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https://github.com/s1lentq/ReGameDLL_CS.git
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add FTRACE_KNIFE flag (#817)
* trace flags * remove unused flags * add FTRACE_KNIFE flag
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@ -100,6 +100,7 @@
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// Starting from BIT(16) to reserve space for more flags for Engine
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#define FTRACE_BULLET BIT(16)
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#define FTRACE_FLASH BIT(17)
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#define FTRACE_KNIFE BIT(18)
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// walkmove modes
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#define WALKMOVE_NORMAL 0 // normal walkmove
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@ -129,6 +129,9 @@ void FindHullIntersection(const Vector &vecSrc, TraceResult &tr, float *mins, fl
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distance = 1e6f;
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vecHullEnd = vecSrc + ((vecHullEnd - vecSrc) * 2);
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#ifdef REGAMEDLL_ADD
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gpGlobals->trace_flags = FTRACE_KNIFE;
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#endif
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UTIL_TraceLine(vecSrc, vecHullEnd, dont_ignore_monsters, pEntity, &tmpTrace);
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if (tmpTrace.flFraction < 1.0f)
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@ -147,6 +150,9 @@ void FindHullIntersection(const Vector &vecSrc, TraceResult &tr, float *mins, fl
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vecEnd.y = vecHullEnd.y + minmaxs[j][1];
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vecEnd.z = vecHullEnd.z + minmaxs[k][2];
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#ifdef REGAMEDLL_ADD
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gpGlobals->trace_flags = FTRACE_KNIFE;
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#endif
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UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, pEntity, &tmpTrace);
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if (tmpTrace.flFraction < 1.0f)
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@ -274,11 +280,21 @@ BOOL CKnife::Swing(BOOL fFirst)
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vecSrc = m_pPlayer->GetGunPosition();
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vecEnd = vecSrc + gpGlobals->v_forward * KnifeSwingDistance();
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#ifdef REGAMEDLL_ADD
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gpGlobals->trace_flags = FTRACE_KNIFE;
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#endif
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UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr);
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if (tr.flFraction >= 1.0f)
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{
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#ifdef REGAMEDLL_ADD
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gpGlobals->trace_flags = FTRACE_KNIFE;
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#endif
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UTIL_TraceHull(vecSrc, vecEnd, dont_ignore_monsters, head_hull, m_pPlayer->edict(), &tr);
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#ifdef REGAMEDLL_ADD
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// We manually reset it because Engine doesn't unlike TraceLine
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gpGlobals->trace_flags = 0;
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#endif
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if (tr.flFraction < 1.0f)
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{
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@ -457,11 +473,21 @@ BOOL CKnife::Stab(BOOL fFirst)
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vecSrc = m_pPlayer->GetGunPosition();
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vecEnd = vecSrc + gpGlobals->v_forward * KnifeStabDistance();
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#ifdef REGAMEDLL_ADD
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gpGlobals->trace_flags = FTRACE_KNIFE;
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#endif
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UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr);
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if (tr.flFraction >= 1.0f)
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{
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#ifdef REGAMEDLL_ADD
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gpGlobals->trace_flags = FTRACE_KNIFE;
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#endif
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UTIL_TraceHull(vecSrc, vecEnd, dont_ignore_monsters, head_hull, m_pPlayer->edict(), &tr);
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#ifdef REGAMEDLL_ADD
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// We manually reset it because Engine doesn't unlike TraceLine
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gpGlobals->trace_flags = 0;
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#endif
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if (tr.flFraction < 1.0f)
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{
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