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Fixed bug when the client reconnects, his body doesn't disappear.
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@ -3583,6 +3583,12 @@ void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient)
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pObserver->Observer_SetMode(iMode);
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pObserver->Observer_SetMode(iMode);
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}
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}
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}
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}
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#ifdef REGAMEDLL_FIXES
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// Client is gone, make sure that his body disappeared and became not solid
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pPlayer->MakeDormant();
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#endif
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}
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}
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}
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}
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