PM_CheckFalling: fix punch angle value 1.3% -> 1%

This commit is contained in:
Sergey Shorokhov 2024-08-14 12:40:21 +03:00
parent ce621c3412
commit adca446bde

View File

@ -2727,7 +2727,7 @@ void PM_CheckFalling()
// Knock the screen around a little bit, temporary effect
// punch X axis
pmove->punchangle[0] = pmove->flFallVelocity * 0.013;
pmove->punchangle[0] = pmove->flFallVelocity * 0.01;
if (pmove->punchangle[0] > 8.0f)
{