szName, int iMax)
|
||||
@ -6725,7 +6733,7 @@ void CBasePlayer::SendWeatherInfo()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, UpdateClientData);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, UpdateClientData)
|
||||
|
||||
// resends any changed player HUD info to the client.
|
||||
// Called every frame by PlayerPreThink
|
||||
@ -7126,7 +7134,7 @@ void CBasePlayer::EnableControl(BOOL fControl)
|
||||
pev->flags &= ~FL_FROZEN;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, ResetMaxSpeed);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, ResetMaxSpeed)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(ResetMaxSpeed)()
|
||||
{
|
||||
@ -7269,7 +7277,7 @@ int CBasePlayer::GetCustomDecalFrames()
|
||||
return m_nCustomSprayFrames;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Blind, (float duration, float holdTime, float fadeTime, int alpha), duration, holdTime, fadeTime, alpha);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Blind, (float duration, float holdTime, float fadeTime, int alpha), duration, holdTime, fadeTime, alpha)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_VHOOK(Blind)(float duration, float holdTime, float fadeTime, int alpha)
|
||||
{
|
||||
@ -7417,7 +7425,7 @@ void CBasePlayer::UpdateStatusBar()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, DropPlayerItem, (const char *pszItemName), pszItemName);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, DropPlayerItem, (const char *pszItemName), pszItemName)
|
||||
|
||||
// DropPlayerItem - drop the named item, or if no name, the active item.
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(DropPlayerItem)(const char *pszItemName)
|
||||
@ -7840,7 +7848,7 @@ void CDeadHEV::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
CBaseMonster::KeyValue(pkvd);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(monster_hevsuit_dead, CDeadHEV, CCSDeadHEV);
|
||||
LINK_ENTITY_TO_CLASS(monster_hevsuit_dead, CDeadHEV, CCSDeadHEV)
|
||||
|
||||
void CDeadHEV::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -7868,7 +7876,7 @@ void CDeadHEV::__MAKE_VHOOK(Spawn)()
|
||||
MonsterInitDead();
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(player_weaponstrip, CStripWeapons, CCSStripWeapons);
|
||||
LINK_ENTITY_TO_CLASS(player_weaponstrip, CStripWeapons, CCSStripWeapons)
|
||||
|
||||
void CStripWeapons::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
@ -7889,8 +7897,8 @@ void CStripWeapons::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCal
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(player_loadsaved, CRevertSaved, CCSRevertSaved);
|
||||
IMPLEMENT_SAVERESTORE(CRevertSaved, CPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(player_loadsaved, CRevertSaved, CCSRevertSaved)
|
||||
IMPLEMENT_SAVERESTORE(CRevertSaved, CPointEntity)
|
||||
|
||||
void CRevertSaved::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -7967,7 +7975,7 @@ void CInfoIntermission::__MAKE_VHOOK(Think)()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(info_intermission, CInfoIntermission, CCSInfoIntermission);
|
||||
LINK_ENTITY_TO_CLASS(info_intermission, CInfoIntermission, CCSInfoIntermission)
|
||||
|
||||
void CBasePlayer::StudioEstimateGait()
|
||||
{
|
||||
@ -9447,7 +9455,7 @@ void CBasePlayer::TeamChangeUpdate()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(bool, CBasePlayer, HasRestrictItem, (ItemID item, ItemRestType type), item, type);
|
||||
LINK_HOOK_CLASS_CHAIN(bool, CBasePlayer, HasRestrictItem, (ItemID item, ItemRestType type), item, type)
|
||||
|
||||
bool EXT_FUNC CBasePlayer::__API_HOOK(HasRestrictItem)(ItemID item, ItemRestType type) {
|
||||
return false;
|
||||
@ -9550,7 +9558,7 @@ void CBasePlayer::UpdateOnRemove()
|
||||
}
|
||||
#endif
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, OnSpawnEquip, (bool addDefault, bool equipGame), addDefault, equipGame);
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, OnSpawnEquip, (bool addDefault, bool equipGame), addDefault, equipGame)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(OnSpawnEquip)(bool addDefault, bool equipGame)
|
||||
{
|
||||
@ -9587,7 +9595,7 @@ void CBasePlayer::HideTimer()
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN2(bool, CBasePlayer, MakeBomber);
|
||||
LINK_HOOK_CLASS_CHAIN2(bool, CBasePlayer, MakeBomber)
|
||||
|
||||
bool EXT_FUNC CBasePlayer::__API_HOOK(MakeBomber)()
|
||||
{
|
||||
@ -9612,7 +9620,7 @@ bool EXT_FUNC CBasePlayer::__API_HOOK(MakeBomber)()
|
||||
return true;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN2(bool, CBasePlayer, GetIntoGame);
|
||||
LINK_HOOK_CLASS_CHAIN2(bool, CBasePlayer, GetIntoGame)
|
||||
|
||||
bool EXT_FUNC CBasePlayer::__API_HOOK(GetIntoGame)()
|
||||
{
|
||||
|
@ -79,8 +79,8 @@ sentenceg rgsentenceg[CSENTENCEG_MAX];
|
||||
char grgszTextureName[CTEXTURESMAX][CBTEXTURENAMEMAX];
|
||||
char grgchTextureType[CTEXTURESMAX];
|
||||
|
||||
LINK_ENTITY_TO_CLASS(ambient_generic, CAmbientGeneric, CCSAmbientGeneric);
|
||||
IMPLEMENT_SAVERESTORE(CAmbientGeneric, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(ambient_generic, CAmbientGeneric, CCSAmbientGeneric)
|
||||
IMPLEMENT_SAVERESTORE(CAmbientGeneric, CBaseEntity)
|
||||
|
||||
// -1 : "Default"
|
||||
// 0 : "Everywhere"
|
||||
@ -854,8 +854,8 @@ void CAmbientGeneric::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
CBaseEntity::KeyValue(pkvd);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_sound, CEnvSound, CCSEnvSound);
|
||||
IMPLEMENT_SAVERESTORE(CEnvSound, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(env_sound, CEnvSound, CCSEnvSound)
|
||||
IMPLEMENT_SAVERESTORE(CEnvSound, CBaseEntity)
|
||||
|
||||
void CEnvSound::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -1815,8 +1815,8 @@ float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int
|
||||
return fvolbar;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(speaker, CSpeaker, CCSSpeaker);
|
||||
IMPLEMENT_SAVERESTORE(CSpeaker, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(speaker, CSpeaker, CCSSpeaker)
|
||||
IMPLEMENT_SAVERESTORE(CSpeaker, CBaseEntity)
|
||||
|
||||
// ambient_generic - general-purpose user-defined static sound
|
||||
void CSpeaker::__MAKE_VHOOK(Spawn)()
|
||||
|
@ -9,7 +9,7 @@ CSoundEnt *pSoundEnt = NULL;
|
||||
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(soundent, CSoundEnt, CCSSoundEnt);
|
||||
LINK_ENTITY_TO_CLASS(soundent, CSoundEnt, CCSSoundEnt)
|
||||
|
||||
// CSound - Clear - zeros all fields for a sound
|
||||
void CSound::Clear()
|
||||
|
@ -50,15 +50,15 @@ void CNullEntity::__MAKE_VHOOK(Spawn)()
|
||||
REMOVE_ENTITY(ENT(pev));
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(info_null, CNullEntity, CCSNullEntity);
|
||||
LINK_ENTITY_TO_CLASS(info_null, CNullEntity, CCSNullEntity)
|
||||
|
||||
// These are the new entry points to entities.
|
||||
LINK_ENTITY_TO_CLASS(info_player_deathmatch, CBaseDMStart, CCSDMStart);
|
||||
LINK_ENTITY_TO_CLASS(info_player_start, CPointEntity, CCSPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(info_vip_start, CBaseDMStart, CCSDMStart);
|
||||
LINK_ENTITY_TO_CLASS(info_landmark, CPointEntity, CCSPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(info_hostage_rescue, CPointEntity, CCSPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(info_bomb_target, CPointEntity, CCSPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(info_player_deathmatch, CBaseDMStart, CCSDMStart)
|
||||
LINK_ENTITY_TO_CLASS(info_player_start, CPointEntity, CCSPointEntity)
|
||||
LINK_ENTITY_TO_CLASS(info_vip_start, CBaseDMStart, CCSDMStart)
|
||||
LINK_ENTITY_TO_CLASS(info_landmark, CPointEntity, CCSPointEntity)
|
||||
LINK_ENTITY_TO_CLASS(info_hostage_rescue, CPointEntity, CCSPointEntity)
|
||||
LINK_ENTITY_TO_CLASS(info_bomb_target, CPointEntity, CCSPointEntity)
|
||||
|
||||
void CBaseDMStart::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -123,7 +123,7 @@ void CBaseEntity::SUB_DoNothing()
|
||||
;
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CBaseDelay, CBaseEntity);
|
||||
IMPLEMENT_SAVERESTORE(CBaseDelay, CBaseEntity)
|
||||
|
||||
void CBaseDelay::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -182,7 +182,7 @@ void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *p
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(DelayedUse, CBaseDelay, CCSDelay);
|
||||
LINK_ENTITY_TO_CLASS(DelayedUse, CBaseDelay, CCSDelay)
|
||||
|
||||
void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value)
|
||||
{
|
||||
@ -287,7 +287,7 @@ void CBaseDelay::DelayThink()
|
||||
REMOVE_ENTITY(ENT(pev));
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CBaseToggle, CBaseAnimating);
|
||||
IMPLEMENT_SAVERESTORE(CBaseToggle, CBaseAnimating)
|
||||
|
||||
void CBaseToggle::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
|
@ -310,8 +310,8 @@ void CHalfLifeTraining::__MAKE_VHOOK(CheckWinConditions)()
|
||||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CBaseGrenCatch, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_grencatch, CBaseGrenCatch, CCSGrenCatch);
|
||||
IMPLEMENT_SAVERESTORE(CBaseGrenCatch, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(func_grencatch, CBaseGrenCatch, CCSGrenCatch)
|
||||
|
||||
void CBaseGrenCatch::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -439,8 +439,8 @@ void CFuncWeaponCheck::__MAKE_VHOOK(Spawn)()
|
||||
SET_MODEL(ENT(pev), STRING(pev->model));
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CFuncWeaponCheck, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_weaponcheck, CFuncWeaponCheck, CCSFuncWeaponCheck);
|
||||
IMPLEMENT_SAVERESTORE(CFuncWeaponCheck, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(func_weaponcheck, CFuncWeaponCheck, CCSFuncWeaponCheck)
|
||||
|
||||
void CFuncWeaponCheck::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
|
||||
{
|
||||
|
@ -68,8 +68,8 @@ TYPEDESCRIPTION CTriggerCamera::m_SaveData[] =
|
||||
char st_szNextMap[cchMapNameMost];
|
||||
char st_szNextSpot[cchMapNameMost];
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_friction, CFrictionModifier, CCSFrictionModifier);
|
||||
IMPLEMENT_SAVERESTORE(CFrictionModifier, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_friction, CFrictionModifier, CCSFrictionModifier)
|
||||
IMPLEMENT_SAVERESTORE(CFrictionModifier, CBaseEntity)
|
||||
|
||||
void CFrictionModifier::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -103,8 +103,8 @@ void CFrictionModifier::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
CBaseEntity::KeyValue(pkvd);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_auto, CAutoTrigger, CCSAutoTrigger);
|
||||
IMPLEMENT_SAVERESTORE(CAutoTrigger, CBaseDelay);
|
||||
LINK_ENTITY_TO_CLASS(trigger_auto, CAutoTrigger, CCSAutoTrigger)
|
||||
IMPLEMENT_SAVERESTORE(CAutoTrigger, CBaseDelay)
|
||||
|
||||
void CAutoTrigger::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -171,8 +171,8 @@ void CAutoTrigger::Restart()
|
||||
}
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_relay, CTriggerRelay, CCSTriggerRelay);
|
||||
IMPLEMENT_SAVERESTORE(CTriggerRelay, CBaseDelay);
|
||||
LINK_ENTITY_TO_CLASS(trigger_relay, CTriggerRelay, CCSTriggerRelay)
|
||||
IMPLEMENT_SAVERESTORE(CTriggerRelay, CBaseDelay)
|
||||
|
||||
void CTriggerRelay::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -211,8 +211,8 @@ void CTriggerRelay::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCal
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(multi_manager, CMultiManager, CCSMultiManager);
|
||||
IMPLEMENT_SAVERESTORE(CMultiManager, CBaseToggle);
|
||||
LINK_ENTITY_TO_CLASS(multi_manager, CMultiManager, CCSMultiManager)
|
||||
IMPLEMENT_SAVERESTORE(CMultiManager, CBaseToggle)
|
||||
|
||||
void CMultiManager::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -396,7 +396,7 @@ void CMultiManager::ManagerUse(CBaseEntity *pActivator, CBaseEntity *pCaller, US
|
||||
pev->nextthink = gpGlobals->time;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_render, CRenderFxManager, CCSRenderFxManager);
|
||||
LINK_ENTITY_TO_CLASS(env_render, CRenderFxManager, CCSRenderFxManager)
|
||||
|
||||
void CRenderFxManager::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -430,7 +430,7 @@ void CRenderFxManager::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *p
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger, CBaseTrigger, CCSTrigger);
|
||||
LINK_ENTITY_TO_CLASS(trigger, CBaseTrigger, CCSTrigger)
|
||||
|
||||
void CBaseTrigger::InitTrigger()
|
||||
{
|
||||
@ -475,7 +475,7 @@ void CBaseTrigger::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
CBaseToggle::KeyValue(pkvd);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_monsterjump, CTriggerMonsterJump, CCSTriggerMonsterJump);
|
||||
LINK_ENTITY_TO_CLASS(trigger_monsterjump, CTriggerMonsterJump, CCSTriggerMonsterJump)
|
||||
|
||||
void CTriggerMonsterJump::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -532,7 +532,7 @@ void CTriggerMonsterJump::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
|
||||
pev->nextthink = gpGlobals->time;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_cdaudio, CTriggerCDAudio, CCSTriggerCDAudio);
|
||||
LINK_ENTITY_TO_CLASS(trigger_cdaudio, CTriggerCDAudio, CCSTriggerCDAudio)
|
||||
|
||||
// Changes tracks or stops CD when player touches
|
||||
// HACK: overloaded HEALTH to avoid adding new field
|
||||
@ -635,7 +635,7 @@ void CTriggerCDAudio::PlayTrack()
|
||||
UTIL_Remove(this);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(target_cdaudio, CTargetCDAudio, CCSTargetCDAudio);
|
||||
LINK_ENTITY_TO_CLASS(target_cdaudio, CTargetCDAudio, CCSTargetCDAudio)
|
||||
|
||||
void CTargetCDAudio::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -688,7 +688,7 @@ void CTargetCDAudio::Play()
|
||||
UTIL_Remove(this);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_hurt, CTriggerHurt, CCSTriggerHurt);
|
||||
LINK_ENTITY_TO_CLASS(trigger_hurt, CTriggerHurt, CCSTriggerHurt)
|
||||
|
||||
void CTriggerHurt::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -927,7 +927,7 @@ void CBaseTrigger::HurtTouch(CBaseEntity *pOther)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_multiple, CTriggerMultiple, CCSTriggerMultiple);
|
||||
LINK_ENTITY_TO_CLASS(trigger_multiple, CTriggerMultiple, CCSTriggerMultiple)
|
||||
|
||||
void CTriggerMultiple::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -961,7 +961,7 @@ void CTriggerMultiple::__MAKE_VHOOK(Spawn)()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_once, CTriggerOnce, CCSTriggerOnce);
|
||||
LINK_ENTITY_TO_CLASS(trigger_once, CTriggerOnce, CCSTriggerOnce)
|
||||
|
||||
void CTriggerOnce::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1099,7 +1099,7 @@ void CBaseTrigger::CounterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE
|
||||
ActivateMultiTrigger(m_hActivator);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_counter, CTriggerCounter, CCSTriggerCounter);
|
||||
LINK_ENTITY_TO_CLASS(trigger_counter, CTriggerCounter, CCSTriggerCounter)
|
||||
|
||||
void CTriggerCounter::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1115,7 +1115,7 @@ void CTriggerCounter::__MAKE_VHOOK(Spawn)()
|
||||
SetUse(&CTriggerCounter::CounterUse);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_transition, CTriggerVolume, CCSTriggerVolume);
|
||||
LINK_ENTITY_TO_CLASS(trigger_transition, CTriggerVolume, CCSTriggerVolume)
|
||||
|
||||
// Define space that travels across a level transition
|
||||
void CTriggerVolume::__MAKE_VHOOK(Spawn)()
|
||||
@ -1130,7 +1130,7 @@ void CTriggerVolume::__MAKE_VHOOK(Spawn)()
|
||||
pev->modelindex = 0;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(fireanddie, CFireAndDie, CCSFireAndDie);
|
||||
LINK_ENTITY_TO_CLASS(fireanddie, CFireAndDie, CCSFireAndDie)
|
||||
|
||||
void CFireAndDie::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1149,8 +1149,8 @@ void CFireAndDie::__MAKE_VHOOK(Think)()
|
||||
UTIL_Remove(this);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_changelevel, CChangeLevel, CCSChangeLevel);
|
||||
IMPLEMENT_SAVERESTORE(CChangeLevel, CBaseTrigger);
|
||||
LINK_ENTITY_TO_CLASS(trigger_changelevel, CChangeLevel, CCSChangeLevel)
|
||||
IMPLEMENT_SAVERESTORE(CChangeLevel, CBaseTrigger)
|
||||
|
||||
// Cache user-entity-field values until spawn is called.
|
||||
void CChangeLevel::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
@ -1529,7 +1529,7 @@ NOXREF void NextLevel()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_ladder, CLadder, CCSLadder);
|
||||
LINK_ENTITY_TO_CLASS(func_ladder, CLadder, CCSLadder)
|
||||
|
||||
void CLadder::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -1561,7 +1561,7 @@ void CLadder::__MAKE_VHOOK(Spawn)()
|
||||
pev->movetype = MOVETYPE_PUSH;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_push, CTriggerPush, CCSTriggerPush);
|
||||
LINK_ENTITY_TO_CLASS(trigger_push, CTriggerPush, CCSTriggerPush)
|
||||
|
||||
void CTriggerPush::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -1702,7 +1702,7 @@ void CBaseTrigger::TeleportTouch(CBaseEntity *pOther)
|
||||
pevToucher->velocity = pevToucher->basevelocity = g_vecZero;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_teleport, CTriggerTeleport, CCSTriggerTeleport);
|
||||
LINK_ENTITY_TO_CLASS(trigger_teleport, CTriggerTeleport, CCSTriggerTeleport)
|
||||
|
||||
void CTriggerTeleport::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1710,8 +1710,8 @@ void CTriggerTeleport::__MAKE_VHOOK(Spawn)()
|
||||
SetTouch(&CTriggerTeleport::TeleportTouch);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(info_teleport_destination, CPointEntity, CCSPointEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_buyzone, CBuyZone, CCSBuyZone);
|
||||
LINK_ENTITY_TO_CLASS(info_teleport_destination, CPointEntity, CCSPointEntity)
|
||||
LINK_ENTITY_TO_CLASS(func_buyzone, CBuyZone, CCSBuyZone)
|
||||
|
||||
void CBuyZone::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1738,7 +1738,7 @@ void CBuyZone::BuyTouch(CBaseEntity *pOther)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_bomb_target, CBombTarget, CCSBombTarget);
|
||||
LINK_ENTITY_TO_CLASS(func_bomb_target, CBombTarget, CCSBombTarget)
|
||||
|
||||
void CBombTarget::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1767,7 +1767,7 @@ void CBombTarget::BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, U
|
||||
SUB_UseTargets(NULL, USE_TOGGLE, 0);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_hostage_rescue, CHostageRescue, CCSHostageRescue);
|
||||
LINK_ENTITY_TO_CLASS(func_hostage_rescue, CHostageRescue, CCSHostageRescue)
|
||||
|
||||
void CHostageRescue::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1788,7 +1788,7 @@ void CHostageRescue::HostageRescueTouch(CBaseEntity *pOther)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_escapezone, CEscapeZone, CCSEscapeZone);
|
||||
LINK_ENTITY_TO_CLASS(func_escapezone, CEscapeZone, CCSEscapeZone)
|
||||
|
||||
void CEscapeZone::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1833,7 +1833,7 @@ void CEscapeZone::EscapeTouch(CBaseEntity *pOther)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_vip_safetyzone, CVIP_SafetyZone, CCSVIP_SafetyZone);
|
||||
LINK_ENTITY_TO_CLASS(func_vip_safetyzone, CVIP_SafetyZone, CCSVIP_SafetyZone)
|
||||
|
||||
void CVIP_SafetyZone::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1861,7 +1861,7 @@ void CVIP_SafetyZone::VIP_SafetyTouch(CBaseEntity *pOther)
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_autosave, CTriggerSave, CCSTriggerSave);
|
||||
LINK_ENTITY_TO_CLASS(trigger_autosave, CTriggerSave, CCSTriggerSave)
|
||||
|
||||
void CTriggerSave::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1889,7 +1889,7 @@ void CTriggerSave::SaveTouch(CBaseEntity *pOther)
|
||||
SERVER_COMMAND("autosave\n");
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_endsection, CTriggerEndSection, CCSTriggerEndSection);
|
||||
LINK_ENTITY_TO_CLASS(trigger_endsection, CTriggerEndSection, CCSTriggerEndSection)
|
||||
|
||||
void CTriggerEndSection::EndSectionUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
@ -1951,7 +1951,7 @@ void CTriggerEndSection::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
CBaseTrigger::KeyValue(pkvd);
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_gravity, CTriggerGravity, CCSTriggerGravity);
|
||||
LINK_ENTITY_TO_CLASS(trigger_gravity, CTriggerGravity, CCSTriggerGravity)
|
||||
|
||||
void CTriggerGravity::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -1968,8 +1968,8 @@ void CTriggerGravity::GravityTouch(CBaseEntity *pOther)
|
||||
pOther->pev->gravity = pev->gravity;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_changetarget, CTriggerChangeTarget, CCSTriggerChangeTarget);
|
||||
IMPLEMENT_SAVERESTORE(CTriggerChangeTarget, CBaseDelay);
|
||||
LINK_ENTITY_TO_CLASS(trigger_changetarget, CTriggerChangeTarget, CCSTriggerChangeTarget)
|
||||
IMPLEMENT_SAVERESTORE(CTriggerChangeTarget, CBaseDelay)
|
||||
|
||||
void CTriggerChangeTarget::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -2004,8 +2004,8 @@ void CTriggerChangeTarget::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntit
|
||||
}
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(trigger_camera, CTriggerCamera, CCSTriggerCamera);
|
||||
IMPLEMENT_SAVERESTORE(CTriggerCamera, CBaseDelay);
|
||||
LINK_ENTITY_TO_CLASS(trigger_camera, CTriggerCamera, CCSTriggerCamera)
|
||||
IMPLEMENT_SAVERESTORE(CTriggerCamera, CBaseDelay)
|
||||
|
||||
void CTriggerCamera::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -2272,10 +2272,10 @@ void CTriggerCamera::Move()
|
||||
pev->velocity = ((pev->movedir * pev->speed) * fraction) + (pev->velocity * (1 - fraction));
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_snow, CWeather, CCSWeather);
|
||||
LINK_ENTITY_TO_CLASS(func_snow, CWeather, CCSWeather);
|
||||
LINK_ENTITY_TO_CLASS(env_rain, CWeather, CCSWeather);
|
||||
LINK_ENTITY_TO_CLASS(func_rain, CWeather, CCSWeather);
|
||||
LINK_ENTITY_TO_CLASS(env_snow, CWeather, CCSWeather)
|
||||
LINK_ENTITY_TO_CLASS(func_snow, CWeather, CCSWeather)
|
||||
LINK_ENTITY_TO_CLASS(env_rain, CWeather, CCSWeather)
|
||||
LINK_ENTITY_TO_CLASS(func_rain, CWeather, CCSWeather)
|
||||
|
||||
void CWeather::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
@ -2318,4 +2318,4 @@ void CClientFog::__MAKE_VHOOK(Spawn)()
|
||||
pev->rendermode = kRenderTransTexture;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(env_fog, CClientFog, CCSClientFog);
|
||||
LINK_ENTITY_TO_CLASS(env_fog, CClientFog, CCSClientFog)
|
||||
|
@ -12,7 +12,7 @@ CBaseTutorStateSystem::~CBaseTutorStateSystem()
|
||||
|
||||
int CBaseTutorStateSystem::GetCurrentStateType() const
|
||||
{
|
||||
if (m_currentState != NULL)
|
||||
if (m_currentState)
|
||||
{
|
||||
return m_currentState->GetType();
|
||||
}
|
||||
|
@ -228,7 +228,7 @@ void CBaseTutor::DisplayNewStateDescriptionToPlayer()
|
||||
{
|
||||
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
|
||||
|
||||
if (localPlayer == NULL)
|
||||
if (!localPlayer)
|
||||
return;
|
||||
|
||||
char *desc = m_stateSystem->GetCurrentStateString();
|
||||
@ -260,7 +260,7 @@ void CBaseTutor::CalculatePathForObjective(CBaseEntity *player)
|
||||
|
||||
bool CBaseTutor::__MAKE_VHOOK(IsEntityInViewOfPlayer)(CBaseEntity *entity, CBasePlayer *player)
|
||||
{
|
||||
if (entity == NULL || player == NULL)
|
||||
if (!entity || !player)
|
||||
return false;
|
||||
|
||||
if (cv_tutor_view_distance.value < (entity->pev->origin - player->pev->origin).Length())
|
||||
@ -284,7 +284,7 @@ bool CBaseTutor::__MAKE_VHOOK(IsEntityInViewOfPlayer)(CBaseEntity *entity, CBase
|
||||
|
||||
bool CBaseTutor::__MAKE_VHOOK(IsPlayerLookingAtPosition)(Vector *origin, CBasePlayer *player)
|
||||
{
|
||||
if (origin == NULL || player == NULL)
|
||||
if (!origin || !player)
|
||||
return false;
|
||||
|
||||
if (cv_tutor_look_distance.value < (*origin - player->pev->origin).Length())
|
||||
@ -306,7 +306,7 @@ bool CBaseTutor::__MAKE_VHOOK(IsPlayerLookingAtPosition)(Vector *origin, CBasePl
|
||||
|
||||
bool CBaseTutor::__MAKE_VHOOK(IsPlayerLookingAtEntity)(CBaseEntity *entity, CBasePlayer *player)
|
||||
{
|
||||
if (entity == NULL || player == NULL)
|
||||
if (!entity || !player)
|
||||
return false;
|
||||
|
||||
UTIL_MakeVectors(player->pev->v_angle);
|
||||
@ -330,7 +330,7 @@ bool CBaseTutor::__MAKE_VHOOK(IsPlayerLookingAtEntity)(CBaseEntity *entity, CBas
|
||||
|
||||
bool CBaseTutor::__MAKE_VHOOK(IsBombsiteInViewOfPlayer)(CBaseEntity *entity, CBasePlayer *player)
|
||||
{
|
||||
if (entity == NULL || player == NULL)
|
||||
if (!entity || !player)
|
||||
return false;
|
||||
|
||||
Vector bombSiteCenter = (entity->pev->absmax + entity->pev->absmin) * 0.5f;
|
||||
@ -356,7 +356,7 @@ bool CBaseTutor::__MAKE_VHOOK(IsBombsiteInViewOfPlayer)(CBaseEntity *entity, CBa
|
||||
|
||||
bool CBaseTutor::__MAKE_VHOOK(IsEntityInBombsite)(CBaseEntity *bombsite, CBaseEntity *entity)
|
||||
{
|
||||
if (bombsite == NULL || entity == NULL)
|
||||
if (!bombsite || !entity)
|
||||
return false;
|
||||
|
||||
if (entity->pev->origin.x <= bombsite->pev->absmax.x
|
||||
@ -380,7 +380,7 @@ bool CBaseTutor::DoMessagesHaveSameID(int id1, int id2)
|
||||
TutorMessage *message1 = GetTutorMessageDefinition(id1);
|
||||
TutorMessage *message2 = GetTutorMessageDefinition(id2);
|
||||
|
||||
if (message1 == NULL || message2 == NULL)
|
||||
if (!message1 || !message2)
|
||||
return false;
|
||||
|
||||
if (message1->m_duplicateID && message2->m_duplicateID)
|
||||
|
@ -38,21 +38,21 @@ CCSTutorStateSystem::CCSTutorStateSystem()
|
||||
|
||||
CCSTutorStateSystem::~CCSTutorStateSystem()
|
||||
{
|
||||
if (m_currentState != NULL)
|
||||
if (m_currentState)
|
||||
{
|
||||
delete m_currentState;
|
||||
m_currentState = NULL;
|
||||
m_currentState = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool CCSTutorStateSystem::__MAKE_VHOOK(UpdateState)(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
|
||||
{
|
||||
if (m_currentState == NULL)
|
||||
if (m_currentState == nullptr)
|
||||
{
|
||||
m_currentState = new CCSTutorUndefinedState;
|
||||
}
|
||||
|
||||
if (m_currentState != NULL)
|
||||
if (m_currentState)
|
||||
{
|
||||
TutorStateType nextStateType = static_cast<TutorStateType>(m_currentState->CheckForStateTransition(event, entity, other));
|
||||
|
||||
@ -69,7 +69,7 @@ bool CCSTutorStateSystem::__MAKE_VHOOK(UpdateState)(GameEventType event, CBaseEn
|
||||
|
||||
char *CCSTutorStateSystem::__MAKE_VHOOK(GetCurrentStateString)()
|
||||
{
|
||||
if (m_currentState != NULL)
|
||||
if (m_currentState)
|
||||
{
|
||||
return m_currentState->GetStateString();
|
||||
}
|
||||
@ -113,11 +113,10 @@ int CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity
|
||||
{
|
||||
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
|
||||
|
||||
if (localPlayer != NULL)
|
||||
if (localPlayer)
|
||||
{
|
||||
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
|
||||
|
||||
if (player != NULL && player->IsPlayer() && player == localPlayer)
|
||||
if (player && player->IsPlayer() && player == localPlayer)
|
||||
{
|
||||
// flags
|
||||
return TUTOR_STATE_FLAG_1;
|
||||
@ -164,11 +163,10 @@ int CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBase
|
||||
{
|
||||
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
|
||||
|
||||
if (localPlayer != NULL)
|
||||
if (localPlayer)
|
||||
{
|
||||
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
|
||||
|
||||
if (player != NULL && player->IsPlayer() && player == localPlayer)
|
||||
if (player && player->IsPlayer() && player == localPlayer)
|
||||
{
|
||||
// flags
|
||||
return TUTOR_STATE_FLAG_1;
|
||||
|
@ -2467,7 +2467,7 @@ void NORETURN Sys_Error(const char *error, ...)
|
||||
|
||||
CONSOLE_ECHO("FATAL ERROR (shutting down): %s\n", text);
|
||||
|
||||
//TerminateProcess(GetCurrentProcess(), 1);
|
||||
*((int *)NULL) = 0;
|
||||
while (true);
|
||||
int *null = 0;
|
||||
*null = 0;
|
||||
exit(-1);
|
||||
}
|
||||
|
@ -39,12 +39,12 @@
|
||||
|
||||
#define _LOG_TRACE\
|
||||
static int iNumPassed = 0;\
|
||||
printf2(__FUNCTION__":: iNumPassed - %d", iNumPassed++);
|
||||
printf2("%s:: iNumPassed - %d", __FUNCTION__, iNumPassed++);
|
||||
|
||||
#define _LOG_TRACE2\
|
||||
static int iNumPassedt = 0;\
|
||||
printf2(__FUNCTION__":: iNumPassed - %d", iNumPassedt++);\
|
||||
_logf(__FUNCTION__":: iNumPassed - %d", iNumPassedt++);
|
||||
printf2("%s:: iNumPassed - %d", __FUNCTION__, iNumPassedt++);\
|
||||
_logf("%s:: iNumPassed - %d", __FUNCTION__, iNumPassedt++);
|
||||
|
||||
// Makes these more explicit, and easier to find
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
@ -41,8 +41,8 @@ void FixupAngles2(Vector &v)
|
||||
v.z = Fix2(v.z);
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CFuncVehicle, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_vehicle, CFuncVehicle, CCSFuncVehicle);
|
||||
IMPLEMENT_SAVERESTORE(CFuncVehicle, CBaseEntity)
|
||||
LINK_ENTITY_TO_CLASS(func_vehicle, CFuncVehicle, CCSFuncVehicle)
|
||||
|
||||
void CFuncVehicle::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
{
|
||||
@ -943,7 +943,7 @@ void CFuncVehicle::__MAKE_VHOOK(Precache)()
|
||||
m_usAdjustPitch = PRECACHE_EVENT(1, "events/vehicle.sc");
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(func_vehiclecontrols, CFuncVehicleControls, CCSFuncVehicleControls);
|
||||
LINK_ENTITY_TO_CLASS(func_vehiclecontrols, CFuncVehicleControls, CCSFuncVehicleControls)
|
||||
|
||||
void CFuncVehicleControls::Find()
|
||||
{
|
||||
|
@ -471,8 +471,8 @@ void W_Precache()
|
||||
PRECACHE_SOUND("weapons/generic_reload.wav");
|
||||
}
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CBasePlayerItem, CBaseAnimating);
|
||||
IMPLEMENT_SAVERESTORE(CBasePlayerWeapon, CBasePlayerItem);
|
||||
IMPLEMENT_SAVERESTORE(CBasePlayerItem, CBaseAnimating)
|
||||
IMPLEMENT_SAVERESTORE(CBasePlayerWeapon, CBasePlayerItem)
|
||||
|
||||
void CBasePlayerItem::__MAKE_VHOOK(SetObjectCollisionBox)()
|
||||
{
|
||||
@ -1596,8 +1596,8 @@ float CBasePlayerWeapon::GetNextAttackDelay(float delay)
|
||||
return flNextAttack;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weaponbox, CWeaponBox, CCSWeaponBox);
|
||||
IMPLEMENT_SAVERESTORE(CWeaponBox, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(weaponbox, CWeaponBox, CCSWeaponBox)
|
||||
IMPLEMENT_SAVERESTORE(CWeaponBox, CBaseEntity)
|
||||
|
||||
void CWeaponBox::__MAKE_VHOOK(Precache)()
|
||||
{
|
||||
@ -2440,7 +2440,7 @@ void CArmoury::__MAKE_VHOOK(SetObjectCollisionBox)()
|
||||
}
|
||||
#endif
|
||||
|
||||
LINK_ENTITY_TO_CLASS(armoury_entity, CArmoury, CCSArmoury);
|
||||
LINK_ENTITY_TO_CLASS(armoury_entity, CArmoury, CCSArmoury)
|
||||
|
||||
// true - keep the amount of bpammo
|
||||
// false - let take away bpammo
|
||||
|
@ -82,7 +82,7 @@ class CDecal: public CBaseEntity
|
||||
void EXPORT TriggerDecal(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS(infodecal, CDecal, CCSDecal);
|
||||
LINK_ENTITY_TO_CLASS(infodecal, CDecal, CCSDecal)
|
||||
|
||||
void CDecal::Spawn()
|
||||
{
|
||||
@ -175,7 +175,7 @@ class CCorpse: public CBaseEntity
|
||||
virtual int ObjectCaps() { return FCAP_DONT_SAVE; }
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS(bodyque, CCorpse, CCSCorpse);
|
||||
LINK_ENTITY_TO_CLASS(bodyque, CCorpse, CCSCorpse)
|
||||
|
||||
static void InitBodyQue()
|
||||
{
|
||||
@ -412,7 +412,7 @@ void EXT_FUNC ResetGlobalState()
|
||||
gInitHUD = TRUE;
|
||||
}
|
||||
|
||||
LINK_ENTITY_TO_CLASS(worldspawn, CWorld, CCSWorld);
|
||||
LINK_ENTITY_TO_CLASS(worldspawn, CWorld, CCSWorld)
|
||||
|
||||
void CWorld::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_ak47, CAK47, CCSAK47);
|
||||
LINK_ENTITY_TO_CLASS(weapon_ak47, CAK47, CCSAK47)
|
||||
|
||||
void CAK47::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_aug, CAUG, CCSAUG);
|
||||
LINK_ENTITY_TO_CLASS(weapon_aug, CAUG, CCSAUG)
|
||||
|
||||
void CAUG::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_awp, CAWP, CCSAWP);
|
||||
LINK_ENTITY_TO_CLASS(weapon_awp, CAWP, CCSAWP)
|
||||
|
||||
void CAWP::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_c4, CC4, CCSC4);
|
||||
LINK_ENTITY_TO_CLASS(weapon_c4, CC4, CCSC4)
|
||||
|
||||
void CC4::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_deagle, CDEAGLE, CCSDEAGLE);
|
||||
LINK_ENTITY_TO_CLASS(weapon_deagle, CDEAGLE, CCSDEAGLE)
|
||||
|
||||
void CDEAGLE::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_elite, CELITE, CCSELITE);
|
||||
LINK_ENTITY_TO_CLASS(weapon_elite, CELITE, CCSELITE)
|
||||
|
||||
void CELITE::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_famas, CFamas, CCSFamas);
|
||||
LINK_ENTITY_TO_CLASS(weapon_famas, CFamas, CCSFamas)
|
||||
|
||||
void CFamas::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_fiveseven, CFiveSeven, CCSFiveSeven);
|
||||
LINK_ENTITY_TO_CLASS(weapon_fiveseven, CFiveSeven, CCSFiveSeven)
|
||||
|
||||
void CFiveSeven::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_flashbang, CFlashbang, CCSFlashbang);
|
||||
LINK_ENTITY_TO_CLASS(weapon_flashbang, CFlashbang, CCSFlashbang)
|
||||
|
||||
void CFlashbang::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_g3sg1, CG3SG1, CCSG3SG1);
|
||||
LINK_ENTITY_TO_CLASS(weapon_g3sg1, CG3SG1, CCSG3SG1)
|
||||
|
||||
void CG3SG1::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_galil, CGalil, CCSGalil);
|
||||
LINK_ENTITY_TO_CLASS(weapon_galil, CGalil, CCSGalil)
|
||||
|
||||
void CGalil::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_glock18, CGLOCK18, CCSGLOCK18);
|
||||
LINK_ENTITY_TO_CLASS(weapon_glock18, CGLOCK18, CCSGLOCK18)
|
||||
|
||||
void CGLOCK18::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_hegrenade, CHEGrenade, CCSHEGrenade);
|
||||
LINK_ENTITY_TO_CLASS(weapon_hegrenade, CHEGrenade, CCSHEGrenade)
|
||||
|
||||
void CHEGrenade::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_knife, CKnife, CCSKnife);
|
||||
LINK_ENTITY_TO_CLASS(weapon_knife, CKnife, CCSKnife)
|
||||
|
||||
void CKnife::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_m249, CM249, CCSM249);
|
||||
LINK_ENTITY_TO_CLASS(weapon_m249, CM249, CCSM249)
|
||||
|
||||
void CM249::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_m3, CM3, CCSM3);
|
||||
LINK_ENTITY_TO_CLASS(weapon_m3, CM3, CCSM3)
|
||||
|
||||
void CM3::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_m4a1, CM4A1, CCSM4A1);
|
||||
LINK_ENTITY_TO_CLASS(weapon_m4a1, CM4A1, CCSM4A1)
|
||||
|
||||
void CM4A1::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_mac10, CMAC10, CCSMAC10);
|
||||
LINK_ENTITY_TO_CLASS(weapon_mac10, CMAC10, CCSMAC10)
|
||||
|
||||
void CMAC10::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_mp5navy, CMP5N, CCSMP5N);
|
||||
LINK_ENTITY_TO_CLASS(weapon_mp5navy, CMP5N, CCSMP5N)
|
||||
|
||||
void CMP5N::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_p228, CP228, CCSP228);
|
||||
LINK_ENTITY_TO_CLASS(weapon_p228, CP228, CCSP228)
|
||||
|
||||
void CP228::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_p90, CP90, CCSP90);
|
||||
LINK_ENTITY_TO_CLASS(weapon_p90, CP90, CCSP90)
|
||||
|
||||
void CP90::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_scout, CSCOUT, CCSSCOUT);
|
||||
LINK_ENTITY_TO_CLASS(weapon_scout, CSCOUT, CCSSCOUT)
|
||||
|
||||
void CSCOUT::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550, CCSSG550);
|
||||
LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550, CCSSG550)
|
||||
|
||||
void CSG550::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_sg552, CSG552, CCSSG552);
|
||||
LINK_ENTITY_TO_CLASS(weapon_sg552, CSG552, CCSSG552)
|
||||
|
||||
void CSG552::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_smokegrenade, CSmokeGrenade, CCSSmokeGrenade);
|
||||
LINK_ENTITY_TO_CLASS(weapon_smokegrenade, CSmokeGrenade, CCSSmokeGrenade)
|
||||
|
||||
void CSmokeGrenade::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_tmp, CTMP, CCSTMP);
|
||||
LINK_ENTITY_TO_CLASS(weapon_tmp, CTMP, CCSTMP)
|
||||
|
||||
void CTMP::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_ump45, CUMP45, CCSUMP45);
|
||||
LINK_ENTITY_TO_CLASS(weapon_ump45, CUMP45, CCSUMP45)
|
||||
|
||||
void CUMP45::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_usp, CUSP, CCSUSP);
|
||||
LINK_ENTITY_TO_CLASS(weapon_usp, CUSP, CCSUSP)
|
||||
|
||||
void CUSP::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(weapon_xm1014, CXM1014, CCSXM1014);
|
||||
LINK_ENTITY_TO_CLASS(weapon_xm1014, CXM1014, CCSXM1014)
|
||||
|
||||
void CXM1014::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
|
@ -44,7 +44,7 @@ private:
|
||||
// this was a root node
|
||||
unsigned int rootId = GetRoodNodeId(node->key);
|
||||
if (m_RootNodes[rootId] != node) {
|
||||
Sys_Error(__FUNCTION__ ": invalid root node");
|
||||
Sys_Error("%s: invalid root node", __FUNCTION__);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,15 @@
|
||||
// to help identify nav files
|
||||
#define NAV_MAGIC_NUMBER 0xFEEDFACE
|
||||
|
||||
// version
|
||||
// 1 = hiding spots as plain vector array
|
||||
// 2 = hiding spots as HidingSpot objects
|
||||
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again
|
||||
// 4 = Includes size of source bsp file to verify nav data correlation
|
||||
// ---- Beta Release at V4 -----
|
||||
// 5 = Added Place info
|
||||
#define NAV_VERSION 5
|
||||
|
||||
// A place is a named group of navigation areas
|
||||
typedef unsigned int Place;
|
||||
|
||||
|
@ -38,6 +38,15 @@
|
||||
// to help identify nav files
|
||||
#define NAV_MAGIC_NUMBER 0xFEEDFACE
|
||||
|
||||
// version
|
||||
// 1 = hiding spots as plain vector array
|
||||
// 2 = hiding spots as HidingSpot objects
|
||||
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again
|
||||
// 4 = Includes size of source bsp file to verify nav data correlation
|
||||
// ---- Beta Release at V4 -----
|
||||
// 5 = Added Place info
|
||||
#define NAV_VERSION 5
|
||||
|
||||
// A place is a named group of navigation areas
|
||||
typedef unsigned int Place;
|
||||
|
||||
|
@ -30,7 +30,7 @@ void PlaceDirectory::Reset()
|
||||
|
||||
bool PlaceDirectory::IsKnown(Place place) const
|
||||
{
|
||||
std::vector<Place>::const_iterator it = std::find(m_directory.begin(), m_directory.end(), place);
|
||||
auto it = std::find(m_directory.begin(), m_directory.end(), place);
|
||||
return (it != m_directory.end());
|
||||
}
|
||||
|
||||
@ -39,8 +39,7 @@ PlaceDirectory::EntryType PlaceDirectory::GetEntry(Place place) const
|
||||
if (place == UNDEFINED_PLACE)
|
||||
return 0;
|
||||
|
||||
std::vector<Place>::const_iterator it = std::find(m_directory.begin(), m_directory.end(), place);
|
||||
|
||||
auto it = std::find(m_directory.begin(), m_directory.end(), place);
|
||||
if (it == m_directory.end())
|
||||
{
|
||||
assert(false && "PlaceDirectory::GetEntry failure");
|
||||
@ -81,17 +80,16 @@ Place PlaceDirectory::EntryToPlace(EntryType entry) const
|
||||
void PlaceDirectory::Save(int fd)
|
||||
{
|
||||
// store number of entries in directory
|
||||
EntryType count = m_directory.size();
|
||||
EntryType count = (EntryType)m_directory.size();
|
||||
Q_write(fd, &count, sizeof(EntryType));
|
||||
|
||||
// store entries
|
||||
std::vector<Place>::iterator it;
|
||||
for (it = m_directory.begin(); it != m_directory.end(); ++it)
|
||||
for (auto id : m_directory)
|
||||
{
|
||||
const char *placeName = TheBotPhrases->IDToName(*it);
|
||||
auto placeName = TheBotPhrases->IDToName(id);
|
||||
|
||||
// store string length followed by string itself
|
||||
unsigned short len = Q_strlen(placeName) + 1;
|
||||
unsigned short len = (unsigned short)Q_strlen(placeName) + 1;
|
||||
Q_write(fd, &len, sizeof(unsigned short));
|
||||
Q_write(fd, placeName, len);
|
||||
}
|
||||
@ -117,19 +115,10 @@ void PlaceDirectory::Load(SteamFile *file)
|
||||
}
|
||||
}
|
||||
|
||||
char *GetBspFilename(const char *navFilename)
|
||||
char *GetBspFilename()
|
||||
{
|
||||
static char bspFilename[256];
|
||||
Q_sprintf(bspFilename, "maps\\%s.bsp", STRING(gpGlobals->mapname));
|
||||
|
||||
int len = Q_strlen(bspFilename);
|
||||
if (len < 3)
|
||||
return NULL;
|
||||
|
||||
bspFilename[len - 3] = 'b';
|
||||
bspFilename[len - 2] = 's';
|
||||
bspFilename[len - 1] = 'p';
|
||||
|
||||
Q_snprintf(bspFilename, sizeof(bspFilename), "maps\\%s.bsp", STRING(gpGlobals->mapname));
|
||||
return bspFilename;
|
||||
}
|
||||
|
||||
@ -169,13 +158,10 @@ void CNavArea::Save(int fd, unsigned int version)
|
||||
for (int d = 0; d < NUM_DIRECTIONS; ++d)
|
||||
{
|
||||
// save number of connections for this direction
|
||||
unsigned int count = m_connect[d].size();
|
||||
Q_write(fd, &count, sizeof(unsigned int));
|
||||
size_t count = m_connect[d].size();
|
||||
Q_write(fd, &count, sizeof(size_t));
|
||||
|
||||
NavConnectList::const_iterator iter;
|
||||
for (iter = m_connect[d].begin(); iter != m_connect[d].end(); ++iter)
|
||||
{
|
||||
NavConnect connect = (*iter);
|
||||
for (auto connect : m_connect[d]) {
|
||||
Q_write(fd, &connect.area->m_id, sizeof(unsigned int));
|
||||
}
|
||||
}
|
||||
@ -189,16 +175,15 @@ void CNavArea::Save(int fd, unsigned int version)
|
||||
}
|
||||
else
|
||||
{
|
||||
count = m_hidingSpotList.size();
|
||||
count = (unsigned char)m_hidingSpotList.size();
|
||||
}
|
||||
|
||||
Q_write(fd, &count, sizeof(unsigned char));
|
||||
|
||||
// store HidingSpot objects
|
||||
unsigned int saveCount = 0;
|
||||
for (HidingSpotList::iterator iter = m_hidingSpotList.begin(); iter != m_hidingSpotList.end(); ++iter)
|
||||
for (auto spot : m_hidingSpotList)
|
||||
{
|
||||
HidingSpot *spot = (*iter);
|
||||
spot->Save(fd, version);
|
||||
|
||||
// overflow check
|
||||
@ -251,50 +236,45 @@ void CNavArea::Save(int fd, unsigned int version)
|
||||
if (cv_bot_debug.value > 0.0f)
|
||||
CONSOLE_ECHO(" m_spotEncounterList.size() = %d\n", count);
|
||||
|
||||
SpotEncounter *e;
|
||||
for (SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); ++iter)
|
||||
for (auto spote : m_spotEncounterList)
|
||||
{
|
||||
e = &(*iter);
|
||||
|
||||
if (e->from.area)
|
||||
Q_write(fd, &e->from.area->m_id, sizeof(unsigned int));
|
||||
if (spote.from.area)
|
||||
Q_write(fd, &spote.from.area->m_id, sizeof(unsigned int));
|
||||
else
|
||||
Q_write(fd, &zero, sizeof(unsigned int));
|
||||
|
||||
unsigned char dir = e->fromDir;
|
||||
unsigned char dir = spote.fromDir;
|
||||
Q_write(fd, &dir, sizeof(unsigned char));
|
||||
|
||||
if (e->to.area)
|
||||
Q_write(fd, &e->to.area->m_id, sizeof(unsigned int));
|
||||
if (spote.to.area)
|
||||
Q_write(fd, &spote.to.area->m_id, sizeof(unsigned int));
|
||||
else
|
||||
Q_write(fd, &zero, sizeof(unsigned int));
|
||||
|
||||
dir = e->toDir;
|
||||
dir = spote.toDir;
|
||||
Q_write(fd, &dir, sizeof(unsigned char));
|
||||
|
||||
// write list of spots along this path
|
||||
unsigned char spotCount;
|
||||
if (e->spotList.size() > 255)
|
||||
if (spote.spotList.size() > 255)
|
||||
{
|
||||
spotCount = 255;
|
||||
CONSOLE_ECHO("Warning: NavArea #%d: Truncated encounter spot list to 255\n", m_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
spotCount = e->spotList.size();
|
||||
spotCount = (unsigned char)spote.spotList.size();
|
||||
}
|
||||
Q_write(fd, &spotCount, sizeof(unsigned char));
|
||||
|
||||
saveCount = 0;
|
||||
for (SpotOrderList::iterator oiter = e->spotList.begin(); oiter != e->spotList.end(); ++oiter)
|
||||
for (auto order : spote.spotList)
|
||||
{
|
||||
SpotOrder *order = &(*oiter);
|
||||
|
||||
// order->spot may be NULL if we've loaded a nav mesh that has been edited but not re-analyzed
|
||||
unsigned int id = (order->spot) ? order->spot->GetID() : 0;
|
||||
unsigned int id = (order.spot) ? order.spot->GetID() : 0;
|
||||
Q_write(fd, &id, sizeof(unsigned int));
|
||||
|
||||
unsigned char t = 255 * order->t;
|
||||
unsigned char t = 255 * order.t;
|
||||
Q_write(fd, &t, sizeof(unsigned char));
|
||||
|
||||
// overflow check
|
||||
@ -467,9 +447,8 @@ void CNavArea::Load(SteamFile *file, unsigned int version)
|
||||
m_spotEncounterList.push_back(encounter);
|
||||
}
|
||||
|
||||
if (version < 5)
|
||||
return;
|
||||
|
||||
if (version >= NAV_VERSION)
|
||||
{
|
||||
// Load Place data
|
||||
PlaceDirectory::EntryType entry;
|
||||
file->Read(&entry, sizeof(entry));
|
||||
@ -477,6 +456,7 @@ void CNavArea::Load(SteamFile *file, unsigned int version)
|
||||
// convert entry to actual Place
|
||||
SetPlace(placeDirectory.EntryToPlace(entry));
|
||||
}
|
||||
}
|
||||
|
||||
NavErrorType CNavArea::PostLoad()
|
||||
{
|
||||
@ -485,14 +465,10 @@ NavErrorType CNavArea::PostLoad()
|
||||
// connect areas together
|
||||
for (int d = 0; d < NUM_DIRECTIONS; ++d)
|
||||
{
|
||||
NavConnectList::iterator iter;
|
||||
for (iter = m_connect[d].begin(); iter != m_connect[d].end(); ++iter)
|
||||
for (auto connect : m_connect[d])
|
||||
{
|
||||
NavConnect *connect = &(*iter);
|
||||
|
||||
unsigned int id = connect->id;
|
||||
connect->area = TheNavAreaGrid.GetNavAreaByID(id);
|
||||
if (id && connect->area == NULL)
|
||||
connect.area = TheNavAreaGrid.GetNavAreaByID(connect.id);
|
||||
if (connect.id && connect.area == NULL)
|
||||
{
|
||||
CONSOLE_ECHO("ERROR: Corrupt navigation data. Cannot connect Navigation Areas.\n");
|
||||
error = NAV_CORRUPT_DATA;
|
||||
@ -526,44 +502,39 @@ NavErrorType CNavArea::PostLoad()
|
||||
}
|
||||
|
||||
// resolve spot encounter IDs
|
||||
SpotEncounter *e;
|
||||
for (SpotEncounterList::iterator iter = m_spotEncounterList.begin(); iter != m_spotEncounterList.end(); ++iter)
|
||||
for (auto spote : m_spotEncounterList)
|
||||
{
|
||||
e = &(*iter);
|
||||
|
||||
e->from.area = TheNavAreaGrid.GetNavAreaByID(e->from.id);
|
||||
if (e->from.area == NULL)
|
||||
spote.from.area = TheNavAreaGrid.GetNavAreaByID(spote.from.id);
|
||||
if (spote.from.area == NULL)
|
||||
{
|
||||
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing \"from\" Navigation Area for Encounter Spot.\n");
|
||||
error = NAV_CORRUPT_DATA;
|
||||
}
|
||||
|
||||
e->to.area = TheNavAreaGrid.GetNavAreaByID(e->to.id);
|
||||
if (e->to.area == NULL)
|
||||
spote.to.area = TheNavAreaGrid.GetNavAreaByID(spote.to.id);
|
||||
if (spote.to.area == NULL)
|
||||
{
|
||||
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing \"to\" Navigation Area for Encounter Spot.\n");
|
||||
error = NAV_CORRUPT_DATA;
|
||||
}
|
||||
|
||||
if (e->from.area && e->to.area)
|
||||
if (spote.from.area && spote.to.area)
|
||||
{
|
||||
// compute path
|
||||
float halfWidth;
|
||||
ComputePortal(e->to.area, e->toDir, &e->path.to, &halfWidth);
|
||||
ComputePortal(e->from.area, e->fromDir, &e->path.from, &halfWidth);
|
||||
ComputePortal(spote.to.area, spote.toDir, &spote.path.to, &halfWidth);
|
||||
ComputePortal(spote.from.area, spote.fromDir, &spote.path.from, &halfWidth);
|
||||
|
||||
const float eyeHeight = HalfHumanHeight;
|
||||
e->path.from.z = e->from.area->GetZ(&e->path.from) + eyeHeight;
|
||||
e->path.to.z = e->to.area->GetZ(&e->path.to) + eyeHeight;
|
||||
spote.path.from.z = spote.from.area->GetZ(&spote.path.from) + eyeHeight;
|
||||
spote.path.to.z = spote.to.area->GetZ(&spote.path.to) + eyeHeight;
|
||||
}
|
||||
|
||||
// resolve HidingSpot IDs
|
||||
for (SpotOrderList::iterator oiter = e->spotList.begin(); oiter != e->spotList.end(); ++oiter)
|
||||
for (auto order : spote.spotList)
|
||||
{
|
||||
SpotOrder *order = &(*oiter);
|
||||
|
||||
order->spot = GetHidingSpotByID(order->id);
|
||||
if (order->spot == NULL)
|
||||
order.spot = GetHidingSpotByID(order.id);
|
||||
if (order.spot == NULL)
|
||||
{
|
||||
CONSOLE_ECHO("ERROR: Corrupt navigation data. Missing Hiding Spot\n");
|
||||
error = NAV_CORRUPT_DATA;
|
||||
@ -573,10 +544,8 @@ NavErrorType CNavArea::PostLoad()
|
||||
|
||||
// build overlap list
|
||||
// TODO: Optimize this
|
||||
for (NavAreaList::iterator oiter = TheNavAreaList.begin(); oiter != TheNavAreaList.end(); ++oiter)
|
||||
for (auto area : TheNavAreaList)
|
||||
{
|
||||
CNavArea *area = *oiter;
|
||||
|
||||
if (area == this)
|
||||
continue;
|
||||
|
||||
@ -630,18 +599,12 @@ bool SaveNavigationMap(const char *filename)
|
||||
Q_write(fd, &magic, sizeof(unsigned int));
|
||||
|
||||
// store version number of file
|
||||
// 1 = hiding spots as plain vector array
|
||||
// 2 = hiding spots as HidingSpot objects
|
||||
// 3 = Encounter spots use HidingSpot ID's instead of storing vector again
|
||||
// 4 = Includes size of source bsp file to verify nav data correlation
|
||||
// ---- Beta Release at V4 -----
|
||||
// 5 = Added Place info
|
||||
unsigned int version = 5;
|
||||
unsigned int version = NAV_VERSION;
|
||||
Q_write(fd, &version, sizeof(unsigned int));
|
||||
|
||||
// get size of source bsp file and store it in the nav file
|
||||
// so we can test if the bsp changed since the nav file was made
|
||||
char *bspFilename = GetBspFilename(filename);
|
||||
char *bspFilename = GetBspFilename();
|
||||
if (bspFilename == NULL)
|
||||
return false;
|
||||
|
||||
@ -653,14 +616,10 @@ bool SaveNavigationMap(const char *filename)
|
||||
// Build a directory of the Places in this map
|
||||
placeDirectory.Reset();
|
||||
|
||||
NavAreaList::iterator it;
|
||||
for (it = TheNavAreaList.begin(); it != TheNavAreaList.end(); ++it)
|
||||
for (auto area : TheNavAreaList)
|
||||
{
|
||||
CNavArea *area = (*it);
|
||||
Place place = area->GetPlace();
|
||||
|
||||
if (place)
|
||||
{
|
||||
if (place) {
|
||||
placeDirectory.AddPlace(place);
|
||||
}
|
||||
}
|
||||
@ -673,9 +632,7 @@ bool SaveNavigationMap(const char *filename)
|
||||
Q_write(fd, &count, sizeof(unsigned int));
|
||||
|
||||
// store each area
|
||||
for (it = TheNavAreaList.begin(); it != TheNavAreaList.end(); ++it)
|
||||
{
|
||||
CNavArea *area = (*it);
|
||||
for (auto area : TheNavAreaList) {
|
||||
area->Save(fd, version);
|
||||
}
|
||||
|
||||
@ -686,8 +643,9 @@ bool SaveNavigationMap(const char *filename)
|
||||
FILE *fp = Q_fopen("c:\\tmp\\nav.obj", "w");
|
||||
if (fp)
|
||||
{
|
||||
for (NavAreaList::iterator iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter)
|
||||
(*iter)->Save(fp);
|
||||
for (auto area : TheNavAreaList) {
|
||||
area->Save(fd);
|
||||
}
|
||||
|
||||
Q_fclose(fp);
|
||||
}
|
||||
@ -795,7 +753,7 @@ void SanityCheckNavigationMap(const char *mapName)
|
||||
// read file version number
|
||||
unsigned int version;
|
||||
result = navFile.Read(&version, sizeof(unsigned int));
|
||||
if (!result || version > 5)
|
||||
if (!result || version > NAV_VERSION)
|
||||
{
|
||||
CONSOLE_ECHO("ERROR: Unknown version in navigation file %s.\n", navFilename);
|
||||
return;
|
||||
@ -861,7 +819,7 @@ NavErrorType LoadNavigationMap()
|
||||
// read file version number
|
||||
unsigned int version;
|
||||
result = navFile.Read(&version, sizeof(unsigned int));
|
||||
if (!result || version > 5)
|
||||
if (!result || version > NAV_VERSION)
|
||||
{
|
||||
CONSOLE_ECHO("ERROR: Unknown navigation file version.\n");
|
||||
return NAV_BAD_FILE_VERSION;
|
||||
@ -874,7 +832,7 @@ NavErrorType LoadNavigationMap()
|
||||
navFile.Read(&saveBspSize, sizeof(unsigned int));
|
||||
|
||||
// verify size
|
||||
char *bspFilename = GetBspFilename(filename);
|
||||
char *bspFilename = GetBspFilename();
|
||||
if (bspFilename == NULL)
|
||||
return NAV_INVALID_FILE;
|
||||
|
||||
@ -891,7 +849,7 @@ NavErrorType LoadNavigationMap()
|
||||
}
|
||||
|
||||
// load Place directory
|
||||
if (version >= 5)
|
||||
if (version >= NAV_VERSION)
|
||||
{
|
||||
placeDirectory.Load(&navFile);
|
||||
}
|
||||
@ -916,9 +874,9 @@ NavErrorType LoadNavigationMap()
|
||||
const Extent *areaExtent = area->GetExtent();
|
||||
|
||||
// check validity of nav area
|
||||
if (areaExtent->lo.x >= areaExtent->hi.x || areaExtent->lo.y >= areaExtent->hi.y)
|
||||
CONSOLE_ECHO("WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n",
|
||||
area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z);
|
||||
if (areaExtent->lo.x >= areaExtent->hi.x || areaExtent->lo.y >= areaExtent->hi.y) {
|
||||
CONSOLE_ECHO("WARNING: Degenerate Navigation Area #%d at ( %g, %g, %g )\n", area->GetID(), area->m_center.x, area->m_center.y, area->m_center.z);
|
||||
}
|
||||
|
||||
if (areaExtent->lo.x < extent.lo.x)
|
||||
extent.lo.x = areaExtent->lo.x;
|
||||
@ -936,19 +894,17 @@ NavErrorType LoadNavigationMap()
|
||||
// add the areas to the grid
|
||||
TheNavAreaGrid.Initialize(extent.lo.x, extent.hi.x, extent.lo.y, extent.hi.y);
|
||||
|
||||
NavAreaList::iterator iter;
|
||||
for (iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter)
|
||||
TheNavAreaGrid.AddNavArea(*iter);
|
||||
for (auto area : TheNavAreaList) {
|
||||
TheNavAreaGrid.AddNavArea(area);
|
||||
}
|
||||
|
||||
// allow areas to connect to each other, etc
|
||||
for (iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter)
|
||||
{
|
||||
CNavArea *area = (*iter);
|
||||
for (auto area : TheNavAreaList) {
|
||||
area->PostLoad();
|
||||
}
|
||||
|
||||
// load legacy location file (Places)
|
||||
if (version < 5)
|
||||
if (version < NAV_VERSION)
|
||||
{
|
||||
LoadLocationFile(filename);
|
||||
}
|
||||
|
@ -61,7 +61,6 @@ private:
|
||||
extern char *MP_COM_GetToken();
|
||||
extern char *MP_COM_Parse(char *data);
|
||||
|
||||
char *GetBspFilename(const char *navFilename);
|
||||
bool SaveNavigationMap(const char *filename);
|
||||
void LoadLocationFile(const char *filename);
|
||||
void SanityCheckNavigationMap(const char *mapName); // Performs a lightweight sanity-check of the specified map's nav mesh
|
||||
|
@ -103,7 +103,7 @@ void *GetOriginalFuncAddrOrDie(const char *funcName)
|
||||
return (void*) cfh->originalAddress;
|
||||
}
|
||||
|
||||
regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName);
|
||||
regamedll_syserror("%s: Could not find function '%s'", __FUNCTION__, funcName);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -126,7 +126,7 @@ void *GetFuncRefAddrOrDie(const char *funcName)
|
||||
return (void*)cfh->originalAddress;
|
||||
}
|
||||
|
||||
regamedll_syserror(__FUNCTION__": Could not find function '%s'", funcName);
|
||||
regamedll_syserror("%s: Could not find function '%s'", __FUNCTION__, funcName);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -158,7 +158,7 @@ int HookGameDLL(size_t gameAddr, size_t engAddr)
|
||||
{
|
||||
if (!GetAddress(&g_GameDLLModule, (Address *)refData, g_BaseOffset))
|
||||
{
|
||||
_logf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i", refData->symbolName, refData->symbolIndex);
|
||||
_logf("%s: symbol not found \"%s\", symbol index: %i", __FUNCTION__, refData->symbolName, refData->symbolIndex);
|
||||
success = false;
|
||||
}
|
||||
refData++;
|
||||
@ -169,7 +169,7 @@ int HookGameDLL(size_t gameAddr, size_t engAddr)
|
||||
{
|
||||
if (!GetAddress(&g_GameDLLModule, (Address *)refFunc, g_BaseOffset))
|
||||
{
|
||||
_logf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i", refFunc->symbolName, refFunc->symbolIndex);
|
||||
_logf("%s: symbol not found \"%s\", symbol index: %i", __FUNCTION__, refFunc->symbolName, refFunc->symbolIndex);
|
||||
success = false;
|
||||
}
|
||||
refFunc++;
|
||||
@ -180,7 +180,7 @@ int HookGameDLL(size_t gameAddr, size_t engAddr)
|
||||
{
|
||||
if (!GetAddress(&g_GameDLLModule, (Address*)hookFunc, g_BaseOffset))
|
||||
{
|
||||
_logf(__FUNCTION__ ": symbol not found \"%s\", symbol index: %i", hookFunc->symbolName, hookFunc->symbolIndex);
|
||||
_logf("%s: symbol not found \"%s\", symbol index: %i", __FUNCTION__, hookFunc->symbolName, hookFunc->symbolIndex);
|
||||
success = false;
|
||||
}
|
||||
hookFunc++;
|
||||
@ -191,7 +191,7 @@ int HookGameDLL(size_t gameAddr, size_t engAddr)
|
||||
{
|
||||
if (!GetAddress(&g_GameDLLModule, (Address *)refVtbl, g_BaseOffset))
|
||||
{
|
||||
_logf(__FUNCTION__ ": symbol not found \"%s\"", refVtbl->symbolName);
|
||||
_logf("%s: symbol not found \"%s\"", __FUNCTION__, refVtbl->symbolName);
|
||||
success = false;
|
||||
}
|
||||
refVtbl++;
|
||||
@ -199,7 +199,7 @@ int HookGameDLL(size_t gameAddr, size_t engAddr)
|
||||
|
||||
if (!success)
|
||||
{
|
||||
_logf(__FUNCTION__ ": failed to hook gamedll!");
|
||||
_logf("%s: failed to hook gamedll!", __FUNCTION__);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -433,13 +433,13 @@ void ProcessModuleData(Module *module)
|
||||
int i = 0;
|
||||
PIMAGE_DOS_HEADER dosHeader = (PIMAGE_DOS_HEADER)module->base;
|
||||
if (dosHeader->e_magic != IMAGE_DOS_SIGNATURE) {
|
||||
regamedll_syserror(__FUNCTION__": Invalid DOS header signature");
|
||||
regamedll_syserror("%s: Invalid DOS header signature", __FUNCTION__);
|
||||
return;
|
||||
}
|
||||
|
||||
PIMAGE_NT_HEADERS NTHeaders = (PIMAGE_NT_HEADERS)((size_t)module->base + dosHeader->e_lfanew);
|
||||
if (NTHeaders->Signature != 0x4550) {
|
||||
regamedll_syserror(__FUNCTION__": Invalid NT header signature");
|
||||
regamedll_syserror("%s: Invalid NT header signature", __FUNCTION__);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -453,7 +453,7 @@ void ProcessModuleData(Module *module)
|
||||
}
|
||||
|
||||
if (CodeSection == NULL) {
|
||||
regamedll_syserror(__FUNCTION__": Code section not found");
|
||||
regamedll_syserror("%s: Code section not found", __FUNCTION__);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -865,14 +865,13 @@ void VirtualTableInit(void *ptr, const char *baseClass)
|
||||
VirtualTableRef *refsVtbl = GetVirtualTableRefAddr(baseClass);
|
||||
if (!refsVtbl)
|
||||
{
|
||||
regamedll_syserror(__FUNCTION__": Missing vtable for \"%s\"", baseClass);
|
||||
regamedll_syserror("%s: Missing vtable for \"%s\"", __FUNCTION__, baseClass);
|
||||
}
|
||||
|
||||
/*
|
||||
int nCount = vtable_size(refsVtbl->originalAddress);
|
||||
|
||||
if (nCount != refsVtbl->size)
|
||||
regamedll_syserror(__FUNCTION__": Invalid size virtual table, expected [%d], got [%d]", nCount, refsVtbl->size);
|
||||
regamedll_syserror("%s: Invalid size virtual table, expected [%d], got [%d]", __FUNCTION__, nCount, refsVtbl->size);
|
||||
*/
|
||||
|
||||
int **ivtable = *(int ***)ptr;
|
||||
@ -902,7 +901,7 @@ void HIDDEN GetAddressVtableByClassname(const char *szClassName, const int iOffs
|
||||
if (addr == NULL)
|
||||
{
|
||||
//can't create object.
|
||||
printf2(__FUNCTION__ ":: Not found export function of binaries. Presumably looks '__declspec(dllexport) void %s(entvars_t *pev)'", szClassName);
|
||||
printf2("%s: Not found export function of binaries. Presumably looks '__declspec(dllexport) void %s(entvars_t *pev)'", __FUNCTION__, szClassName);
|
||||
REMOVE_ENTITY(pObject);
|
||||
return;
|
||||
}
|
||||
@ -918,7 +917,8 @@ void HIDDEN GetAddressVtableByClassname(const char *szClassName, const int iOffs
|
||||
vtable = (void *)refsVtbl->originalAddress;
|
||||
}
|
||||
|
||||
printf2(__FUNCTION__ "* ADDRESS VTABLE: %p | ADDRESS VIRTUAL FUNC: %p",
|
||||
printf2("%s: ADDRESS VTABLE: %p | ADDRESS VIRTUAL FUNC: %p",
|
||||
__FUNCTION__,
|
||||
OffsetToRebase((size_t)vtable),
|
||||
OffsetToRebase(*(((size_t **)&vtable)[ iOffset ])));
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug MP Play|Win32">
|
||||
<Configuration>Debug MP Play</Configuration>
|
||||
@ -1172,58 +1172,58 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120_xp</PlatformToolset>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
@ -36,7 +36,7 @@
|
||||
#include "items.h"
|
||||
|
||||
#define REGAMEDLL_API_VERSION_MAJOR 5
|
||||
#define REGAMEDLL_API_VERSION_MINOR 1
|
||||
#define REGAMEDLL_API_VERSION_MINOR 2
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
|
@ -95,6 +95,7 @@ public:
|
||||
virtual void Disappear();
|
||||
virtual void MakeVIP();
|
||||
virtual bool MakeBomber();
|
||||
virtual void ResetSequenceInfo();
|
||||
|
||||
CBasePlayer *BasePlayer() const;
|
||||
public:
|
||||
|
@ -33,18 +33,17 @@ bool AbstractHookChainRegistry::findHook(void* hookFunc) const
|
||||
if (m_Hooks[i] == hookFunc)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void AbstractHookChainRegistry::addHook(void* hookFunc, int priority)
|
||||
{
|
||||
if (!hookFunc) {
|
||||
Sys_Error(__FUNCTION__ " Parameter hookFunc can't be a nullptr");
|
||||
Sys_Error("%s: Parameter hookFunc can't be a nullptr", __FUNCTION__);
|
||||
}
|
||||
|
||||
if (findHook(hookFunc)) {
|
||||
Sys_Error(__FUNCTION__ " The same handler can't be used twice on the hookchain.");
|
||||
Sys_Error("%s: The same handler can't be used twice on the hookchain.", __FUNCTION__);
|
||||
}
|
||||
|
||||
for (auto i = 0; i < MAX_HOOKS_IN_CHAIN; i++)
|
||||
@ -63,7 +62,7 @@ void AbstractHookChainRegistry::addHook(void* hookFunc, int priority)
|
||||
}
|
||||
|
||||
if (m_NumHooks >= MAX_HOOKS_IN_CHAIN) {
|
||||
Sys_Error(__FUNCTION__ " MAX_HOOKS_IN_CHAIN limit hit");
|
||||
Sys_Error("%s: MAX_HOOKS_IN_CHAIN limit hit", __FUNCTION__);
|
||||
}
|
||||
|
||||
m_NumHooks++;
|
||||
|
@ -40,7 +40,7 @@ public:
|
||||
IHookChainImpl(void** hooks, origfunc_t orig) : m_Hooks(hooks), m_OriginalFunc(orig)
|
||||
{
|
||||
if (orig == NULL)
|
||||
Sys_Error(__FUNCTION__ ": Non-void HookChain without original function.");
|
||||
Sys_Error("%s: Non-void HookChain without original function.", __FUNCTION__);
|
||||
}
|
||||
|
||||
virtual ~IHookChainImpl() {}
|
||||
|
@ -32,7 +32,7 @@
|
||||
#include "regamedll_interfaces_impl.h"
|
||||
|
||||
#define GAMEHOOK_REGISTRY(func)\
|
||||
IReGameHookRegistry_##func* CReGameHookchains::##func() { return &m_##func; }
|
||||
IReGameHookRegistry_##func* CReGameHookchains::func() { return &m_##func; }
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IVoidHookChainClassImpl<CBasePlayer> CReGameHook_CBasePlayer_Spawn;
|
||||
|
@ -239,10 +239,7 @@ bool EXT_FUNC CCSPlayer::RemovePlayerItem(const char* pszItemName)
|
||||
auto pItem = GetItemByName(pszItemName);
|
||||
if (pItem)
|
||||
{
|
||||
if (pItem->iItemSlot() == PRIMARY_WEAPON_SLOT) {
|
||||
pPlayer->m_bHasPrimary = false;
|
||||
}
|
||||
else if (FClassnameIs(pItem->pev, "weapon_c4")) {
|
||||
if (FClassnameIs(pItem->pev, "weapon_c4")) {
|
||||
pPlayer->m_bHasC4 = false;
|
||||
pPlayer->pev->body = 0;
|
||||
pPlayer->SetBombIcon(FALSE);
|
||||
@ -256,6 +253,11 @@ bool EXT_FUNC CCSPlayer::RemovePlayerItem(const char* pszItemName)
|
||||
if (pPlayer->RemovePlayerItem(pItem)) {
|
||||
pPlayer->pev->weapons &= ~(1 << pItem->m_iId);
|
||||
pItem->Kill();
|
||||
|
||||
if (!pPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT]) {
|
||||
pPlayer->m_bHasPrimary = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -294,7 +296,7 @@ void EXT_FUNC CCSPlayer::DropPlayerItem(const char *pszItemName) { BasePlayer()-
|
||||
void EXT_FUNC CCSPlayer::RemoveShield() { BasePlayer()->RemoveShield(); }
|
||||
void EXT_FUNC CCSPlayer::RemoveAllItems(bool bRemoveSuit) { BasePlayer()->RemoveAllItems(bRemoveSuit ? TRUE : FALSE); }
|
||||
void EXT_FUNC CCSPlayer::SetPlayerModel(bool bHasC4) { BasePlayer()->SetPlayerModel(bHasC4 ? TRUE : FALSE); }
|
||||
void EXT_FUNC CCSPlayer::SetPlayerModelEx(const char *modelName) { strncpy(m_szModel, modelName, sizeof(m_szModel) - 1); m_szModel[sizeof(m_szModel) - 1] = '\0'; };
|
||||
void EXT_FUNC CCSPlayer::SetPlayerModelEx(const char *modelName) { Q_strncpy(m_szModel, modelName, sizeof(m_szModel) - 1); m_szModel[sizeof(m_szModel) - 1] = '\0'; };
|
||||
void EXT_FUNC CCSPlayer::SetNewPlayerModel(const char *modelName) { BasePlayer()->SetNewPlayerModel(modelName); }
|
||||
void EXT_FUNC CCSPlayer::ClientCommand(const char *cmd, const char *arg1, const char *arg2, const char *arg3) { BasePlayer()->ClientCommand(cmd, arg1, arg2, arg3); }
|
||||
void EXT_FUNC CCSPlayer::SetProgressBarTime(int time) { BasePlayer()->SetProgressBarTime(time); }
|
||||
@ -319,3 +321,4 @@ CBasePlayerItem *EXT_FUNC CCSPlayer::GetItemByName(const char *itemName) { retur
|
||||
void EXT_FUNC CCSPlayer::Disappear() { BasePlayer()->Disappear(); }
|
||||
void EXT_FUNC CCSPlayer::MakeVIP() { BasePlayer()->MakeVIP(); }
|
||||
bool EXT_FUNC CCSPlayer::MakeBomber() { return BasePlayer()->MakeBomber(); }
|
||||
void EXT_FUNC CCSPlayer::ResetSequenceInfo() { BasePlayer()->ResetSequenceInfo(); }
|
||||
|
Loading…
Reference in New Issue
Block a user