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Implement CCSEntity::FireBuckshots
(#651)
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@ -33,6 +33,11 @@ void CCSEntity::FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting,
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m_pContainingEntity->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
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m_pContainingEntity->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
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}
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}
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void CCSEntity::FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
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{
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m_pContainingEntity->FireBuckshots(cShots, vecSrc, vecDirShooting, vecSpread, flDistance, iTracerFreq, iDamage, pevAttacker);
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}
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Vector CCSEntity::FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand)
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Vector CCSEntity::FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand)
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{
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{
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return m_pContainingEntity->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
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return m_pContainingEntity->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
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@ -39,8 +39,46 @@ public:
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virtual ~CCSEntity() {}
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virtual ~CCSEntity() {}
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virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual void FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
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#if defined(_MSC_VER)
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#pragma region reserve_vfuncs_Region
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#endif
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virtual void func_reserve1() {};
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virtual void func_reserve2() {};
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virtual void func_reserve3() {};
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virtual void func_reserve4() {};
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virtual void func_reserve5() {};
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virtual void func_reserve6() {};
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virtual void func_reserve7() {};
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virtual void func_reserve8() {};
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virtual void func_reserve9() {};
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virtual void func_reserve10() {};
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virtual void func_reserve11() {};
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virtual void func_reserve12() {};
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virtual void func_reserve13() {};
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virtual void func_reserve14() {};
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virtual void func_reserve15() {};
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virtual void func_reserve16() {};
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virtual void func_reserve17() {};
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virtual void func_reserve18() {};
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virtual void func_reserve19() {};
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virtual void func_reserve20() {};
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virtual void func_reserve21() {};
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virtual void func_reserve22() {};
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virtual void func_reserve23() {};
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virtual void func_reserve24() {};
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virtual void func_reserve25() {};
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virtual void func_reserve26() {};
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virtual void func_reserve27() {};
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virtual void func_reserve28() {};
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virtual void func_reserve29() {};
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virtual void func_reserve30() {};
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#if defined(_MSC_VER)
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#pragma endregion
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#endif
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public:
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public:
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CBaseEntity *m_pContainingEntity;
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CBaseEntity *m_pContainingEntity;
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};
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};
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@ -69,4 +107,4 @@ public:
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};
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};
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#define CSENTITY_API_INTERFACE_VERSION "CSENTITY_API_INTERFACE_VERSION001"
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#define CSENTITY_API_INTERFACE_VERSION "CSENTITY_API_INTERFACE_VERSION002"
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