mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-14 15:48:01 +03:00
Fix counting freezetime
Small fixes
This commit is contained in:
parent
e50cfe32c6
commit
d586d65993
@ -2286,7 +2286,7 @@ BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool InternalCommand(edict_t *pEntity, const char *cmd) {
|
||||
bool EXT_FUNC InternalCommand(edict_t *pEntity, const char *cmd) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -2308,131 +2308,13 @@ void EXT_FUNC ClientCommand(edict_t *pEntity)
|
||||
entvars_t *pev = &pEntity->v;
|
||||
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
|
||||
|
||||
if (FStrEq(pcmd, "vip"))
|
||||
{
|
||||
/*for (int i = 0; i < MAX_VIP_QUEUES; ++i)
|
||||
{
|
||||
if (CSGameRules()->m_pVIPQueue[i])
|
||||
{
|
||||
printf(" -> (%d) (%p)", i, CSGameRules()->m_pVIPQueue[i]);
|
||||
printf(" -> (%s)", STRING(CSGameRules()->m_pVIPQueue[i]->pev->netname));
|
||||
printf(" -> index: (%d)\n", ENTINDEX(CSGameRules()->m_pVIPQueue[i]->edict()));
|
||||
}
|
||||
}*/
|
||||
|
||||
auto pEdict = FIND_ENTITY_BY_CLASSNAME(nullptr, "trigger_zone");
|
||||
if (pEdict)
|
||||
{
|
||||
printf(" -> pEdict: (%p) -> pEdict->v.solid: (%d)\n", pEdict, pEdict->v.solid);
|
||||
} else {
|
||||
|
||||
printf(" -> pEdict: (%p)\n", pEdict);
|
||||
}
|
||||
} else
|
||||
if (FStrEq(pcmd, "say"))
|
||||
{
|
||||
|
||||
auto pcmd2 = CMD_ARGV_(1);
|
||||
|
||||
if (FStrEq(pcmd2, "q")) // nety
|
||||
{
|
||||
//char szMessage[190];
|
||||
//Q_snprintf(szMessage, sizeof(szMessage), "\x1[\x4Tag\x1] Hey \x3%s\x1, welcome to join us on the server\x4.", STRING(pev->netname));
|
||||
|
||||
//MESSAGE_BEGIN(MSG_ONE, gmsgSayText, NULL, pev);
|
||||
// WRITE_BYTE(player->entindex());
|
||||
/// WRITE_STRING(UTIL_VarArgs("\1[\4Aim Detector\1] Hey \3%s\1, welcome to join us on the server\4.", STRING(pev->netname)));
|
||||
//MESSAGE_END();
|
||||
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h")) // nety
|
||||
{
|
||||
//printf(" -> m_iHideHUD: (%d)", pPlayer->m_iHideHUD);
|
||||
UTIL_SayText(UTIL_VarArgs(" -> m_iHideHUD: (%d)", player->m_iHideHUD), player);
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_weapon")) // nety
|
||||
{
|
||||
player->m_iHideHUD |= HIDEHUD_WEAPONS;
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_timer")) // ectb spec crosshair, ecli ectb npuLleJL
|
||||
{
|
||||
player->m_iHideHUD |= HIDEHUD_TIMER;
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_money")) // ectb spec crosshair, ecli ectb npuLleJL
|
||||
{
|
||||
player->m_iHideHUD |= HIDEHUD_MONEY;
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_all")) // nety
|
||||
{
|
||||
player->m_iHideHUD |= HIDEHUD_ALL;
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_flash")) // ectb spec crosshair, ecli ectb npuLleJL
|
||||
{
|
||||
player->m_iHideHUD |= HIDEHUD_FLASHLIGHT;
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_hp")) // ectb spec crosshair, ecli ectb npuLleJL
|
||||
{
|
||||
player->m_iHideHUD |= HIDEHUD_HEALTH;
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_cross"))
|
||||
{
|
||||
player->m_iHideHUD |= HIDEHUD_CROSSHAIR;
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_7"))
|
||||
{
|
||||
player->m_iHideHUD |= (1<<7);
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_8"))
|
||||
{
|
||||
player->m_iHideHUD |= (1<<8);
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_9"))
|
||||
{
|
||||
player->m_iHideHUD |= (1<<9);
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_10"))
|
||||
{
|
||||
player->m_iHideHUD |= (1<<10);
|
||||
|
||||
} else
|
||||
if (FStrEq(pcmd2, "h_clear"))
|
||||
{
|
||||
player->m_iHideHUD = 0;
|
||||
|
||||
} else
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
|
||||
if (gpGlobals->time >= player->m_flLastCommandTime[CMD_SAY])
|
||||
{
|
||||
player->m_flLastCommandTime[CMD_SAY] = gpGlobals->time + 0.3f;
|
||||
Host_Say(pEntity, FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
else if (FStrEq(pcmd, "say_team"))
|
||||
{
|
||||
@ -3425,6 +3307,8 @@ void EXT_FUNC ServerDeactivate()
|
||||
{
|
||||
g_pHostages->ServerDeactivate();
|
||||
}
|
||||
|
||||
WeaponInfoReset();
|
||||
}
|
||||
|
||||
void EXT_FUNC ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
|
||||
|
@ -741,7 +741,6 @@ void EXT_FUNC CHalfLifeMultiplay::__API_VHOOK(GiveC4)()
|
||||
++m_iC4Guy;
|
||||
|
||||
bool giveToHumans = (cv_bot_defer_to_human.value > 0.0);
|
||||
|
||||
if (giveToHumans)
|
||||
{
|
||||
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
||||
@ -836,8 +835,8 @@ void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
|
||||
return;
|
||||
|
||||
m_fCareerRoundMenuTime = tmDelay + gpGlobals->time;
|
||||
bool humansAreCTs = (Q_strcmp(humans_join_team.string, "CT") == 0);
|
||||
|
||||
bool humansAreCTs = (Q_strcmp(humans_join_team.string, "CT") == 0);
|
||||
if (humansAreCTs)
|
||||
{
|
||||
CBaseEntity *hostage = NULL;
|
||||
@ -855,7 +854,6 @@ void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
|
||||
continue;
|
||||
|
||||
CBasePlayer *pLeader = NULL;
|
||||
|
||||
if (pHostage->IsFollowingSomeone())
|
||||
pLeader = static_cast<CBasePlayer *>(pHostage->GetLeader());
|
||||
|
||||
@ -1061,8 +1059,8 @@ void CHalfLifeMultiplay::InitializePlayerCounts(int &NumAliveTerrorist, int &Num
|
||||
}
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::NeededPlayersCheck_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
||||
|
||||
bool EXT_FUNC CHalfLifeMultiplay::NeededPlayersCheck_internal(int winStatus, ScenarioEventEndRound event, float tmDelay)
|
||||
{
|
||||
// Start the round immediately when the first person joins
|
||||
UTIL_LogPrintf("World triggered \"Game_Commencing\"\n");
|
||||
|
||||
@ -1082,7 +1080,7 @@ bool CHalfLifeMultiplay::NeededPlayersCheck_internal(int winStatus, ScenarioEven
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::NeededPlayersCheck()
|
||||
bool EXT_FUNC CHalfLifeMultiplay::NeededPlayersCheck()
|
||||
{
|
||||
// We needed players to start scoring
|
||||
// Do we have them now?
|
||||
@ -1111,8 +1109,8 @@ bool CHalfLifeMultiplay::NeededPlayersCheck()
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::VIP_Escaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
||||
|
||||
bool EXT_FUNC CHalfLifeMultiplay::VIP_Escaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay)
|
||||
{
|
||||
Broadcast("ctwin");
|
||||
m_iAccountCT += m_rgRewardAccountRules[RR_VIP_ESCAPED];
|
||||
|
||||
@ -1148,8 +1146,8 @@ bool CHalfLifeMultiplay::VIP_Escaped_internal(int winStatus, ScenarioEventEndRou
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::VIP_Died_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
||||
|
||||
bool EXT_FUNC CHalfLifeMultiplay::VIP_Died_internal(int winStatus, ScenarioEventEndRound event, float tmDelay)
|
||||
{
|
||||
Broadcast("terwin");
|
||||
m_iAccountTerrorist += m_rgRewardAccountRules[RR_VIP_ASSASSINATED];
|
||||
|
||||
@ -1177,7 +1175,7 @@ bool CHalfLifeMultiplay::VIP_Died_internal(int winStatus, ScenarioEventEndRound
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::VIPRoundEndCheck()
|
||||
bool EXT_FUNC CHalfLifeMultiplay::VIPRoundEndCheck()
|
||||
{
|
||||
// checks to scenario Escaped VIP on map with vip safety zones
|
||||
if (m_bMapHasVIPSafetyZone && m_pVIP)
|
||||
@ -1196,8 +1194,8 @@ bool CHalfLifeMultiplay::VIPRoundEndCheck()
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::Prison_Escaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
||||
|
||||
bool EXT_FUNC CHalfLifeMultiplay::Prison_Escaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay)
|
||||
{
|
||||
Broadcast("terwin");
|
||||
m_iAccountTerrorist += m_rgRewardAccountRules[RR_TERRORISTS_ESCAPED];
|
||||
|
||||
@ -1219,8 +1217,8 @@ bool CHalfLifeMultiplay::Prison_Escaped_internal(int winStatus, ScenarioEventEnd
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::Prison_PreventEscape_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
||||
|
||||
bool EXT_FUNC CHalfLifeMultiplay::Prison_PreventEscape_internal(int winStatus, ScenarioEventEndRound event, float tmDelay)
|
||||
{
|
||||
Broadcast("ctwin");
|
||||
// CTs are rewarded based on how many terrorists have escaped...
|
||||
m_iAccountCT += (1 - m_flEscapeRatio) * m_rgRewardAccountRules[RR_CTS_PREVENT_ESCAPE];
|
||||
@ -1243,8 +1241,8 @@ bool CHalfLifeMultiplay::Prison_PreventEscape_internal(int winStatus, ScenarioEv
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::Prison_Neutralized_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
||||
|
||||
bool EXT_FUNC CHalfLifeMultiplay::Prison_Neutralized_internal(int winStatus, ScenarioEventEndRound event, float tmDelay)
|
||||
{
|
||||
Broadcast("ctwin");
|
||||
// CTs are rewarded based on how many terrorists have escaped...
|
||||
m_iAccountCT += (1 - m_flEscapeRatio) * m_rgRewardAccountRules[RR_ESCAPING_TERRORISTS_NEUTRALIZED];
|
||||
@ -1267,7 +1265,7 @@ bool CHalfLifeMultiplay::Prison_Neutralized_internal(int winStatus, ScenarioEven
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::PrisonRoundEndCheck(int NumAliveTerrorist, int NumAliveCT, int NumDeadTerrorist, int NumDeadCT)
|
||||
bool EXT_FUNC CHalfLifeMultiplay::PrisonRoundEndCheck(int NumAliveTerrorist, int NumAliveCT, int NumDeadTerrorist, int NumDeadCT)
|
||||
{
|
||||
// checks to scenario Escaped Terrorist's
|
||||
if (m_bMapHasEscapeZone)
|
||||
@ -2734,7 +2732,7 @@ bool CHalfLifeMultiplay::CheckFragLimit()
|
||||
return false;
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::OnRoundFreezeEnd()
|
||||
void EXT_FUNC CHalfLifeMultiplay::OnRoundFreezeEnd()
|
||||
{
|
||||
// Log this information
|
||||
UTIL_LogPrintf("World triggered \"Round_Start\"\n");
|
||||
@ -2778,7 +2776,7 @@ void CHalfLifeMultiplay::OnRoundFreezeEnd()
|
||||
}
|
||||
|
||||
// Reset the round time
|
||||
m_fRoundStartTime = gpGlobals->time;
|
||||
m_fRoundStartTimeReal = m_fRoundStartTime = gpGlobals->time;
|
||||
|
||||
// in seconds
|
||||
m_iRoundTimeSecs = m_iRoundTime;
|
||||
@ -3414,7 +3412,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
|
||||
|
||||
plr->SetScoreboardAttributes(pl);
|
||||
|
||||
if (i != pl->entindex())
|
||||
if (pl->entindex() != i)
|
||||
{
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
if (plr->pev->flags == FL_DORMANT)
|
||||
|
@ -35,9 +35,6 @@ UNTESTED dynpitchvol_t rgdpvpreset[CDPVPRESETMAX] =
|
||||
{ 27, 128, 90, 10, 10, 10, 1, 20, 40, 1, 5, 10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
};
|
||||
|
||||
int gcallsentences = 0;
|
||||
int fSentencesInit = FALSE;
|
||||
|
||||
TYPEDESCRIPTION CAmbientGeneric::m_SaveData[] =
|
||||
{
|
||||
DEFINE_FIELD(CAmbientGeneric, m_flAttenuation, FIELD_FLOAT),
|
||||
@ -63,18 +60,24 @@ TYPEDESCRIPTION CSpeaker::m_SaveData[] =
|
||||
DEFINE_FIELD(CSpeaker, m_preset, FIELD_INTEGER),
|
||||
};
|
||||
|
||||
int gcallsentences = 0;
|
||||
BOOL fSentencesInit = FALSE;
|
||||
|
||||
int gcTextures = 0;
|
||||
BOOL fTextureTypeInit = FALSE;
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
// time delay until it's ok to speak: used so that two NPCs don't talk at once
|
||||
float CTalkMonster::g_talkWaitTime = 0;
|
||||
|
||||
char gszallsentencenames[ CVOXFILESENTENCEMAX ][ CBSENTENCENAME_MAX ];
|
||||
sentenceg rgsentenceg[ CSENTENCEG_MAX ];
|
||||
char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX];
|
||||
sentenceg rgsentenceg[CSENTENCEG_MAX];
|
||||
|
||||
char grgszTextureName[ CTEXTURESMAX ][ CBTEXTURENAMEMAX ];
|
||||
char grgchTextureType[ CTEXTURESMAX ];
|
||||
int fTextureTypeInit;
|
||||
int gcTextures;
|
||||
// Used to detect the texture the player is standing on, map the
|
||||
// texture name to a material type. Play footstep sound based on material type.
|
||||
char grgszTextureName[CTEXTURESMAX][CBTEXTURENAMEMAX];
|
||||
char grgchTextureType[CTEXTURESMAX];
|
||||
|
||||
LINK_ENTITY_TO_CLASS(ambient_generic, CAmbientGeneric, CCSAmbientGeneric);
|
||||
IMPLEMENT_SAVERESTORE(CAmbientGeneric, CBaseEntity);
|
||||
@ -1473,6 +1476,9 @@ NOXREF void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname)
|
||||
}
|
||||
}
|
||||
|
||||
// open materials.txt, get size, alloc space,
|
||||
// save in array. Only works first time called,
|
||||
// ignored on subsequent calls.
|
||||
char *memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize)
|
||||
{
|
||||
// Bullet-proofing
|
||||
|
@ -352,7 +352,6 @@ void W_Precache()
|
||||
Q_memset(IMPL_CLASS(CBasePlayerItem, AmmoInfoArray), 0, sizeof(IMPL_CLASS(CBasePlayerItem, AmmoInfoArray)));
|
||||
|
||||
giAmmoIndex = 0;
|
||||
WeaponInfoReset();
|
||||
|
||||
// custom items...
|
||||
|
||||
|
@ -5721,6 +5721,7 @@ AddressRef g_DataRefs[] =
|
||||
{ 0x01E23AA8, "TutorIdentifierList", (size_t)&pTutorIdentifierList },
|
||||
{ 0x01E23678, "_ZL19g_TutorStateStrings", (size_t)&pg_TutorStateStrings },
|
||||
{ 0x01E61E4C, "WorldGraph", (size_t)&pWorldGraph },
|
||||
//{ 0x01E61E5C, "_ZN12CTalkMonster14g_talkWaitTimeE", mfunc_ptr_cast(&CTalkMonster::pg_talkWaitTime) },
|
||||
{ 0x01E61B98, "g_pGameRules", (size_t)&pg_pGameRules },
|
||||
{ 0x01E62560, "g_pMPGameRules", (size_t)&pg_pMPGameRules },
|
||||
{ 0x01E61E70, "_ZL12mp_com_token", (size_t)&pmp_com_token },
|
||||
|
@ -1377,6 +1377,9 @@ int CHalfLifeRules::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarge
|
||||
BOOL CHalfLifeRules::FAllowMonsters() { return FAllowMonsters_(); }
|
||||
|
||||
// sound
|
||||
int gcTextures;
|
||||
BOOL fTextureTypeInit;
|
||||
|
||||
void CAmbientGeneric::Spawn() { Spawn_(); }
|
||||
void CAmbientGeneric::Precache() { Precache_(); }
|
||||
void CAmbientGeneric::Restart() { Restart_(); }
|
||||
|
@ -862,7 +862,7 @@ extern DLL_FUNCTIONS gFunctionTable;
|
||||
extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
|
||||
extern char grgszTextureName[1024][17];
|
||||
extern char grgchTextureType[1024];
|
||||
extern int fTextureTypeInit;
|
||||
extern BOOL fTextureTypeInit;
|
||||
extern struct sentenceg rgsentenceg[200];
|
||||
extern int fSentencesInit;
|
||||
extern int gcallsentences;
|
||||
|
@ -74,7 +74,7 @@ void PM_InitTextureTypes()
|
||||
char buffer[512];
|
||||
int i, j;
|
||||
byte *pMemFile;
|
||||
int fileSize, filePos;
|
||||
int fileSize, filePos = 0;
|
||||
static bool bTextureTypeInit = false;
|
||||
|
||||
if (bTextureTypeInit)
|
||||
@ -86,15 +86,12 @@ void PM_InitTextureTypes()
|
||||
pm_gcTextures = 0;
|
||||
Q_memset(buffer, 0, sizeof(buffer));
|
||||
|
||||
fileSize = pmove->COM_FileSize("sound/materials.txt");
|
||||
pMemFile = pmove->COM_LoadFile("sound/materials.txt", 5, NULL);
|
||||
|
||||
pMemFile = pmove->COM_LoadFile("sound/materials.txt", 5, &fileSize);
|
||||
if (!pMemFile)
|
||||
return;
|
||||
|
||||
filePos = 0;
|
||||
// for each line in the file...
|
||||
while (pmove->memfgets(pMemFile, fileSize, &filePos, buffer, sizeof(buffer) - 1) != NULL && (pm_gcTextures < CTEXTURESMAX))
|
||||
while (pmove->memfgets(pMemFile, fileSize, &filePos, buffer, sizeof(buffer) - 1) && (pm_gcTextures < CTEXTURESMAX))
|
||||
{
|
||||
// skip whitespace
|
||||
i = 0;
|
||||
|
@ -5,4 +5,6 @@ void Regamedll_Game_Init()
|
||||
g_bIsCzeroGame = UTIL_IsGame("czero");
|
||||
g_bAllowedCSBot = UTIL_AreBotsAllowed(); // determine whether bots can be used or not
|
||||
g_bHostageImprov = UTIL_AreHostagesImprov(); // determine whether hostage improv can be used or not
|
||||
|
||||
WeaponInfoReset();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user