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Immunity enhance (#621)
* CVar 'mp_respawn_immunity_force_unset' new value (2) * Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
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@ -69,7 +69,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict. <br/>`0` New behavior<br/>`1` Legacy behavior|
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| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).<br/>`0` disabled<br/>`>0.00001` time delay to remove protection |
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| mp_respawn_immunity_effects | 1 | 0 | 1 | Enable effects on player spawn protection.<br/>`0` disabled<br/>`1` enable (Use in conjunction with the cvar mp_respawn_immunitytime) |
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| mp_respawn_immunity_force_unset | 1 | 0 | 1 | Force unset spawn protection if the player doing any action.<br/>`0` disabled<br/>`1` enabled |
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| mp_respawn_immunity_force_unset | 1 | 0 | 2 | Force unset spawn protection if the player doing any action.<br/>`0` disabled<br/>`1` when moving and attacking<br/>`2` only when attacking |
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| mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).<br />Only disable this if you have semiclip or other plugins that prevents stucking.<br/>`0` disabled<br/>`1` enabled |
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| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.<br/>`0` disallow<br/>`1` allow<br/>`NOTE`: Potentially dangerous for untrusted maps. |
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| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.<br/>`0` disabled<br/>`1` enabled |
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3
dist/game.cfg
vendored
3
dist/game.cfg
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@ -253,7 +253,8 @@ mp_respawn_immunity_effects 1
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// Force unset spawn protection if the player doing any action.
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// 0 - disabled
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// 1 - enabled
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// 1 - when moving and attacking
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// 2 - only when attacking
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//
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// Default value: "1"
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mp_respawn_immunity_force_unset 1
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@ -4667,8 +4667,9 @@ void EXT_FUNC CBasePlayer::__API_HOOK(PreThink)()
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#ifdef REGAMEDLL_ADD
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auto protectStateCurrent = CSPlayer()->GetProtectionState();
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if (protectStateCurrent == CCSPlayer::ProtectionSt_Expired || (respawn_immunity_force_unset.value &&
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(protectStateCurrent == CCSPlayer::ProtectionSt_Active && (m_afButtonPressed & IN_ACTIVE))))
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if (protectStateCurrent == CCSPlayer::ProtectionSt_Expired ||
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(protectStateCurrent == CCSPlayer::ProtectionSt_Active &&
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((respawn_immunity_force_unset.value == 1 && (m_afButtonPressed & IN_ACTIVE)) || (respawn_immunity_force_unset.value == 2 && (m_afButtonPressed & (IN_ATTACK | IN_ATTACK2))))))
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{
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RemoveSpawnProtection();
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}
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@ -10085,6 +10086,14 @@ void EXT_FUNC CBasePlayer::__API_HOOK(SetSpawnProtection)(float flProtectionTime
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{
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pev->rendermode = kRenderTransAdd;
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pev->renderamt = 100.0f;
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MESSAGE_BEGIN(MSG_ONE_UNRELIABLE, gmsgStatusIcon, nullptr, pev);
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WRITE_BYTE(STATUSICON_FLASH);
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WRITE_STRING("suithelmet_full");
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WRITE_BYTE(0);
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WRITE_BYTE(160);
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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CSPlayer()->m_flSpawnProtectionEndTime = gpGlobals->time + flProtectionTime;
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@ -10104,6 +10113,11 @@ void CBasePlayer::__API_HOOK(RemoveSpawnProtection)()
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pev->renderamt = 255.0f;
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pev->rendermode = kRenderNormal;
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}
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MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, nullptr, pev);
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WRITE_BYTE(STATUSICON_HIDE);
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WRITE_STRING("suithelmet_full");
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MESSAGE_END();
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}
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CSPlayer()->m_flSpawnProtectionEndTime = 0.0f;
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