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New CVars: mp_freezetime_duck
and mp_freezetime_jump
(#886)
* new cvars: prevent duck/jump during freezetime * use CSGameRules() instead of g_pGameRules * changed name of cvars and default value * improved cvars description
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@ -113,6 +113,8 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.<br/>`0` - disable spectating around death.<br/>`>0.00001` - time delay to start spectate.<br/>`NOTE`: The countdown starts when the player’s death animation is finished. |
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| mp_deathmsg_flags | abc | 0 | - | Sets a flags for extra information in the player's death message.<br/>`0` disabled<br/>`a` position where the victim died<br/>`b` index of the assistant who helped the attacker kill the victim<br/>`c` rarity classification bits, e.g., `blinkill`, `noscope`, `penetrated`, etc. |
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| mp_assist_damage_threshold | 40 | 0 | 100 | Sets the percentage of damage needed to score an assist. |
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| mp_freezetime_duck | 1 | 0 | 1 | Allow players to duck during freezetime.<br/> `0` disabled<br/>`1` enabled |
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| mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.<br/> `0` disabled<br/>`1` enabled |
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</details>
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## How to install zBot for CS 1.6?
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14
dist/game.cfg
vendored
14
dist/game.cfg
vendored
@ -553,3 +553,17 @@ mp_deathmsg_flags "abc"
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//
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// Default value: "40"
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mp_assist_damage_threshold "40"
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// Allow players to duck during freezetime
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// 0 - disabled
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// 1 - enabled (default behaviour)
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//
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// Default value: "1"
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mp_freezetime_duck "1"
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// Allow players to jump during freezetime
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// 0 - disabled
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// 1 - enabled (default behaviour)
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//
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// Default value: "1"
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mp_freezetime_jump "1"
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@ -168,6 +168,8 @@ cvar_t plant_c4_anywhere = { "mp_plant_c4_anywhere", "0", 0, 0.0
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cvar_t give_c4_frags = { "mp_give_c4_frags", "3", 0, 3.0f, nullptr };
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cvar_t deathmsg_flags = { "mp_deathmsg_flags", "abc", 0, 0.0f, nullptr };
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cvar_t assist_damage_threshold = { "mp_assist_damage_threshold", "40", 0, 40.0f, nullptr };
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cvar_t freezetime_duck = { "mp_freezetime_duck", "1", 0, 1.0f, nullptr };
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cvar_t freezetime_jump = { "mp_freezetime_jump", "1", 0, 1.0f, nullptr };
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cvar_t hostages_rescued_ratio = { "mp_hostages_rescued_ratio", "1.0", 0, 1.0f, nullptr };
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@ -428,6 +430,9 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&deathmsg_flags);
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CVAR_REGISTER(&assist_damage_threshold);
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CVAR_REGISTER(&freezetime_duck);
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CVAR_REGISTER(&freezetime_jump);
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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@ -197,6 +197,8 @@ extern cvar_t legacy_vehicle_block;
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extern cvar_t dying_time;
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extern cvar_t deathmsg_flags;
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extern cvar_t assist_damage_threshold;
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extern cvar_t freezetime_duck;
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extern cvar_t freezetime_jump;
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#endif
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@ -1893,8 +1893,8 @@ void EXT_FUNC __API_HOOK(PM_Duck)()
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}
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#ifdef REGAMEDLL_ADD
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// Prevent ducking if the iuser3 variable is contain PLAYER_PREVENT_DUCK
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if ((pmove->iuser3 & PLAYER_PREVENT_DUCK) == PLAYER_PREVENT_DUCK)
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if ((pmove->iuser3 & PLAYER_PREVENT_DUCK) == PLAYER_PREVENT_DUCK // Prevent ducking if the iuser3 variable is contain PLAYER_PREVENT_DUCK
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|| freezetime_duck.value == 0.0f && CSGameRules()->IsFreezePeriod()) // Prevent ducking during freezetime if the freezetime_duck cvar is 0
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{
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// Try to unduck
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if (pmove->flags & FL_DUCKING)
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@ -2449,8 +2449,8 @@ void EXT_FUNC __API_HOOK(PM_Jump)()
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}
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#ifdef REGAMEDLL_ADD
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// Prevent jumping if the iuser3 variable is contain PLAYER_PREVENT_JUMP
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if ((pmove->iuser3 & PLAYER_PREVENT_JUMP) == PLAYER_PREVENT_JUMP)
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if ((pmove->iuser3 & PLAYER_PREVENT_JUMP) == PLAYER_PREVENT_JUMP // Prevent jumping if the iuser3 variable is contain PLAYER_PREVENT_JUMP
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|| freezetime_jump.value == 0.0f && CSGameRules()->IsFreezePeriod()) // Prevent jumping during freezetime if the freezetime_jump cvar is 0
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{
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return;
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}
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