don't send radio message to teammate (if freeforall 1) (#958)

* don't send radio message to teammate (if freeforall 1)
* don't send message zero length
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Vaqtincha 2024-04-15 13:49:44 +05:00 committed by GitHub
parent f24cccfe73
commit d5eb9c34d2
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@ -382,7 +382,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Radio)(const char *msg_id, const char *msg
continue; continue;
// is this player on our team? (even dead players hear our radio calls) // is this player on our team? (even dead players hear our radio calls)
if (pPlayer->m_iTeam == m_iTeam) if (g_pGameRules->PlayerRelationship(this, pPlayer) == GR_TEAMMATE)
bSend = true; bSend = true;
} }
// this means we're a spectator // this means we're a spectator
@ -396,7 +396,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Radio)(const char *msg_id, const char *msg
if (FNullEnt(pPlayer->m_hObserverTarget)) if (FNullEnt(pPlayer->m_hObserverTarget))
continue; continue;
if (pPlayer->m_hObserverTarget && pPlayer->m_hObserverTarget->m_iTeam == m_iTeam) if (pPlayer->m_hObserverTarget && g_pGameRules->PlayerRelationship(this, pPlayer->m_hObserverTarget) == GR_TEAMMATE)
{ {
bSend = true; bSend = true;
} }
@ -411,7 +411,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Radio)(const char *msg_id, const char *msg
MESSAGE_END(); MESSAGE_END();
// radio message icon // radio message icon
if (msg_verbose) if (msg_verbose && msg_verbose[0] != 0)
{ {
// search the place name where is located the player // search the place name where is located the player
const char *placeName = nullptr; const char *placeName = nullptr;