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CBasePlayer::TakeDamage: Add reference for argument flDamage
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@ -916,7 +916,7 @@ LINK_HOOK_CLASS_CHAIN(int, CBasePlayer, TakeDamage, (entvars_t *pevInflictor, en
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// NOTE: each call to TakeDamage with bitsDamageType set to a time-based damage
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// type will cause the damage time countdown to be reset. Thus the ongoing effects of poison, radiation
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// etc are implemented with subsequent calls to TakeDamage using DMG_GENERIC.
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int CBasePlayer::__API_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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int CBasePlayer::__API_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, FloatRef flDamage, int bitsDamageType)
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{
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int fTookDamage;
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float flRatio = ARMOR_RATIO;
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@ -379,7 +379,7 @@ public:
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void TraceAttack_(entvars_t *pevAttacker, float flDamage, VectorRef vecDir, TraceResult *ptr, int bitsDamageType);
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int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, FloatRef flDamage, int bitsDamageType);
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int TakeHealth_(float flHealth, int bitsDamageType);
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void Killed_(entvars_t *pevAttacker, int iGib);
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void AddPoints_(int score, BOOL bAllowNegativeScore);
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@ -64,6 +64,7 @@ class CRestore;
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class CSaveRestoreBuffer;
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typedef Vector VectorRef;
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typedef float FloatRef;
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#define __API_HOOK(fname)\
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fname
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@ -55,8 +55,8 @@ typedef IVoidHookChain<struct entvars_s *, float, Vector &, struct TraceResult *
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typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
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// CBasePlayer::TakeDamage hook
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typedef IHookChain<int, struct entvars_s *, struct entvars_s *, float, int> IReGameHook_CBasePlayer_TakeDamage;
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typedef IHookChainRegistryClass<int, class CBasePlayer, struct entvars_s *, struct entvars_s *, float, int> IReGameHookRegistry_CBasePlayer_TakeDamage;
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typedef IHookChain<int, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
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typedef IHookChainRegistryClass<int, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHookRegistry_CBasePlayer_TakeDamage;
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// CBasePlayer::TakeHealth hook
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typedef IHookChain<int, float, int> IReGameHook_CBasePlayer_TakeHealth;
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@ -34,6 +34,7 @@
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#include "hooker_impl.h"
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#else
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typedef Vector& VectorRef;
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typedef float& FloatRef;
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#endif // HOOK_GAMEDLL
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#include "h_export.h"
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@ -52,8 +52,8 @@ typedef IVoidHookChainClassImpl<CBasePlayer, entvars_t *, float, Vector &, Trace
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typedef IVoidHookChainRegistryClassImpl<CBasePlayer, entvars_t *, float, Vector &, TraceResult *, int> CReGameHookRegistry_CBasePlayer_TraceAttack;
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// CBasePlayer::TakeDamage hook
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typedef IHookChainClassImpl<int, CBasePlayer, entvars_t *, entvars_t *, float, int> CRegameHook_CBasePlayer_TakeDamage;
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typedef IHookChainRegistryClassImpl<int, CBasePlayer, entvars_t *, entvars_t *, float, int> CReGameHookRegistry_CBasePlayer_TakeDamage;
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typedef IHookChainClassImpl<int, CBasePlayer, entvars_t *, entvars_t *, float&, int> CRegameHook_CBasePlayer_TakeDamage;
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typedef IHookChainRegistryClassImpl<int, CBasePlayer, entvars_t *, entvars_t *, float&, int> CReGameHookRegistry_CBasePlayer_TakeDamage;
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// CBasePlayer::TakeHealth hook
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typedef IHookChainClassImpl<int, CBasePlayer, float, int> CRegameHook_CBasePlayer_TakeHealth;
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