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Fixed bug when the client reconnects, his body doesn't disappear.
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@ -3583,6 +3583,12 @@ void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient)
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pObserver->Observer_SetMode(iMode);
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}
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}
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#ifdef REGAMEDLL_FIXES
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// Client is gone, make sure that his body disappeared and became not solid
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pPlayer->MakeDormant();
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#endif
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}
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}
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@ -3594,7 +3600,7 @@ LINK_HOOK_CLASS_CUSTOM_CHAIN(float, CHalfLifeMultiplay, CSGameRules, FlPlayerFal
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float EXT_FUNC CHalfLifeMultiplay::__API_HOOK(FlPlayerFallDamage)(CBasePlayer *pPlayer)
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{
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_ADD
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if (!falldamage.value)
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{
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return 0.0f;
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