CSEntity.h: Move reserve funcs to private

This commit is contained in:
Sergey Shorokhov 2021-09-02 20:47:36 +03:00
parent 5aec8aac7e
commit 9233f852ca

View File

@ -42,6 +42,10 @@ public:
virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
public:
CBaseEntity *m_pContainingEntity;
private:
#if defined(_MSC_VER)
#pragma region reserve_vfuncs_Region
#endif
@ -78,9 +82,6 @@ public:
#if defined(_MSC_VER)
#pragma endregion
#endif
public:
CBaseEntity *m_pContainingEntity;
};
class CCSDelay: public CCSEntity