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https://github.com/s1lentq/ReGameDLL_CS.git
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feat: add new cvar "mp_logkills" (#1039)
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@ -124,6 +124,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
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| mp_vote_flags | km | 0 | - | Vote systems enabled in server.<br/>`0` voting disabled<br/>`k` votekick enabled via `vote` command<br/>`m` votemap enabled via `votemap` command |
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| mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. |
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| mp_logkills | 1 | 0 | 1 | Log kills.<br/>`0` disabled <br/>`1` enabled |
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| mp_jump_height | 45 | 0.0 | - | Player jump height. |
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| bot_excellent_morale | 0 | 0 | 1 | Bots always have great morale regardless of defeat or victory. |
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| mp_randomspawn | 0 | 0 | 1 | Random player spawns<br/>`0` disabled <br/>`1` enabled<br/>`NOTE`: Navigation `maps/.nav` file required |
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@ -190,6 +190,7 @@ cvar_t ammo_respawn_time = { "mp_ammo_respawn_time", "20", FCVAR_SERVER, 2
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cvar_t vote_flags = { "mp_vote_flags", "km", 0, 0.0f, nullptr };
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cvar_t votemap_min_time = { "mp_votemap_min_time", "180", 0, 180.0f, nullptr };
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cvar_t logkills = { "mp_logkills", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t randomspawn = { "mp_randomspawn", "0", FCVAR_SERVER, 0.0f, nullptr };
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void GameDLL_Version_f()
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@ -469,6 +470,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&cv_bot_enable);
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CVAR_REGISTER(&cv_hostage_ai_enable);
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CVAR_REGISTER(&logkills);
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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@ -210,6 +210,7 @@ extern cvar_t weapon_respawn_time;
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extern cvar_t ammo_respawn_time;
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extern cvar_t vote_flags;
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extern cvar_t votemap_min_time;
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extern cvar_t logkills;
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extern cvar_t randomspawn;
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#endif
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@ -4160,29 +4160,33 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(DeathNotice)(CBasePlayer *pVictim,
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pVictim->CSPlayer()->m_iNumKilledByUnanswered[iPlayerIndexKiller - 1]++;
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}
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}
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#ifdef REGAMEDLL_ADD
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if (static_cast<int>(logkills.value))
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#endif
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{
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// Did he kill himself?
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if (pVictim->pev == pevKiller)
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{
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// killed self
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char *team = GetTeam(pVictim->m_iTeam);
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
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GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
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}
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else if (pevKiller->flags & FL_CLIENT)
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{
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const char *VictimTeam = GetTeam(pVictim->m_iTeam);
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const char *KillerTeam = (pKiller && pKiller->IsPlayer()) ? GetTeam(pKiller->m_iTeam) : "";
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// Did he kill himself?
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if (pVictim->pev == pevKiller)
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{
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// killed self
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char *team = GetTeam(pVictim->m_iTeam);
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
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GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
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}
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else if (pevKiller->flags & FL_CLIENT)
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{
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const char *VictimTeam = GetTeam(pVictim->m_iTeam);
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const char *KillerTeam = (pKiller && pKiller->IsPlayer()) ? GetTeam(pKiller->m_iTeam) : "";
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", STRING(pevKiller->netname), GETPLAYERUSERID(ENT(pevKiller)), GETPLAYERAUTHID(ENT(pevKiller)),
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KillerTeam, STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), VictimTeam, killer_weapon_name);
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}
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else
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{
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// killed by the world
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char *team = GetTeam(pVictim->m_iTeam);
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\" (world)\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
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GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", STRING(pevKiller->netname), GETPLAYERUSERID(ENT(pevKiller)), GETPLAYERAUTHID(ENT(pevKiller)),
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KillerTeam, STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), VictimTeam, killer_weapon_name);
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}
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else
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{
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// killed by the world
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char *team = GetTeam(pVictim->m_iTeam);
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UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\" (world)\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
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GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
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}
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}
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// TODO: It is called in CBasePlayer::Killed too, most likely,
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