Cleanup. Added define CSTRIKE in build gradle

This commit is contained in:
s1lentq 2015-12-06 03:20:34 +06:00
parent 48ec89893a
commit fd665a9764
4 changed files with 5 additions and 5 deletions

View File

@ -183,7 +183,7 @@ void setupToolchain(NativeBinarySpec b)
if (!unitTestExecutable && !mpLib)
{
cfg.singleDefines 'HOOK_GAMEDLL'
cfg.singleDefines 'HOOK_GAMEDLL', 'CSTRIKE'
}
if (unitTestExecutable)

View File

@ -1221,9 +1221,9 @@ void SV_StudioSetupBones(model_t *pModel, float frame, int sequence, const vec_t
VectorCopy(angles, temp_angles);
if (pEdict)
if (pEdict != NULL)
{
temp_angles[1] = UTIL_GetPlayerGaitYaw(g_engfuncs.pfnIndexOfEdict(pEdict));
temp_angles[1] = UTIL_GetPlayerGaitYaw(ENTINDEX(pEdict));
if (temp_angles[1] < 0)
temp_angles[1] += 360.0f;

View File

@ -42,7 +42,7 @@ public:
virtual int Restore(CRestore &restore);
virtual int ObjectCaps(void)
{
return ((CBaseToggle::ObjectCaps()|FCAP_CONTINUOUS_USE) & ~FCAP_ACROSS_TRANSITION);
return ((CBaseToggle::ObjectCaps() | FCAP_CONTINUOUS_USE) & ~FCAP_ACROSS_TRANSITION);
}
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);

View File

@ -129,7 +129,7 @@ NOXREF void CKnife::WeaponAnimation(int iAnimation)
m_usKnife,
0,
(float *)&g_vecZero,
(float*)&g_vecZero,
(float *)&g_vecZero,
0,
0,
iAnimation,