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Fixed a bug after killing czbot by headshot, angles turn at 180 degrees. Part 2
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@ -2057,12 +2057,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Killed)(entvars_t *pevAttacker, int iGib)
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break;
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break;
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}
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}
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#ifdef REGAMEDLL_FIXES
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pev->angles.y = UTIL_VecToAngles(pev->velocity).y;
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#else
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pev->angles.y = UTIL_VecToAngles(-pev->velocity).y;
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pev->angles.y = UTIL_VecToAngles(-pev->velocity).y;
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#endif
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pev->v_angle.y = pev->angles.y;
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pev->v_angle.y = pev->angles.y;
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m_iThrowDirection = THROW_NONE;
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m_iThrowDirection = THROW_NONE;
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@ -2587,8 +2582,10 @@ void EXT_FUNC CBasePlayer::__API_HOOK(SetAnimation)(PLAYER_ANIM playerAnim)
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break;
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break;
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case 3:
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case 3:
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case 4:
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case 4:
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#ifndef REGAMEDLL_FIXES
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m_iThrowDirection = THROW_FORWARD;
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m_iThrowDirection = THROW_FORWARD;
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break;
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break;
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#endif
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case 5:
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case 5:
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case 6:
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case 6:
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m_iThrowDirection = THROW_HITVEL;
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m_iThrowDirection = THROW_HITVEL;
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