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GCC: disable using intrinsics by default
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7aeca162d6
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@ -48,7 +48,7 @@
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#include <functional>
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// enable SSE code only if it's enabled in compiler options
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#if defined(__SSE__) || defined(__SSE2__) || defined(_M_IX86_FP) || defined(_M_AMD64) || defined(_M_X64)
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#if (defined(REHLDS_SSE) || defined(REGAMEDLL_SSE)) && (defined(__SSE__) || defined(__SSE2__) || defined(_M_IX86_FP) || defined(_M_AMD64) || defined(_M_X64))
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// #error "SSE enabled"
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#define HAVE_SSE
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#endif
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@ -907,7 +907,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;UNICODE_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_SSE;REGAMEDLL_FIXES;REGAMEDLL_SELF;UNICODE_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -943,7 +943,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Full</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_SSE;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;UNICODE_FIXES;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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@ -988,7 +988,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Full</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_API;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_API;REGAMEDLL_SSE;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointModel>Precise</FloatingPointModel>
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<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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@ -1033,7 +1033,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>PLAY_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;REGAMEDLL_SSE;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;USE_QSTRING;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointModel>Precise</FloatingPointModel>
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<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -27,7 +27,7 @@ rootProject.ext.createGccConfig = { boolean release, BinaryKind binKind ->
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)
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)
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} else {
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//debug
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// debug
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cfg = new GccToolchainConfig(
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compilerOptions: new GccToolchainConfig.CompilerOptions(
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optimizationLevel: OptimizationLevel.DISABLE,
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@ -60,6 +60,7 @@ rootProject.ext.createIccConfig = { boolean release, BinaryKind binKind ->
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)
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}
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cfg.singleDefines('REGAMEDLL_SSE')
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cfg.singleDefines('LINUX', '_LINUX')
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return cfg
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}
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@ -129,6 +129,7 @@ rootProject.ext.createMsvcConfig = { boolean release, BinaryKind binKind ->
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cfg.compilerOptions.args "/FS", "/I${kitPath}Include/${ucrtVersion}/ucrt";
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cfg.linkerOptions.args("/LIBPATH:${kitPath}Lib/${ucrtVersion}/ucrt/x86");
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cfg.singleDefines('REGAMEDLL_SSE')
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return cfg
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}
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