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StatusText: Don't show hp on ffa mode (#431)
* StatusText: Don't show hp on ffa mode * same fixes for new features (scoreboard show money/health)
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@ -7237,13 +7237,13 @@ bool CBasePlayer::ShouldToShowAccount(CBasePlayer *pReceiver) const
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switch (iShowAccount)
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{
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// show field to teammates
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case 3: return pReceiver->m_iTeam == m_iTeam;
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case 3: return !CSGameRules()->IsFreeForAll() && pReceiver->m_iTeam == m_iTeam;
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// show field to all clients
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case 4: return true;
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// show field to teammates and spectators
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case 5: return (pReceiver->m_iTeam == m_iTeam || pReceiver->m_iTeam == SPECTATOR);
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case 5: return ((!CSGameRules()->IsFreeForAll() && pReceiver->m_iTeam == m_iTeam) || pReceiver->m_iTeam == SPECTATOR);
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default:
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break;
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}
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@ -7269,13 +7269,13 @@ bool CBasePlayer::ShouldToShowHealthInfo(CBasePlayer *pReceiver) const
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switch (iShowHealth)
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{
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// show field to teammates
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case 3: return pReceiver->m_iTeam == m_iTeam;
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case 3: return !CSGameRules()->IsFreeForAll() && pReceiver->m_iTeam == m_iTeam;
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// show field to all clients
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case 4: return true;
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// show field to teammates and spectators
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case 5: return (pReceiver->m_iTeam == m_iTeam || pReceiver->m_iTeam == SPECTATOR);
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case 5: return ((!CSGameRules()->IsFreeForAll() && pReceiver->m_iTeam == m_iTeam) || pReceiver->m_iTeam == SPECTATOR);
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default:
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break;
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}
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@ -7517,10 +7517,12 @@ void CBasePlayer::UpdateStatusBar()
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{
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CBasePlayer *pTarget = (CBasePlayer *)pEntity;
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newSBarState[SBAR_ID_TARGETNAME] = ENTINDEX(pTarget->edict());
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newSBarState[SBAR_ID_TARGETTYPE] = (pTarget->m_iTeam == m_iTeam) ? SBAR_TARGETTYPE_TEAMMATE : SBAR_TARGETTYPE_ENEMY;
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bool sameTeam = !CSGameRules()->IsFreeForAll() && pTarget->m_iTeam == m_iTeam;
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if (pTarget->m_iTeam == m_iTeam || GetObserverMode() != OBS_NONE)
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newSBarState[SBAR_ID_TARGETNAME] = ENTINDEX(pTarget->edict());
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newSBarState[SBAR_ID_TARGETTYPE] = sameTeam ? SBAR_TARGETTYPE_TEAMMATE : SBAR_TARGETTYPE_ENEMY;
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if (sameTeam || GetObserverMode() != OBS_NONE)
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{
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if (playerid.value != PLAYERID_MODE_OFF || GetObserverMode() != OBS_NONE)
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Q_strcpy(sbuf0, "1 %c1: %p2\n2 %h: %i3%%");
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