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Fix player's velocity on pushable use (#352)
* Fix player's velocity on pushable use
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@ -1056,8 +1056,11 @@ void CPushable::Move(CBaseEntity *pOther, int push)
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if (bPlayerTouch)
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{
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// do not push player along with entity
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#ifndef REGAMEDLL_FIXES
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pevToucher->velocity.x = pev->velocity.x;
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pevToucher->velocity.y = pev->velocity.y;
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#endif // REGAMEDLL_FIXES
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if ((gpGlobals->time - m_soundTime) > 0.7f)
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{
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