adjustment physics of amoury_entity (#51)

This commit is contained in:
s1lentq 2016-08-02 09:03:01 +00:00 committed by GitHub
parent 07e861eb30
commit c3e632eacc
4 changed files with 34 additions and 11 deletions

View File

@ -288,7 +288,7 @@ void printEntities()
NOINLINE edict_t *EXT_FUNC CREATE_NAMED_ENTITY(string_t iClass)
{
edict_t *named = g_engfuncs.pfnCreateNamedEntity(iClass);
if (named != NULL)
if (named)
{
AddEntityHashValue(&named->v, STRING(iClass), CLASSNAME);
}
@ -715,7 +715,7 @@ void EXT_FUNC DispatchObjectCollsionBox(edict_t *pent)
{
CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE(pent);
if (pEntity != NULL)
if (pEntity)
{
pEntity->SetObjectCollisionBox();
}
@ -918,7 +918,7 @@ int CBaseEntity::__MAKE_VHOOK(Restore)(CRestore &restore)
// Initialize absmin & absmax to the appropriate box
void SetObjectCollisionBox(entvars_t *pev)
{
if ((pev->solid == SOLID_BSP) && (pev->angles.x || pev->angles.y || pev->angles.z))
if (pev->solid == SOLID_BSP && (pev->angles.x || pev->angles.y || pev->angles.z))
{
// expand for rotation
float_precision max, v;

View File

@ -3169,7 +3169,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
// FIXME: Probably don't need to cast this just to read m_iDeaths
CBasePlayer *plr = UTIL_PlayerByIndex(i);
if (plr != NULL)
if (plr)
{
MESSAGE_BEGIN(MSG_ONE, gmsgScoreInfo, NULL, pl->edict());
WRITE_BYTE(i); // client number
@ -3211,7 +3211,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
{
CBasePlayer *plr = UTIL_PlayerByIndex(i);
if (plr != NULL)
if (plr)
{
MESSAGE_BEGIN(MSG_ONE, gmsgTeamInfo, NULL, pl->edict());
WRITE_BYTE(plr->entindex());
@ -3242,7 +3242,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
{
CBaseEntity *pWeaponC4 = UTIL_FindEntityByClassname(NULL, "weapon_c4");
if (pWeaponC4 != NULL)
if (pWeaponC4)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBombDrop, NULL, pl->edict());
WRITE_COORD(pWeaponC4->pev->origin.x);
@ -3256,11 +3256,11 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
void CHalfLifeMultiplay::__MAKE_VHOOK(ClientDisconnected)(edict_t *pClient)
{
if (pClient != NULL)
if (pClient)
{
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(CBaseEntity::Instance(pClient));
if (pPlayer != NULL)
if (pPlayer)
{
pPlayer->has_disconnected = true;
pPlayer->pev->deadflag = DEAD_DEAD;
@ -3319,7 +3319,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(ClientDisconnected)(edict_t *pClient)
// destroy all of the players weapons and items
pPlayer->RemoveAllItems(TRUE);
if (pPlayer->m_pObserver != NULL)
if (pPlayer->m_pObserver)
{
pPlayer->m_pObserver->SUB_Remove();
}

View File

@ -1418,6 +1418,7 @@ void CBasePlayerAmmo::__MAKE_VHOOK(Spawn)()
{
pev->movetype = MOVETYPE_TOSS;
pev->solid = SOLID_TRIGGER;
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
UTIL_SetOrigin(pev, pev->origin);
@ -2107,6 +2108,12 @@ char *armouryItemModels[] = {
void CArmoury::__MAKE_VHOOK(Spawn)()
{
Precache();
#ifdef REGAMEDLL_FIXES
// do it earlier than set UTIL_SetSize to avoid resetting mins/maxs.
SET_MODEL(ENT(pev), armouryItemModels[m_iItem]);
#endif
pev->movetype = MOVETYPE_TOSS;
pev->solid = SOLID_TRIGGER;
@ -2114,13 +2121,21 @@ void CArmoury::__MAKE_VHOOK(Spawn)()
UTIL_SetOrigin(pev, pev->origin);
SetTouch(&CArmoury::ArmouryTouch);
#ifndef REGAMEDLL_FIXES
SET_MODEL(ENT(pev), armouryItemModels[m_iItem]);
#endif
if (m_iCount <= 0)
{
m_iCount = 1;
}
#ifdef REGAMEDLL_ADD
// Cache the placed origin of source point
pev->oldorigin = pev->origin;
#endif
m_bAlreadyCounted = false;
m_iInitialCount = m_iCount;
}
@ -2186,6 +2201,14 @@ void CArmoury::__MAKE_VHOOK(Restart)()
if (m_iCount < 1)
m_iCount = 1;
#ifdef REGAMEDLL_ADD
// Restored origin from the cache
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
UTIL_SetOrigin(pev, pev->oldorigin);
DROP_TO_FLOOR(edict());
#endif
Draw();
}