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Add new CVar sv_allchat (#665)
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@ -99,6 +99,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.<br/>`0` disabled <br/>`1` Give Kevlar <br/>`2` Give Kevlar + Helmet |
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| mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.<br/>`0` disabled <br/>`1` Give Kevlar <br/>`2` Give Kevlar + Helmet |
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| mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.<br/> `0` No fade.<br/>`1` Fade to black and won't be able to watch anybody.<br/>`2` fade to black only on kill moment. |
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| mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.<br/> `0` No fade.<br/>`1` Fade to black and won't be able to watch anybody.<br/>`2` fade to black only on kill moment. |
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| mp_falldamage | 1 | 0 | 1 | Damage from falling.<br/>`0` disabled <br/>`1` enabled |
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| mp_falldamage | 1 | 0 | 1 | Damage from falling.<br/>`0` disabled <br/>`1` enabled |
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| sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply<br/>`0` disabled <br/>`1` enabled |
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</details>
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</details>
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## How to install zBot for CS 1.6?
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## How to install zBot for CS 1.6?
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7
dist/game.cfg
vendored
7
dist/game.cfg
vendored
@ -455,3 +455,10 @@ mp_ct_default_weapons_secondary "usp"
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//
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//
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// Default value: "0"
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// Default value: "0"
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mp_free_armor 0
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mp_free_armor 0
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// Players can receive all other players text chat, team restrictions apply.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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sv_allchat 0
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@ -980,7 +980,11 @@ void Host_Say(edict_t *pEntity, BOOL teamonly)
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if (teamonly && pReceiver->m_iTeam != pPlayer->m_iTeam)
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if (teamonly && pReceiver->m_iTeam != pPlayer->m_iTeam)
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continue;
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continue;
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if ((pReceiver->pev->deadflag != DEAD_NO && !bSenderDead) || (pReceiver->pev->deadflag == DEAD_NO && bSenderDead))
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if (
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#ifdef REGAMEDLL_ADD
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!(bool)allchat.value &&
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#endif
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((pReceiver->pev->deadflag != DEAD_NO && !bSenderDead) || (pReceiver->pev->deadflag == DEAD_NO && bSenderDead)))
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{
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{
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if (!(pPlayer->pev->flags & FL_PROXY))
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if (!(pPlayer->pev->flags & FL_PROXY))
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continue;
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continue;
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@ -158,6 +158,7 @@ cvar_t t_give_player_knife = { "mp_t_give_player_knife", "1", 0, 1
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cvar_t t_default_weapons_secondary = { "mp_t_default_weapons_secondary", "glock18", 0, 0.0f, nullptr };
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cvar_t t_default_weapons_secondary = { "mp_t_default_weapons_secondary", "glock18", 0, 0.0f, nullptr };
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cvar_t t_default_weapons_primary = { "mp_t_default_weapons_primary", "", 0, 0.0f, nullptr };
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cvar_t t_default_weapons_primary = { "mp_t_default_weapons_primary", "", 0, 0.0f, nullptr };
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cvar_t free_armor = { "mp_free_armor", "0", 0, 0.0f, nullptr };
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cvar_t free_armor = { "mp_free_armor", "0", 0, 0.0f, nullptr };
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cvar_t allchat = { "sv_allchat", "0", 0, 0.0f, nullptr };
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void GameDLL_Version_f()
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void GameDLL_Version_f()
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{
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{
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@ -385,6 +386,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&t_default_weapons_secondary);
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CVAR_REGISTER(&t_default_weapons_secondary);
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CVAR_REGISTER(&t_default_weapons_primary);
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CVAR_REGISTER(&t_default_weapons_primary);
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CVAR_REGISTER(&free_armor);
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CVAR_REGISTER(&free_armor);
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CVAR_REGISTER(&allchat);
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// print version
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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@ -184,6 +184,7 @@ extern cvar_t t_give_player_knife;
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extern cvar_t t_default_weapons_secondary;
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extern cvar_t t_default_weapons_secondary;
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extern cvar_t t_default_weapons_primary;
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extern cvar_t t_default_weapons_primary;
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extern cvar_t free_armor;
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extern cvar_t free_armor;
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extern cvar_t allchat;
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#endif
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#endif
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