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https://github.com/s1lentq/ReGameDLL_CS.git
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Fixed fail tests
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@ -862,9 +862,11 @@ BOOL EXT_FUNC CBasePlayer::__API_HOOK(TakeDamage)(entvars_t *pevInflictor, entva
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pAttack = CBasePlayer::Instance(pevAttacker);
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pAttack = CBasePlayer::Instance(pevAttacker);
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flDamage *= clamp((pAttack == this) ?
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#ifdef REGAMEDLL_ADD
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flDamage *= clamp(((pAttack == this) ?
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ff_damage_reduction_grenade_self.value :
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ff_damage_reduction_grenade_self.value :
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ff_damage_reduction_grenade.value, 0.0f, 1.0f);
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ff_damage_reduction_grenade.value), 0.0f, 1.0f);
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#endif
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}
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}
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_ADD
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else if (CSGameRules()->IsFreeForAll())
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else if (CSGameRules()->IsFreeForAll())
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@ -1069,9 +1071,9 @@ BOOL EXT_FUNC CBasePlayer::__API_HOOK(TakeDamage)(entvars_t *pevInflictor, entva
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{
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{
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_ADD
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// bullets hurt teammates less
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// bullets hurt teammates less
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flDamage *= clamp((bitsDamageType & DMG_BULLET) ?
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flDamage *= clamp(((bitsDamageType & DMG_BULLET) ?
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ff_damage_reduction_bullets.value :
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ff_damage_reduction_bullets.value :
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ff_damage_reduction_other.value, 0.0f, 1.0f);
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ff_damage_reduction_other.value), 0.0f, 1.0f);
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#else
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#else
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flDamage *= 0.35;
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flDamage *= 0.35;
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#endif // #ifdef REGAMEDLL_ADD
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#endif // #ifdef REGAMEDLL_ADD
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