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CCSBotManager::MaintainBotQuota: Added autobalance
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@ -890,6 +890,40 @@ void CCSBotManager::MaintainBotQuota()
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else
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else
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desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - totalHumansInGame);
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desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - totalHumansInGame);
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#ifdef REGAMEDLL_FIXES
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// Try to balance teams, if we are in the first specified seconds of a round and bots can join either team.
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if (occupiedBotSlots > 0 && desiredBotCount == occupiedBotSlots && CSGameRules()->IsGameStarted())
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{
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if (CSGameRules()->GetRoundElapsedTime() < CSGameRules()->GetRoundRespawnTime()) // new bots can still spawn during this time
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{
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if (autoteambalance.value > 0.0f)
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{
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int numAliveTerrorist;
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int numAliveCT;
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int numDeadTerrorist;
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int numDeadCT;
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CSGameRules()->InitializePlayerCounts(numAliveTerrorist, numAliveCT, numDeadTerrorist, numDeadCT);
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if (!FStrEq(cv_bot_join_team.string, "T") &&
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!FStrEq(cv_bot_join_team.string, "CT"))
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{
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if (numAliveTerrorist > CSGameRules()->m_iNumCT + 1)
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{
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if (UTIL_KickBotFromTeam(TERRORIST))
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return;
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}
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else if (numAliveCT > CSGameRules()->m_iNumTerrorist + 1)
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{
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if (UTIL_KickBotFromTeam(CT))
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return;
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}
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}
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}
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}
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}
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#endif // #ifdef REGAMEDLL_FIXES
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// add bots if necessary
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// add bots if necessary
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if (desiredBotCount > occupiedBotSlots)
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if (desiredBotCount > occupiedBotSlots)
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{
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{
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