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https://github.com/s1lentq/ReGameDLL_CS.git
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3284313a21
commit
acc1dcad6e
@ -460,6 +460,9 @@ BOOL CKnife::Stab(BOOL fFirst)
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if (fFirst)
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if (fFirst)
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{
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{
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SendWeaponAnim(KNIFE_STABMISS, UseDecrement() != FALSE);
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SendWeaponAnim(KNIFE_STABMISS, UseDecrement() != FALSE);
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#ifdef REGAMEDLL_FIXES
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f;
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#endif
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m_flNextPrimaryAttack = GetNextAttackDelay(1.0);
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m_flNextPrimaryAttack = GetNextAttackDelay(1.0);
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0f;
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0f;
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@ -480,6 +483,9 @@ BOOL CKnife::Stab(BOOL fFirst)
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fDidHit = TRUE;
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fDidHit = TRUE;
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SendWeaponAnim(KNIFE_STABHIT, UseDecrement() != FALSE);
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SendWeaponAnim(KNIFE_STABHIT, UseDecrement() != FALSE);
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#ifdef REGAMEDLL_FIXES
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f;
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#endif
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m_flNextPrimaryAttack = GetNextAttackDelay(1.1);
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m_flNextPrimaryAttack = GetNextAttackDelay(1.1);
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.1f;
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.1f;
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