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mp_free_armor small fix (#685)
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@ -10009,8 +10009,8 @@ void EXT_FUNC CBasePlayer::__API_HOOK(OnSpawnEquip)(bool addDefault, bool equipG
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{
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{
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switch (static_cast<ArmorType>((int)free_armor.value))
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switch (static_cast<ArmorType>((int)free_armor.value))
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{
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{
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case ARMOR_KEVLAR: GiveNamedItem("item_kevlar"); break;
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case ARMOR_KEVLAR: GiveNamedItemEx("item_kevlar"); break;
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case ARMOR_VESTHELM: GiveNamedItem("item_assaultsuit"); break;
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case ARMOR_VESTHELM: GiveNamedItemEx("item_assaultsuit"); break;
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}
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}
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}
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}
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#endif
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#endif
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