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Disable CHalfLifeMultiplay::Think in training to avoid changing level when time limit has been met and other multiplayer features
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@ -34,6 +34,7 @@ public:
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CHalfLifeTraining();
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virtual ~CHalfLifeTraining() {};
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virtual void Think() {}
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virtual BOOL IsMultiplayer() { return FALSE; }
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virtual BOOL IsDeathmatch();
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virtual void InitHUD(CBasePlayer *pl);
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