mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-26 14:45:38 +03:00
Correcting code style and config (#783)
* cosmetic changes (for perfectionists) * cosmetic changes (in sdk) * add quotes for all cvar values
This commit is contained in:
parent
d8702df548
commit
946b5a9db0
104
dist/game.cfg
vendored
104
dist/game.cfg
vendored
@ -5,7 +5,7 @@ echo Executing ReGameDLL Configuration File
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// 1 - enabled
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//
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// Default value: "0"
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mp_freeforall 0
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mp_freeforall "0"
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// Auto balancing of teams
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// 0 - disabled
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@ -13,20 +13,20 @@ mp_freeforall 0
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// 2 - on next round
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//
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// Default value: "1"
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mp_autoteambalance 1
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mp_autoteambalance "1"
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// Designate the desired amount of buy time for each round. (in minutes)
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// -1 - means no time limit
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// 0 - disable buy
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//
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// Default value: "1.5"
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mp_buytime 0.25
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mp_buytime "0.25"
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// The maximum allowable amount of money in the game
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// NOTE: Allowable money limit is 999999
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//
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// Default value: "16000"
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mp_maxmoney 16000
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mp_maxmoney "16000"
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// Disable round end by game scenario
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// 0 - disabled (default behaviour)
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@ -47,7 +47,7 @@ mp_maxmoney 16000
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//
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// Example setting: "ae" - blocks round time and bomb round end checks
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// Default value: "0"
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mp_round_infinite 0
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mp_round_infinite "0"
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// The round by expired time will be over, if on a map it does not have the scenario of the game.
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// 0 - disabled (default behaviour)
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@ -56,19 +56,19 @@ mp_round_infinite 0
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// 3 - round end with Counter-Terrorists win
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//
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// Default value: "0"
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mp_roundover 0
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mp_roundover "0"
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// Number of seconds to delay before restarting a round after a win.
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//
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// Default value: "5"
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mp_round_restart_delay 5
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mp_round_restart_delay "5"
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// Disable grenade damage through walls
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// 0 - disabled
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// 1 - enabled
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//
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// Default value: "0"
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mp_hegrenade_penetration 0
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mp_hegrenade_penetration "0"
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// Drop a grenade after player death
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// 0 - disabled
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@ -76,21 +76,21 @@ mp_hegrenade_penetration 0
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// 2 - drop all grenades
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//
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// Default value: "0"
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mp_nadedrops 0
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mp_nadedrops "0"
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// Player cannot respawn until next round
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// if more than N seconds has elapsed since the beginning round
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// -1 - means no time limit
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//
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// Default value: "20"
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mp_roundrespawn_time 20
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mp_roundrespawn_time "20"
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// Automatically reload each weapon on player spawn
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_auto_reload_weapons 0
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mp_auto_reload_weapons "0"
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// Refill amount of backpack ammo up to the max
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// 0 - disabled (default behaviour)
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@ -99,7 +99,7 @@ mp_auto_reload_weapons 0
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// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
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//
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// Default value: "0"
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mp_refill_bpammo_weapons 0
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mp_refill_bpammo_weapons "0"
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// Sets the mode infinite ammo for weapons
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// 0 - disabled (default behaviour)
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@ -107,48 +107,48 @@ mp_refill_bpammo_weapons 0
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// 2 - weapon bpammo infinite (This means for reloading)
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//
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// Default value: "0"
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mp_infinite_ammo 0
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mp_infinite_ammo "0"
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// Enable infinite grenades
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// 0 - disabled (default behaviour)
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// 1 - grenades infinite
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//
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// Default value: "0"
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mp_infinite_grenades 0
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mp_infinite_grenades "0"
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// Automatically joins the team
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// 0 - disabled
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// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
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//
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// Default value: "0"
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mp_auto_join_team 0
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mp_auto_join_team "0"
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// Maximum number of allowed teamkills before autokick.
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// Used when enabled mp_autokick.
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// 0 - disabled
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//
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// Default value: "3"
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mp_max_teamkills 3
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mp_max_teamkills "3"
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// If set to something other than 0,
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// when anybody’s scored reaches mp_fraglimit the server changes map.
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// 0 - means no limit
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//
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// Default value: "0"
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mp_fraglimit 0
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mp_fraglimit "0"
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// Period between map rotations.
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// 0 - means no limit
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//
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// Default value: "0"
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mp_timelimit 20
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mp_timelimit "20"
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// Players will automatically respawn when killed.
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// 0 - disabled
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// >0.00001 - time delay to respawn
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//
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// Default value: "0"
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mp_forcerespawn 0
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mp_forcerespawn "0"
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// The hostages can take damage.
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// 0 - disabled
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@ -157,35 +157,35 @@ mp_forcerespawn 0
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// 3 - only from T
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//
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// Default value: "1"
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mp_hostage_hurtable 1
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mp_hostage_hurtable "1"
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// Show radio icon.
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// 0 - disabled
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// 1 - enabled (default behavior)
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//
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// Default value: "1"
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mp_show_radioicon 1
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mp_show_radioicon "1"
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// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
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// 0 - disabled (default behavior)
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// 1 - enabled
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//
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// Default value: "0"
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mp_show_scenarioicon 0
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mp_show_scenarioicon "0"
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// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
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// 0 - disabled (default behavior)
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// 1 - enabled
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//
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// Default value: "1"
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mp_old_bomb_defused_sound 1
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mp_old_bomb_defused_sound "1"
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// Sets the mode for the zBot
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// 0 - disabled
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// 1 - enable mode Deathmatch and not allow to do the scenario
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//
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// Default value: "0"
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bot_deathmatch 0
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bot_deathmatch "0"
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// Determines the type of quota.
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// normal - default behaviour
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@ -198,21 +198,21 @@ bot_quota_mode "normal"
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// Prevents bots from joining the server for this many seconds after a map change.
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//
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// Default value: "0"
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bot_join_delay 0
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bot_join_delay "0"
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// Prevents bots on your server from moving.
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// 0 - disabled (default behavior)
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// 1 - enabled
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//
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// Default value: "0"
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bot_freeze 0
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bot_freeze "0"
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// Debug cvar shows triggers.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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showtriggers 0
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showtriggers "0"
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// When players can hear each other.
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// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
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@ -224,19 +224,19 @@ showtriggers 0
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// 5 - alive hear alive teammates, dead hear dead and alive.
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//
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// Default value: "0"
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sv_alltalk 0
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sv_alltalk "0"
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// Time to remove item that have been dropped from the players. (in seconds)
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//
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// Default value: "300"
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mp_item_staytime 300
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mp_item_staytime "300"
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// Legacy func_bomb_target touch. New one is more strict.
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// 0 - New behavior
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// 1 - Legacy behavior
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//
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// Default value: "1"
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mp_legacy_bombtarget_touch 1
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mp_legacy_bombtarget_touch "1"
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// Specifies the players defense time after respawn. (in seconds).
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// 0 - disabled
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@ -250,7 +250,7 @@ mp_respawn_immunitytime "0"
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// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
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//
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// Default value: "1"
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mp_respawn_immunity_effects 1
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mp_respawn_immunity_effects "1"
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// Force unset spawn protection if the player doing any action.
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// 0 - disabled
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@ -258,7 +258,7 @@ mp_respawn_immunity_effects 1
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// 2 - only when attacking
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//
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// Default value: "1"
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mp_respawn_immunity_force_unset 1
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mp_respawn_immunity_force_unset "1"
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// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
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// Only disable this if you have semiclip or other plugins that prevents stucking
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@ -266,7 +266,7 @@ mp_respawn_immunity_force_unset 1
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// 1 - enabled
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//
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// Default value: "1"
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mp_kill_filled_spawn 1
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mp_kill_filled_spawn "1"
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// Allow use of point_servercommand entities in map.
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// NOTE: Potentially dangerous for untrusted maps.
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@ -274,7 +274,7 @@ mp_kill_filled_spawn 1
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// 1 - allow
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//
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// Default value: "0"
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mp_allow_point_servercommand 0
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mp_allow_point_servercommand "0"
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// Show 'HP' field into a scoreboard
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// -1 - disabled
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@ -286,7 +286,7 @@ mp_allow_point_servercommand 0
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// 5 - show 'HP' field to teammates and spectators
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//
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// Default value: "3"
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mp_scoreboard_showhealth 3
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mp_scoreboard_showhealth "3"
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// Show 'Money' field into a scoreboard
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// -1 - disabled
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@ -298,7 +298,7 @@ mp_scoreboard_showhealth 3
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// 5 - show 'Money' field to teammates and spectators
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//
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// Default value: "3"
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mp_scoreboard_showmoney 3
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mp_scoreboard_showmoney "3"
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// Show 'D. Kit' field into a scoreboard for teammates
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// NOTE: If you don't want to show defuse kit field for dead enemies
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@ -307,7 +307,7 @@ mp_scoreboard_showmoney 3
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// 1 - enabled
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//
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// Default value: "1"
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mp_scoreboard_showdefkit 1
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mp_scoreboard_showdefkit "1"
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// How much to reduce damage done to teammates when shot.
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// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
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@ -351,7 +351,7 @@ mp_radio_timeout "1.5"
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// 0 - disable radio messages
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//
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// Default value: "60"
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mp_radio_maxinround 60
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mp_radio_maxinround "60"
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// When set, players can buy anywhere, not only in buyzones.
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// 0 - disabled
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@ -360,7 +360,7 @@ mp_radio_maxinround 60
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// 3 - only CT team
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//
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// Default value: "0"
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mp_buy_anywhere 0
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mp_buy_anywhere "0"
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// Don't unduck if ducking isn't finished yet.
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// NOTE: This also prevents double duck.
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@ -368,14 +368,14 @@ mp_buy_anywhere 0
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// 1 - enabled
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//
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// Default value: "0"
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mp_unduck_method 0
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mp_unduck_method "0"
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// Whether this map should spawn a C4 bomb for a player or not.
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// 0 - disabled
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// 1 - enabled (default behaviour)
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//
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// Default value: "1"
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mp_give_player_c4 1
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mp_give_player_c4 "1"
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// When set, map weapons (located on the floor) will be shown.
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// NOTE: Effect will work after round restart.
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@ -383,7 +383,7 @@ mp_give_player_c4 1
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// 1 - enabled (default behaviour)
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//
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// Default value: "1"
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mp_weapons_allow_map_placed 1
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mp_weapons_allow_map_placed "1"
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// Observer's screen will fade to black on kill event or permanent.
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// 0 - No fade
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@ -391,14 +391,14 @@ mp_weapons_allow_map_placed 1
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// 2 - fade to black only on kill moment.
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//
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// Default value: "0"
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mp_fadetoblack 0
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mp_fadetoblack "0"
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// Damage from falling.
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// 0 - disabled
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// 1 - enabled (default behaviour)
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//
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// Default value: "1"
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mp_falldamage 1
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mp_falldamage "1"
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// The default grenades that the Ts will spawn with.
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// Usage: "hegrenade flash sgren"
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@ -411,7 +411,7 @@ mp_t_default_grenades ""
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// 1 - enabled (default behaviour)
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//
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// Default value: "1"
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mp_t_give_player_knife 1
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mp_t_give_player_knife "1"
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// The default primary (rifle) weapon that the Ts will spawn with.
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// Usage: "awp m4a1 mp5navy"
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@ -435,7 +435,7 @@ mp_ct_default_grenades ""
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// 1 - enabled (default behaviour)
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//
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// Default value: "1"
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mp_ct_give_player_knife 1
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mp_ct_give_player_knife "1"
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// The default primary (rifle) weapon that the CTs will spawn with.
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// Usage: "awp m4a1 mp5navy"
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@ -454,38 +454,38 @@ mp_ct_default_weapons_secondary "usp"
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// 2 - Give Kevlar and Helmet
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//
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// Default value: "0"
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mp_free_armor 0
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mp_free_armor "0"
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// Players can receive all other players text chat, team restrictions apply.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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sv_allchat 0
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sv_allchat "0"
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// Players automatically re-jump while holding jump button.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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sv_autobunnyhopping 0
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sv_autobunnyhopping "0"
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// Allow player speed to exceed maximum running speed
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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sv_enablebunnyhopping 0
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sv_enablebunnyhopping "0"
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// When set, players can plant anywhere, not only in bombsites.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_plant_c4_anywhere 0
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mp_plant_c4_anywhere "0"
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// How many bonuses (frags) will get the player who defused or exploded the bomb.
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// 3 - (default behaviour)
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//
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// Default value: "3"
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mp_give_c4_frags 3
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mp_give_c4_frags "3"
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1
dist/game_init.cfg
vendored
1
dist/game_init.cfg
vendored
@ -1,5 +1,6 @@
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// Sets mins/maxs hull bounds for the player.
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// 0 - disabled (default behaviour, sets engine)
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// 1 - enabled (sets gamedll)
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//
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// Default value: "1"
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mp_hullbounds_sets "1"
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@ -57,7 +57,7 @@ void CItemAirBox::Touch(CBaseEntity *pOther)
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CArmoury::Touch(pOther);
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// airbox was picked up, so sprite to turn off
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if ((pev->effects & EF_NODRAW) == EF_NODRAW)
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if ((pev->effects & EF_NODRAW) == EF_NODRAW)
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{
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m_hSprite->TurnOff();
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@ -73,7 +73,7 @@ void CItemAirBox::Restart()
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UTIL_SetOrigin(pev, pev->oldorigin);
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pev->velocity = g_vecZero;
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if(m_flyup < 0)
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if (m_flyup < 0)
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{
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m_flyup = -m_flyup;
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}
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@ -201,7 +201,7 @@ void GameDLL_SwapTeams_f()
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CSGameRules()->SwapAllPlayers();
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float value = 1.0f;
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if(CMD_ARGC() >= 2)
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if (CMD_ARGC() >= 2)
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{
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value = Q_atof(CMD_ARGV(1));
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}
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@ -10031,7 +10031,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(OnSpawnEquip)(bool addDefault, bool equipG
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}
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#ifdef REGAMEDLL_ADD
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if(!m_bIsVIP)
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if (!m_bIsVIP)
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{
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switch (static_cast<ArmorType>((int)free_armor.value))
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{
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@ -78,7 +78,7 @@ void CC4::Holster(int skiplocal)
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
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#ifdef REGAMEDLL_FIXES
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if(m_bStartedArming)
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if (m_bStartedArming)
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{
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m_pPlayer->SetProgressBarTime(0);
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}
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||||
|
@ -430,7 +430,7 @@ int CUtlVector<T>::AddVectorToTail(CUtlVector const &src)
|
||||
template <class T>
|
||||
inline int CUtlVector<T>::InsertMultipleBefore(int elem, int num, const T *pToInsert)
|
||||
{
|
||||
if(num == 0)
|
||||
if (num == 0)
|
||||
return elem;
|
||||
|
||||
// Can insert at the end
|
||||
|
Loading…
Reference in New Issue
Block a user