Merge pull request #4 from dreamstalker/master

Optimized compilation time on linux
This commit is contained in:
s1lentq 2015-12-07 00:36:06 +03:00
commit ca56b285cb
54 changed files with 5935 additions and 5891 deletions

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@ -110,7 +110,7 @@ struct entity_state_s
};/* size: 340, cachelines: 6, members: 62 */ };/* size: 340, cachelines: 6, members: 62 */
struct clientdata_s typedef struct clientdata_s
{ {
Vector origin; Vector origin;
Vector velocity; Vector velocity;

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@ -43,6 +43,10 @@
#define SF_CONVEYOR_VISUAL 0x0001 #define SF_CONVEYOR_VISUAL 0x0001
#define SF_CONVEYOR_NOTSOLID 0x0002 #define SF_CONVEYOR_NOTSOLID 0x0002
#define SF_WORLD_DARK 0x0001 // Fade from black at startup
#define SF_WORLD_TITLE 0x0002 // Display game title at startup
#define SF_WORLD_FORCETEAM 0x0004 // Force teams
#define FANPITCHMIN 30 #define FANPITCHMIN 30
#define FANPITCHMAX 100 #define FANPITCHMAX 100

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@ -1,5 +1,4 @@
#include "precompiled.h" #include "precompiled.h"
#include "game_shared/perf_counter.h"
/* /*
* Globals initialization * Globals initialization

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@ -35,6 +35,7 @@
#include "monsterevent.h" #include "monsterevent.h"
#include <utlvector.h> #include <utlvector.h>
#include "game_shared/perf_counter.h"
#undef CREATE_NAMED_ENTITY #undef CREATE_NAMED_ENTITY
#undef REMOVE_ENTITY #undef REMOVE_ENTITY

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@ -1,5 +1,4 @@
#include "precompiled.h" #include "precompiled.h"
#include "entity_state.h"
/* /*
* Globals initialization * Globals initialization

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@ -213,7 +213,7 @@ void Custom_Entity_FieldInit(delta_s *pFields);
void Custom_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to); void Custom_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to);
void RegisterEncoders(void); void RegisterEncoders(void);
int GetWeaponData(edict_s *player, struct weapon_data_s *info); int GetWeaponData(edict_s *player, struct weapon_data_s *info);
void UpdateClientData(const edict_s *ent, int sendweapons, clientdata_s *cd); void UpdateClientData(const edict_s *ent, int sendweapons, struct clientdata_s *cd);
void CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); void CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
void CmdEnd(const edict_t *player); void CmdEnd(const edict_t *player);
int ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); int ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);

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@ -1,9 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define GERMAN_GIB_COUNT 4
#define HUMAN_GIB_COUNT 6
#define ALIEN_GIB_COUNT 4
/* <5f4cb> ../cstrike/dlls/combat.cpp:52 */ /* <5f4cb> ../cstrike/dlls/combat.cpp:52 */
void CGib::LimitVelocity(void) void CGib::LimitVelocity(void)
{ {

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@ -1,8 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define NUM_LATERAL_CHECKS 13 // how many checks are made on each side of a monster looking for lateral cover
#define NUM_LATERAL_LOS_CHECKS 6 // how many checks are made on each side of a monster looking for lateral cover
/* /*
* Globals initialization * Globals initialization
*/ */

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@ -32,6 +32,9 @@
#pragma once #pragma once
#endif #endif
#define NUM_LATERAL_CHECKS 13 // how many checks are made on each side of a monster looking for lateral cover
#define NUM_LATERAL_LOS_CHECKS 6 // how many checks are made on each side of a monster looking for lateral cover
NOXREF BOOL FBoxVisible(entvars_t *pevLooker, entvars_t *pevTarget, Vector &vecTargetOrigin, float flSize); NOXREF BOOL FBoxVisible(entvars_t *pevLooker, entvars_t *pevTarget, Vector &vecTargetOrigin, float flSize);
NOXREF Vector VecCheckToss(entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float flGravityAdj); NOXREF Vector VecCheckToss(entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float flGravityAdj);
NOXREF Vector VecCheckThrow(entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj); NOXREF Vector VecCheckThrow(entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj);

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@ -1,8 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define DEFINE_WEAPON(m_wpnid, m_cost, m_slotnum, m_acost)\
{ m_wpnid, m_cost, 3, m_slotnum, m_acost }
/* /*
* Globals initialization * Globals initialization
*/ */

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@ -270,6 +270,9 @@ struct WeaponStruct
};/* size: 20, cachelines: 1, members: 5 */ };/* size: 20, cachelines: 1, members: 5 */
#define DEFINE_WEAPON(m_wpnid, m_cost, m_slotnum, m_acost)\
{ m_wpnid, m_cost, 3, m_slotnum, m_acost }
#ifdef HOOK_GAMEDLL #ifdef HOOK_GAMEDLL
#define m_szPoses (*pm_szPoses) #define m_szPoses (*pm_szPoses)

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@ -1,5 +1,4 @@
#include "precompiled.h" #include "precompiled.h"
#include "talkmonster.h"
#ifndef HOOK_GAMEDLL #ifndef HOOK_GAMEDLL

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@ -1,5 +1,4 @@
#include "precompiled.h" #include "precompiled.h"
#include <string>
/* /*
* Globals initialization * Globals initialization

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@ -89,6 +89,10 @@ extern globalvars_t *gpGlobals;
#define BLOOD_COLOR_YELLOW (byte)195 #define BLOOD_COLOR_YELLOW (byte)195
#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW #define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW
#define GERMAN_GIB_COUNT 4
#define HUMAN_GIB_COUNT 6
#define ALIEN_GIB_COUNT 4
#define LANGUAGE_ENGLISH 0 #define LANGUAGE_ENGLISH 0
#define LANGUAGE_GERMAN 1 #define LANGUAGE_GERMAN 1
#define LANGUAGE_FRENCH 2 #define LANGUAGE_FRENCH 2

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@ -1,9 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define SF_WORLD_DARK 0x0001 // Fade from black at startup
#define SF_WORLD_TITLE 0x0002 // Display game title at startup
#define SF_WORLD_FORCETEAM 0x0004 // Force teams
edict_t *g_pBodyQueueHead; edict_t *g_pBodyQueueHead;
CGlobalState gGlobalState; CGlobalState gGlobalState;
float g_flWeaponCheat; float g_flWeaponCheat;

598
regamedll/dlls/wpn_shared.h Normal file
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@ -0,0 +1,598 @@
#pragma once
//AK47
#define AK47_MAX_SPEED 221
#define AK47_DAMAGE 36
#define AK47_RANGE_MODIFER 0.98
#define AK47_RELOAD_TIME 2.45
enum ak47_e
{
AK47_IDLE1,
AK47_RELOAD,
AK47_DRAW,
AK47_SHOOT1,
AK47_SHOOT2,
AK47_SHOOT3
};
//AUG
#define AUG_MAX_SPEED 240
#define AUG_DAMAGE 32
#define AUG_RANGE_MODIFER 0.96
#define AUG_RELOAD_TIME 3.3
enum aug_e
{
AUG_IDLE1,
AUG_RELOAD,
AUG_DRAW,
AUG_SHOOT1,
AUG_SHOOT2,
AUG_SHOOT3
};
//AWP
#define AWP_MAX_SPEED 210
#define AWP_MAX_SPEED_ZOOM 150
#define AWP_DAMAGE 115
#define AWP_RANGE_MODIFER 0.99
#define AWP_RELOAD_TIME 2.5
enum awp_e
{
AWP_IDLE,
AWP_SHOOT,
AWP_SHOOT2,
AWP_SHOOT3,
AWP_RELOAD,
AWP_DRAW,
};
//C4
#define C4_MAX_AMMO 1
#define C4_MAX_SPEED 250.0
#define C4_ARMING_ON_TIME 3.0
enum c4_e
{
C4_IDLE1,
C4_DRAW,
C4_DROP,
C4_ARM
};
//Deagle
#define DEAGLE_MAX_SPEED 250
#define DEAGLE_DAMAGE 54
#define DEAGLE_RANGE_MODIFER 0.81
#define DEAGLE_RELOAD_TIME 2.2
enum deagle_e
{
DEAGLE_IDLE1,
DEAGLE_SHOOT1,
DEAGLE_SHOOT2,
DEAGLE_SHOOT_EMPTY,
DEAGLE_RELOAD,
DEAGLE_DRAW
};
//Elites
#define ELITE_MAX_SPEED 250
#define ELITE_RELOAD_TIME 4.5
#define ELITE_DAMAGE 36
#define ELITE_RANGE_MODIFER 0.75
enum elite_e
{
ELITE_IDLE,
ELITE_IDLE_LEFTEMPTY,
ELITE_SHOOTLEFT1,
ELITE_SHOOTLEFT2,
ELITE_SHOOTLEFT3,
ELITE_SHOOTLEFT4,
ELITE_SHOOTLEFT5,
ELITE_SHOOTLEFTLAST,
ELITE_SHOOTRIGHT1,
ELITE_SHOOTRIGHT2,
ELITE_SHOOTRIGHT3,
ELITE_SHOOTRIGHT4,
ELITE_SHOOTRIGHT5,
ELITE_SHOOTRIGHTLAST,
ELITE_RELOAD,
ELITE_DRAW
};
//Famas
#define FAMAS_MAX_SPEED 240
#define FAMAS_RELOAD_TIME 3.3
#define FAMAS_DAMAGE 30
#define FAMAS_DAMAGE_BURST 34
#define FAMAS_RANGE_MODIFER 0.96
enum famas_e
{
FAMAS_IDLE1,
FAMAS_RELOAD,
FAMAS_DRAW,
FAMAS_SHOOT1,
FAMAS_SHOOT2,
FAMAS_SHOOT3
};
//Fiveseven
#define FIVESEVEN_MAX_SPEED 250
#define FIVESEVEN_DAMAGE 20
#define FIVESEVEN_RANGE_MODIFER 0.885
#define FIVESEVEN_RELOAD_TIME 2.7
enum fiveseven_e
{
FIVESEVEN_IDLE,
FIVESEVEN_SHOOT1,
FIVESEVEN_SHOOT2,
FIVESEVEN_SHOOT_EMPTY,
FIVESEVEN_RELOAD,
FIVESEVEN_DRAW
};
//Flashbang
#define FLASHBANG_MAX_SPEED 250
#define FLASHBANG_MAX_SPEED_SHIELD 180
enum flashbang_e
{
FLASHBANG_IDLE,
FLASHBANG_PULLPIN,
FLASHBANG_THROW,
FLASHBANG_DRAW
};
//g3sg1
#define G3SG1_MAX_SPEED 210
#define G3SG1_MAX_SPEED_ZOOM 150
#define G3SG1_DAMAGE 80
#define G3SG1_RANGE_MODIFER 0.98
#define G3SG1_RELOAD_TIME 3.5
enum g3sg1_e
{
G3SG1_IDLE,
G3SG1_SHOOT,
G3SG1_SHOOT2,
G3SG1_RELOAD,
G3SG1_DRAW
};
//galil
#define GALIL_MAX_SPEED 240
#define GALIL_DAMAGE 30
#define GALIL_RANGE_MODIFER 0.98
#define GALIL_RELOAD_TIME 2.45
enum galil_e
{
GALIL_IDLE1,
GALIL_RELOAD,
GALIL_DRAW,
GALIL_SHOOT1,
GALIL_SHOOT2,
GALIL_SHOOT3
};
//glock18
#define GLOCK18_MAX_SPEED 250
#define GLOCK18_DAMAGE 25
#define GLOCK18_RANGE_MODIFER 0.75
#define GLOCK18_RELOAD_TIME 2.2
enum glock18_e
{
GLOCK18_IDLE1,
GLOCK18_IDLE2,
GLOCK18_IDLE3,
GLOCK18_SHOOT,
GLOCK18_SHOOT2,
GLOCK18_SHOOT3,
GLOCK18_SHOOT_EMPTY,
GLOCK18_RELOAD,
GLOCK18_DRAW,
GLOCK18_HOLSTER,
GLOCK18_ADD_SILENCER,
GLOCK18_DRAW2,
GLOCK18_RELOAD2
};
enum glock18_shield_e
{
GLOCK18_SHIELD_IDLE1,
GLOCK18_SHIELD_SHOOT,
GLOCK18_SHIELD_SHOOT2,
GLOCK18_SHIELD_SHOOT_EMPTY,
GLOCK18_SHIELD_RELOAD,
GLOCK18_SHIELD_DRAW,
GLOCK18_SHIELD_IDLE,
GLOCK18_SHIELD_UP,
GLOCK18_SHIELD_DOWN
};
//hegrenade
#define HEGRENADE_MAX_SPEED 250
#define HEGRENADE_MAX_SPEED_SHIELD 180
enum hegrenade_e
{
HEGRENADE_IDLE,
HEGRENADE_PULLPIN,
HEGRENADE_THROW,
HEGRENADE_DRAW
};
//knife
#define KNIFE_BODYHIT_VOLUME 128
#define KNIFE_WALLHIT_VOLUME 512
#define KNIFE_MAX_SPEED 250
#define KNIFE_MAX_SPEED_SHIELD 180
enum knife_e
{
KNIFE_IDLE,
KNIFE_ATTACK1HIT,
KNIFE_ATTACK2HIT,
KNIFE_DRAW,
KNIFE_STABHIT,
KNIFE_STABMISS,
KNIFE_MIDATTACK1HIT,
KNIFE_MIDATTACK2HIT
};
enum knife_shield_e
{
KNIFE_SHIELD_IDLE,
KNIFE_SHIELD_SLASH,
KNIFE_SHIELD_ATTACKHIT,
KNIFE_SHIELD_DRAW,
KNIFE_SHIELD_UPIDLE,
KNIFE_SHIELD_UP,
KNIFE_SHIELD_DOWN
};
//m3
#define M3_MAX_SPEED 230
#define M3_CONE_VECTOR Vector(0.0675, 0.0675, 0.0) // special shotgun spreads
enum m3_e
{
M3_IDLE,
M3_FIRE1,
M3_FIRE2,
M3_RELOAD,
M3_PUMP,
M3_START_RELOAD,
M3_DRAW,
M3_HOLSTER
};
//m4a1
#define M4A1_MAX_SPEED 230
#define M4A1_DAMAGE 32
#define M4A1_DAMAGE_SIL 33
#define M4A1_RANGE_MODIFER 0.97
#define M4A1_RANGE_MODIFER_SIL 0.95
#define M4A1_RELOAD_TIME 3.05
enum m4a1_e
{
M4A1_IDLE,
M4A1_SHOOT1,
M4A1_SHOOT2,
M4A1_SHOOT3,
M4A1_RELOAD,
M4A1_DRAW,
M4A1_ATTACH_SILENCER,
M4A1_UNSIL_IDLE,
M4A1_UNSIL_SHOOT1,
M4A1_UNSIL_SHOOT2,
M4A1_UNSIL_SHOOT3,
M4A1_UNSIL_RELOAD,
M4A1_UNSIL_DRAW,
M4A1_DETACH_SILENCER
};
//m249
#define M249_MAX_SPEED 220
#define M249_DAMAGE 32
#define M249_RANGE_MODIFER 0.97
#define M249_RELOAD_TIME 4.7
enum m249_e
{
M249_IDLE1,
M249_SHOOT1,
M249_SHOOT2,
M249_RELOAD,
M249_DRAW
};
//mac10
#define MAC10_MAX_SPEED 250
#define MAC10_DAMAGE 29
#define MAC10_RANGE_MODIFER 0.82
#define MAC10_RELOAD_TIME 3.15
enum mac10_e
{
MAC10_IDLE1,
MAC10_RELOAD,
MAC10_DRAW,
MAC10_SHOOT1,
MAC10_SHOOT2,
MAC10_SHOOT3
};
//mp5navy
#define MP5N_MAX_SPEED 250
#define MP5N_DAMAGE 26
#define MP5N_RANGE_MODIFER 0.84
#define MP5N_RELOAD_TIME 2.63
enum mp5n_e
{
MP5N_IDLE1,
MP5N_RELOAD,
MP5N_DRAW,
MP5N_SHOOT1,
MP5N_SHOOT2,
MP5N_SHOOT3
};
//p90
#define P90_MAX_SPEED 245
#define P90_DAMAGE 21
#define P90_RANGE_MODIFER 0.885
#define P90_RELOAD_TIME 3.4
enum p90_e
{
P90_IDLE1,
P90_RELOAD,
P90_DRAW,
P90_SHOOT1,
P90_SHOOT2,
P90_SHOOT3
};
//p228
#define P228_MAX_SPEED 250
#define P228_DAMAGE 32
#define P228_RANGE_MODIFER 0.8
#define P228_RELOAD_TIME 2.7
enum p228_e
{
P228_IDLE,
P228_SHOOT1,
P228_SHOOT2,
P228_SHOOT3,
P228_SHOOT_EMPTY,
P228_RELOAD,
P228_DRAW
};
enum p228_shield_e
{
P228_SHIELD_IDLE,
P228_SHIELD_SHOOT1,
P228_SHIELD_SHOOT2,
P228_SHIELD_SHOOT_EMPTY,
P228_SHIELD_RELOAD,
P228_SHIELD_DRAW,
P228_SHIELD_IDLE_UP,
P228_SHIELD_UP,
P228_SHIELD_DOWN
};
//scout
#define SCOUT_MAX_SPEED 260
#define SCOUT_MAX_SPEED_ZOOM 220
#define SCOUT_DAMAGE 75
#define SCOUT_RANGE_MODIFER 0.98
#define SCOUT_RELOAD_TIME 2
enum scout_e
{
SCOUT_IDLE,
SCOUT_SHOOT,
SCOUT_SHOOT2,
SCOUT_RELOAD,
SCOUT_DRAW
};
//sg550
#define SG550_MAX_SPEED 210
#define SG550_MAX_SPEED_ZOOM 150
#define SG550_DAMAGE 70
#define SG550_RANGE_MODIFER 0.98
#define SG550_RELOAD_TIME 3.35
enum sg550_e
{
SG550_IDLE,
SG550_SHOOT,
SG550_SHOOT2,
SG550_RELOAD,
SG550_DRAW
};
//sg552
#define SG552_MAX_SPEED 235
#define SG552_MAX_SPEED_ZOOM 200
#define SG552_DAMAGE 33
#define SG552_RANGE_MODIFER 0.955
#define SG552_RELOAD_TIME 3
enum sg552_e
{
SG552_IDLE1,
SG552_RELOAD,
SG552_DRAW,
SG552_SHOOT1,
SG552_SHOOT2,
SG552_SHOOT3
};
//smokegrenade
#define SMOKEGRENADE_MAX_SPEED 250
#define SMOKEGRENADE_MAX_SPEED_SHIELD 180
enum smokegrenade_e
{
SMOKEGRENADE_IDLE,
SMOKEGRENADE_PINPULL,
SMOKEGRENADE_THROW,
SMOKEGRENADE_DRAW
};
//tmp
#define TMP_MAX_SPEED 250
#define TMP_DAMAGE 20
#define TMP_RANGE_MODIFER 0.85
#define TMP_RELOAD_TIME 2.12
enum tmp_e
{
TMP_IDLE1,
TMP_RELOAD,
TMP_DRAW,
TMP_SHOOT1,
TMP_SHOOT2,
TMP_SHOOT3
};
//ump45
#define UMP45_MAX_SPEED 250
#define UMP45_DAMAGE 30
#define UMP45_RANGE_MODIFER 0.82
#define UMP45_RELOAD_TIME 3.5
enum ump45_e
{
UMP45_IDLE1,
UMP45_RELOAD,
UMP45_DRAW,
UMP45_SHOOT1,
UMP45_SHOOT2,
UMP45_SHOOT3
};
//tmp
#define USP_MAX_SPEED 250
#define USP_DAMAGE 34
#define USP_DAMAGE_SIL 30
#define USP_RANGE_MODIFER 0.79
#define USP_RELOAD_TIME 2.7
enum usp_e
{
USP_IDLE,
USP_SHOOT1,
USP_SHOOT2,
USP_SHOOT3,
USP_SHOOT_EMPTY,
USP_RELOAD,
USP_DRAW,
USP_ATTACH_SILENCER,
USP_UNSIL_IDLE,
USP_UNSIL_SHOOT1,
USP_UNSIL_SHOOT2,
USP_UNSIL_SHOOT3,
USP_UNSIL_SHOOT_EMPTY,
USP_UNSIL_RELOAD,
USP_UNSIL_DRAW,
USP_DETACH_SILENCER
};
enum usp_shield_e
{
USP_SHIELD_IDLE,
USP_SHIELD_SHOOT1,
USP_SHIELD_SHOOT2,
USP_SHIELD_SHOOT_EMPTY,
USP_SHIELD_RELOAD,
USP_SHIELD_DRAW,
USP_SHIELD_UP_IDLE,
USP_SHIELD_UP,
USP_SHIELD_DOWN
};
//xm1014
#define XM1014_MAX_SPEED 240
#define XM1014_CONE_VECTOR Vector(0.0725, 0.0725, 0.0) // special shotgun spreads
enum xm1014_e
{
XM1014_IDLE,
XM1014_FIRE1,
XM1014_FIRE2,
XM1014_RELOAD,
XM1014_PUMP,
XM1014_START_RELOAD,
XM1014_DRAW
};

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define AK47_MAX_SPEED 221
#define AK47_DAMAGE 36
#define AK47_RANGE_MODIFER 0.98
#define AK47_RELOAD_TIME 2.45
enum ak47_e
{
AK47_IDLE1,
AK47_RELOAD,
AK47_DRAW,
AK47_SHOOT1,
AK47_SHOOT2,
AK47_SHOOT3
};
/* <23556d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:50 */ /* <23556d> ../cstrike/dlls/wpn_shared/wpn_ak47.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_ak47, CAK47); LINK_ENTITY_TO_CLASS(weapon_ak47, CAK47);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define AUG_MAX_SPEED 240
#define AUG_DAMAGE 32
#define AUG_RANGE_MODIFER 0.96
#define AUG_RELOAD_TIME 3.3
enum aug_e
{
AUG_IDLE1,
AUG_RELOAD,
AUG_DRAW,
AUG_SHOOT1,
AUG_SHOOT2,
AUG_SHOOT3
};
/* <23a81f> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:50 */ /* <23a81f> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_aug, CAUG); LINK_ENTITY_TO_CLASS(weapon_aug, CAUG);

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@ -1,23 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define AWP_MAX_SPEED 210
#define AWP_MAX_SPEED_ZOOM 150
#define AWP_DAMAGE 115
#define AWP_RANGE_MODIFER 0.99
#define AWP_RELOAD_TIME 2.5
enum awp_e
{
AWP_IDLE,
AWP_SHOOT,
AWP_SHOOT2,
AWP_SHOOT3,
AWP_RELOAD,
AWP_DRAW,
};
/* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */ /* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_awp, CAWP); LINK_ENTITY_TO_CLASS(weapon_awp, CAWP);

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@ -1,17 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define C4_MAX_AMMO 1
#define C4_MAX_SPEED 250.0
#define C4_ARMING_ON_TIME 3.0
enum c4_e
{
C4_IDLE1,
C4_DRAW,
C4_DROP,
C4_ARM
};
/* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */ /* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */
LINK_ENTITY_TO_CLASS(weapon_c4, CC4); LINK_ENTITY_TO_CLASS(weapon_c4, CC4);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define DEAGLE_MAX_SPEED 250
#define DEAGLE_DAMAGE 54
#define DEAGLE_RANGE_MODIFER 0.81
#define DEAGLE_RELOAD_TIME 2.2
enum deagle_e
{
DEAGLE_IDLE1,
DEAGLE_SHOOT1,
DEAGLE_SHOOT2,
DEAGLE_SHOOT_EMPTY,
DEAGLE_RELOAD,
DEAGLE_DRAW
};
/* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */ /* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */
LINK_ENTITY_TO_CLASS(weapon_deagle, CDEAGLE); LINK_ENTITY_TO_CLASS(weapon_deagle, CDEAGLE);

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@ -1,31 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define ELITE_MAX_SPEED 250
#define ELITE_RELOAD_TIME 4.5
#define ELITE_DAMAGE 36
#define ELITE_RANGE_MODIFER 0.75
enum elite_e
{
ELITE_IDLE,
ELITE_IDLE_LEFTEMPTY,
ELITE_SHOOTLEFT1,
ELITE_SHOOTLEFT2,
ELITE_SHOOTLEFT3,
ELITE_SHOOTLEFT4,
ELITE_SHOOTLEFT5,
ELITE_SHOOTLEFTLAST,
ELITE_SHOOTRIGHT1,
ELITE_SHOOTRIGHT2,
ELITE_SHOOTRIGHT3,
ELITE_SHOOTRIGHT4,
ELITE_SHOOTRIGHT5,
ELITE_SHOOTRIGHTLAST,
ELITE_RELOAD,
ELITE_DRAW
};
/* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */ /* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */
LINK_ENTITY_TO_CLASS(weapon_elite, CELITE); LINK_ENTITY_TO_CLASS(weapon_elite, CELITE);

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@ -1,23 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
enum famas_e
{
FAMAS_IDLE1,
FAMAS_RELOAD,
FAMAS_DRAW,
FAMAS_SHOOT1,
FAMAS_SHOOT2,
FAMAS_SHOOT3
};
#define FAMAS_MAX_SPEED 240
#define FAMAS_RELOAD_TIME 3.3
#define FAMAS_DAMAGE 30
#define FAMAS_DAMAGE_BURST 34
#define FAMAS_RANGE_MODIFER 0.96
/* <2c0549> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:50 */ /* <2c0549> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_famas, CFamas); LINK_ENTITY_TO_CLASS(weapon_famas, CFamas);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define FIVESEVEN_MAX_SPEED 250
#define FIVESEVEN_DAMAGE 20
#define FIVESEVEN_RANGE_MODIFER 0.885
#define FIVESEVEN_RELOAD_TIME 2.7
enum fiveseven_e
{
FIVESEVEN_IDLE,
FIVESEVEN_SHOOT1,
FIVESEVEN_SHOOT2,
FIVESEVEN_SHOOT_EMPTY,
FIVESEVEN_RELOAD,
FIVESEVEN_DRAW
};
/* <25698d> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:49 */ /* <25698d> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:49 */
LINK_ENTITY_TO_CLASS(weapon_fiveseven, CFiveSeven); LINK_ENTITY_TO_CLASS(weapon_fiveseven, CFiveSeven);

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@ -1,16 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define FLASHBANG_MAX_SPEED 250
#define FLASHBANG_MAX_SPEED_SHIELD 180
enum flashbang_e
{
FLASHBANG_IDLE,
FLASHBANG_PULLPIN,
FLASHBANG_THROW,
FLASHBANG_DRAW
};
/* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */ /* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */
LINK_ENTITY_TO_CLASS(weapon_flashbang, CFlashbang); LINK_ENTITY_TO_CLASS(weapon_flashbang, CFlashbang);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define G3SG1_MAX_SPEED 210
#define G3SG1_MAX_SPEED_ZOOM 150
#define G3SG1_DAMAGE 80
#define G3SG1_RANGE_MODIFER 0.98
#define G3SG1_RELOAD_TIME 3.5
enum g3sg1_e
{
G3SG1_IDLE,
G3SG1_SHOOT,
G3SG1_SHOOT2,
G3SG1_RELOAD,
G3SG1_DRAW
};
/* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */ /* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */
LINK_ENTITY_TO_CLASS(weapon_g3sg1, CG3SG1); LINK_ENTITY_TO_CLASS(weapon_g3sg1, CG3SG1);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define GALIL_MAX_SPEED 240
#define GALIL_DAMAGE 30
#define GALIL_RANGE_MODIFER 0.98
#define GALIL_RELOAD_TIME 2.45
enum galil_e
{
GALIL_IDLE1,
GALIL_RELOAD,
GALIL_DRAW,
GALIL_SHOOT1,
GALIL_SHOOT2,
GALIL_SHOOT3
};
/* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */ /* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_galil, CGalil); LINK_ENTITY_TO_CLASS(weapon_galil, CGalil);

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@ -1,42 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define GLOCK18_MAX_SPEED 250
#define GLOCK18_DAMAGE 25
#define GLOCK18_RANGE_MODIFER 0.75
#define GLOCK18_RELOAD_TIME 2.2
enum glock18_e
{
GLOCK18_IDLE1,
GLOCK18_IDLE2,
GLOCK18_IDLE3,
GLOCK18_SHOOT,
GLOCK18_SHOOT2,
GLOCK18_SHOOT3,
GLOCK18_SHOOT_EMPTY,
GLOCK18_RELOAD,
GLOCK18_DRAW,
GLOCK18_HOLSTER,
GLOCK18_ADD_SILENCER,
GLOCK18_DRAW2,
GLOCK18_RELOAD2
};
enum glock18_shield_e
{
GLOCK18_SHIELD_IDLE1,
GLOCK18_SHIELD_SHOOT,
GLOCK18_SHIELD_SHOOT2,
GLOCK18_SHIELD_SHOOT_EMPTY,
GLOCK18_SHIELD_RELOAD,
GLOCK18_SHIELD_DRAW,
GLOCK18_SHIELD_IDLE,
GLOCK18_SHIELD_UP,
GLOCK18_SHIELD_DOWN
};
/* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */ /* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */
LINK_ENTITY_TO_CLASS(weapon_glock18, CGLOCK18); LINK_ENTITY_TO_CLASS(weapon_glock18, CGLOCK18);

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@ -1,16 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define HEGRENADE_MAX_SPEED 250
#define HEGRENADE_MAX_SPEED_SHIELD 180
enum hegrenade_e
{
HEGRENADE_IDLE,
HEGRENADE_PULLPIN,
HEGRENADE_THROW,
HEGRENADE_DRAW
};
/* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */ /* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */
LINK_ENTITY_TO_CLASS(weapon_hegrenade, CHEGrenade); LINK_ENTITY_TO_CLASS(weapon_hegrenade, CHEGrenade);

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@ -1,34 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define KNIFE_BODYHIT_VOLUME 128
#define KNIFE_WALLHIT_VOLUME 512
#define KNIFE_MAX_SPEED 250
#define KNIFE_MAX_SPEED_SHIELD 180
enum knife_e
{
KNIFE_IDLE,
KNIFE_ATTACK1HIT,
KNIFE_ATTACK2HIT,
KNIFE_DRAW,
KNIFE_STABHIT,
KNIFE_STABMISS,
KNIFE_MIDATTACK1HIT,
KNIFE_MIDATTACK2HIT
};
enum knife_shield_e
{
KNIFE_SHIELD_IDLE,
KNIFE_SHIELD_SLASH,
KNIFE_SHIELD_ATTACKHIT,
KNIFE_SHIELD_DRAW,
KNIFE_SHIELD_UPIDLE,
KNIFE_SHIELD_UP,
KNIFE_SHIELD_DOWN
};
/* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */ /* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */
LINK_ENTITY_TO_CLASS(weapon_knife, CKnife); LINK_ENTITY_TO_CLASS(weapon_knife, CKnife);

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@ -1,21 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define M249_MAX_SPEED 220
#define M249_DAMAGE 32
#define M249_RANGE_MODIFER 0.97
#define M249_RELOAD_TIME 4.7
enum m249_e
{
M249_IDLE1,
M249_SHOOT1,
M249_SHOOT2,
M249_RELOAD,
M249_DRAW
};
/* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */ /* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */
LINK_ENTITY_TO_CLASS(weapon_m249, CM249); LINK_ENTITY_TO_CLASS(weapon_m249, CM249);

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@ -1,20 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define M3_MAX_SPEED 230
#define M3_CONE_VECTOR Vector(0.0675, 0.0675, 0.0) // special shotgun spreads
enum m3_e
{
M3_IDLE,
M3_FIRE1,
M3_FIRE2,
M3_RELOAD,
M3_PUMP,
M3_START_RELOAD,
M3_DRAW,
M3_HOLSTER
};
/* <27bf59> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:52 */ /* <27bf59> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:52 */
LINK_ENTITY_TO_CLASS(weapon_m3, CM3); LINK_ENTITY_TO_CLASS(weapon_m3, CM3);

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@ -1,33 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define M4A1_MAX_SPEED 230
#define M4A1_DAMAGE 32
#define M4A1_DAMAGE_SIL 33
#define M4A1_RANGE_MODIFER 0.97
#define M4A1_RANGE_MODIFER_SIL 0.95
#define M4A1_RELOAD_TIME 3.05
enum m4a1_e
{
M4A1_IDLE,
M4A1_SHOOT1,
M4A1_SHOOT2,
M4A1_SHOOT3,
M4A1_RELOAD,
M4A1_DRAW,
M4A1_ATTACH_SILENCER,
M4A1_UNSIL_IDLE,
M4A1_UNSIL_SHOOT1,
M4A1_UNSIL_SHOOT2,
M4A1_UNSIL_SHOOT3,
M4A1_UNSIL_RELOAD,
M4A1_UNSIL_DRAW,
M4A1_DETACH_SILENCER
};
/* <281342> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:60 */ /* <281342> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:60 */
LINK_ENTITY_TO_CLASS(weapon_m4a1, CM4A1); LINK_ENTITY_TO_CLASS(weapon_m4a1, CM4A1);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define MAC10_MAX_SPEED 250
#define MAC10_DAMAGE 29
#define MAC10_RANGE_MODIFER 0.82
#define MAC10_RELOAD_TIME 3.15
enum mac10_e
{
MAC10_IDLE1,
MAC10_RELOAD,
MAC10_DRAW,
MAC10_SHOOT1,
MAC10_SHOOT2,
MAC10_SHOOT3
};
/* <2867c0> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:50 */ /* <2867c0> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_mac10, CMAC10); LINK_ENTITY_TO_CLASS(weapon_mac10, CMAC10);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define MP5N_MAX_SPEED 250
#define MP5N_DAMAGE 26
#define MP5N_RANGE_MODIFER 0.84
#define MP5N_RELOAD_TIME 2.63
enum mp5n_e
{
MP5N_IDLE1,
MP5N_RELOAD,
MP5N_DRAW,
MP5N_SHOOT1,
MP5N_SHOOT2,
MP5N_SHOOT3
};
/* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */ /* <28bbf6> ../cstrike/dlls/wpn_shared/wpn_mp5navy.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_mp5navy, CMP5N); LINK_ENTITY_TO_CLASS(weapon_mp5navy, CMP5N);

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@ -1,36 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define P228_MAX_SPEED 250
#define P228_DAMAGE 32
#define P228_RANGE_MODIFER 0.8
#define P228_RELOAD_TIME 2.7
enum p228_e
{
P228_IDLE,
P228_SHOOT1,
P228_SHOOT2,
P228_SHOOT3,
P228_SHOOT_EMPTY,
P228_RELOAD,
P228_DRAW
};
enum p228_shield_e
{
P228_SHIELD_IDLE,
P228_SHIELD_SHOOT1,
P228_SHIELD_SHOOT2,
P228_SHIELD_SHOOT_EMPTY,
P228_SHIELD_RELOAD,
P228_SHIELD_DRAW,
P228_SHIELD_IDLE_UP,
P228_SHIELD_UP,
P228_SHIELD_DOWN
};
/* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */ /* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */
LINK_ENTITY_TO_CLASS(weapon_p228, CP228); LINK_ENTITY_TO_CLASS(weapon_p228, CP228);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define P90_MAX_SPEED 245
#define P90_DAMAGE 21
#define P90_RANGE_MODIFER 0.885
#define P90_RELOAD_TIME 3.4
enum p90_e
{
P90_IDLE1,
P90_RELOAD,
P90_DRAW,
P90_SHOOT1,
P90_SHOOT2,
P90_SHOOT3
};
/* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */ /* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */
LINK_ENTITY_TO_CLASS(weapon_p90, CP90); LINK_ENTITY_TO_CLASS(weapon_p90, CP90);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define SCOUT_MAX_SPEED 260
#define SCOUT_MAX_SPEED_ZOOM 220
#define SCOUT_DAMAGE 75
#define SCOUT_RANGE_MODIFER 0.98
#define SCOUT_RELOAD_TIME 2
enum scout_e
{
SCOUT_IDLE,
SCOUT_SHOOT,
SCOUT_SHOOT2,
SCOUT_RELOAD,
SCOUT_DRAW
};
/* <29ba7b> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:48 */ /* <29ba7b> ../cstrike/dlls/wpn_shared/wpn_scout.cpp:48 */
LINK_ENTITY_TO_CLASS(weapon_scout, CSCOUT); LINK_ENTITY_TO_CLASS(weapon_scout, CSCOUT);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define SG550_MAX_SPEED 210
#define SG550_MAX_SPEED_ZOOM 150
#define SG550_DAMAGE 70
#define SG550_RANGE_MODIFER 0.98
#define SG550_RELOAD_TIME 3.35
enum sg550_e
{
SG550_IDLE,
SG550_SHOOT,
SG550_SHOOT2,
SG550_RELOAD,
SG550_DRAW
};
/* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */ /* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */
LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550); LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550);

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@ -1,23 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define SG552_MAX_SPEED 235
#define SG552_MAX_SPEED_ZOOM 200
#define SG552_DAMAGE 33
#define SG552_RANGE_MODIFER 0.955
#define SG552_RELOAD_TIME 3
enum sg552_e
{
SG552_IDLE1,
SG552_RELOAD,
SG552_DRAW,
SG552_SHOOT1,
SG552_SHOOT2,
SG552_SHOOT3
};
/* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */ /* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_sg552, CSG552); LINK_ENTITY_TO_CLASS(weapon_sg552, CSG552);

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@ -1,16 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define SMOKEGRENADE_MAX_SPEED 250
#define SMOKEGRENADE_MAX_SPEED_SHIELD 180
enum smokegrenade_e
{
SMOKEGRENADE_IDLE,
SMOKEGRENADE_PINPULL,
SMOKEGRENADE_THROW,
SMOKEGRENADE_DRAW
};
/* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */ /* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */
LINK_ENTITY_TO_CLASS(weapon_smokegrenade, CSmokeGrenade); LINK_ENTITY_TO_CLASS(weapon_smokegrenade, CSmokeGrenade);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define TMP_MAX_SPEED 250
#define TMP_DAMAGE 20
#define TMP_RANGE_MODIFER 0.85
#define TMP_RELOAD_TIME 2.12
enum tmp_e
{
TMP_IDLE1,
TMP_RELOAD,
TMP_DRAW,
TMP_SHOOT1,
TMP_SHOOT2,
TMP_SHOOT3
};
/* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */ /* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_tmp, CTMP); LINK_ENTITY_TO_CLASS(weapon_tmp, CTMP);

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@ -1,22 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define UMP45_MAX_SPEED 250
#define UMP45_DAMAGE 30
#define UMP45_RANGE_MODIFER 0.82
#define UMP45_RELOAD_TIME 3.5
enum ump45_e
{
UMP45_IDLE1,
UMP45_RELOAD,
UMP45_DRAW,
UMP45_SHOOT1,
UMP45_SHOOT2,
UMP45_SHOOT3
};
/* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */ /* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_ump45, CUMP45); LINK_ENTITY_TO_CLASS(weapon_ump45, CUMP45);

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@ -1,47 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define USP_MAX_SPEED 250
#define USP_DAMAGE 34
#define USP_DAMAGE_SIL 30
#define USP_RANGE_MODIFER 0.79
#define USP_RELOAD_TIME 2.7
enum usp_e
{
USP_IDLE,
USP_SHOOT1,
USP_SHOOT2,
USP_SHOOT3,
USP_SHOOT_EMPTY,
USP_RELOAD,
USP_DRAW,
USP_ATTACH_SILENCER,
USP_UNSIL_IDLE,
USP_UNSIL_SHOOT1,
USP_UNSIL_SHOOT2,
USP_UNSIL_SHOOT3,
USP_UNSIL_SHOOT_EMPTY,
USP_UNSIL_RELOAD,
USP_UNSIL_DRAW,
USP_DETACH_SILENCER
};
enum usp_shield_e
{
USP_SHIELD_IDLE,
USP_SHIELD_SHOOT1,
USP_SHIELD_SHOOT2,
USP_SHIELD_SHOOT_EMPTY,
USP_SHIELD_RELOAD,
USP_SHIELD_DRAW,
USP_SHIELD_UP_IDLE,
USP_SHIELD_UP,
USP_SHIELD_DOWN
};
/* <2bb045> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:68 */ /* <2bb045> ../cstrike/dlls/wpn_shared/wpn_usp.cpp:68 */
LINK_ENTITY_TO_CLASS(weapon_usp, CUSP); LINK_ENTITY_TO_CLASS(weapon_usp, CUSP);

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@ -1,19 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define XM1014_MAX_SPEED 240
#define XM1014_CONE_VECTOR Vector(0.0725, 0.0725, 0.0) // special shotgun spreads
enum xm1014_e
{
XM1014_IDLE,
XM1014_FIRE1,
XM1014_FIRE2,
XM1014_RELOAD,
XM1014_PUMP,
XM1014_START_RELOAD,
XM1014_DRAW
};
/* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */ /* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */
LINK_ENTITY_TO_CLASS(weapon_xm1014, CXM1014); LINK_ENTITY_TO_CLASS(weapon_xm1014, CXM1014);

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@ -830,6 +830,7 @@
<ClInclude Include="..\dlls\weapons.h" /> <ClInclude Include="..\dlls\weapons.h" />
<ClInclude Include="..\dlls\weapontype.h" /> <ClInclude Include="..\dlls\weapontype.h" />
<ClInclude Include="..\dlls\world.h" /> <ClInclude Include="..\dlls\world.h" />
<ClInclude Include="..\dlls\wpn_shared.h" />
<ClInclude Include="..\engine\cdll_int.h" /> <ClInclude Include="..\engine\cdll_int.h" />
<ClInclude Include="..\engine\cmd.h" /> <ClInclude Include="..\engine\cmd.h" />
<ClInclude Include="..\engine\common.h" /> <ClInclude Include="..\engine\common.h" />

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@ -1118,6 +1118,9 @@
<ClInclude Include="..\dlls\scriptevent.h"> <ClInclude Include="..\dlls\scriptevent.h">
<Filter>dlls</Filter> <Filter>dlls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\dlls\wpn_shared.h">
<Filter>dlls</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\linux\appversion.sh"> <None Include="..\linux\appversion.sh">

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@ -1,27 +1,5 @@
#include "precompiled.h" #include "precompiled.h"
#define WJ_HEIGHT 8
#define STOP_EPSILON 0.1
#define MAX_CLIMB_SPEED 200
#define PLAYER_DUCKING_MULTIPLIER 0.333
#define PM_CHECKSTUCK_MINTIME 0.05 // Don't check again too quickly.
// Ducking time
#define TIME_TO_DUCK 0.4
#define STUCK_MOVEUP 1
#define PM_VEC_DUCK_HULL_MIN -18
#define PM_VEC_HULL_MIN -36
#define PM_VEC_DUCK_VIEW 12
#define PM_VEC_VIEW 17
#define PM_PLAYER_MAX_SAFE_FALL_SPEED 580 // approx 20 feet
#define PM_PLAYER_MIN_BOUNCE_SPEED 350
#define PM_PLAYER_FALL_PUNCH_THRESHHOLD 250 // won't punch player's screen/make scrape noise unless player falling at least this fast.
// Only allow bunny jumping up to 1.2x server / player maxspeed setting
#define BUNNYJUMP_MAX_SPEED_FACTOR 1.2f
/* /*
* Globals initialization * Globals initialization
*/ */

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@ -55,6 +55,28 @@
#define STEP_LADDER 8 #define STEP_LADDER 8
#define STEP_SNOW 9 #define STEP_SNOW 9
#define WJ_HEIGHT 8
#define STOP_EPSILON 0.1
#define MAX_CLIMB_SPEED 200
#define PLAYER_DUCKING_MULTIPLIER 0.333
#define PM_CHECKSTUCK_MINTIME 0.05 // Don't check again too quickly.
// Ducking time
#define TIME_TO_DUCK 0.4
#define STUCK_MOVEUP 1
#define PM_VEC_DUCK_HULL_MIN -18
#define PM_VEC_HULL_MIN -36
#define PM_VEC_DUCK_VIEW 12
#define PM_VEC_VIEW 17
#define PM_PLAYER_MAX_SAFE_FALL_SPEED 580 // approx 20 feet
#define PM_PLAYER_MIN_BOUNCE_SPEED 350
#define PM_PLAYER_FALL_PUNCH_THRESHHOLD 250 // won't punch player's screen/make scrape noise unless player falling at least this fast.
// Only allow bunny jumping up to 1.2x server / player maxspeed setting
#define BUNNYJUMP_MAX_SPEED_FACTOR 1.2f
#ifdef HOOK_GAMEDLL #ifdef HOOK_GAMEDLL
#define pmove (*pg_ppmove) #define pmove (*pg_ppmove)

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@ -34,7 +34,7 @@
#include "archtypes.h" #include "archtypes.h"
#include "scriptevent.h" #include "scriptevent.h"
#include "enginecallback.h" #include "enginecallback.h"
//#include "entity_state.h" #include "entity_state.h"
#include "nodes.h" #include "nodes.h"
#include "screenfade.h" #include "screenfade.h"
#include "utlvector.h" #include "utlvector.h"
@ -95,6 +95,9 @@
#include "plats.h" #include "plats.h"
#include "buttons.h" #include "buttons.h"
// weapon shared
#include "wpn_shared.h"
// CSBOT and Nav // CSBOT and Nav
#include "game_shared/bot/bot_util.h" #include "game_shared/bot/bot_util.h"
#include "game_shared/bot/simple_state_machine.h" #include "game_shared/bot/simple_state_machine.h"