mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
Added api hook CBasePlayer::DropPlayerItem
This commit is contained in:
parent
f071682392
commit
a1e7b9dae5
@ -7300,7 +7300,9 @@ void CBasePlayer::UpdateStatusBar()
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}
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}
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}
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}
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void CBasePlayer::DropPlayerItem(const char *pszItemName)
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LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, DropPlayerItem, (const char *pszItemName), pszItemName);
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void CBasePlayer::__API_HOOK(DropPlayerItem)(const char *pszItemName)
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{
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{
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if (!Q_strlen(pszItemName))
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if (!Q_strlen(pszItemName))
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{
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{
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@ -493,6 +493,7 @@ public:
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void StartObserver(Vector vecPosition, Vector vecViewAngle);
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void StartObserver(Vector vecPosition, Vector vecViewAngle);
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void HandleSignals();
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void HandleSignals();
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void DropPlayerItem(const char *pszItemName);
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void DropPlayerItem(const char *pszItemName);
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void DropPlayerItem_(const char *pszItemName);
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BOOL HasPlayerItem(CBasePlayerItem *pCheckItem);
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BOOL HasPlayerItem(CBasePlayerItem *pCheckItem);
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BOOL HasNamedPlayerItem(const char *pszItemName);
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BOOL HasNamedPlayerItem(const char *pszItemName);
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BOOL HasWeapons();
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BOOL HasWeapons();
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@ -93,6 +93,7 @@ extern globalvars_t *gpGlobals;
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#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol
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#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol
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#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch
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#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch
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// All monsters need this data
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#define DONT_BLEED -1
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#define DONT_BLEED -1
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#define BLOOD_COLOR_RED (byte)247
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#define BLOOD_COLOR_RED (byte)247
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#define BLOOD_COLOR_YELLOW (byte)195
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#define BLOOD_COLOR_YELLOW (byte)195
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@ -32,6 +32,7 @@
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#include "interface.h"
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#include "interface.h"
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#include "player.h"
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#include "player.h"
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#include "gamerules.h"
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#include "gamerules.h"
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#include "client.h"
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#define REGAMEDLL_API_VERSION_MAJOR 3
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#define REGAMEDLL_API_VERSION_MAJOR 3
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#define REGAMEDLL_API_VERSION_MINOR 1
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#define REGAMEDLL_API_VERSION_MINOR 1
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@ -124,7 +125,6 @@ typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBase
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typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
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typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
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// CBasePlayer::Observer_IsValidTarget hook
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// CBasePlayer::Observer_IsValidTarget hook
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typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
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@ -305,6 +305,10 @@ typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
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typedef IHookChain<bool, class CBasePlayer *, BuyItemID> IReGameHook_CanBuyThisItem;
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typedef IHookChain<bool, class CBasePlayer *, BuyItemID> IReGameHook_CanBuyThisItem;
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typedef IHookChainRegistry<bool, class CBasePlayer *, BuyItemID> IReGameHookRegistry_CanBuyThisItem;
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typedef IHookChainRegistry<bool, class CBasePlayer *, BuyItemID> IReGameHookRegistry_CanBuyThisItem;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
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class IReGameHookchains {
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class IReGameHookchains {
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public:
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public:
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virtual ~IReGameHookchains() {}
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virtual ~IReGameHookchains() {}
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@ -380,6 +384,7 @@ public:
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem() = 0;
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
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};
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};
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struct ReGameFuncs_t {
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struct ReGameFuncs_t {
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@ -57,6 +57,7 @@ extern globalvars_t *gpGlobals;
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#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol
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#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol
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#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch
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#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch
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// All monsters need this data
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#define DONT_BLEED -1
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#define DONT_BLEED -1
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#define BLOOD_COLOR_RED (byte)247
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#define BLOOD_COLOR_RED (byte)247
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#define BLOOD_COLOR_YELLOW (byte)195
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#define BLOOD_COLOR_YELLOW (byte)195
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@ -32,6 +32,7 @@
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#include "interface.h"
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#include "interface.h"
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#include "player.h"
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#include "player.h"
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#include "gamerules.h"
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#include "gamerules.h"
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#include "client.h"
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#define REGAMEDLL_API_VERSION_MAJOR 3
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#define REGAMEDLL_API_VERSION_MAJOR 3
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#define REGAMEDLL_API_VERSION_MINOR 1
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#define REGAMEDLL_API_VERSION_MINOR 1
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@ -124,7 +125,6 @@ typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBase
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typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
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typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
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// CBasePlayer::Observer_IsValidTarget hook
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// CBasePlayer::Observer_IsValidTarget hook
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typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
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@ -305,6 +305,10 @@ typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
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typedef IHookChain<bool, class CBasePlayer *, BuyItemID> IReGameHook_CanBuyThisItem;
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typedef IHookChain<bool, class CBasePlayer *, BuyItemID> IReGameHook_CanBuyThisItem;
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typedef IHookChainRegistry<bool, class CBasePlayer *, BuyItemID> IReGameHookRegistry_CanBuyThisItem;
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typedef IHookChainRegistry<bool, class CBasePlayer *, BuyItemID> IReGameHookRegistry_CanBuyThisItem;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
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class IReGameHookchains {
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class IReGameHookchains {
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public:
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public:
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virtual ~IReGameHookchains() {}
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virtual ~IReGameHookchains() {}
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@ -380,6 +384,7 @@ public:
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem() = 0;
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
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};
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};
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struct ReGameFuncs_t {
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struct ReGameFuncs_t {
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@ -115,6 +115,7 @@ IReGameHookRegistry_CSGameRules_GoToIntermission* CReGameHookchains::CSGameRules
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IReGameHookRegistry_CSGameRules_BalanceTeams* CReGameHookchains::CSGameRules_BalanceTeams() { return &m_CSGameRules_BalanceTeams; }
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IReGameHookRegistry_CSGameRules_BalanceTeams* CReGameHookchains::CSGameRules_BalanceTeams() { return &m_CSGameRules_BalanceTeams; }
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IReGameHookRegistry_CanBuyThisItem* CReGameHookchains::CanBuyThisItem() { return &m_CanBuyThisItem; }
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IReGameHookRegistry_CanBuyThisItem* CReGameHookchains::CanBuyThisItem() { return &m_CanBuyThisItem; }
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IReGameHookRegistry_CBasePlayer_DropPlayerItem* CReGameHookchains::CBasePlayer_DropPlayerItem() { return &m_CBasePlayer_DropPlayerItem; }
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int CReGameApi::GetMajorVersion()
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int CReGameApi::GetMajorVersion()
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{
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{
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@ -300,6 +300,10 @@ typedef IVoidHookChainRegistryClassEmptyImpl<class CHalfLifeMultiplay> CReGameHo
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typedef IHookChainImpl<bool, class CBasePlayer *, BuyItemID> CReGameHook_CanBuyThisItem;
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typedef IHookChainImpl<bool, class CBasePlayer *, BuyItemID> CReGameHook_CanBuyThisItem;
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typedef IHookChainRegistryImpl<bool, class CBasePlayer *, BuyItemID> CReGameHookRegistry_CanBuyThisItem;
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typedef IHookChainRegistryImpl<bool, class CBasePlayer *, BuyItemID> CReGameHookRegistry_CanBuyThisItem;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClassImpl<CBasePlayer, const char *> CReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClassImpl<CBasePlayer, const char *> CReGameHookRegistry_CBasePlayer_DropPlayerItem;
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class CReGameHookchains: public IReGameHookchains {
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class CReGameHookchains: public IReGameHookchains {
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public:
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public:
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// CBasePlayer virtual
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// CBasePlayer virtual
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@ -374,6 +378,7 @@ public:
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CReGameHookRegistry_CSGameRules_BalanceTeams m_CSGameRules_BalanceTeams;
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CReGameHookRegistry_CSGameRules_BalanceTeams m_CSGameRules_BalanceTeams;
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CReGameHookRegistry_CanBuyThisItem m_CanBuyThisItem;
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CReGameHookRegistry_CanBuyThisItem m_CanBuyThisItem;
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CReGameHookRegistry_CBasePlayer_DropPlayerItem m_CBasePlayer_DropPlayerItem;
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public:
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public:
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virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn();
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virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn();
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@ -447,6 +452,7 @@ public:
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams();
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams();
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem();
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem();
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virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem();
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};
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};
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extern CReGameHookchains g_ReGameHookchains;
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extern CReGameHookchains g_ReGameHookchains;
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