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https://github.com/s1lentq/ReGameDLL_CS.git
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Removed -bots and -host-improve command line params in favor of using CVars
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@ -128,11 +128,11 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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## How to install zBot for CS 1.6?
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* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
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* Enter `-bots` option at the command line HLDS
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* Enable CVar `bot_enable 1` in `cstrike/game_init.cfg` (if this config file does not exist, create it)
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## How to install CSCZ hostage AI for CS 1.6?
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## How to install CS:CZ hostage AI for CS 1.6?
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* Extract all the files from an [archive](regamedll/extra/HostageImprov/host_improv.zip?raw=true)
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* Enter `-host-improv` option at the command line HLDS
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* Enable CVar `hostage_ai_enable 1` in `cstrike/game_init.cfg` (if this config file does not exist, create it)
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## Build instructions
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### Checking requirements
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15
dist/game_init.cfg
vendored
15
dist/game_init.cfg
vendored
@ -1,3 +1,18 @@
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// Enables ZBots for the server
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// NOTE: ZBots are always enabled on a listen server, regardless of this cvar
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// 0 - disabled
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// 1 - enabled
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//
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// Default value: "0"
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bot_enable "0"
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// Enables the improve AI for hostages from CS:CZ
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// 0 - disabled (classic hostage)
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// 1 - enabled (improved hostage)
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//
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// Default value: "0"
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hostage_ai_enable "0"
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// Sets mins/maxs hull bounds for the player.
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// 0 - disabled (default behaviour, sets engine)
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// 1 - enabled (sets gamedll)
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@ -28,6 +28,7 @@
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#include "precompiled.h"
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cvar_t cv_bot_enable = { "bot_enable", "0", 0, 0.0f, nullptr };
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cvar_t cv_bot_traceview = { "bot_traceview", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_stop = { "bot_stop", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_bot_show_nav = { "bot_show_nav", "0", FCVAR_SERVER, 0.0f, nullptr };
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@ -28,6 +28,7 @@
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#pragma once
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extern cvar_t cv_bot_enable;
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extern cvar_t cv_bot_traceview;
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extern cvar_t cv_bot_stop;
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extern cvar_t cv_bot_show_nav;
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@ -460,9 +460,18 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&vote_flags);
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CVAR_REGISTER(&votemap_min_time);
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CVAR_REGISTER(&cv_bot_enable);
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CVAR_REGISTER(&cv_hostage_ai_enable);
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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// execute initial pre-configurations
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SERVER_COMMAND("exec game_init.cfg\n");
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SERVER_EXECUTE();
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Regamedll_Game_Init();
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#endif // REGAMEDLL_ADD
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Bot_RegisterCVars();
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@ -473,12 +482,6 @@ void EXT_FUNC GameDLLInit()
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VoiceGameMgr_RegisterCVars();
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#endif
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#ifdef REGAMEDLL_ADD
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// execute initial pre-configurations
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SERVER_COMMAND("exec game_init.cfg\n");
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SERVER_EXECUTE();
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#endif
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}
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SpewRetval_t GameDLL_SpewHandler(SpewType_t spewType, int level, const char *pMsg)
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@ -13,7 +13,6 @@ C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable, global
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gpGlobals = pGlobals;
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FileSystem_Init();
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Regamedll_Game_Init();
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}
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#if defined(_LINUX)
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@ -28,6 +28,7 @@
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#include "precompiled.h"
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cvar_t cv_hostage_ai_enable = { "hostage_ai_enable", "1", 0, 1.0f, nullptr };
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cvar_t cv_hostage_debug = { "hostage_debug", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t cv_hostage_stop = { "hostage_stop", "0", FCVAR_SERVER, 0.0f, nullptr };
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@ -273,6 +274,7 @@ void CHostage::Precache()
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static int which = 0;
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switch (which)
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{
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default:
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case REGULAR_GUY:
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pev->model = MAKE_STRING("models/hostageA.mdl");
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break;
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@ -285,22 +287,25 @@ void CHostage::Precache()
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case GOOFY_GUY:
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pev->model = MAKE_STRING("models/hostageD.mdl");
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break;
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default:
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break;
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}
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m_whichModel = static_cast<ModelType>(which);
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if (++which > 3)
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which = 0;
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if (!g_pFileSystem->FileExists(pev->model))
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{
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// It seems that the model is missing, so use classic hostages
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g_bHostageImprov = false;
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pev->model = iStringNull;
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}
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}
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else
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if (pev->model.IsNull())
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{
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m_whichModel = REGULAR_GUY;
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if (pev->model.IsNull())
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{
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pev->model = MAKE_STRING("models/scientist.mdl");
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}
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pev->model = MAKE_STRING("models/scientist.mdl");
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}
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PRECACHE_MODEL(pev->model);
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@ -77,6 +77,7 @@ enum HostageChatterType
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extern CHostageManager *g_pHostages;
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extern int g_iHostageNumber;
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extern cvar_t cv_hostage_ai_enable;
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extern cvar_t cv_hostage_debug;
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extern cvar_t cv_hostage_stop;
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@ -1660,14 +1660,12 @@ int UTIL_ReadFlags(const char *c)
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// Determine whether bots can be used or not
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bool UTIL_AreBotsAllowed()
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{
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#ifdef REGAMEDLL_ADD
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if (g_engfuncs.pfnEngCheckParm == nullptr)
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return false;
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#endif
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if (AreRunningCZero())
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{
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#ifdef REGAMEDLL_ADD
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if (g_engfuncs.pfnEngCheckParm == nullptr)
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return false;
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// If they pass in -nobots, don't allow bots. This is for people who host servers, to
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// allow them to disallow bots to enforce CPU limits.
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int nobots = ENG_CHECK_PARM("-nobots", nullptr);
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@ -1687,15 +1685,10 @@ bool UTIL_AreBotsAllowed()
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return true;
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}
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// allow the using of bots for CS 1.6
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int bots = ENG_CHECK_PARM("-bots", nullptr);
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if (bots)
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{
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return true;
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}
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#endif
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return cv_bot_enable.value > 0;
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#else
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return false;
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#endif
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}
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bool UTIL_IsBeta()
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@ -1728,18 +1721,10 @@ bool UTIL_AreHostagesImprov()
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}
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#ifdef REGAMEDLL_ADD
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if (g_engfuncs.pfnEngCheckParm == nullptr)
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return false;
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// someday in CS 1.6
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int improv = ENG_CHECK_PARM("-host-improv", nullptr);
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if (improv)
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{
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return true;
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}
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#endif
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return cv_hostage_ai_enable.value > 0;
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#else
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return false;
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#endif
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}
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int UTIL_GetNumPlayers()
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