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commit
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@ -160,7 +160,7 @@ void CC4::PrimaryAttack()
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}
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}
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#ifdef REGAMEDLL_FIXES
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#ifdef REGAMEDLL_FIXES
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Vector vBombAngles = Vector(0, m_pPlayer->pev->angles[1] + 90.0, 0);
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Vector vBombAngles = Vector(0, m_pPlayer->pev->angles[1] - 90.0, 0);
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#else
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#else
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Vector vBombAngles = Vector(0, 0, 0);
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Vector vBombAngles = Vector(0, 0, 0);
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#endif
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#endif
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