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https://github.com/s1lentq/ReGameDLL_CS.git
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Add end round command
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@ -99,8 +99,6 @@ cvar_t game_version = { "game_version", APP_VERSION_STRD, FCVAR_SERVER, 0.0f, NU
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cvar_t maxmoney = { "mp_maxmoney", "16000", FCVAR_SERVER, 0.0f, NULL };
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cvar_t maxmoney = { "mp_maxmoney", "16000", FCVAR_SERVER, 0.0f, NULL };
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cvar_t round_infinite = { "mp_round_infinite", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t round_infinite = { "mp_round_infinite", "0", FCVAR_SERVER, 0.0f, NULL };
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#endif // REGAMEDLL_ADD
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void GameDLL_Version_f()
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void GameDLL_Version_f()
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{
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{
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if (Q_stricmp(CMD_ARGV(1), "version") != 0)
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if (Q_stricmp(CMD_ARGV(1), "version") != 0)
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@ -111,6 +109,15 @@ void GameDLL_Version_f()
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CONSOLE_ECHO("ReGameDLL API version %i.%i\n", REGAMEDLL_API_VERSION_MAJOR, REGAMEDLL_API_VERSION_MINOR);
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CONSOLE_ECHO("ReGameDLL API version %i.%i\n", REGAMEDLL_API_VERSION_MAJOR, REGAMEDLL_API_VERSION_MINOR);
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}
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}
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void GameDLL_EndRound_f()
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{
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EndRoundMessage("#Round_Draw", ROUND_END_DRAW);
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Broadcast("rounddraw");
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CSGameRules()->TerminateRound(5, WINSTATUS_DRAW);
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}
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#endif // REGAMEDLL_ADD
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void EXT_FUNC GameDLLInit()
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void EXT_FUNC GameDLLInit()
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{
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{
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g_psv_gravity = CVAR_GET_POINTER("sv_gravity");
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g_psv_gravity = CVAR_GET_POINTER("sv_gravity");
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@ -209,6 +216,7 @@ void EXT_FUNC GameDLLInit()
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_ADD
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ADD_SERVER_COMMAND("game", GameDLL_Version_f);
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ADD_SERVER_COMMAND("game", GameDLL_Version_f);
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ADD_SERVER_COMMAND("endround", GameDLL_EndRound_f);
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CVAR_REGISTER(&game_version);
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CVAR_REGISTER(&game_version);
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CVAR_REGISTER(&maxmoney);
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CVAR_REGISTER(&maxmoney);
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