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PM_CheckFalling: fix punch angle value 1.3%
-> 1%
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@ -2727,7 +2727,7 @@ void PM_CheckFalling()
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// Knock the screen around a little bit, temporary effect
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// punch X axis
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pmove->punchangle[0] = pmove->flFallVelocity * 0.013;
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pmove->punchangle[0] = pmove->flFallVelocity * 0.01;
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if (pmove->punchangle[0] > 8.0f)
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{
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