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https://github.com/s1lentq/ReGameDLL_CS.git
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New CVar mp_give_player_c4 (#428)
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
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@ -83,6 +83,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_radio_timeout | 1.5 | 0.0 | - | Delay between player Radio messages. (in seconds).<br/>`0` disable delay |
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| mp_radio_maxinround | 60 | - | - | Maximum Radio messages count for player per round.<br/>`0` disable radio messages |
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| mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.<br/> `0` disabled.<br/>`1` both teams <br/>`2` only Terrorists team <br/>`3` only CT team |
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| mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.<br/> `0` disabled<br/>`1` enabled |
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| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.<br/> `0` hide all map weapons.<br/>`1` enabled<br/>`NOTE`: Effect will work after round restart. |
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</details>
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7
dist/game.cfg
vendored
7
dist/game.cfg
vendored
@ -337,6 +337,13 @@ mp_buy_anywhere 0
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// Default value: "0"
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mp_unduck_method 0
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// Whether this map should spawn a C4 bomb for a player or not.
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// 0 - disabled
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// 1 - enabled (default behaviour)
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//
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// Default value: "1"
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mp_give_player_c4 1
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// When set, map weapons (located on the floor) will be shown.
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// NOTE: Effect will work after round restart.
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// 0 - hide all map weapons
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@ -124,6 +124,7 @@ cvar_t respawn_immunity_effects = { "mp_respawn_immunity_effects", "1", FCVAR_S
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cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", 0, 0.0f, nullptr };
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cvar_t afk_bomb_drop_time = { "mp_afk_bomb_drop_time", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t buy_anywhere = { "mp_buy_anywhere", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t give_player_c4 = { "mp_give_player_c4", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t weapons_allow_map_placed = { "mp_weapons_allow_map_placed", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr };
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@ -340,6 +341,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&kill_filled_spawn);
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CVAR_REGISTER(&afk_bomb_drop_time);
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CVAR_REGISTER(&buy_anywhere);
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CVAR_REGISTER(&give_player_c4);
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CVAR_REGISTER(&allow_point_servercommand);
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CVAR_REGISTER(&hullbounds_sets);
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CVAR_REGISTER(&unduck_method);
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@ -161,6 +161,7 @@ extern cvar_t respawn_immunity_effects;
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extern cvar_t kill_filled_spawn;
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extern cvar_t afk_bomb_drop_time;
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extern cvar_t buy_anywhere;
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extern cvar_t give_player_c4;
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extern cvar_t weapons_allow_map_placed;
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extern cvar_t allow_point_servercommand;
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extern cvar_t hullbounds_sets;
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@ -2027,7 +2027,11 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(RestartRound)()
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#endif
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// Give C4 to the terrorists
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if (m_bMapHasBombTarget)
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if (m_bMapHasBombTarget
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#ifdef REGAMEDLL_ADD
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&& give_player_c4.value
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#endif
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)
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{
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GiveC4();
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}
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@ -9781,7 +9781,11 @@ bool EXT_FUNC CBasePlayer::__API_HOOK(GetIntoGame)()
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Spawn();
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CSGameRules()->CheckWinConditions();
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if (!CSGameRules()->m_flRestartRoundTime && CSGameRules()->m_bMapHasBombTarget && !CSGameRules()->IsThereABomber() && !CSGameRules()->IsThereABomb())
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if (!CSGameRules()->m_flRestartRoundTime && CSGameRules()->m_bMapHasBombTarget && !CSGameRules()->IsThereABomber() && !CSGameRules()->IsThereABomb()
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#ifdef REGAMEDLL_ADD
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&& give_player_c4.value
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#endif
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)
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{
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CSGameRules()->GiveC4();
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}
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