mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
Added api hook ShowMenu, ShowVGUIMenu
Unlocked some cvars limit of the value #34
This commit is contained in:
parent
61d9d64c19
commit
b6e0420365
@ -1002,7 +1002,7 @@ void SV_StudioSetupBones(model_t *pModel, float frame, int sequence, const vec_t
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int chain[MAXSTUDIOBONES];
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int chainlength;
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vec3_t temp_angles;
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/*static */float pos[MAXSTUDIOBONES][3], pos2[MAXSTUDIOBONES][3];
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/*static */float q[MAXSTUDIOBONES][4], q2[MAXSTUDIOBONES][4];
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@ -1037,7 +1037,7 @@ void SV_StudioSetupBones(model_t *pModel, float frame, int sequence, const vec_t
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f = StudioEstimateFrame(frame, pseqdesc);
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subframe = int(f);
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f -= subframe;
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StudioCalcBoneAdj(0, adj, pcontroller, pcontroller, 0);
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StudioCalcRotations(pbones, chain, chainlength, adj, pos, q, pseqdesc, panim, subframe, f);
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@ -1046,7 +1046,7 @@ void SV_StudioSetupBones(model_t *pModel, float frame, int sequence, const vec_t
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if (pseqdesc->numblends > 1)
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{
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float b = float_precision(pblending[0]) / 255.0f;
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pseqdesc = (mstudioseqdesc_t *)((byte *)g_pstudiohdr + g_pstudiohdr->seqindex) + sequence;
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panim = StudioGetAnim(pModel, pseqdesc);
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panim += g_pstudiohdr->numbones;
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@ -1060,7 +1060,7 @@ void SV_StudioSetupBones(model_t *pModel, float frame, int sequence, const vec_t
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{
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/*static */float pos3[MAXSTUDIOBONES][3], pos4[MAXSTUDIOBONES][3];
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/*static */float q3[MAXSTUDIOBONES][4], q4[MAXSTUDIOBONES][4];
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float_precision s, t;
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s = GetPlayerYaw(pEdict);
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@ -207,7 +207,9 @@ void EXT_FUNC ClientKill(edict_t *pEntity)
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}
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}
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void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText)
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LINK_HOOK_VOID_CHAIN(ShowMenu, (CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText), pPlayer, bitsValidSlots, nDisplayTime, fNeedMore, pszText);
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void __API_HOOK(ShowMenu)(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev);
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WRITE_SHORT(bitsValidSlots);
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@ -217,7 +219,9 @@ void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL f
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MESSAGE_END();
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}
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void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu)
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LINK_HOOK_VOID_CHAIN(ShowVGUIMenu, (CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu), pPlayer, MenuType, BitMask, szOldMenu);
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void __API_HOOK(ShowVGUIMenu)(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu)
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{
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if (pPlayer->m_bVGUIMenus || MenuType > VGUI_Menu_Buy_Item)
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{
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@ -121,7 +121,9 @@ void ClientDisconnect(edict_t *pEntity);
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void respawn(entvars_t *pev, BOOL fCopyCorpse = FALSE);
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void ClientKill(edict_t *pEntity);
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void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText);
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void ShowMenu_(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText);
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void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu);
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void ShowVGUIMenu_(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu);
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void ListPlayers(CBasePlayer *current);
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void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer);
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TeamName SelectDefaultTeam();
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@ -586,39 +586,12 @@ public:
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bool IsMatchStarted() { return (m_fTeamCount != 0.0f || m_fCareerRoundMenuTime != 0.0f || m_fCareerMatchMenuTime != 0.0f); }
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void SendMOTDToClient(edict_t *client);
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inline void TerminateRound(float tmDelay, int iWinStatus)
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{
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m_iRoundWinStatus = iWinStatus;
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m_fTeamCount = gpGlobals->time + tmDelay;
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m_bRoundTerminating = true;
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}
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inline float GetRoundRespawnTime() const
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{
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#ifdef REGAMEDLL_ADD
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return roundrespawn_time.value;
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#else
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return ROUND_RESPAWN_TIME;
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#endif
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}
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void TerminateRound(float tmDelay, int iWinStatus);
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float GetRoundRespawnTime() const;
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// allow the mode of fire on a friendly player (FFA)
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inline bool IsFriendlyFireAttack() const
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{
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#ifdef REGAMEDLL_ADD
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if (friendlyfire.string[0] == '2')
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return true;
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#endif
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return false;
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}
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inline bool HasRoundInfinite(bool time_expired = false) const
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{
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#ifdef REGAMEDLL_ADD
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if (round_infinite.string[0] == '1' || (time_expired && (UTIL_ReadFlags(round_infinite.string) & SCENARIO_BLOCK_TIME_EXPRIRED)))
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return true;
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#endif
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return false;
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}
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bool IsFriendlyFireAttack() const;
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bool HasRoundInfinite(bool time_expired = false) const;
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private:
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bool HasRoundTimeExpired();
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@ -774,6 +747,41 @@ inline CHalfLifeMultiplay *CSGameRules()
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return reinterpret_cast<CHalfLifeMultiplay *>(g_pGameRules);
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}
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inline void CHalfLifeMultiplay::TerminateRound(float tmDelay, int iWinStatus)
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{
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m_iRoundWinStatus = iWinStatus;
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m_fTeamCount = gpGlobals->time + tmDelay;
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m_bRoundTerminating = true;
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}
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inline float CHalfLifeMultiplay::GetRoundRespawnTime() const
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{
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#ifdef REGAMEDLL_ADD
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return roundrespawn_time.value;
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#else
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return ROUND_RESPAWN_TIME;
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#endif
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}
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// allow the mode of fire on a friendly player (FFA)
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inline bool CHalfLifeMultiplay::IsFriendlyFireAttack() const
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{
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#ifdef REGAMEDLL_ADD
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if (friendlyfire.string[0] == '2')
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return true;
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#endif
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return false;
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}
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inline bool CHalfLifeMultiplay::HasRoundInfinite(bool time_expired) const
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{
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#ifdef REGAMEDLL_ADD
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if (round_infinite.string[0] == '1' || (time_expired && (UTIL_ReadFlags(round_infinite.string) & SCENARIO_BLOCK_TIME_EXPRIRED)))
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return true;
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#endif
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return false;
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}
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bool IsBotSpeaking();
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void SV_Continue_f();
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void SV_Tutor_Toggle_f();
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@ -341,20 +341,6 @@ void ReadMultiplayCvars(CHalfLifeMultiplay *mp)
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CVAR_SET_FLOAT("mp_roundtime", 1);
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mp->m_iRoundTime = 60;
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}
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#else
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// a limit of 500 minutes because
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// if you do more minutes would be a bug in the HUD RoundTime in the form 00:00
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if (mp->m_iRoundTime > 30000)
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{
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CVAR_SET_FLOAT("mp_roundtime", 500);
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mp->m_iRoundTime = 30000;
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}
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else if (mp->m_iRoundTime < 0)
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{
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CVAR_SET_FLOAT("mp_roundtime", 0);
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mp->m_iRoundTime = 0;
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}
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#endif
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if (mp->m_iIntroRoundTime > 60)
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{
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@ -388,6 +374,37 @@ void ReadMultiplayCvars(CHalfLifeMultiplay *mp)
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CVAR_SET_FLOAT("mp_limitteams", 0);
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mp->m_iLimitTeams = 0;
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}
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#else
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// a limit of 500 minutes because
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// if you do more minutes would be a bug in the HUD RoundTime in the form 00:00
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if (mp->m_iRoundTime > 30000)
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{
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CVAR_SET_FLOAT("mp_roundtime", 500);
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mp->m_iRoundTime = 30000;
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}
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else if (mp->m_iRoundTime < 0)
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{
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CVAR_SET_FLOAT("mp_roundtime", 0);
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mp->m_iRoundTime = 0;
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}
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if (mp->m_iIntroRoundTime < 0)
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{
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CVAR_SET_FLOAT("mp_freezetime", 0);
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mp->m_iIntroRoundTime = 0;
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}
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if (mp->m_iC4Timer < 0)
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{
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CVAR_SET_FLOAT("mp_c4timer", 0);
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mp->m_iC4Timer = 0;
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}
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if (mp->m_iLimitTeams < 0)
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{
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CVAR_SET_FLOAT("mp_limitteams", 0);
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mp->m_iLimitTeams = 0;
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}
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#endif
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}
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CHalfLifeMultiplay::CHalfLifeMultiplay()
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@ -2958,8 +2975,10 @@ void CHalfLifeMultiplay::CheckRestartRound()
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if (iRestartDelay > 0)
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{
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#ifndef REGAMEDLL_ADD
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if (iRestartDelay > 60)
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iRestartDelay = 60;
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#endif
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// log the restart
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UTIL_LogPrintf("World triggered \"Restart_Round_(%i_%s)\"\n", iRestartDelay, (iRestartDelay == 1) ? "second" : "seconds");
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@ -37,7 +37,11 @@
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#include "unisignals.h"
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#include "weapons.h"
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#ifdef REGAMEDLL_ADD
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#define MIN_BUY_TIME 0
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#else
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#define MIN_BUY_TIME 15 // the minimum threshold values for cvar mp_buytime 15 sec's
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#endif
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#define MAX_BUFFER_MENU 175
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#define MAX_BUFFER_MENU_BRIEFING 50
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@ -202,6 +202,14 @@ typedef IVoidHookChainRegistry<class CBasePlayer *, int> IReGameHookRegistry_Han
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typedef IHookChain<BOOL, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseTeam;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseTeam;
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// ShowMenu hook
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typedef IVoidHookChain<class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
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typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
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// ShowVGUIMenu hook
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typedef IVoidHookChain<class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
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typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
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// CHalfLifeMultiplay::FShouldSwitchWeapon hook
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typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_FShouldSwitchWeapon;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
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@ -336,6 +344,8 @@ public:
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virtual IReGameHookRegistry_PM_AirMove* PM_AirMove() = 0;
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virtual IReGameHookRegistry_HandleMenu_ChooseAppearance* HandleMenu_ChooseAppearance() = 0;
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virtual IReGameHookRegistry_HandleMenu_ChooseTeam* HandleMenu_ChooseTeam() = 0;
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virtual IReGameHookRegistry_ShowMenu* ShowMenu() = 0;
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virtual IReGameHookRegistry_ShowVGUIMenu* ShowVGUIMenu() = 0;
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virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CSGameRules_FShouldSwitchWeapon() = 0;
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virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CSGameRules_GetNextBestWeapon() = 0;
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@ -202,6 +202,14 @@ typedef IVoidHookChainRegistry<class CBasePlayer *, int> IReGameHookRegistry_Han
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typedef IHookChain<BOOL, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseTeam;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseTeam;
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// ShowMenu hook
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typedef IVoidHookChain<class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
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typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
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// ShowVGUIMenu hook
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typedef IVoidHookChain<class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
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typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
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// CHalfLifeMultiplay::FShouldSwitchWeapon hook
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typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_FShouldSwitchWeapon;
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typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
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@ -336,6 +344,8 @@ public:
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virtual IReGameHookRegistry_PM_AirMove* PM_AirMove() = 0;
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virtual IReGameHookRegistry_HandleMenu_ChooseAppearance* HandleMenu_ChooseAppearance() = 0;
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virtual IReGameHookRegistry_HandleMenu_ChooseTeam* HandleMenu_ChooseTeam() = 0;
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virtual IReGameHookRegistry_ShowMenu* ShowMenu() = 0;
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virtual IReGameHookRegistry_ShowVGUIMenu* ShowVGUIMenu() = 0;
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virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CSGameRules_FShouldSwitchWeapon() = 0;
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virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CSGameRules_GetNextBestWeapon() = 0;
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@ -93,6 +93,8 @@ IReGameHookRegistry_PM_Move* CReGameHookchains::PM_Move() { return &m_PM_Move; }
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IReGameHookRegistry_PM_AirMove* CReGameHookchains::PM_AirMove() { return &m_PM_AirMove; }
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IReGameHookRegistry_HandleMenu_ChooseAppearance* CReGameHookchains::HandleMenu_ChooseAppearance() { return &m_HandleMenu_ChooseAppearance; }
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IReGameHookRegistry_HandleMenu_ChooseTeam* CReGameHookchains::HandleMenu_ChooseTeam() { return &m_HandleMenu_ChooseTeam; }
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IReGameHookRegistry_ShowMenu* CReGameHookchains::ShowMenu() { return &m_ShowMenu; }
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IReGameHookRegistry_ShowVGUIMenu* CReGameHookchains::ShowVGUIMenu() { return &m_ShowVGUIMenu; }
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IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CReGameHookchains::CSGameRules_FShouldSwitchWeapon() { return &m_CSGameRules_FShouldSwitchWeapon; }
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IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CReGameHookchains::CSGameRules_GetNextBestWeapon() { return &m_CSGameRules_GetNextBestWeapon; }
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@ -196,6 +196,14 @@ typedef IVoidHookChainRegistryImpl<CBasePlayer *, int> CReGameHookRegistry_Handl
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typedef IHookChainImpl<BOOL, CBasePlayer *, int> CReGameHook_HandleMenu_ChooseTeam;
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typedef IHookChainRegistryImpl<BOOL, CBasePlayer *, int> CReGameHookRegistry_HandleMenu_ChooseTeam;
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// ShowMenu hook
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typedef IVoidHookChainImpl<CBasePlayer *, int, int, BOOL, char *> CReGameHook_ShowMenu;
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typedef IVoidHookChainRegistryImpl<CBasePlayer *, int, int, BOOL, char *> CReGameHookRegistry_ShowMenu;
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// ShowVGUIMenu hook
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typedef IVoidHookChainImpl<CBasePlayer *, int, int, char *> CReGameHook_ShowVGUIMenu;
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typedef IVoidHookChainRegistryImpl<CBasePlayer *, int, int, char *> CReGameHookRegistry_ShowVGUIMenu;
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// CHalfLifeMultiplay::FShouldSwitchWeapon hook
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typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_FShouldSwitchWeapon;
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typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
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@ -330,6 +338,8 @@ public:
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CReGameHookRegistry_PM_AirMove m_PM_AirMove;
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CReGameHookRegistry_HandleMenu_ChooseAppearance m_HandleMenu_ChooseAppearance;
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CReGameHookRegistry_HandleMenu_ChooseTeam m_HandleMenu_ChooseTeam;
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CReGameHookRegistry_ShowMenu m_ShowMenu;
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CReGameHookRegistry_ShowVGUIMenu m_ShowVGUIMenu;
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CReGameHookRegistry_CSGameRules_FShouldSwitchWeapon m_CSGameRules_FShouldSwitchWeapon;
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CReGameHookRegistry_CSGameRules_GetNextBestWeapon m_CSGameRules_GetNextBestWeapon;
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@ -398,6 +408,8 @@ public:
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virtual IReGameHookRegistry_PM_AirMove* PM_AirMove();
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virtual IReGameHookRegistry_HandleMenu_ChooseAppearance* HandleMenu_ChooseAppearance();
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virtual IReGameHookRegistry_HandleMenu_ChooseTeam* HandleMenu_ChooseTeam();
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virtual IReGameHookRegistry_ShowMenu* ShowMenu();
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virtual IReGameHookRegistry_ShowVGUIMenu* ShowVGUIMenu();
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virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CSGameRules_FShouldSwitchWeapon();
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virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CSGameRules_GetNextBestWeapon();
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