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CSEntity.h: Move reserve funcs to private
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@ -42,6 +42,10 @@ public:
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virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
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public:
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CBaseEntity *m_pContainingEntity;
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private:
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#if defined(_MSC_VER)
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#if defined(_MSC_VER)
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#pragma region reserve_vfuncs_Region
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#pragma region reserve_vfuncs_Region
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#endif
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#endif
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@ -78,9 +82,6 @@ public:
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#if defined(_MSC_VER)
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#if defined(_MSC_VER)
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#pragma endregion
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#pragma endregion
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#endif
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#endif
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public:
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CBaseEntity *m_pContainingEntity;
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};
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};
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class CCSDelay: public CCSEntity
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class CCSDelay: public CCSEntity
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