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Update mp_nadedrops description (#575)
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@ -43,7 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
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| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
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| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
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| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop an everyone grenades |
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| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop first available grenade<br/>`2` drop all grenades |
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| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
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| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.<br/>`0` disabled<br/>`1` enabled |
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| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.<br/>`0` disabled<br/>`1` refill backpack ammo on player spawn<br/>`2` refill backpack ammo on player spawn and on the purchase of the item |
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4
dist/game.cfg
vendored
4
dist/game.cfg
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@ -70,8 +70,8 @@ mp_hegrenade_penetration 0
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// Drop a grenade after player death
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// 0 - disabled
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// 1 - drop one the grenade
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// 2 - drop an everyone grenades
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// 1 - drop first available grenade
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// 2 - drop all grenades
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//
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// Default value: "0"
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mp_nadedrops 0
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