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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-03-04 01:35:23 +03:00
fix: Reset immunity effects always (#788)
* Reset immunity effects always * add new member m_bSpawnProtectionEffects
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@ -541,6 +541,7 @@ void CCSPlayer::Reset()
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m_bGameForcingRespawn = false;
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m_bAutoBunnyHopping = false;
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m_bMegaBunnyJumping = false;
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m_bSpawnProtectionEffects = false;
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}
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void CCSPlayer::OnSpawn()
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@ -10247,6 +10247,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(SetSpawnProtection)(float flProtectionTime
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#ifdef REGAMEDLL_ADD
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if (respawn_immunity_effects.value > 0)
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{
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CSPlayer()->m_bSpawnProtectionEffects = true;
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pev->rendermode = kRenderTransAdd;
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pev->renderamt = 100.0f;
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@ -10268,12 +10269,11 @@ LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, RemoveSpawnProtection)
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void CBasePlayer::__API_HOOK(RemoveSpawnProtection)()
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{
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#ifdef REGAMEDLL_ADD
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if (respawn_immunity_effects.value > 0)
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if (CSPlayer()->m_bSpawnProtectionEffects)
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{
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if (pev->rendermode == kRenderTransAdd &&
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pev->renderamt == 100.0f)
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if (pev->rendermode == kRenderTransAdd && pev->renderamt == 100.0f)
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{
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pev->renderamt = 255.0f;
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pev->renderamt = 255.0f;
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pev->rendermode = kRenderNormal;
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}
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@ -10281,6 +10281,8 @@ void CBasePlayer::__API_HOOK(RemoveSpawnProtection)()
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WRITE_BYTE(STATUSICON_HIDE);
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WRITE_STRING("suithelmet_full");
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MESSAGE_END();
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CSPlayer()->m_bSpawnProtectionEffects = false;
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}
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CSPlayer()->m_flSpawnProtectionEndTime = 0.0f;
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@ -49,7 +49,8 @@ public:
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m_bGameForcingRespawn(false),
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m_bAutoBunnyHopping(false),
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m_bMegaBunnyJumping(false),
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m_bPlantC4Anywhere(false)
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m_bPlantC4Anywhere(false),
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m_bSpawnProtectionEffects(false)
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{
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m_szModel[0] = '\0';
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}
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@ -131,6 +132,7 @@ public:
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bool m_bAutoBunnyHopping;
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bool m_bMegaBunnyJumping;
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bool m_bPlantC4Anywhere;
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bool m_bSpawnProtectionEffects;
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};
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// Inlines
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