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Fix CSprayCan position relative to player (#167)
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@ -5874,7 +5874,11 @@ const char *CBasePlayer::__MAKE_VHOOK(TeamID)()
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void CSprayCan::Spawn(entvars_t *pevOwner)
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void CSprayCan::Spawn(entvars_t *pevOwner)
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{
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{
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#ifdef REGAMEDLL_FIXES
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pev->origin = pevOwner->origin + pevOwner->view_ofs;
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#else
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pev->origin = pevOwner->origin + Vector(0, 0, 32);
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pev->origin = pevOwner->origin + Vector(0, 0, 32);
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#endif
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pev->angles = pevOwner->v_angle;
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pev->angles = pevOwner->v_angle;
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pev->owner = ENT(pevOwner);
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pev->owner = ENT(pevOwner);
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pev->frame = 0;
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pev->frame = 0;
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