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@ -303,7 +303,11 @@ void CC4::WeaponIdle()
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return;
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}
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#ifdef REGAMEDLL_FIXES
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0f;
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#else
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SendWeaponAnim(C4_DRAW, UseDecrement() != FALSE);
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#endif
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SendWeaponAnim(C4_IDLE1, UseDecrement() != FALSE);
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}
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}
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