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https://github.com/s1lentq/ReGameDLL_CS.git
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parent
aa7102c277
commit
cc679f393f
@ -43,7 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.<br/>`0` disabled<br/>`1` from any team<br/>`2` only from `CT`<br/>`3` only from `T` |
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| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.<br/>`0` disabled<br/>`1` from any team<br/>`2` only from `CT`<br/>`3` only from `T` |
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| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
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| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
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| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
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| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
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| sv_alltalk | 0 | 0 | 3 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody
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| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
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| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
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| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
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| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |
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| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |
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1
dist/game.cfg
vendored
1
dist/game.cfg
vendored
@ -163,6 +163,7 @@ showtriggers 0
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// 1 - no restrictions
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// 1 - no restrictions
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// 2 - teammates hear each other
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// 2 - teammates hear each other
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// 3 - same as 2, but spectators hear everybody
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// 3 - same as 2, but spectators hear everybody
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// 4 - alive hear alive, dead hear dead and alive.
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//
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//
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// Default value: "0"
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// Default value: "0"
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sv_alltalk 0
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sv_alltalk 0
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@ -94,6 +94,8 @@ bool CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePla
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return (pListener->m_iTeam == pSender->m_iTeam);
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return (pListener->m_iTeam == pSender->m_iTeam);
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case 3:
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case 3:
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return (pListener->m_iTeam == pSender->m_iTeam || pListener->IsObserver());
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return (pListener->m_iTeam == pSender->m_iTeam || pListener->IsObserver());
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case 4:
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return (pListener->IsAlive() == pSender->IsAlive() || pSender->IsAlive());
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default: // HLDS Behavior
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default: // HLDS Behavior
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break;
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break;
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}
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}
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