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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-26 14:45:38 +03:00
Add FreeGameRules hook, util api functions, player api functions (#808)
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@ -71,7 +71,11 @@ ReGameFuncs_t g_ReGameApiFuncs = {
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PlantBomb_api,
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SpawnHeadGib_api,
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SpawnRandomGibs_api
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SpawnRandomGibs_api,
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UTIL_RestartOther_api,
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UTIL_ResetEntities_api,
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UTIL_RemoveOther_api,
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};
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GAMEHOOK_REGISTRY(CBasePlayer_Spawn);
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@ -204,6 +208,8 @@ GAMEHOOK_REGISTRY(CBasePlayer_Pain);
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GAMEHOOK_REGISTRY(CBasePlayer_DeathSound);
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GAMEHOOK_REGISTRY(CBasePlayer_JoiningThink);
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GAMEHOOK_REGISTRY(FreeGameRules);
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int CReGameApi::GetMajorVersion() {
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return REGAMEDLL_API_VERSION_MAJOR;
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}
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@ -296,4 +302,17 @@ EXT_FUNC void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity,
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AddMultiDamage(pevInflictor, pEntity, flDamage, bitsDamageType);
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}
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EXT_FUNC void UTIL_RestartOther_api(const char *szClassname) {
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UTIL_RestartOther(szClassname);
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}
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EXT_FUNC void UTIL_ResetEntities_api() {
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UTIL_ResetEntities();
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}
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EXT_FUNC void UTIL_RemoveOther_api(const char *szClassname, int nCount)
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{
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UTIL_RemoveOther(szClassname, nCount);
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}
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EXPOSE_SINGLE_INTERFACE(CReGameApi, IReGameApi, VRE_GAMEDLL_API_VERSION);
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@ -641,6 +641,10 @@ typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBase
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_JoiningThink;
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typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_JoiningThink;
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// FreeGameRules hook
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typedef IHookChainImpl<void, CGameRules **> CReGameHook_FreeGameRules;
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typedef IHookChainRegistryImpl<void, CGameRules **> CReGameHookRegistry_FreeGameRules;
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class CReGameHookchains: public IReGameHookchains {
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public:
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// CBasePlayer virtual
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@ -774,6 +778,8 @@ public:
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CReGameHookRegistry_CBasePlayer_DeathSound m_CBasePlayer_DeathSound;
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CReGameHookRegistry_CBasePlayer_JoiningThink m_CBasePlayer_JoiningThink;
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CReGameHookRegistry_FreeGameRules m_FreeGameRules;
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public:
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virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
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virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
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@ -904,6 +910,8 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain();
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virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound();
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virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink();
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virtual IReGameHookRegistry_FreeGameRules *FreeGameRules();
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};
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extern CReGameHookchains g_ReGameHookchains;
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@ -937,3 +945,7 @@ void RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAtta
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void ClearMultiDamage_api();
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void ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker);
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void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
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void UTIL_RestartOther_api(const char *szClassname);
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void UTIL_ResetEntities_api();
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void UTIL_RemoveOther_api(const char *szClassname, int nCount = 0);
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@ -516,6 +516,21 @@ EXT_FUNC bool CCSPlayer::HintMessageEx(const char *pMessage, float duration, boo
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return BasePlayer()->HintMessageEx(pMessage, duration, bDisplayIfPlayerDead, bOverride);
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}
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EXT_FUNC void CCSPlayer::Reset()
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{
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BasePlayer()->Reset();
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}
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EXT_FUNC void CCSPlayer::OnSpawnEquip(bool addDefault, bool equipGame)
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{
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BasePlayer()->OnSpawnEquip(addDefault, equipGame);
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}
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EXT_FUNC void CCSPlayer::SetScoreboardAttributes(CBasePlayer *destination)
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{
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BasePlayer()->SetScoreboardAttributes(destination);
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}
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EXT_FUNC bool CCSPlayer::CheckActivityInGame()
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{
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const CBasePlayer* pPlayer = BasePlayer();
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@ -528,7 +543,7 @@ EXT_FUNC bool CCSPlayer::CheckActivityInGame()
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return (fabs(deltaYaw) >= 0.1f && fabs(deltaPitch) >= 0.1f);
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}
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void CCSPlayer::Reset()
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void CCSPlayer::ResetVars()
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{
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m_szModel[0] = '\0';
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@ -727,7 +727,7 @@ void EXT_FUNC ClientPutInServer(edict_t *pEntity)
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}
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#ifdef REGAMEDLL_API
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pPlayer->CSPlayer()->Reset();
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pPlayer->CSPlayer()->ResetVars();
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#endif
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_connected", (sName[0] != '\0') ? sName : "<unconnected>");
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@ -141,3 +141,13 @@ CGameRules *EXT_FUNC __API_HOOK(InstallGameRules)()
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return new CHalfLifeMultiplay;
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}
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LINK_HOOK_VOID_CHAIN(FreeGameRules, (CGameRules **pGameRules), pGameRules)
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void EXT_FUNC __API_HOOK(FreeGameRules)(CGameRules **pGameRules)
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{
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if (!pGameRules || !(*pGameRules))
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return;
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delete (*pGameRules);
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}
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@ -831,9 +831,11 @@ extern CGameRules DLLEXPORT *g_pGameRules;
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#ifdef REGAMEDLL_API
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CGameRules *InstallGameRules_OrigFunc();
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void FreeGameRules_OrigFunc(CGameRules **pGameRules);
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#endif
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CGameRules *InstallGameRules();
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void FreeGameRules(CGameRules **pGameRules);
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// Gets us at the CS game rules
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inline CHalfLifeMultiplay *CSGameRules()
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@ -288,11 +288,7 @@ void CWorld::Precache()
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CVAR_SET_STRING("room_type", "0");
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// Set up game rules
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if (g_pGameRules)
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{
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delete g_pGameRules;
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}
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FreeGameRules(&g_pGameRules);
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g_pGameRules = InstallGameRules();
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// NOTE: What is the essence of soundent in CS 1.6? I think this is for NPC monsters - s1lent
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@ -100,8 +100,11 @@ public:
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virtual void SetSpawnProtection(float flProtectionTime);
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virtual void RemoveSpawnProtection();
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virtual bool HintMessageEx(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
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virtual void Reset();
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virtual void OnSpawnEquip(bool addDefault = true, bool equipGame = true);
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virtual void SetScoreboardAttributes(CBasePlayer *destination = nullptr);
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void Reset();
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void ResetVars();
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void OnSpawn();
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void OnKilled();
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@ -38,7 +38,7 @@
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#include <API/CSInterfaces.h>
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 21
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#define REGAMEDLL_API_VERSION_MINOR 22
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// CBasePlayer::Spawn hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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@ -520,6 +520,10 @@ typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBa
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_JoiningThink;
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typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_JoiningThink;
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// FreeGameRules hook
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typedef IHookChain<void, class CGameRules **> IReGameHook_FreeGameRules;
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typedef IHookChainRegistry<void, class CGameRules **> IReGameHookRegistry_FreeGameRules;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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@ -653,6 +657,8 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain() = 0;
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virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound() = 0;
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virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink() = 0;
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virtual IReGameHookRegistry_FreeGameRules *FreeGameRules() = 0;
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};
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struct ReGameFuncs_t {
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@ -670,6 +676,9 @@ struct ReGameFuncs_t {
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class CGrenade *(*PlantBomb)(entvars_t *pevOwner, Vector &vecStart, Vector &vecVelocity);
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class CGib *(*SpawnHeadGib)(entvars_t* pevVictim);
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void (*SpawnRandomGibs)(entvars_t* pevVictim, int cGibs, int human);
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void (*UTIL_RestartOther)(const char *szClassname);
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void (*UTIL_ResetEntities)();
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void (*UTIL_RemoveOther)(const char *szClassname, int nCount);
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};
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class IReGameApi {
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@ -6,5 +6,5 @@
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#pragma once
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#define VERSION_MAJOR 5
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#define VERSION_MINOR 21
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#define VERSION_MINOR 22
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#define VERSION_MAINTENANCE 0
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