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SG_Detonate: make event realible (#875)
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@ -600,9 +600,15 @@ void CGrenade::__API_HOOK(SG_Detonate)()
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}
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m_bDetonated = true;
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PLAYBACK_EVENT_FULL(0, nullptr, m_usEvent, 0, pev->origin, (float *)&g_vecZero, 0, 0, 0, 1, m_bLightSmoke, FALSE);
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m_vSmokeDetonate = pev->origin;
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int flags = 0;
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#ifdef REGAMEDLL_FIXES
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flags = FEV_RELIABLE;
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#endif
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PLAYBACK_EVENT_FULL(flags, nullptr, m_usEvent, 0, m_vSmokeDetonate, (float *)&g_vecZero, 0, 0, 0, 1, m_bLightSmoke, FALSE);
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pev->velocity.x = RANDOM_FLOAT(-175, 175);
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pev->velocity.y = RANDOM_FLOAT(-175, 175);
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pev->velocity.z = RANDOM_FLOAT(250, 350);
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