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https://github.com/s1lentq/ReGameDLL_CS.git
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armoury_entity: Don't pick up dual elites if player carry shield.
Minor refactoring
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7ac1e0db2f
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@ -1679,7 +1679,7 @@ void CWeaponBox::Touch(CBaseEntity *pOther)
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while (pItem)
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{
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if ((pPlayer->HasShield() && pItem->m_iId == WEAPON_ELITE)
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|| (pPlayer->IsBot() && (TheCSBots() != nullptr && !TheCSBots()->IsWeaponUseable(pItem))))
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|| (pPlayer->IsBot() && TheCSBots() && !TheCSBots()->IsWeaponUseable(pItem)))
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{
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return;
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}
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@ -2095,7 +2095,7 @@ void CArmoury::Spawn()
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m_iCount = 1;
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}
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_FIXES
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// Cache the placed origin of source point
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pev->oldorigin = pev->origin;
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#endif
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@ -2167,7 +2167,7 @@ void CArmoury::Restart()
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Draw();
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_FIXES
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// Restored origin from the cache
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UTIL_SetOrigin(pev, pev->oldorigin);
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DROP_TO_FLOOR(edict());
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@ -2288,6 +2288,9 @@ void CArmoury::ArmouryTouch(CBaseEntity *pOther)
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if (pToucher->m_rgpPlayerItems[PISTOL_SLOT])
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return;
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if (pToucher->HasShield() && m_iItem == ARMOURY_ELITE)
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return;
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m_iCount--;
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auto item = &armouryItemInfo[m_iItem];
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@ -2381,7 +2384,7 @@ void CArmoury::KeyValue(KeyValueData *pkvd)
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}
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}
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_FIXES
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void CArmoury::SetObjectCollisionBox()
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{
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pev->absmin = pev->origin + Vector(-16, -16, 0);
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@ -143,7 +143,7 @@ public:
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virtual void Precache();
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virtual void Restart();
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virtual void KeyValue(KeyValueData *pkvd);
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_FIXES
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virtual void SetObjectCollisionBox();
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#endif
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