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https://github.com/s1lentq/ReGameDLL_CS.git
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Fix: Bug func_breakable with spawnflags pressure (when it is destroyed but you still will see it)
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@ -244,7 +244,6 @@ void CBreakable::__MAKE_VHOOK(Restart)(void)
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else
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pev->takedamage = DAMAGE_YES;
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pev->deadflag = DEAD_NO;
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pev->health = m_flHealth;
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pev->effects &= ~EF_NODRAW;
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m_angle = pev->angles.y;
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@ -508,11 +507,11 @@ void CBreakable::BreakTouch(CBaseEntity *pOther)
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UTIL_MakeVectors(pev->angles);
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g_vecAttackDir = gpGlobals->v_forward;
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#ifndef REGAMEDLL_FIXES
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pev->takedamage = DAMAGE_NO;
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pev->deadflag = DEAD_DEAD;
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pev->effects = EF_NODRAW;
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#endif // REGAMEDLL_FIXES
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Die();
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}
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@ -561,11 +560,11 @@ void CBreakable::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller
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pev->angles.y = m_angle;
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UTIL_MakeVectors(pev->angles);
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g_vecAttackDir = gpGlobals->v_forward;
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#ifndef REGAMEDLL_FIXES
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pev->takedamage = DAMAGE_NO;
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pev->deadflag = DEAD_DEAD;
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pev->effects = EF_NODRAW;
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#endif // REGAMEDLL_FIXES
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Die();
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}
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}
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@ -654,9 +653,11 @@ int CBreakable::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pev
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if (pev->health <= 0)
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{
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pev->takedamage = 0;
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#ifndef REGAMEDLL_FIXES
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pev->takedamage = DAMAGE_NO;
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pev->deadflag = DEAD_DEAD;
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pev->effects = EF_NODRAW;
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#endif // REGAMEDLL_FIXES
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Die();
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if (m_flDelay == 0)
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@ -685,6 +686,12 @@ void CBreakable::Die(void)
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int pitch;
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float fvol;
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#ifdef REGAMEDLL_FIXES
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pev->takedamage = DAMAGE_NO;
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pev->deadflag = DEAD_DEAD;
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pev->effects = EF_NODRAW;
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#endif // REGAMEDLL_FIXES
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pitch = 95 + RANDOM_LONG(0, 29);
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if (pitch > 97 && pitch < 103)
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