mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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parent
b732b47874
commit
cc1f584a7f
8
dist/game.cfg
vendored
8
dist/game.cfg
vendored
@ -193,3 +193,11 @@ mp_legacy_bombtarget_touch "1"
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//
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//
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// Default value: "0"
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// Default value: "0"
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mp_respawn_immunitytime "0"
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mp_respawn_immunitytime "0"
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// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
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// Only disable this if you have semiclip or other plugins that prevents stucking
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// 0 - disabled
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// 1 - enabled
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//
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// Default value: "1"
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mp_kill_filled_spawn "1"
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@ -117,6 +117,7 @@ cvar_t old_bomb_defused_sound = { "mp_old_bomb_defused_sound", "1", FCVAR_SERVE
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cvar_t item_staytime = { "mp_item_staytime", "300", FCVAR_SERVER, 300.0f, nullptr };
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cvar_t item_staytime = { "mp_item_staytime", "300", FCVAR_SERVER, 300.0f, nullptr };
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cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", FCVAR_SERVER, 1.0f, nullptr };
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cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", FCVAR_SERVER, 1.0f, nullptr };
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cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", FCVAR_SERVER, 0.0f, nullptr };
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void GameDLL_Version_f()
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void GameDLL_Version_f()
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{
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{
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@ -272,6 +273,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&item_staytime);
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CVAR_REGISTER(&item_staytime);
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CVAR_REGISTER(&legacy_bombtarget_touch);
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CVAR_REGISTER(&legacy_bombtarget_touch);
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CVAR_REGISTER(&respawn_immunitytime);
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CVAR_REGISTER(&respawn_immunitytime);
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CVAR_REGISTER(&kill_filled_spawn);
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// print version
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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@ -154,6 +154,7 @@ extern cvar_t old_bomb_defused_sound;
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extern cvar_t item_staytime;
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extern cvar_t item_staytime;
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extern cvar_t legacy_bombtarget_touch;
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extern cvar_t legacy_bombtarget_touch;
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extern cvar_t respawn_immunitytime;
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extern cvar_t respawn_immunitytime;
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extern cvar_t kill_filled_spawn;
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#endif
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#endif
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@ -4947,14 +4947,21 @@ bool CBasePlayer::SelectSpawnSpot(const char *pEntClassName, CBaseEntity *&pSpot
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// we haven't found a place to spawn yet, so kill any guy at the first spawn point and spawn there
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// we haven't found a place to spawn yet, so kill any guy at the first spawn point and spawn there
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if (!FNullEnt(pSpot))
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if (!FNullEnt(pSpot))
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{
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#ifdef REGAMEDLL_ADD
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if (kill_filled_spawn.value != 0.0)
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#endif
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{
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{
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CBaseEntity *pEntity = nullptr;
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CBaseEntity *pEntity = nullptr;
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while ((pEntity = UTIL_FindEntityInSphere(pEntity, pSpot->pev->origin, MAX_PLAYER_USE_RADIUS)))
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while ((pEntity = UTIL_FindEntityInSphere(pEntity, pSpot->pev->origin, MAX_PLAYER_USE_RADIUS)))
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{
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{
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// if ent is a client, kill em (unless they are ourselves)
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// if ent is a client, kill em (unless they are ourselves)
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if (pEntity->IsPlayer() && pEntity->edict() != pPlayer)
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if (pEntity->IsPlayer() && pEntity->edict() != pPlayer)
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{
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pEntity->TakeDamage(VARS(eoNullEntity), VARS(eoNullEntity), 200, DMG_GENERIC);
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pEntity->TakeDamage(VARS(eoNullEntity), VARS(eoNullEntity), 200, DMG_GENERIC);
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}
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}
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}
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}
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// if so, go to pSpot
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// if so, go to pSpot
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return true;
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return true;
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