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ReGameDLL API: Implement API for StartDeathCam (#162)
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
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@ -1,3 +1,3 @@
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majorVersion=5
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minorVersion=2
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minorVersion=3
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maintenanceVersion=0
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@ -3735,9 +3735,12 @@ void EXT_FUNC CBasePlayer::__API_VHOOK(RoundRespawn)()
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}
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LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, StartDeathCam)
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// StartDeathCam - find an intermission spot and send the
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// player off into observer mode
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void CBasePlayer::StartDeathCam()
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void EXT_FUNC CBasePlayer::__API_HOOK(StartDeathCam)()
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{
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#ifdef REGAMEDLL_FXIES
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m_canSwitchObserverModes = true;
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@ -505,6 +505,7 @@ public:
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void SetWeaponAnimType(const char *szExtention) { Q_strcpy(m_szAnimExtention, szExtention); }
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void CheatImpulseCommands(int iImpulse);
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void StartDeathCam();
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void StartDeathCam_();
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void StartObserver(Vector &vecPosition, Vector &vecViewAngle);
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void StartObserver_(Vector &vecPosition, Vector &vecViewAngle);
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void HandleSignals();
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@ -36,7 +36,7 @@
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#include "items.h"
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 1
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#define REGAMEDLL_API_VERSION_MINOR 3
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// CBasePlayer::Spawn hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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@ -358,6 +358,10 @@ typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_OnRoundFreezeEn
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typedef IVoidHookChain<> IReGameHook_PM_UpdateStepSound;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_PM_UpdateStepSound;
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// CBasePlayer::StartDeathCam hook
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typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_StartDeathCam;
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typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_StartDeathCam;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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@ -447,6 +451,7 @@ public:
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
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virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd() = 0;
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virtual IReGameHookRegistry_PM_UpdateStepSound* PM_UpdateStepSound() = 0;
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virtual IReGameHookRegistry_CBasePlayer_StartDeathCam* CBasePlayer_StartDeathCam() = 0;
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};
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struct ReGameFuncs_t {
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@ -95,6 +95,7 @@ public:
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virtual void Disappear();
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virtual void MakeVIP();
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virtual bool MakeBomber();
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virtual void StartDeathCam();
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CBasePlayer *BasePlayer() const;
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public:
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@ -36,7 +36,7 @@
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#include "items.h"
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 2
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#define REGAMEDLL_API_VERSION_MINOR 3
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// CBasePlayer::Spawn hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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@ -358,6 +358,10 @@ typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_OnRoundFreezeEn
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typedef IHookChain<void> IReGameHook_PM_UpdateStepSound;
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typedef IHookChainRegistry<void> IReGameHookRegistry_PM_UpdateStepSound;
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// CBasePlayer::StartDeathCam hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_StartDeathCam;
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typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_StartDeathCam;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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@ -447,6 +451,7 @@ public:
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
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virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd() = 0;
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virtual IReGameHookRegistry_PM_UpdateStepSound* PM_UpdateStepSound() = 0;
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virtual IReGameHookRegistry_CBasePlayer_StartDeathCam* CBasePlayer_StartDeathCam() = 0;
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};
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struct ReGameFuncs_t {
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@ -84,6 +84,7 @@ public:
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virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
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virtual void SwitchTeam();
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virtual bool JoinTeam(TeamName team);
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virtual void StartDeathCam();
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virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
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virtual void TeamChangeUpdate();
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virtual void DropSecondary();
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@ -140,6 +140,7 @@ GAMEHOOK_REGISTRY(CSGameRules_GoToIntermission);
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GAMEHOOK_REGISTRY(CSGameRules_BalanceTeams);
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GAMEHOOK_REGISTRY(CSGameRules_OnRoundFreezeEnd);
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GAMEHOOK_REGISTRY(PM_UpdateStepSound);
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GAMEHOOK_REGISTRY(CBasePlayer_StartDeathCam);
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int EXT_FUNC CReGameApi::GetMajorVersion() {
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return REGAMEDLL_API_VERSION_MAJOR;
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@ -354,6 +354,10 @@ typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGame
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typedef IHookChainImpl<void> CReGameHook_PM_UpdateStepSound;
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typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_UpdateStepSound;
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// CBasePlayer::StartDeathCam hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_StartDeathCam;
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typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_StartDeathCam;
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class CReGameHookchains: public IReGameHookchains {
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public:
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// CBasePlayer virtual
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@ -441,6 +445,7 @@ public:
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CReGameHookRegistry_CSGameRules_BalanceTeams m_CSGameRules_BalanceTeams;
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CReGameHookRegistry_CSGameRules_OnRoundFreezeEnd m_CSGameRules_OnRoundFreezeEnd;
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CReGameHookRegistry_PM_UpdateStepSound m_PM_UpdateStepSound;
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CReGameHookRegistry_CBasePlayer_StartDeathCam m_CBasePlayer_StartDeathCam;
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public:
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virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn();
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@ -527,6 +532,7 @@ public:
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virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams();
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virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd();
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virtual IReGameHookRegistry_PM_UpdateStepSound* PM_UpdateStepSound();
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virtual IReGameHookRegistry_CBasePlayer_StartDeathCam* CBasePlayer_StartDeathCam();
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};
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extern CReGameHookchains g_ReGameHookchains;
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@ -331,3 +331,4 @@ void EXT_FUNC CCSPlayer::Disappear() { BasePlayer()->Disappear(); }
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void EXT_FUNC CCSPlayer::MakeVIP() { BasePlayer()->MakeVIP(); }
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bool EXT_FUNC CCSPlayer::MakeBomber() { return BasePlayer()->MakeBomber(); }
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void EXT_FUNC CCSPlayer::ResetSequenceInfo() { BasePlayer()->ResetSequenceInfo(); }
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void EXT_FUNC CCSPlayer::StartDeathCam() { BasePlayer()->StartDeathCam(); }
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