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PlayerRelationship: GR_TEAMMATE on checking itself
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@ -4341,6 +4341,9 @@ edict_t *EXT_FUNC CHalfLifeMultiplay::__API_HOOK(GetPlayerSpawnSpot)(CBasePlayer
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int CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget)
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{
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if (pPlayer == pTarget)
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return GR_TEAMMATE;
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#ifdef REGAMEDLL_ADD
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if (IsFreeForAll())
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{
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