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SV_StudioSetupBones fix for non-players
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@ -1215,7 +1215,11 @@ void SV_StudioSetupBones(model_t *pModel, float frame, int sequence, const vec_t
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VectorCopy(angles, temp_angles);
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#ifdef REGAMEDLL_FIXES
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if(pEdict != NULL && CBaseEntity::Instance((edict_t*)pEdict)->IsPlayer())
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#else
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if(pEdict != NULL)
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#endif
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{
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temp_angles[1] = UTIL_GetPlayerGaitYaw(ENTINDEX(pEdict));
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