mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-27 05:58:00 +03:00
Add new point-entity trigger_random
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229
regamedll/dlls/addons/trigger_random.cpp
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229
regamedll/dlls/addons/trigger_random.cpp
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@ -0,0 +1,229 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "precompiled.h"
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TYPEDESCRIPTION CTriggerRandom::m_SaveData[] =
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{
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DEFINE_FIELD(CTriggerRandom, m_uiTargetsUse, FIELD_INTEGER),
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DEFINE_ARRAY(CTriggerRandom, m_iszTargets, FIELD_STRING, MAX_TR_TARGETS),
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DEFINE_FIELD(CTriggerRandom, m_bActive, FIELD_CHARACTER),
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DEFINE_FIELD(CTriggerRandom, m_flMinDelay, FIELD_FLOAT),
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DEFINE_FIELD(CTriggerRandom, m_flMaxDelay, FIELD_FLOAT)
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};
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LINK_ENTITY_TO_CLASS(trigger_random, CTriggerRandom, CCSTriggerRandom)
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LINK_ENTITY_TO_CLASS(trigger_random_time, CTriggerRandom, CCSTriggerRandom) // Obsolete: use trigger_random with Timed flag
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LINK_ENTITY_TO_CLASS(trigger_random_unique, CTriggerRandom, CCSTriggerRandom) // Obsolete: use trigger_ranom with Random flag. Unique Trigger Random. Randomly selects an unused trigger.
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IMPLEMENT_SAVERESTORE(CTriggerRandom, CBaseDelay)
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void CTriggerRandom::Spawn()
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{
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m_bActive = (pev->spawnflags & SF_RANDOM_STARTON) == SF_RANDOM_STARTON;
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if (FClassnameIs(pev, "trigger_random_time"))
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{
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pev->spawnflags |= SF_RANDOM_TIMED;
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}
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else if (FClassnameIs(pev, "trigger_random_unique"))
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{
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pev->spawnflags |= SF_RANDOM_UNIQUE;
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if (pev->spawnflags & SF_RANDOM_STARTON)
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{
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pev->spawnflags &= ~SF_RANDOM_STARTON;
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pev->spawnflags |= SF_RANDOM_REUSABLE;
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}
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}
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if (pev->spawnflags & SF_RANDOM_TIMED)
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{
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pev->nextthink = gpGlobals->time + RandomDelay();
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SetThink(&CTriggerRandom::RandomThink);
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}
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if (pev->spawnflags & SF_RANDOM_UNIQUE)
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{
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InitUnique();
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}
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}
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void CTriggerRandom::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "target_count"))
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{
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m_uiTargetsUse = Q_atoi(pkvd->szValue);
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if (m_uiTargetsUse >= MAX_TR_TARGETS)
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{
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m_uiTargetsUse = MAX_TR_TARGETS;
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}
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "min_delay"))
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{
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m_flMinDelay = Q_atof(pkvd->szValue);
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if (m_flMaxDelay > 0 && m_flMinDelay > m_flMaxDelay)
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{
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SWAP(m_flMinDelay, m_flMaxDelay);
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}
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "max_delay"))
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{
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m_flMaxDelay = Q_atof(pkvd->szValue);
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if (m_flMinDelay > 0 && m_flMaxDelay < m_flMinDelay)
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{
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SWAP(m_flMinDelay, m_flMaxDelay);
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}
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pkvd->fHandled = TRUE;
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}
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else
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{
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if (FStrnEq(pkvd->szKeyName, "target", sizeof("target") - 1))
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{
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char *pszTargetName = nullptr;
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int iTargetsCount = strtoul(&pkvd->szKeyName[sizeof("target") - 1], &pszTargetName, 10);
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if (iTargetsCount < MAX_TR_TARGETS && pszTargetName && pszTargetName[0] == '\0')
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{
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m_iszTargets[iTargetsCount] = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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return;
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}
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}
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CBaseDelay::KeyValue(pkvd);
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}
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}
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void CTriggerRandom::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (pev->spawnflags & SF_RANDOM_TIMED)
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{
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m_bActive ^= true;
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pev->nextthink = gpGlobals->time + RandomDelay();
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SetThink(&CTriggerRandom::RandomThink);
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return;
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}
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Fire(pActivator);
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}
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void CTriggerRandom::RandomThink()
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{
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if (m_bActive)
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{
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Fire(this);
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if (pev->spawnflags & SF_RANDOM_ONCE)
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{
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m_bActive = false;
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}
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}
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if (m_flMinDelay <= 0 || m_flMaxDelay <= 0)
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{
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m_bActive = false;
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return;
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}
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pev->nextthink = RandomDelay() + gpGlobals->time;
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}
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void CTriggerRandom::InitUnique()
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{
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m_uiTargetsFired = 0;
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Q_memset(m_bActiveTargets, 0, MAX_TR_TARGETS);
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}
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void CTriggerRandom::Fire(CBaseEntity *pActivator)
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{
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string_t iszSelectTarget = iStringNull;
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if (pev->spawnflags & SF_RANDOM_UNIQUE)
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{
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if (m_uiTargetsFired >= m_uiTargetsUse)
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{
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if (pev->spawnflags & SF_RANDOM_REUSABLE)
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{
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InitUnique();
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ALERT(at_aiconsole, "%s(%s): all targets fired; reusable mode on; resetting state\n", pev->classname.str(), pev->targetname.str());
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}
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else
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{
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// no re-usable
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return;
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}
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}
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unsigned int iRandomTarget = 0;
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const int MAX_SELECT_ATTEMPT = 256;
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for (int iSelect = 0; iSelect < MAX_SELECT_ATTEMPT; iSelect++)
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{
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iRandomTarget = RANDOM_LONG(0, m_uiTargetsUse - 1);
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if (!m_bActiveTargets[iRandomTarget])
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break;
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}
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// if queue is busy, try select first free target
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if (m_bActiveTargets[iRandomTarget])
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{
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ALERT(at_aiconsole, "%s(%s): random selection failed, selecting first free target\n", pev->classname.str(), pev->targetname.str());
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for (iRandomTarget = 0; iRandomTarget < m_uiTargetsUse; iRandomTarget++)
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{
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if (!m_bActiveTargets[iRandomTarget])
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break;
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}
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}
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iszSelectTarget = m_iszTargets[iRandomTarget];
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m_bActiveTargets[iRandomTarget] = true;
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m_uiTargetsFired++;
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}
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else
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{
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const int MAX_SELECT_ATTEMPT = 10;
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for (int iSelect = 0; iSelect < MAX_SELECT_ATTEMPT; iSelect++)
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{
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iszSelectTarget = m_iszTargets[RANDOM_LONG(0, m_uiTargetsUse - 1)];
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// free target
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if (!iszSelectTarget.IsNull())
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{
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break;
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}
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}
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}
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FireTargets(iszSelectTarget, pActivator, this, USE_TOGGLE, 0);
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}
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float CTriggerRandom::RandomDelay()
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{
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return RANDOM_FLOAT(m_flMinDelay, m_flMaxDelay);
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}
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73
regamedll/dlls/addons/trigger_random.h
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73
regamedll/dlls/addons/trigger_random.h
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@ -0,0 +1,73 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#pragma once
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// Makes trigger_random (with 'Timed only' flag) enabled at map start, so it will start it's timer and trigger random target on game start.
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// If 'Trigger Once' flag isn't selected, it will continue until deactivated by trigger.
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#define SF_RANDOM_STARTON BIT(0)
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// When using random delays (with 'Timed only' flag), this tells to trigger a random target once, instead
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// of continuously triggering random targets until deactivation (in that case, disable timer by triggering this entity again).
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#define SF_RANDOM_ONCE BIT(1)
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// If set, the trigger_random with 'Unique only' flag can be used again after having fired its targets, handling
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// all of them as if not triggered before again.
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#define SF_RANDOM_REUSABLE BIT(2)
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// Enables 'Minimum/Maximum delay' keyvalues so you can specify to wait a random amount of time before triggering random targets.
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// When 'Trigger Once' and 'Start On' flags are NOT selected, triggering this trigger_random starts the timer,
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// and it will fire it's targets with random delays repeatedly until triggered again, what pauses it.
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#define SF_RANDOM_TIMED BIT(3)
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// Trigger will pick target (each time it's triggered), that haven't been triggered yet, randomly. So if four targets are specified,
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// the combination in which they can be picked may be: 3th, 1th, 2th, 4th. It never repeats the same target unless 'Re-usable'
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// flag is selected- the list will be "shuffled", and targets can be picked all over again.
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#define SF_RANDOM_UNIQUE BIT(4)
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const int MAX_TR_TARGETS = 16; // maximum number of targets a single trigger_random entity may be assigned.
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class CTriggerRandom: public CBaseDelay {
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public:
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void Spawn();
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void KeyValue(KeyValueData *pkvd);
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int Save(CSave &save);
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int Restore(CRestore &restore);
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int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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protected:
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void InitUnique();
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float RandomDelay();
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void Fire(CBaseEntity *pActivator);
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void EXPORT RandomThink();
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static TYPEDESCRIPTION m_SaveData[];
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private:
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unsigned int m_uiTargetsUse;
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string_t m_iszTargets[MAX_TR_TARGETS];
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bool m_bActive;
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float m_flMinDelay;
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float m_flMaxDelay;
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unsigned int m_uiTargetsFired;
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bool m_bActiveTargets[MAX_TR_TARGETS];
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};
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@ -152,6 +152,8 @@ inline bool FNullEnt(entvars_t *pev) { return (pev == nullptr || FNullEnt(OFFSET
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inline bool FNullEnt(const edict_t *pent) { return (pent == nullptr || pent->free || FNullEnt(OFFSET(pent))); }
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inline bool FStringNull(string_t iString) { return (iString == iStringNull); }
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inline bool FStrEq(const char *sz1, const char *sz2) { return (Q_strcmp(sz1, sz2) == 0); }
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inline bool FStrnEq(const char *sz1, const char *sz2, size_t elem) { return (Q_strncmp(sz1, sz2, elem) == 0); }
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inline bool FClassnameIs(entvars_t *pev, const char *szClassname) { return FStrEq(STRING(pev->classname), szClassname); }
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inline bool FClassnameIs(edict_t *pent, const char *szClassname) { return FStrEq(STRING(VARS(pent)->classname), szClassname); }
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inline void UTIL_MakeVectorsPrivate(Vector vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) { g_engfuncs.pfnAngleVectors(vecAngles, p_vForward, p_vRight, p_vUp); }
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@ -2157,6 +2157,57 @@
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speed(integer) : "Speed of push" : 40
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]
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@BaseClass base(Targetname) = BaseRandom
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[
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target_count(integer) : "Target Count" : 4
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target1(target_destination) : "Target 1"
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target2(target_destination) : "Target 2"
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target3(target_destination) : "Target 3"
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target4(target_destination) : "Target 4"
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target5(target_destination) : "Target 5"
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target6(target_destination) : "Target 6"
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target7(target_destination) : "Target 7"
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target8(target_destination) : "Target 8"
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target9(target_destination) : "Target 9"
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target10(target_destination) : "Target 10"
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target11(target_destination) : "Target 11"
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target12(target_destination) : "Target 12"
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target13(target_destination) : "Target 13"
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target14(target_destination) : "Target 14"
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target15(target_destination) : "Target 15"
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target16(target_destination) : "Target 16"
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]
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@PointClass base(BaseRandom) size(-8 -8 -8, 8 8 8) iconsprite("sprites/CS/trigger_random.spr") = trigger_random : "Trigger Random"
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[
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spawnflags(Flags) =
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[
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1 : "Start On (Timed only)" : 0
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2 : "Trigger Once (Timed only)" : 0
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4 : "Reusable (Unique only)" : 0
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8 : "Timed" : 0
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16 : "Unique" : 0
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]
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min_delay(string) : "Minimum Delay (0 = off)" : "3.0"
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max_delay(string) : "Maximum Delay (0 = off)" : "7.0"
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]
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// Obsolete: use trigger_random with Timed flag
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@PointClass base(trigger_random) size(-8 -8 -8, 8 8 8) iconsprite("sprites/CS/trigger_random.spr") = trigger_random_time : "Trigger Random Time"
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[
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]
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// Obsolete: use trigger_ranom with Random flag
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// Unique Trigger Random. Randomly selects an unused trigger.
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@PointClass base(BaseRandom) size(-8 -8 -8, 8 8 8) iconsprite("sprites/CS/trigger_random.spr") = trigger_random_unique : "Trigger Random Unique"
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[
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spawnflags(Flags) =
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[
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1 : "Re-usable" : 0
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]
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]
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@PointClass base(Targetname, Targetx) iconsprite("sprites/CS/trigger_relay.spr") = trigger_relay : "Trigger Relay"
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[
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spawnflags(flags) =
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Binary file not shown.
@ -24,6 +24,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\dlls\addons\item_airbox.cpp" />
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<ClCompile Include="..\dlls\addons\trigger_random.cpp" />
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<ClCompile Include="..\dlls\addons\trigger_setorigin.cpp" />
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<ClCompile Include="..\dlls\airtank.cpp" />
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<ClCompile Include="..\dlls\ammo.cpp" />
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@ -601,6 +602,7 @@
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<ClInclude Include="..\common\winsani_out.h" />
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<ClInclude Include="..\dlls\activity.h" />
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<ClInclude Include="..\dlls\addons\item_airbox.h" />
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<ClInclude Include="..\dlls\addons\trigger_random.h" />
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<ClInclude Include="..\dlls\addons\trigger_setorigin.h" />
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<ClInclude Include="..\dlls\airtank.h" />
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<ClInclude Include="..\dlls\ammo.h" />
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|
@ -550,6 +550,9 @@
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<ClCompile Include="..\regamedll\public_amalgamation.cpp">
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<Filter>regamedll</Filter>
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</ClCompile>
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<ClCompile Include="..\dlls\addons\trigger_random.cpp">
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<Filter>dlls\addons</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\version\version.h">
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@ -1041,6 +1044,9 @@
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<ClInclude Include="..\public\regamedll\API\CSPlayerItem.h">
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<Filter>public\regamedll\API</Filter>
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</ClInclude>
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<ClInclude Include="..\dlls\addons\trigger_random.h">
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<Filter>dlls\addons</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\linux\appversion.sh">
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@ -226,4 +226,5 @@ class CCSTriggerCamera: public CCSDelay {};
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class CCSWeather: public CCSTrigger {};
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class CCSClientFog: public CCSEntity {};
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class CCSTriggerSetOrigin: public CCSDelay {};
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class CCSTriggerRandom: public CCSDelay {};
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class CCSItemAirBox: public CCSArmoury {};
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|
@ -80,6 +80,7 @@ inline char *_strlwr(char *start)
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#define Q_strstr A_strstr
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#define Q_strchr strchr
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#define Q_strrchr strrchr
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#define Q_strtok strtok
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#define Q_strlwr A_strtolower
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#define Q_strupr A_strtoupper
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#define Q_sprintf sprintf
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@ -120,6 +121,7 @@ inline char *_strlwr(char *start)
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#define Q_strstr strstr
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#define Q_strchr strchr
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#define Q_strrchr strrchr
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#define Q_strtok strtok
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#define Q_strlwr _strlwr
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#define Q_strupr _strupr
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#define Q_sprintf sprintf
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@ -144,30 +146,24 @@ inline char *_strlwr(char *start)
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||||
#define Q_fmod fmod
|
||||
#endif // #if defined(ASMLIB_H) && defined(HAVE_OPT_STRTOOLS)
|
||||
|
||||
// a safe variant of strcpy that truncates the result to fit in the destination buffer
|
||||
template <typename T, size_t size>
|
||||
T *Q_strlcpy(T (&dest)[size], const char *src)
|
||||
{
|
||||
static_assert(sizeof(T) == sizeof(char), "invalid size of type != sizeof(char)");
|
||||
|
||||
Q_strncpy((char *)dest, src, size - 1);
|
||||
// size - sizeof(buffer)
|
||||
inline char *Q_strlcpy(char *dest, const char *src, size_t size) {
|
||||
Q_strncpy(dest, src, size - 1);
|
||||
dest[size - 1] = '\0';
|
||||
return dest;
|
||||
}
|
||||
|
||||
inline char *Q_strnlcpy(char *dest, const char *src, size_t n) {
|
||||
Q_strncpy(dest, src, n - 1);
|
||||
dest[n - 1] = '\0';
|
||||
return dest;
|
||||
// a safe variant of strcpy that truncates the result to fit in the destination buffer
|
||||
template <size_t size>
|
||||
char *Q_strlcpy(char (&dest)[size], const char *src) {
|
||||
return Q_strlcpy(dest, src, size);
|
||||
}
|
||||
|
||||
// safely concatenate two strings.
|
||||
// a variant of strcat that truncates the result to fit in the destination buffer
|
||||
template <typename T, size_t size>
|
||||
size_t Q_strlcat(T (&dest)[size], const char *src)
|
||||
template <size_t size>
|
||||
size_t Q_strlcat(char (&dest)[size], const char *src)
|
||||
{
|
||||
static_assert(sizeof(T) == sizeof(char), "invalid size of type != sizeof(char)");
|
||||
|
||||
size_t srclen; // Length of source string
|
||||
size_t dstlen; // Length of destination string
|
||||
|
||||
|
@ -132,6 +132,7 @@ using FloatRef = float;
|
||||
// Addons
|
||||
#include "addons/item_airbox.h"
|
||||
#include "addons/trigger_setorigin.h"
|
||||
#include "addons/trigger_random.h"
|
||||
|
||||
// Tutor
|
||||
#include "tutor.h"
|
||||
|
Loading…
x
Reference in New Issue
Block a user