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.gitattributes vendored
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# Scripts
*.sh text eol=lf
gradlew text eol=lf
*.bat text eol=crlf
*.gradle text eol=crlf
*.groovy text eol=crlf
*.def text eol=crlf
*.fgd text eol=crlf
*.cfg text eol=crlf
*.properties text eol=crlf
*.vm text eol=crlf
# Compiled Object files

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name: C/C++ CI
on:
push:
branches: [master]
paths-ignore:
- '**.md'
- '.github/**'
pull_request:
types: [opened, reopened, synchronize]
release:
types: [published]
workflow_dispatch:
jobs:
windows:
name: 'Windows'
runs-on: windows-2025
env:
solution: 'msvc/ReGameDLL.sln'
buildPlatform: 'Win32'
buildRelease: 'Release'
buildReleasePlay: 'Release Play'
buildTests: 'Tests'
steps:
- name: Configure
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
# TODO: add support of 141_xp toolchain at VS2022+
# - name: Install v140, v141 and v142 toolsets
# shell: cmd
# run: |
# "C:\Program Files (x86)\Microsoft Visual Studio\Installer\vs_installer.exe" modify ^
# --installPath "C:\Program Files\Microsoft Visual Studio\2022\Enterprise" ^
# --add Microsoft.VisualStudio.Component.WindowsXP ^
# --add Microsoft.VisualStudio.Component.VC.v140 ^
# --add Microsoft.VisualStudio.Component.VC.v140.x86.x64 ^
# --add Microsoft.VisualStudio.Component.VC.v140.xp ^
# --add Microsoft.VisualStudio.Component.VC.140.CRT ^
# --add Microsoft.VisualStudio.Component.VC.v141 ^
# --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 ^
# --add Microsoft.VisualStudio.Component.VC.v141.xp ^
# --add Microsoft.VisualStudio.Component.VC.v142 ^
# --add Microsoft.VisualStudio.Component.VC.v142.x86.x64 ^
# --quiet --norestart
- name: Select PlatformToolset
id: select_toolset
shell: pwsh
run: |
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
$vs2019 = & $vswhere -products * -version "[16.0,17.0)" -property installationPath -latest
$vs2022 = & $vswhere -products * -version "[17.0,)" -property installationPath -latest
if ($vs2019) {
"toolset=v140_xp" >> $env:GITHUB_OUTPUT
Write-Host "Selected v140_xp toolset"
} elseif ($vs2022) {
"toolset=v143" >> $env:GITHUB_OUTPUT
Write-Host "Selected v143 toolset"
} else {
Write-Error "No suitable Visual Studio installation found"
exit 1
}
- name: Build and Run unittests
run: |
$toolset = '${{ steps.select_toolset.outputs.toolset }}'
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildTests }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
.\"msvc\Tests\mp.exe"
If ($LASTEXITCODE -ne 0 -And
$LASTEXITCODE -ne 3)
{[Environment]::Exit(1)}
shell: "pwsh"
- name: Build
run: |
$toolset = '${{ steps.select_toolset.outputs.toolset }}'
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildRelease }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildReleasePlay }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
- name: Get rcedit from chocolatey
shell: pwsh
run: |
choco install rcedit -y
- name: Move files
run: |
mkdir publish\debug
mkdir publish\tests
mkdir publish\bin\win32\cstrike\dlls
move "msvc\${{ env.buildReleasePlay }}\mp.dll" publish\tests\mp.dll
move msvc\${{ env.buildRelease }}\mp.dll publish\bin\win32\cstrike\dlls\mp.dll
move msvc\${{ env.buildRelease }}\mp.pdb publish\debug\mp.pdb
- name: Get app version
id: get_version
shell: pwsh
run: |
$versionFile = "regamedll/version/appversion.h"
if (-not (Test-Path $versionFile)) {
Write-Error "Version file not found: $versionFile"
exit 1
}
$content = Get-Content $versionFile
foreach ($line in $content) {
if ($line -match '^\s*#define\s+APP_VERSION\s+"([^"]+)"') {
$version = $matches[1]
"version=$version" >> $env:GITHUB_OUTPUT
Write-Host "Found version: $version"
exit 0
}
}
Write-Error "APP_VERSION not found in file"
exit 1
- name: Show version
run: echo "Version is ${{ steps.get_version.outputs.version }}"
- name: Import PFX and sign
if: github.event_name != 'pull_request'
env:
KEY_PFX_PASS: ${{ secrets.KEY_PFX_PASS }}
# https://github.com/actions/runner-images/blob/main/images/windows/Windows2025-Readme.md
run: |
$pfxBase64 = "${{ secrets.KEY_PFX_B64 }}"
[IO.File]::WriteAllBytes("${{ github.workspace }}\signing-cert.pfx", [Convert]::FromBase64String($pfxBase64))
certutil -f -p "${{ secrets.KEY_PFX_PASS }}" -importPFX "${{ github.workspace }}\signing-cert.pfx"
& 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x86\signtool.exe' sign /a /f "${{ github.workspace }}\signing-cert.pfx" /p $env:KEY_PFX_PASS /d "Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so" /du "https://rehlds.dev/" /tr "http://timestamp.digicert.com" /td sha256 /fd sha256 /v ${{ github.workspace }}\publish\bin\win32\cstrike\dlls\mp.dll
Remove-Item -Recurse -Force "${{ github.workspace }}\signing-cert.pfx"
shell: "pwsh"
- name: Edit resources at windows binaries
run: |
rcedit ${{ github.workspace }}\publish\bin\win32\cstrike\dlls\mp.dll --set-version-string ProductName "Regamedll_CS - mp.dll" --set-file-version "${{ steps.get_version.outputs.version }}" --set-product-version "${{ steps.get_version.outputs.version }}" --set-version-string FileDescription "Regamedll_CS (mp.dll) - provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins, Commit: $env:GITHUB_SHA" --set-version-string "Comments" "Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so. Commit: $env:GITHUB_SHA" --set-version-string CompanyName "ReHLDS Dev Team" --set-version-string LegalCopyright "Copyright 2025 Valve, ReHLDS DevTeam" --set-icon regamedll/msvc/icon.ico
shell: "pwsh"
- name: Deploy artifacts
uses: actions/upload-artifact@v4
with:
name: win32
path: publish/*
testdemos:
name: 'Test demos'
runs-on: ubuntu-latest
container: rehldsorg/testdemos:latest
needs: [windows]
defaults:
run:
shell: bash
working-directory: /opt/HLDS
strategy:
fail-fast: false
matrix:
test: [
{ file: 'cstrike-basic-1', desc: 'CS: Testing jumping, scenarios, shooting etc' },
]
steps:
- name: Deploying windows artifacts
uses: actions/download-artifact@v4
with:
name: win32
- name: Setup dependencies
run: |
chown root ~
rsync -a deps/regamedll/* .
mv $GITHUB_WORKSPACE/tests/mp.dll cstrike/dlls/mp.dll
- name: Play test
env:
demo: ${{ matrix.test.file }}
desc: ${{ matrix.test.desc }}
run: ./runTest.sh
linux:
name: 'Linux'
runs-on: ubuntu-latest
container: debian:11-slim
steps:
- name: Install dependencies
run: |
dpkg --add-architecture i386
apt-get update
apt-get install -y \
gcc-multilib g++-multilib \
build-essential \
libc6-dev libc6-dev-i386 \
git cmake rsync \
g++ gcc
- name: Configure
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: GPG Import
run: |
echo "${{ secrets.PUB_ASC }}" > "${{ secrets.PUB_ASC_FILE }}"
echo "${{ secrets.KEY_ASC }}" > "${{ secrets.KEY_ASC_FILE }}"
# Import the public key
gpg --batch --yes --import "${{ secrets.PUB_ASC_FILE }}"
if [[ $? -ne 0 ]]; then
echo "Error: Failed to import the public key"
exit 1
fi
# Import the private key
gpg --batch --yes --import "${{ secrets.KEY_ASC_FILE }}"
if [[ $? -ne 0 ]]; then
echo "Error: Failed to import the private key"
exit 2
fi
# Extract the fingerprint of the imported public key
GPG_LINUX_FINGERPRINT=$(gpg --list-keys --with-colons | grep '^fpr' | head -n 1 | cut -d: -f10)
# Check if the fingerprint was extracted
if [[ -z "$GPG_LINUX_FINGERPRINT" ]]; then
echo "Error: Failed to extract the fingerprint of the key"
exit 3
fi
# Set the trust level for the key
echo "$GPG_LINUX_FINGERPRINT:6:" | gpg --batch --import-ownertrust
if [ $? -ne 0 ]; then
echo "Error: Failed to set trust for the key $GPG_LINUX_FINGERPRINT"
exit 4
fi
echo "Key $GPG_LINUX_FINGERPRINT successfully imported and trusted"
gpg --list-keys
#export for global use
echo "GPG_LINUX_FINGERPRINT=$GPG_LINUX_FINGERPRINT" >> $GITHUB_ENV
shell: bash
if: github.event_name != 'pull_request'
- name: Build and Run unittests
run: |
rm -rf build && CC=gcc CXX=g++ cmake -DCMAKE_BUILD_TYPE=Unittests -B build && cmake --build build -j8
retVal=0
./build/regamedll/cs 2> /dev/null > result.log || retVal=$?
while read line; do
if [[ ${line} == *"Warning in test"* ]] ; then
echo -e "\e[2;38m$line"
elif [[ ${line} == *"Failure in test"* ]] ; then
echo -e "\e[1;31m$line"
else
echo -e "\e[0;33m$line"
fi
done <<< $(cat result.log)
if [ $retVal -ne 0 ] && [ $retVal -ne 3 ]; then
echo -e "\e[30;41mExit code: $retVal\e[0m"
exit 1 # Unittest failed
else
echo -e "\e[30;43mExit code: $retVal\e[0m"
fi
shell: bash
- name: Build using GCC Compiler
run: |
rm -rf build && CC=gcc CXX=g++ cmake -B build && cmake --build build -j8
- name: Prepare CSSDK
run: |
mkdir -p publish/cssdk
rsync -a regamedll/extra/cssdk/ publish/cssdk/ --exclude=.git --exclude=LICENSE --exclude=README.md
- name: Move files
run: |
mkdir -p publish/bin/linux32/cstrike/dlls
mv build/regamedll/cs.so publish/bin/linux32/cstrike/dlls/cs.so 2>/dev/null || true
mv regamedll/version/appversion.h publish/appversion.h
mv dist/ publish/
- name: Run GLIBC/ABI version compat test
run: |
binaries=(
"publish/bin/linux32/cstrike/dlls/cs.so"
)
bash ./regamedll/version/glibc_test.sh ${binaries[@]}
if [[ $? -ne 0 ]]; then
exit 1 # Assertion failed
fi
shell: bash
- name: Deploy artifacts
uses: actions/upload-artifact@v4
id: upload-job
with:
name: linux32
path: publish/*
publish:
name: 'Publish'
runs-on: ubuntu-latest
needs: [windows, testdemos, linux]
steps:
- name: Deploying linux artifacts
uses: actions/download-artifact@v4
with:
name: linux32
- name: Deploying windows artifacts
uses: actions/download-artifact@v4
with:
name: win32
- name: Reading appversion.h
run: |
if [ -e appversion.h ]; then
APP_VERSION=$(cat appversion.h | grep -wi '#define APP_VERSION_STRD' | sed -e 's/#define APP_VERSION_STRD[ \t\r\n\v\f]\+\(.*\)/\1/i' -e 's/\r//g')
if [ $? -ne 0 ]; then
APP_VERSION=""
else
# Remove quotes
APP_VERSION=$(echo $APP_VERSION | xargs)
echo "APP_VERSION=${APP_VERSION}" >> $GITHUB_ENV
fi
fi
rm -f appversion.h
- name: Packaging binaries
id: packaging-job
if: |
github.event_name == 'release' &&
github.event.action == 'published' &&
startsWith(github.ref, 'refs/tags/')
run: |
rsync -a dist/ bin/win32/cstrike
rsync -a dist/ bin/linux32/cstrike
# new runner, niw signs
echo "${{ secrets.PUB_ASC }}" > "${{ secrets.PUB_ASC_FILE }}"
echo "${{ secrets.KEY_ASC }}" > "${{ secrets.KEY_ASC_FILE }}"
gpg --batch --yes --import "${{ secrets.PUB_ASC_FILE }}"
gpg --batch --yes --import "${{ secrets.KEY_ASC_FILE }}"
GPG_LINUX_FINGERPRINT=$(gpg --list-keys --with-colons | grep '^fpr' | head -n 1 | cut -d: -f10)
echo "$GPG_LINUX_FINGERPRINT:6:" | gpg --batch --import-ownertrust
echo "GPG_LINUX_FINGERPRINT=$GPG_LINUX_FINGERPRINT" >> $GITHUB_ENV
sign_file() {
local file=$1
gpg --batch --yes --detach-sign --armor -u "$GPG_LINUX_FINGERPRINT" "$file"
if [ $? -ne 0 ]; then
echo "Error: Failed to sign $file"
exit 2
fi
echo "$file signed successfully."
}
# Pack and sign final archive
7z a -tzip regamedll-bin-${{ env.APP_VERSION }}.zip bin/ cssdk/
sign_file "regamedll-bin-${{ env.APP_VERSION }}.zip"
- name: Publish artifacts
uses: softprops/action-gh-release@v2
id: publish-job
if: |
startsWith(github.ref, 'refs/tags/') &&
steps.packaging-job.outcome == 'success'
with:
files: |
*.zip
*.7z
*.asc
env:
GITHUB_TOKEN: ${{ secrets.API_TOKEN }}

7
.gitignore vendored
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@ -1,8 +1,10 @@
**/build
**/.gradle
.idea
*.iml
*.bat
*.log
*.lnk
*.aps
**/msvc/Debug*
**/msvc/Release*
**/msvc/Tests
@ -13,11 +15,12 @@
**/msvc/*.db
**/msvc/*.opendb
**/msvc/*.txt
**/msvc/*.aps
**/msvc/*.amplxeproj
**/msvc/.vs
**/msvc/ipch
regamedll/version/appversion.h
regamedll/msvc/PublishPath*.txt
regamedll/_regamedllTestImg
regamedll/_dev
publish

2
.gitmodules vendored
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@ -1,3 +1,3 @@
[submodule "regamedll/extra/cssdk"]
path = regamedll/extra/cssdk
url = https://github.com/s1lentq/CSSDK.git
url = https://github.com/s1lentq/CSSDK.git

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cmake_minimum_required(VERSION 3.1)
project(regamedll CXX)
if (WIN32)
message(FATAL_ERROR "CMakeLists.txt Windows platform isn't supported yet. Use msvc/ReGameDLL.sln instead it!")
endif()
add_custom_target(appversion DEPENDS
COMMAND "${PROJECT_SOURCE_DIR}/regamedll/version/appversion.sh" "${PROJECT_SOURCE_DIR}"
)
add_subdirectory(regamedll)

687
LICENSE
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@ -1,21 +1,674 @@
MIT License
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (c) 20152025 ReGameDLL_CS Contributors
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Preamble
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
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pattern of such abuse occurs in the area of products for individuals to
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have designed this version of the GPL to prohibit the practice for those
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avoid the special danger that patents applied to a free program could
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patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
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To "propagate" a work means to do anything with it that, without
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View File

@ -1,16 +0,0 @@
# License Transition Notice
ReGameDLL_CS was originally licensed under the GNU General Public License v3.0 (GPLv3).
As of July 2025, the project has transitioned to the MIT License with the explicit agreement of the major contributors, including:
- s1lent
- Vaqtincha
- In-line
- wopox
- WPMGPRoSToTeMa
All significant contributors have agreed to this license transition.
All previous contributions are now considered to be licensed under the MIT License unless otherwise noted.
For questions, contact us via GitHub or the ReHLDS dev chat.

182
README.md
View File

@ -1,30 +1,22 @@
# ReGameDLL_CS [![GitHub release (by tag)](https://img.shields.io/github/downloads/rehlds/ReGameDLL_CS/latest/total)](https://github.com/rehlds/ReGameDLL_CS/releases/latest) ![GitHub all releases](https://img.shields.io/github/downloads/rehlds/ReGameDLL_CS/total) [![Percentage of issues still open](http://isitmaintained.com/badge/open/rehlds/ReGameDLL_CS.svg)](http://isitmaintained.com/project/rehlds/ReGameDLL_CS "Percentage of issues still open") [![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](https://www.gnu.org/licenses/gpl-3.0) <img align="right" src="https://cloud.githubusercontent.com/assets/5860435/20008568/b3623150-a2d3-11e6-85f3-0d6571045fc9.png" alt="Counter-Strike 1.6 GameDLL" />
# ReGameDLL_CS [![Build Status](http://teamcity.rehlds.org/app/rest/builds/buildType:(id:ReGameDLLCs_Publish)/statusIcon)](http://teamcity.rehlds.org/viewType.html?buildTypeId=ReGameDLLCs_Publish&guest=1) [![Download](https://camo.githubusercontent.com/0c15c5ed5da356288ad4bb69ed24267fb48498f2/68747470733a2f2f696d672e736869656c64732e696f2f6769746875622f72656c656173652f73316c656e74712f526547616d65444c4c5f43532e737667)](https://github.com/s1lentq/ReGameDLL_CS/releases/latest) [![Percentage of issues still open](http://isitmaintained.com/badge/open/s1lentq/ReGameDLL_CS.svg)](http://isitmaintained.com/project/s1lentq/ReGameDLL_CS "Percentage of issues still open") [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) <img align="right" src="https://cloud.githubusercontent.com/assets/5860435/20008568/b3623150-a2d3-11e6-85f3-0d6571045fc9.png" alt="Counter-Strike 1.6 GameDLL" />
Reverse-engineered gamedll (mp.dll / Counter-Strike)
## What is this?
ReGameDLL_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so
Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so
## Goals of the project
* Provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins
## 🛠 License
ReGameDLL_CS is licensed under the [MIT License](./LICENSE).
### License Transition
> [!NOTE]
> Originally released under [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html), ReHReGameDLL_CSLDS transitioned to the MIT License in July 2025 with the agreement of the core contributors.
> See [LICENSE-TRANSITION.md](./LICENSE-TRANSITION.md) for details.
## How can use it?
ReGameDLL_CS is fully compatible with official mod CS 1.6 / CZero by Valve. All you have to do is to download binaries and replace original mp.dll/cs.so
## Downloads
* [Release builds](https://github.com/rehlds/ReGameDLL_CS/releases)
* [Dev builds](https://github.com/rehlds/ReGameDLL_CS/actions/workflows/build.yml)
Compiled binaries are available here: [link](https://github.com/s1lentq/ReGameDLL_CS/releases)
<b>Warning!</b> ReGameDLL_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS.
This means that plugins that do binary code analysis (Orpheu for example) probably will not work with ReGameDLL_CS.
Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
* 'pure' version is designed to work exactly as official mod CS
* 'bugfixed' version contains some fixes and improvements
<b>Warning!</b> ReGameDLL_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with ReGameDLL_CS.
## How can use beta?
<pre>ReGameDLL_CS also have beta version with latest changes from official version of Counter-Strike.</pre>
@ -35,10 +27,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| :---------------------------------- | :---------------------------------------------- |
| game version | Will show GameDLL build version, date & URL. |
| endround | Args:<br/>`T` force round end with Terrorists win. <br/>`CT` force round end with Counter-Terrorists win. <br/> or terminate round draw when called without arguments. |
| swapteams | Swap the teams and restart the game (1 sec delay to restart by default).<br/> Args: <br/>`0` - swap teams without restart. <br/> `>0.001` - time delay in seconds to restart the round after swap. |
| give | Give weapon command.<br/> Args:<br/><weapon_name><br/>Usage:<br/>`give weapon_ak47`<br/>`give weapon_usp`<br/><br/>NOTE: `sv_cheats 1` required. |
| impulse 255 | Give all weapons.<br/><br/>NOTE: `sv_cheats 1` required. |
| impulse 200 | Noclip with air acceleration.<br/><br/>NOTE: `sv_cheats 1` required. |
| mp_swapteams | Swap the teams and restart the game. |
## Configuration (cvars)
<details>
@ -51,13 +40,11 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)<br />`-1` means no time limit<br />`0` disable buy |
| mp_maxmoney | 16000 | 0 | `999999` | The maximum allowable amount of money in the game |
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/>`h` block VIP assassination/success round time end check<br/>`i` block prison escape round time end check<br/>`j` block bomb round time end check<br/>`k` block hostage rescue round time end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
| mp_roundover | 0 | 0 | 3 | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` end of the round with a draw<br/>`2` round end with Terrorists win<br/>`3` round end with Counter-Terrorists win |
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop first available grenade<br/>`2` drop all grenades |
| mp_weapondrop | 1 | 0 | 3 | Drop player weapon after death.<br/>`0` do not drop weapons after death<br/>`1` drop best/heaviest weapon after death<br/>`2` drop active weapon after death<br/>`3` drop all weapons after death (primary and secondary) |
| mp_ammodrop | 1 | 0 | 2 | Drop ammo on weapon boxes on death or manual drop.<br/>`0` always keep ammo on player<br/>`1` drop all ammo only after death<br/>`2` drop all ammo whenever player drops a weapon |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.<br />`-1` means no time limit<br /> |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.<br/>`0` disabled<br/>`1` enabled |
| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.<br/>`0` disabled<br/>`1` refill backpack ammo on player spawn<br/>`2` refill backpack ammo on player spawn and on the purchase of the item |
| mp_infinite_ammo | 0 | 0 | 2 | Sets the mode infinite ammo for weapons.<br/>`0` disabled<br/>`1` weapon clip infinite<br/>`2` weapon bpammo infinite (This means for reloading) |
@ -74,7 +61,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.<br/>`0` disabled<br/>`1` enabled |
| mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused<br/>`0` disabled<br/>`1` enabled |
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
| sv_alltalk | 0 | 0 | 5 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.<br/>`5` alive hear alive teammates, dead hear dead and alive.
| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
| bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota<br/>`match` the server will maintain a `1:N` ratio of humans to bots, where `N` is bot_quota |
| bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. |
@ -83,7 +70,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict. <br/>`0` New behavior<br/>`1` Legacy behavior|
| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).<br/>`0` disabled<br/>`>0.00001` time delay to remove protection |
| mp_respawn_immunity_effects | 1 | 0 | 1 | Enable effects on player spawn protection.<br/>`0` disabled<br/>`1` enable (Use in conjunction with the cvar mp_respawn_immunitytime) |
| mp_respawn_immunity_force_unset | 1 | 0 | 2 | Force unset spawn protection if the player doing any action.<br/>`0` disabled<br/>`1` when moving and attacking<br/>`2` only when attacking |
| mp_respawn_immunity_force_unset | 1 | 0 | 1 | Force unset spawn protection if the player doing any action.<br/>`0` disabled<br/>`1` enabled |
| mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).<br />Only disable this if you have semiclip or other plugins that prevents stucking.<br/>`0` disabled<br/>`1` enabled |
| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.<br/>`0` disallow<br/>`1` allow<br/>`NOTE`: Potentially dangerous for untrusted maps. |
| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.<br/>`0` disabled<br/>`1` enabled |
@ -107,119 +94,82 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_ct_give_player_knife | 1 | 0 | 1 | Whether Counter-Terrorist player spawn with knife. |
| mp_ct_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the CTs will spawn with. |
| mp_ct_default_weapons_secondary | "usp" | "" | - | The default secondary (pistol) weapon that the CTs will spawn with. |
| mp_default_weapons_random | 0 | 0 | 1 | Randomize default weapons (if there are multiple).<br/> `0` disabled<br/>`1` enabled |
| mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.<br/> `0` disabled<br/>`1` enabled |
| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.<br/> `0` hide all map weapons.<br/>`1` enabled<br/>`NOTE`: Effect will work after round restart. |
| mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.<br/>`0` disabled <br/>`1` Give Kevlar <br/>`2` Give Kevlar + Helmet |
| mp_team_flash | 1 | -1 | 1 | Sets the behaviour for Flashbangs on teammates.<br/>`-1` Don't affect teammates neither flash owner <br/>`0` Don't affect teammates <br/>`1` Affects teammates |
| mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.<br/> `0` No fade.<br/>`1` Fade to black and won't be able to watch anybody.<br/>`2` fade to black only on kill moment. |
| mp_falldamage | 1 | 0 | 1 | Damage from falling.<br/>`0` disabled <br/>`1` enabled |
| sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply<br/>`0` disabled <br/>`1` enabled |
| sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button.<br/>`0` disabled <br/>`1` enabled |
| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.<br/>`0` disabled <br/>`1` enabled |
| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.<br/>`0` disabled <br/>`1` enabled |
| mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. |
| mp_hostages_rescued_ratio | 1.0 | 0.0 | 1.0 | Ratio of hostages rescued to win the round. |
| mp_legacy_vehicle_block | 1 | 0 | 1 | Legacy func_vehicle behavior when blocked by another entity.<br/>`0` New behavior <br/>`1` Legacy behavior |
| mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.<br/>`0` - disable spectating around death.<br/>`>0.00001` - time delay to start spectate.<br/>`NOTE`: The countdown starts when the players death animation is finished. |
| mp_deathmsg_flags | abc | 0 | - | Sets a flags for extra information in the player's death message.<br/>`0` disabled<br/>`a` position where the victim died<br/>`b` index of the assistant who helped the attacker kill the victim<br/>`c` rarity classification bits, e.g., `blinkill`, `noscope`, `penetrated`, etc. |
| mp_assist_damage_threshold | 40 | 0 | 100 | Sets the percentage of damage needed to score an assist. |
| mp_freezetime_duck | 1 | 0 | 1 | Allow players to duck during freezetime.<br/> `0` disabled<br/>`1` enabled |
| mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.<br/> `0` disabled<br/>`1` enabled |
| mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn.<br/> `0` disabled<br/>`1` Random players. <br/>`2` All players. |
| mp_location_area_info | 0 | 0 | 3 | Enable location area info.<br/> `0` disabled<br/>`1` show location below HUD radar.<br/>`2` show location in HUD chat. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")<br/>`3` both displayed. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")<br/><br/>`NOTE`: Navigation `maps/.nav` file required and should contain place names<br/>`NOTE`: If option `2` or `3` is enabled, be sure to enable `mp_chat_loc_fallback 1` |
| mp_item_respawn_time | 30 | 0.0 | - | The respawn time for items (such as health packs, armor, etc.). |
| mp_weapon_respawn_time | 20 | 0.0 | - | The respawn time for weapons. |
| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
| mp_vote_flags | km | 0 | - | Vote systems enabled in server.<br/>`0` voting disabled<br/>`k` votekick enabled via `vote` command<br/>`m` votemap enabled via `votemap` command |
| mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. |
| mp_flymove_method | 0 | 0 | 1 | Set the method used for flymove calculations.<br/> `0` default method<br/>`1` alternative method (more accurate) |
| mp_stamina_restore_rate | 0 | 0.0 | - | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. |
| mp_logkills | 1 | 0 | 1 | Log kills.<br/>`0` disabled <br/>`1` enabled |
| mp_jump_height | 45 | 0.0 | - | Player jump height. |
| bot_excellent_morale | 0 | 0 | 1 | Bots always have great morale regardless of defeat or victory. |
| mp_randomspawn | 0 | 0 | 1 | Random player spawns<br/>`0` disabled <br/>`1` enabled<br/>`NOTE`: Navigation `maps/.nav` file required |
| mp_playerid_showhealth | 1 | 0 | 2 | Player ID display mode.<br/>`0` don't show health<br/>`1` show health for teammates only (default CS behaviour)<br/>`2` show health for all players |
| mp_playerid_field | 3 | 0 | 3 | Player ID field display mode.<br/>`0` don't show additional information<br/>`1` show team name<br/>`2` show health percentage<br/>`3` show both team name and health percentage |
| mp_knockback | 170 | - | - | Knockback force applied to the victim when damaged by strong weapons (e.g. `AWP`, `AK47`).<br/>Works only if not crouching, and not hit in the legs.<br/>Set to `0` to disable. |
</details>
## How to install zBot for CS 1.6?
* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
* Enable CVar `bot_enable 1` in `cstrike/game_init.cfg` (if this config file does not exist, create it)
## How to install CS:CZ hostage AI for CS 1.6?
* Extract all the files from an [archive](regamedll/extra/HostageImprov/host_improv.zip?raw=true)
* Enable CVar `hostage_ai_enable 1` in `cstrike/game_init.cfg` (if this config file does not exist, create it)
* Enter `-bots` option at the command line HLDS
## Build instructions
There are several software requirements for building Regamedll_CS:
<ol>
<li>Java Development Kit (JDK) 7+ (http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)</li>
<li>For Windows: Visual Studio 2015 and later</li>
<li>For Linux: GCC/Clang/Intel C++ Compiler 15 and later</li>
</ol>
### Checking requirements
There are several software requirements for building ReGameDLL_CS:
#### Windows
<pre>
Visual Studio 2015 (C++14 standard) and later
#### JDK version
Windows<pre>&gt; %JAVA_HOME%\bin\javac -version
javac 1.8.0_25
</pre>
#### Linux
<pre>
git >= 1.8.5
cmake >= 3.10
GCC >= 4.9.2 (Optional)
ICC >= 15.0.1 20141023 (Optional)
LLVM (Clang) >= 6.0 (Optional)
Linux
<pre>$ javac -version
javac 1.7.0_65
</pre>
### Building
#### Visual Studio
Help -> About
#### Windows
Use `Visual Studio` to build, open `msvc/ReGameDLL.sln` and just select from the solution configurations list `Release` or `Debug`
#### Linux
* Optional options using `build.sh --compiler=[gcc] --jobs=[N] -D[option]=[ON or OFF]` (without square brackets)
<pre>
-c=|--compiler=[icc|gcc|clang] - Select preferred C/C++ compiler to build
-j=|--jobs=[N] - Specifies the number of jobs (commands) to run simultaneously (For faster building)
<sub>Definitions (-D)</sub>
DEBUG - Enables debugging mode
USE_STATIC_LIBSTDC - Enables static linking library libstdc++
#### ICC
<pre>$ icc --version
icc (ICC) 15.0.1 20141023
</pre>
* ICC <pre>./build.sh --compiler=intel</pre>
* LLVM (Clang) <pre>./build.sh --compiler=clang</pre>
* GCC <pre>./build.sh --compiler=gcc</pre>
### Building and run unit tests using gradle
#### On Windows:
<pre>gradlew --max-workers=1 clean buildRelease</pre>
* For faster building without unit tests use this:exclamation:
<pre>gradlew --max-workers=1 clean buildFixes</pre>
##### Checking build environment (Debian / Ubuntu)
#### On Linux (ICC):
<pre>./gradlew --max-workers=1 clean buildRelease</pre>
<details>
<summary>Click to expand</summary>
* For faster building without unit tests use this:exclamation:
<pre>./gradlew --max-workers=1 clean buildFixes</pre>
<ul>
<li>
Installing required packages
#### On Linux (Clang):
<pre>./gradlew --max-workers=1 clean -PuseClang buildRelease</pre>
* For faster building without unit tests use this:exclamation:
<pre>./gradlew --max-workers=1 clean -PuseClang buildFixes</pre>
#### On Linux (GCC):
<pre>./gradlew --max-workers=1 clean -PuseGcc buildRelease</pre>
* For faster building without unit tests use this:exclamation:
<pre>./gradlew --max-workers=1 clean -PuseGcc buildFixes</pre>
Compiled binaries will be placed in the build/binaries/ directory
### Simplified building using CMake 3.1 and later
#### On Windows:
<pre>Open solution msvc\ReGameDLL.sln and build it</pre>
#### On Linux:
* Run script `regamedll/compile.sh`
* Options using `regamedll/compile.sh -D[option]=[ON or OFF]` (without square brackets)
<pre>
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install -y gcc-multilib g++-multilib
sudo apt-get install -y build-essential
sudo apt-get install -y libc6-dev libc6-dev-i386
DEBUG - Enables debugging mode
USE_INTEL_COMPILER - Switch main compiler to ICC
USE_CLANG_COMPILER - Switch main compiler to Clang
USE_STATIC_LIBSTDC - Enables static linking library libstdc++
</pre>
</li>
<li>
Select the preferred C/C++ Compiler installation
<pre>
1) sudo apt-get install -y gcc g++
2) sudo apt-get install -y clang
</pre>
</li>
</ul>
</details>
### Credits
Thanks to the project [ReHLDS](https://github.com/dreamstalker/rehlds) ( ReGameDLL_CS was created on the basis of ReHLDS )

60
build.gradle Normal file
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@ -0,0 +1,60 @@
import versioning.GitVersioner
import versioning.RegamedllVersionInfo
import org.joda.time.DateTime
apply plugin: 'maven-publish'
apply from: 'shared.gradle'
group = 'regamedll'
apply plugin: 'idea'
idea {
project {
languageLevel = 'JDK_1_7'
}
}
def gitInfo = GitVersioner.versionForDir(project.rootDir)
RegamedllVersionInfo versionInfo
if (gitInfo && gitInfo.tag && gitInfo.tag[0] == 'v') {
def m = gitInfo.tag =~ /^v(\d+)\.(\d+)(\.(\d+))?$/
if (!m.find()) {
throw new RuntimeException("Invalid git version tag name ${gitInfo.tag}")
}
versionInfo = new RegamedllVersionInfo(
majorVersion: m.group(1) as int,
minorVersion: m.group(2) as int,
maintenanceVersion: m.group(4) ? (m.group(4) as int) : null,
localChanges: gitInfo.localChanges,
commitDate: gitInfo.commitDate,
commitSHA: gitInfo.commitSHA,
commitURL: gitInfo.commitURL
)
} else {
if (!gitInfo) {
System.err.println "WARNING! couldn't get gitInfo";
}
versionInfo = new RegamedllVersionInfo(
majorVersion: project.majorVersion as int,
minorVersion: project.minorVersion as int,
maintenanceVersion: project.maintenanceVersion as int,
suffix: 'dev',
localChanges: gitInfo ? gitInfo.localChanges : true,
commitDate: gitInfo ? gitInfo.commitDate : new DateTime(),
commitSHA: gitInfo ? gitInfo.commitSHA : "",
commitURL: gitInfo ? gitInfo.commitURL : "",
commitCount: gitInfo ? (gitInfo.commitCount as int) : null
)
}
project.ext.regamedllVersionInfo = versionInfo
project.version = versionInfo.asMavenVersion()
apply from: 'publish.gradle'
task wrapper(type: Wrapper) {
gradleVersion = '2.4'
}

View File

@ -1,60 +0,0 @@
#!/bin/bash
main()
{
CC=gcc
CXX=g++
if [[ "$*" =~ "--help" ]]; then
help
exit 0;
fi
n=0
args=()
for i in "$@"
do
case $i in
-j=*|--jobs=*)
jobs="-j${i#*=}"
shift
;;
-c=*|--compiler=*)
C="${i#*=}"
shift
;;
*)
args[$n]="$i"
((++n))
;;
esac
done
case "$C" in
("intel"|"icc") CC=icc CXX=icpc ;;
("gcc"|"g++") CC=gcc CXX=g++ ;;
("clang"|"llvm") CC=clang CXX=clang++ ;;
*)
;;
esac
rm -rf build
mkdir build
pushd build &> /dev/null
CC=$CC CXX=$CXX cmake ${args[@]} ..
make ${jobs}
popd > /dev/null
}
help()
{
printf "Usage: ./build.sh <options>\n\n"
printf " -c= | --compiler=<icc|gcc|clang> - Select preferred C/C++ compiler to build\n"
printf " -j= | --jobs=<N> - Specifies the number of jobs (commands) to run simultaneously (For faster building)\n\n"
}
# Initialize
main $*
# Exit normally
exit 0

33
buildSrc/build.gradle Normal file
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@ -0,0 +1,33 @@
apply plugin: 'groovy'
repositories {
//mavenLocal()
mavenCentral()
maven {
url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-releases/'
}
maven {
url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-snapshots/'
}
maven {
url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-dev/'
}
}
dependencies {
compile gradleApi()
compile localGroovy()
compile 'commons-io:commons-io:2.4'
compile 'commons-lang:commons-lang:2.6'
compile 'joda-time:joda-time:2.7'
compile 'org.doomedsociety.gradlecpp:gradle-cpp-plugin:1.2'
compile 'org.eclipse.jgit:org.eclipse.jgit:3.7.0.201502260915-r'
compile 'org.apache.commons:commons-compress:1.9'
compile 'org.apache.ant:ant-compress:1.2'
compile 'org.apache.ant:ant:1.9.6'
compile 'org.apache.velocity:velocity:1.7'
}

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@ -0,0 +1,58 @@
package dirsync.builder
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
import groovy.transform.CompileStatic
class FileSystemTreeBuilder {
@CompileStatic
private static FileNode<File> buildNodeForFile(File file, DirectoryNode<File> parent) {
if (parent.getChildren(file.name)) {
throw new RuntimeException("Parent dir ${parent.name} already contains child node ${file.name}");
}
return new FileNode(
name: file.name,
lastModifiedDate: file.lastModified(),
data: file,
parent: parent,
size: file.size()
);
}
@CompileStatic
private static DirectoryNode<File> buildNodeForDirectoryRecursive(File dir, DirectoryNode<File> parent) {
if (!dir.isDirectory()) {
throw new RuntimeException("File ${dir.absolutePath} is not a directory")
}
if (parent != null && parent.getChildren(dir.name)) {
throw new RuntimeException("Parent dir ${parent.name} already contains child node ${dir.name}");
}
DirectoryNode<File> thisNode = new DirectoryNode(
name: dir.name,
lastModifiedDate: dir.lastModified(),
data: dir,
parent: parent
);
dir.eachFile { File f ->
if (f.isDirectory()) {
thisNode.childNodes[f.name] = buildNodeForDirectoryRecursive(f, thisNode)
} else {
thisNode.childNodes[f.name] = buildNodeForFile(f, thisNode)
}
}
return thisNode;
}
static DirectoryNode<File> buildFileSystemTree(File rootDir) {
def root = buildNodeForDirectoryRecursive(rootDir, null);
PostBuildPass.doPostBuild(root)
return root
}
}

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@ -0,0 +1,60 @@
package dirsync.builder
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
class FileTreeMerger {
private static <T> void mergeContentsRecursive(DirectoryNode<T> newParent, DirectoryNode<T> toMerge) {
toMerge.childNodes.each { cn ->
def node = cn.value
def existingNode = newParent.childNodes[node.name]
if (existingNode) {
if (!(existingNode instanceof DirectoryNode) || !(node instanceof DirectoryNode))
throw new RuntimeException("Failed to merge non-directory nodes ${node.fullPath}")
def existingDirNode = existingNode as DirectoryNode<T>
def dirNode = node as DirectoryNode<T>
existingDirNode.lastModifiedDate = Math.max(existingDirNode.lastModifiedDate, dirNode.lastModifiedDate)
mergeContentsRecursive(existingDirNode, dirNode)
} else {
if (node instanceof DirectoryNode) {
def dirNode = node as DirectoryNode<T>
def newNode = new DirectoryNode<T>(
name: dirNode.name,
data: dirNode.data,
parent: newParent,
lastModifiedDate: dirNode.lastModifiedDate
)
newParent.childNodes[node.name] = newNode
mergeContentsRecursive(newNode, dirNode)
} else {
FileNode<T> fileNode = node as FileNode<T>
FileNode<T> newNode = new FileNode<T>(
name: fileNode.name,
data: fileNode.data,
parent: newParent,
lastModifiedDate: fileNode.lastModifiedDate,
size: fileNode.size
)
newParent.childNodes[node.name] = newNode
}
}
}
}
public static <T> DirectoryNode<T> mergeTrees(DirectoryNode<T> tree1, DirectoryNode<T> tree2) {
DirectoryNode<T> newRoot = new DirectoryNode<T>(
name: tree1.name ?: tree2.name
)
mergeContentsRecursive(newRoot, tree1)
mergeContentsRecursive(newRoot, tree2)
PostBuildPass.doPostBuild(newRoot)
return newRoot
}
}

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@ -0,0 +1,22 @@
package dirsync.builder
import dirsync.model.tree.DirectoryNode
class PostBuildPass {
private static <T> void postProcessRecursive(DirectoryNode<T> dir) {
dir.childNodes.each { cne ->
def childNode = cne.value
childNode.fullPath = dir.fullPath ? dir.fullPath + '/' + childNode.name : childNode.name
if (childNode instanceof DirectoryNode) {
def childDirNode = childNode as DirectoryNode<T>
postProcessRecursive(childDirNode)
}
}
}
static <T> void doPostBuild(DirectoryNode<T> root) {
root.fullPath = ''
postProcessRecursive(root)
}
}

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@ -0,0 +1,53 @@
package dirsync.builder
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
import dirsync.model.tree.ZipData
import java.util.zip.ZipFile
class ZipTreeBuilder {
static DirectoryNode<ZipData> buildForZipArchive(String zipArchive, ZipFile zf) {
DirectoryNode<ZipData> root = new DirectoryNode<>()
zf.entries().each { ze ->
def path = ze.name.replace('\\', '/')
if (path.endsWith('/'))
path = path.substring(0, path.length() - 1)
def parentPath = path.contains('/') ? path.substring(0, path.lastIndexOf('/')) : ''
def childPath = path.contains('/') ? path.substring(path.lastIndexOf('/') + 1) : path
def parentNode = (DirectoryNode<ZipData>) root.getByPath(parentPath)
if (parentNode == null)
throw new RuntimeException("Error reading ${zipArchive}: could not find parent path ${parentPath} for path ${path}")
def childNode = parentNode.getChildren(childPath)
if (childNode)
throw new RuntimeException("Error reading ${zipArchive}: duplicate path ${path}")
if (ze.directory) {
childNode = new DirectoryNode<ZipData>(
name: childPath,
lastModifiedDate: ze.time,
data: new ZipData(zipEntryName: ze.name, zipArchiveName: zipArchive),
parent: parentNode
);
} else {
childNode = new FileNode<ZipData>(
name: childPath,
lastModifiedDate: ze.time,
data: new ZipData(zipEntryName: ze.name, zipArchiveName: zipArchive),
parent: parentNode,
size: ze.size
);
}
parentNode.childNodes[childPath] = childNode
//println '' + ze.directory + ' ' + ze.name + ' ' + parentPath + ' ' + childPath
}
PostBuildPass.doPostBuild(root)
return root
}
}

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@ -0,0 +1,97 @@
package dirsync.merger
import dirsync.model.synccmd.AbstractSyncCmd
import dirsync.model.synccmd.CopyDirCmd
import dirsync.model.synccmd.CopyFileCmd
import dirsync.model.synccmd.DeleteDirCmd
import dirsync.model.synccmd.DeleteFileCmd
import dirsync.model.synccmd.ReplaceFileCmd
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
import groovy.transform.TypeChecked
@TypeChecked
class FileTreeComparator {
private static <T, U> void mergeDirsRecursive(DirectoryNode<T> left, DirectoryNode<U> right, List<AbstractSyncCmd<T, U>> diffs) {
// left => right
left.childNodes.each { le ->
def leftNode = le.value
def rightNode = right.childNodes[leftNode.name]
if (rightNode == null) {
switch (leftNode) {
case DirectoryNode:
def leftDirNode = leftNode as DirectoryNode<T>
diffs << new CopyDirCmd<>(src: leftDirNode, dstParentDir: right)
break
case FileNode:
def leftFileNode = leftNode as FileNode<T>
diffs << new CopyFileCmd<>(src: leftFileNode, dstDir: right)
break
default:
throw new RuntimeException("Invalid node class ${leftNode.class.name}")
}
return
}
if (rightNode.class != leftNode.class) {
throw new RuntimeException("node classes mismatch: ${leftNode.class.name} != ${rightNode.class.name}")
}
switch (rightNode) {
case DirectoryNode:
def leftDirNode = leftNode as DirectoryNode<T>
def rightDirNode = rightNode as DirectoryNode<U>
mergeDirsRecursive(leftDirNode, rightDirNode, diffs)
break
case FileNode:
def leftFileNode = leftNode as FileNode<T>
def rightFileNode = rightNode as FileNode<T>
if (leftFileNode.size != rightFileNode.size || leftFileNode.lastModifiedDate != rightFileNode.lastModifiedDate) {
diffs << new ReplaceFileCmd<>(src: leftFileNode, dst: rightFileNode)
}
break
default:
throw new RuntimeException("Invalid node class ${rightNode.class.name}")
}
} // ~left => right
//right => left
right.childNodes.each { re ->
def rightNode = re.value
def leftNode = left.childNodes[rightNode.name]
if (leftNode != null) {
return //already processed in left => right
}
switch (rightNode) {
case DirectoryNode:
def rightDirNode = rightNode as DirectoryNode<U>
diffs << new DeleteDirCmd<>(dirNode: rightDirNode)
break
case FileNode:
def rightFileNode = rightNode as FileNode<T>
diffs << new DeleteFileCmd<>(node: rightFileNode)
break
default:
throw new RuntimeException("Invalid node class ${rightNode.class.name}")
}
} // ~right => left
}
static <T, U> List<AbstractSyncCmd<T, U>> mergeTrees(DirectoryNode<T> leftRoot, DirectoryNode<U> rightRoot) {
List<AbstractSyncCmd<T, U>> res = []
mergeDirsRecursive(leftRoot, rightRoot, res)
return res
}
}

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package dirsync.merger
import dirsync.model.synccmd.AbstractSyncCmd
import dirsync.model.synccmd.CopyDirCmd
import dirsync.model.synccmd.CopyFileCmd
import dirsync.model.synccmd.DeleteDirCmd
import dirsync.model.synccmd.DeleteFileCmd
import dirsync.model.synccmd.ReplaceFileCmd
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
import dirsync.model.tree.TreePhysMapper
import groovy.transform.TypeChecked
import org.apache.commons.io.IOUtils
@TypeChecked
public class FileTreeDiffApplier {
static <T, U> void copyDirRecursive(DirectoryNode<T> src, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
dstMapper.createDirectory(src.fullPath)
src.childNodes.each { ce ->
def childNode = ce.value
def childPath = childNode.fullPath
switch (childNode) {
case FileNode:
srcMapper.fileContent(childNode.data).withStream { InputStream inStream ->
dstMapper.createFile(childPath).withStream { OutputStream outStream ->
IOUtils.copy(inStream, outStream)
}
dstMapper.setFileLastUpdatedDate(childPath, childNode.lastModifiedDate)
}
break;
case DirectoryNode:
copyDirRecursive(childNode as DirectoryNode<T>, srcMapper, dstMapper)
break;
default:
throw new RuntimeException("Invalid node class: ${childNode.class.name}")
}
}
}
static <T, U> void handleCopyFile(CopyFileCmd<T, U> fileCopy, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
def dstPath = fileCopy.dstDir.fullPath ? fileCopy.dstDir.fullPath + '/' + fileCopy.src.name : fileCopy.src.name
srcMapper.fileContent(fileCopy.src.data).withStream { InputStream inStream ->
dstMapper.createFile(dstPath).withStream { OutputStream outStream ->
IOUtils.copy(inStream, outStream)
}
dstMapper.setFileLastUpdatedDate(dstPath, fileCopy.src.lastModifiedDate)
}
}
static <T, U> void handleDeleteDir(DeleteDirCmd<T, U> delDir, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
dstMapper.removeDirectory(delDir.dirNode.fullPath)
}
static <T, U> void handleDeleteFile(DeleteFileCmd<T, U> delFile, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
dstMapper.removeFile(delFile.node.fullPath)
}
static <T, U> void handleReplaceFile(ReplaceFileCmd<T, U> replaceFile, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
dstMapper.removeFile(replaceFile.dst.fullPath)
srcMapper.fileContent(replaceFile.src.data).withStream { InputStream inStream ->
dstMapper.createFile(replaceFile.dst.fullPath).withStream { OutputStream outStream ->
IOUtils.copy(inStream, outStream)
}
dstMapper.setFileLastUpdatedDate(replaceFile.dst.fullPath, replaceFile.src.lastModifiedDate)
}
}
static <T, U> void applyDiffs(List<AbstractSyncCmd<T, U>> diffs, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
diffs.each { diff ->
switch (diff) {
case CopyDirCmd:
def copyDir = diff as CopyDirCmd<T, U>
copyDirRecursive(copyDir.src, srcMapper, dstMapper)
break
case CopyFileCmd:
handleCopyFile(diff as CopyFileCmd<T, U>, srcMapper, dstMapper)
break
case DeleteDirCmd:
handleDeleteDir(diff as DeleteDirCmd<T, U>, srcMapper, dstMapper)
break
case DeleteFileCmd:
handleDeleteFile(diff as DeleteFileCmd<T, U>, srcMapper, dstMapper)
break
case ReplaceFileCmd:
handleReplaceFile(diff as ReplaceFileCmd<T, U>, srcMapper, dstMapper)
break
default:
throw new RuntimeException("Invalid diff command ${diff.class.name}")
}
}
}
}

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package dirsync.model.synccmd
class AbstractSyncCmd<T, U> {
}

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package dirsync.model.synccmd
import dirsync.model.tree.DirectoryNode
class CopyDirCmd<T, U> extends AbstractSyncCmd<T, U> {
DirectoryNode<T> src
DirectoryNode<U> dstParentDir
}

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package dirsync.model.synccmd
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
class CopyFileCmd<T, U> extends AbstractSyncCmd<T, U> {
FileNode<T> src
DirectoryNode<U> dstDir
}

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package dirsync.model.synccmd
import dirsync.model.tree.DirectoryNode
class DeleteDirCmd<T, U> extends AbstractSyncCmd<T, U> {
DirectoryNode<U> dirNode
}

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package dirsync.model.synccmd
import dirsync.model.tree.FileNode
class DeleteFileCmd<T, U> extends AbstractSyncCmd<T, U> {
FileNode<U> node
}

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package dirsync.model.synccmd
import dirsync.model.tree.FileNode
class ReplaceFileCmd<T, U> extends AbstractSyncCmd<T, U> {
FileNode<T> src
FileNode<U> dst
}

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package dirsync.model.tree
import groovy.transform.CompileStatic
@CompileStatic
abstract class AbstractFileTreeNode<T> {
DirectoryNode<T> parent
String name
String fullPath
long lastModifiedDate
T data
boolean equals(o) {
if (this.is(o)) return true
if (getClass() != o.class) return false
AbstractFileTreeNode that = (AbstractFileTreeNode) o
if (name != that.name) return false
return true
}
int hashCode() {
return (name != null ? name.hashCode() : 0)
}
}

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package dirsync.model.tree
import groovy.transform.CompileStatic
@CompileStatic
class DirectoryNode<T> extends AbstractFileTreeNode<T> {
Map<String, AbstractFileTreeNode<T>> childNodes = new HashMap<>()
AbstractFileTreeNode<T> getChildren(String name) {
return childNodes[name];
}
AbstractFileTreeNode<T> getChildren(String[] names, int idx) {
if (idx == names.length)
return this
AbstractFileTreeNode<T> c = childNodes[names[idx]]
if (c == null)
return null
if (c instanceof DirectoryNode) {
def d = (DirectoryNode<T>) c;
return d.getChildren(names, idx + 1)
}
return null;
}
AbstractFileTreeNode<T> getByPath(String path) {
path = path.replace('\\', '/')
if (path.endsWith('/'))
path = path.substring(0, path.length() - 1)
if (path.empty) {
return this
}
String[] components = path.split('/')
return getChildren(components, 0)
}
}

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package dirsync.model.tree
class FSMapper extends TreePhysMapper<File> {
final File root
FSMapper(File root) {
this.root = root
}
@Override
InputStream fileContent(File file) {
return file.newDataInputStream()
}
@Override
void createDirectory(String dir) {
def target = new File(root, dir)
if (!target.mkdirs()) {
throw new RuntimeException("Failed to create directory ${target.absolutePath}")
}
}
@Override
void removeDirectory(String dir) {
def target = new File(root, dir)
if (!target.deleteDir()) {
throw new RuntimeException("Failed to delete directory ${target.absolutePath}")
}
}
@Override
void removeFile(String path) {
def target = new File(root, path)
if (!target.delete()) {
throw new RuntimeException("Failed to delete file ${target.absolutePath}")
}
}
@Override
OutputStream createFile(String path) {
def target = new File(root, path)
return target.newOutputStream()
}
@Override
void setFileLastUpdatedDate(String path, long date) {
def target = new File(root, path)
target.setLastModified(date)
}
}

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package dirsync.model.tree
import groovy.transform.CompileStatic
@CompileStatic
class FileNode<T> extends AbstractFileTreeNode<T> {
long size
}

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package dirsync.model.tree
abstract class TreePhysMapper<T> {
abstract InputStream fileContent(T file)
abstract void createDirectory(String dir)
abstract void removeDirectory(String dir)
abstract void removeFile(String path)
abstract OutputStream createFile(String path)
abstract void setFileLastUpdatedDate(String path, long date)
}

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package dirsync.model.tree
import groovy.transform.CompileStatic
@CompileStatic
class ZipData {
String zipEntryName
String zipArchiveName
}

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package dirsync.model.tree
import dirsync.builder.FileTreeMerger
import dirsync.builder.ZipTreeBuilder
import sun.reflect.generics.reflectiveObjects.NotImplementedException
import java.util.zip.ZipFile
public class ZipTreeMapper extends TreePhysMapper<ZipData> implements Closeable {
Map<String, ZipFile> zipArchives = [:]
void addZipArchive(String zipArchive) {
zipArchives[zipArchive] = new ZipFile(zipArchive)
}
DirectoryNode<ZipData> buildFileTree() {
def root = new DirectoryNode<ZipData>()
zipArchives.each { ze ->
def zipTree = ZipTreeBuilder.buildForZipArchive(ze.key, ze.value)
root = FileTreeMerger.mergeTrees(root, zipTree)
}
return root
}
@Override
void close() throws IOException {
zipArchives.each { ze ->
try { ze.value.close() } catch (Exception ignored) { }
}
}
@Override
InputStream fileContent(ZipData file) {
def archive = zipArchives[file.zipArchiveName]
if (!archive) {
throw new RuntimeException("Archive ${file.zipArchiveName} is not loaded");
}
def zipEntry = archive.getEntry(file.zipEntryName)
if (!zipEntry) {
throw new RuntimeException("File ${file.zipEntryName} not found in archive ${file.zipArchiveName}");
}
return archive.getInputStream(zipEntry)
}
@Override
void createDirectory(String dir) {
throw new NotImplementedException()
}
@Override
void removeDirectory(String dir) {
throw new NotImplementedException()
}
@Override
void removeFile(String path) {
throw new NotImplementedException()
}
@Override
OutputStream createFile(String path) {
throw new NotImplementedException()
}
@Override
void setFileLastUpdatedDate(String path, long date) {
throw new NotImplementedException()
}
}

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package gradlecpp
import org.gradle.api.Project
import org.gradle.nativeplatform.NativeBinarySpec
class CppUnitTestExtension {
Project _project
CppUnitTestExtension(Project p) {
_project = p
}
void eachTestExecutable(Closure action) {
_project.binaries.each { NativeBinarySpec bin ->
if (!bin.hasProperty('cppUnitTestsExecutable')) return
action(bin)
}
}
}

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package gradlecpp
import gradlecpp.teamcity.TeamCityIntegration
import org.gradle.api.Action
import org.gradle.api.GradleException
import org.gradle.api.Plugin
import org.gradle.api.Project
import org.gradle.api.Task
import org.gradle.api.internal.project.AbstractProject
import org.gradle.model.internal.core.DirectNodeModelAction
import org.gradle.model.internal.core.ModelActionRole
import org.gradle.model.internal.core.ModelPath
import org.gradle.model.internal.core.ModelReference
import org.gradle.model.internal.core.MutableModelNode
import org.gradle.model.internal.core.rule.describe.ModelRuleDescriptor
import org.gradle.model.internal.core.rule.describe.SimpleModelRuleDescriptor
import org.gradle.model.internal.registry.ModelRegistry
import org.gradle.nativeplatform.NativeBinarySpec
import org.gradle.nativeplatform.NativeLibrarySpec
import org.gradle.nativeplatform.internal.AbstractNativeBinarySpec
import org.doomedsociety.gradlecpp.GradleCppUtils
class CppUnitTestPlugin implements Plugin<Project> {
private static class TestExecStatus {
boolean successful
int exitCode
String output
long durationMsec
String cmdLine
String execDir
}
static void onBinariesCreated(Project p, String desc, Closure action) {
ModelRegistry mr = (p as AbstractProject).getModelRegistry()
def modelPath = ModelPath.path("binaries")
ModelRuleDescriptor ruleDescriptor = new SimpleModelRuleDescriptor(desc);
mr.configure(ModelActionRole.Finalize, DirectNodeModelAction.of(ModelReference.of(modelPath), ruleDescriptor, new Action<MutableModelNode>() {
@Override
void execute(MutableModelNode node) {
action()
}
}))
}
@Override
void apply(Project project) {
project.extensions.create('cppUnitTest', CppUnitTestExtension, project)
onBinariesCreated(project, 'CppUnitTestPlugin::AttachUnitTest', {
processCppUnitTests(project)
})
}
/**
* Attaches test tasks to C/C++ libraries build tasks
*/
static void processCppUnitTests(Project p) {
//println "processCppUnitTests::afterEvaluate on ${p.name}: project type is ${p.projectType}"
p.binaries.all { NativeBinarySpec bin ->
if (!(bin.component instanceof NativeLibrarySpec)) {
return
}
def testComponentName = bin.component.name + '_tests'
Collection<NativeBinarySpec> testCandidates = p.binaries.matching { it.component.name == testComponentName && bin.buildType == it.buildType && bin.flavor == it.flavor }
if (testCandidates.size() > 1) {
throw new GradleException("Found >1 test candidates for library ${bin.component.name} in project ${p}: ${testCandidates}")
} else if (!testCandidates.empty) {
def testBinary = testCandidates.first()
GradleCppUtils.onTasksCreated(p, 'CppUnitTestPlugin::AttachUnitTestTask', {
attachTestTaskToCppLibrary(bin, testBinary)
})
String testTaskName = bin.namingScheme.getTaskName('unitTest')
bin.ext.cppUnitTestTask = testTaskName
} else {
throw new GradleException("No tests found for library ${bin.component.name} in project ${p}")
}
}
}
static TestExecStatus runTestExecutable(NativeBinarySpec testSubject, String executable, List<String> params, String phase, int timeout) {
def execFile = new File(executable)
def outDir = new File(testSubject.buildTask.project.buildDir, "tests/${testSubject.name}/run")
outDir.mkdirs()
def outPath = new File(outDir, "${phase}.log")
def cmdParams = [];
cmdParams << execFile.absolutePath
cmdParams.addAll(params)
def execDir = execFile.parentFile
def pb = new ProcessBuilder(cmdParams).redirectErrorStream(true).directory(execDir)
if (!GradleCppUtils.windows) {
pb.environment().put('LD_LIBRARY_PATH', '.')
}
def sout = new StringBuffer()
long startTime = System.currentTimeMillis()
def p = pb.start()
p.consumeProcessOutput(sout, sout)
p.waitForOrKill(timeout * 1000)
long endTime = System.currentTimeMillis()
int exitVal = p.exitValue()
outPath.withWriter('UTF-8') { writer ->
writer.write(sout.toString())
}
return new TestExecStatus(
exitCode: exitVal,
successful: (exitVal == 0),
output: sout.toString(),
durationMsec: endTime - startTime,
cmdLine: cmdParams.join(' '),
execDir: execDir.absolutePath
)
}
static void dumpTestExecStatus(TestExecStatus stat) {
if (!stat) {
println "Execution of test executable failed"
}
println "Test executable command: ${stat.cmdLine}"
println "Test executable run directury: ${stat.execDir}"
println "Test executable exit code: ${stat.exitCode}"
println "Test executable output BEGIN"
println stat.output
println "Test executable output END"
}
static void attachTestTaskToCppLibrary(NativeBinarySpec libBin, NativeBinarySpec testExecBin) {
Project p = libBin.buildTask.project
def libBinImpl = libBin as AbstractNativeBinarySpec
def libLinkTask = GradleCppUtils.getLinkTask(libBin)
def testExecLinkTask = GradleCppUtils.getLinkTask(testExecBin)
// collect all output files from library and test executable
def depFiles = []
depFiles.addAll(libLinkTask.outputs.files.files)
depFiles.addAll(testExecLinkTask.outputs.files.files)
//create 'tests' task
def testTaskName = libBinImpl.namingScheme.getTaskName('unitTest')
def testTask = p.task(testTaskName, { Task testTask ->
//output dir
def testResDir = new File(p.buildDir, "tests/${libBin.name}")
//inputs/outputs for up-to-date check
testTask.outputs.dir testResDir
testTask.inputs.files depFiles
//dependencies on library and test executable
testTask.dependsOn libLinkTask
testTask.dependsOn testExecLinkTask
// binary build depends on unit test
libBin.buildTask.dependsOn testTask
// extra project-specific dependencies
def testDepsTask = p.tasks.findByName('testDeps')
if (testDepsTask != null) {
testTask.dependsOn testDepsTask
}
// task actions
testTask.doLast {
//temporary file that store info about all tests (XML)
File allTests = File.createTempFile('j4s-testinfo', 'data')
allTests.deleteOnExit()
//fill file with test info
print "Fetching test info..."
def getTestsStatus = runTestExecutable(libBin, testExecBin.executableFile.absolutePath, ['-writeTestInfo', allTests.absolutePath], '__getTests', 5000)
if (!getTestsStatus.successful) {
println " Failed"
dumpTestExecStatus(getTestsStatus)
throw new GradleException("Unable to fetch test names")
}
println " OK"
getTestsStatus = null // allow GC to collect it
// parse the test info file
def root = new XmlSlurper().parse(allTests)
// run all tests
println "Running ${root.test.size()} tests..."
TeamCityIntegration.suiteStarted("unitTests.${libBin.name}")
int failCount = 0;
root.test.list().each { testInfo ->
def testName = '' + testInfo.@name.text()
def testGroup = '' + testInfo.@group.text()
def testTimeout = ('' + testInfo.@timeout.text()) as int
if (!TeamCityIntegration.writeOutput) {
print " ${testGroup}-${testName}..."
System.out.flush()
}
TeamCityIntegration.testStarted("${testGroup}-${testName}")
def testExecStatus = runTestExecutable(libBin, testExecBin.executableFile.absolutePath, ['-runTest', testGroup, testName], "${testGroup}-${testName}", testTimeout)
if (!testExecStatus.successful) {
if (!TeamCityIntegration.writeOutput) {
println " Failed"
}
TeamCityIntegration.testFailed("${testGroup}-${testName}", "test executable return code is ${testExecStatus.exitCode}", "test executable return code is ${testExecStatus.exitCode}")
dumpTestExecStatus(testExecStatus)
failCount++
} else {
if (!TeamCityIntegration.writeOutput) {
println " OK"
}
}
TeamCityIntegration.testStdOut("${testGroup}-${testName}", testExecStatus.output)
TeamCityIntegration.testFinished("${testGroup}-${testName}", testExecStatus.durationMsec)
}
TeamCityIntegration.suiteFinished("unitTests.${libBin.name}")
if (failCount) {
throw new GradleException("CPP unit tests: ${failCount} tests failed");
}
}
})
}
}

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package gradlecpp
import org.gradle.api.Plugin
import org.gradle.api.Project
class RegamedllPlayTestPlugin implements Plugin<Project> {
@Override
void apply(Project project) {
project.configurations {
regamedll_playtest_image
}
project.dependencies {
regamedll_playtest_image 'regamedll.testimg:testimg:2.0'
}
}
}

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package gradlecpp
import gradlecpp.teamcity.TeamCityIntegration
import org.apache.commons.lang.SystemUtils
import org.gradle.api.DefaultTask
import org.gradle.api.file.FileCollection
import org.gradle.api.tasks.TaskAction
import org.gradle.nativeplatform.NativeBinarySpec
import regamedll.testdemo.RegamedllDemoRunner
import regamedll.testdemo.RegamedllTestParser
class RegamedllPlayTestTask extends DefaultTask {
def FileCollection testDemos
def Closure postExtractAction
def File regamedllImageRoot
def File regamedllTestLogs
def NativeBinarySpec testFor
@TaskAction
def doPlay() {
if (!SystemUtils.IS_OS_WINDOWS) {
return
}
if (!testDemos) {
println 'RegamedllPlayTestTask: no demos attached to the testDemos property'
}
regamedllImageRoot.mkdirs()
regamedllTestLogs.mkdirs()
def demoRunner = new RegamedllDemoRunner(this.project.configurations.regamedll_playtest_image.getFiles(), regamedllImageRoot, postExtractAction)
println "Preparing engine..."
demoRunner.prepareEngine()
println "Running ${testDemos.getFiles().size()} ReGameDLL_CS test demos..."
TeamCityIntegration.suiteStarted("regamedllDemo.${testFor.name}")
int failCount = 0;
testDemos.getFiles().each { f ->
demoRunner.prepareEngine();
def testInfo = RegamedllTestParser.parseTestInfo(f)
TeamCityIntegration.testStarted(testInfo.testName)
if (!TeamCityIntegration.writeOutput) {
println "Running ReGameDLL_CS test demo ${testInfo.testName} "
System.out.flush()
}
println "Preparing files for test demo ${testInfo.testName} "
demoRunner.prepareDemo(f)
def testRes = demoRunner.runTest(testInfo, regamedllTestLogs)
if (testRes.success) {
if (!TeamCityIntegration.writeOutput) {
println ' OK'
}
} else {
TeamCityIntegration.testFailed(testInfo.testName, "Exit code: ${testRes.returnCode}", "Exit code: ${testRes.returnCode}")
if (!TeamCityIntegration.writeOutput) {
println ' Failed'
println "ReGameDLL_CS testdemo ${testInfo.testName} playback failed. Exit status is ${testRes.returnCode}."
println "Dumping console output:"
println testRes.hldsConsoleOutput
}
failCount++
}
TeamCityIntegration.testStdOut(testInfo.testName, testRes.hldsConsoleOutput)
TeamCityIntegration.testFinished(testInfo.testName, testRes.duration)
}
TeamCityIntegration.suiteFinished("regamedllDemo.${testFor.name}")
if (failCount) {
throw new RuntimeException("ReGameDLL_CS testdemos: failed ${failCount} tests")
}
}
}

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package gradlecpp
import org.apache.velocity.Template
import org.apache.velocity.VelocityContext
import org.apache.velocity.app.Velocity
import org.joda.time.format.DateTimeFormat
class VelocityUtils {
static {
Properties p = new Properties();
p.setProperty("resource.loader", "class");
p.setProperty("class.resource.loader.class", "org.apache.velocity.runtime.resource.loader.FileResourceLoader");
p.setProperty("class.resource.loader.path", "");
p.setProperty("input.encoding", "UTF-8");
p.setProperty("output.encoding", "UTF-8");
Velocity.init(p);
}
static String renderTemplate(File tplFile, Map<String, ? extends Object> ctx) {
Template tpl = Velocity.getTemplate(tplFile.absolutePath)
if (!tpl) {
throw new RuntimeException("Failed to load velocity template ${tplFile.absolutePath}: not found")
}
def velocityContext = new VelocityContext(ctx)
velocityContext.put("_DateTimeFormat", DateTimeFormat)
def sw = new StringWriter()
tpl.merge(velocityContext, sw)
return sw.toString()
}
}

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package gradlecpp.teamcity
import groovy.transform.CompileStatic
class TeamCityIntegration {
static final String flowId = System.getenv('TEAMCITY_PROCESS_FLOW_ID')
static final boolean underTeamcity = System.getenv('TEAMCITY_PROJECT_NAME')
static boolean writeOutput = underTeamcity
@CompileStatic
private static String escape(String s) {
StringBuilder sb = new StringBuilder((int)(s.length() * 1.2));
for (char c in s.chars) {
switch (c) {
case '\n': sb.append('|n'); break;
case '\r': sb.append('|r'); break;
case '\'': sb.append('|\''); break;
case '|': sb.append('||'); break;
case ']': sb.append('|]'); break;
default: sb.append(c);
}
}
return sb.toString()
}
@CompileStatic
static void writeMessage(String name, Map params) {
if (!writeOutput) return
StringBuilder sb = new StringBuilder()
sb.append('##teamcity[').append(name)
params.each { e ->
if (e.value != null) {
sb.append(' ').append('' + e.key).append('=\'').append(escape('' + e.value)).append('\'')
}
}
sb.append(']')
println sb.toString()
}
static void suiteStarted(String suiteName) {
writeMessage('testSuiteStarted', [name: suiteName, flowId: flowId ?: null])
}
static void suiteFinished(String suiteName) {
writeMessage('testSuiteFinished', [name: suiteName, flowId: flowId ?: null])
}
static void testStarted(String testName) {
writeMessage('testStarted', [name: testName, flowId: flowId ?: null])
}
static void testStdOut(String testName, String output) {
writeMessage('testStdOut', [name: testName, out: output, flowId: flowId ?: null])
}
static void testFinished(String testName, long durationMs) {
writeMessage('testFinished', [
name: testName,
flowId: flowId ?: null,
duration: (durationMs >= 0) ? durationMs : null
])
}
static void testFailed(String testName, String message, String details) {
writeMessage('testFailed', [
name: testName,
flowId: flowId ?: null,
message: message,
details: details
])
}
static void testIgnored(String testName, String message) {
writeMessage('testIgnored', [
name: testName,
flowId: flowId ?: null,
message: message,
])
}
}

View File

@ -0,0 +1,106 @@
package regamedll.testdemo
import dirsync.builder.FileSystemTreeBuilder
import dirsync.merger.FileTreeComparator
import dirsync.merger.FileTreeDiffApplier
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FSMapper
import dirsync.model.tree.ZipData
import dirsync.model.tree.ZipTreeMapper
import org.apache.ant.compress.taskdefs.Unzip
import org.apache.tools.ant.types.PatternSet;
class RegamedllDemoRunner {
ZipTreeMapper regamedllImage = new ZipTreeMapper()
File rootDir
DirectoryNode<ZipData> engineImageTree
Closure postExtract
static class TestResult {
boolean success
int returnCode
String hldsConsoleOutput
long duration
}
RegamedllDemoRunner(Collection<File> engineImageZips, File rootDir, Closure postExtract) {
this.rootDir = rootDir
engineImageZips.each { f ->
regamedllImage.addZipArchive(f.absolutePath)
}
engineImageTree = regamedllImage.buildFileTree()
this.postExtract = postExtract
}
void prepareDemo(File demoArchive) {
if (demoArchive == null) {
throw new RuntimeException("ReGameDLL_CS testdemos: file is null")
}
PatternSet patt = new PatternSet();
patt.setExcludes("**/*.bin");
patt.setExcludes("**/*.xml");
//patt.setIncludes("**/cstrike/*");
//patt.setIncludes("**/czero/*");
//patt.setIncludes("**/valve/*");
Unzip unzipper = new Unzip();
unzipper.setDest( rootDir ); // directory unzipped
unzipper.setSrc( demoArchive ); // zip file
unzipper.addPatternset( patt );
unzipper.execute();
}
void prepareEngine() {
def existingTree = FileSystemTreeBuilder.buildFileSystemTree(rootDir)
def cmds = FileTreeComparator.mergeTrees(engineImageTree, existingTree)
FSMapper fsMapper = new FSMapper(rootDir)
FileTreeDiffApplier.applyDiffs(cmds, regamedllImage, fsMapper)
if (postExtract != null) {
postExtract.run()
}
}
TestResult runTest(RegamedllTestInfo info, File testLogDir) {
long startTime = System.currentTimeMillis()
//prepareEngine()
def outPath = new File(testLogDir, "${info.testName}_run.log")
def cmdParams = []
cmdParams << new File(rootDir, 'hlds.exe').absolutePath
cmdParams.addAll(info.hldsArgs)
if (info.regamedllExtraArgs) {
cmdParams.addAll(info.regamedllExtraArgs)
}
cmdParams << '--rehlds-test-play' << info.testBinFile.absolutePath
def pb = new ProcessBuilder(cmdParams).redirectErrorStream(true).directory(rootDir)
def sout = new StringBuffer()
def p = pb.start()
p.consumeProcessOutput(sout, sout)
p.waitForOrKill(info.timeoutSeconds * 1000)
int exitVal = p.exitValue()
outPath.withWriter('UTF-8') { writer ->
writer.write(sout.toString())
}
long endTime = System.currentTimeMillis()
return new TestResult(
success: (exitVal == 777),
returnCode: exitVal,
hldsConsoleOutput: sout.toString(),
duration: endTime - startTime
)
}
}

View File

@ -0,0 +1,9 @@
package regamedll.testdemo
class RegamedllTestInfo {
String testName
List<String> hldsArgs
String regamedllExtraArgs
int timeoutSeconds
File testBinFile
}

View File

@ -0,0 +1,63 @@
package regamedll.testdemo
import groovy.util.slurpersupport.GPathResult
import org.apache.commons.io.IOUtils
import java.util.zip.ZipFile
class RegamedllTestParser {
static final String REGAMEDLL_TEST_METAINFO_FILE = 'regamedll_test_metainfo.xml'
static RegamedllTestInfo parseTestInfo(File testArchive) {
def zf = new ZipFile(testArchive);
try {
def metaInfoEntry = zf.getEntry(REGAMEDLL_TEST_METAINFO_FILE)
if (metaInfoEntry == null) {
throw new RuntimeException("Unable to open ${REGAMEDLL_TEST_METAINFO_FILE} in ${testArchive.absolutePath}")
}
GPathResult metaInfo = null
zf.getInputStream(metaInfoEntry).withStream { InputStream ins ->
metaInfo = new XmlSlurper().parse(ins)
}
RegamedllTestInfo testInfo = new RegamedllTestInfo(
testName: metaInfo.name.text(),
hldsArgs: metaInfo.runArgs.arg.list().collect { it.text().trim() },
timeoutSeconds: metaInfo.timeout.text() as int
)
//validate testInfo
if (!testInfo.testName) {
throw new RuntimeException("Error parsing ${testArchive.absolutePath}: test name is not specified")
}
if (!testInfo.hldsArgs) {
throw new RuntimeException("Error parsing ${testArchive.absolutePath}: run arguments are not specified")
}
if (testInfo.timeoutSeconds <= 0) {
throw new RuntimeException("Error parsing ${testArchive.absolutePath}: bad timeout")
}
def testBinName = testInfo.testName + '.bin'
def testBinEntry = zf.getEntry(testBinName)
if (testBinEntry == null) {
throw new RuntimeException("Error parsing ${testArchive.absolutePath}: test binary ${testBinName} not found inside archive")
}
testInfo.testBinFile = File.createTempFile(testBinName, 'regamedll')
testInfo.testBinFile.deleteOnExit()
zf.getInputStream(testBinEntry).withStream { InputStream ins ->
testInfo.testBinFile.withOutputStream { OutputStream os ->
IOUtils.copy(ins, os)
}
}
return testInfo
} finally {
try { zf.close() } catch (Exception ignored) { }
}
}
}

View File

@ -0,0 +1,16 @@
package versioning
import groovy.transform.CompileStatic
import groovy.transform.TypeChecked
import org.joda.time.DateTime
@CompileStatic @TypeChecked
class GitInfo {
boolean localChanges
DateTime commitDate
String branch
String tag
String commitSHA
String commitURL
Integer commitCount
}

View File

@ -0,0 +1,140 @@
package versioning
import java.util.Set;
import groovy.transform.CompileStatic
import groovy.transform.TypeChecked
import org.eclipse.jgit.api.Git
import org.eclipse.jgit.api.Status;
import org.eclipse.jgit.lib.ObjectId
import org.eclipse.jgit.lib.Repository
import org.eclipse.jgit.lib.StoredConfig
import org.eclipse.jgit.submodule.SubmoduleWalk;
import org.eclipse.jgit.revwalk.RevCommit
import org.eclipse.jgit.revwalk.RevWalk
import org.eclipse.jgit.storage.file.FileRepositoryBuilder
import org.joda.time.DateTime
import org.joda.time.DateTimeZone
@CompileStatic @TypeChecked
class GitVersioner {
static GitInfo versionForDir(String dir) {
versionForDir(new File(dir))
}
static int getCountCommit(Repository repo) {
Iterable<RevCommit> commits = Git.wrap(repo).log().call()
int count = 0;
commits.each {
count++;
}
return count;
}
static String prepareUrlToCommits(String url) {
if (url == null) {
// default remote url
return "https://github.com/s1lentq/ReGameDLL_CS/commit/";
}
StringBuilder sb = new StringBuilder();
String childPath;
int pos = url.indexOf('@');
if (pos != -1) {
childPath = url.substring(pos + 1, url.lastIndexOf('.git')).replace(':', '/');
sb.append('https://');
} else {
pos = url.lastIndexOf('.git');
childPath = (pos == -1) ? url : url.substring(0, pos);
}
// support for different links to history of commits
if (url.indexOf('bitbucket.org') != -1) {
sb.append(childPath).append('/commits/');
} else {
sb.append(childPath).append('/commit/');
}
return sb.toString();
}
// check uncommited changes
static boolean getUncommittedChanges(Repository repo) {
Git git = new Git(repo);
Status status = git.status().setIgnoreSubmodules(SubmoduleWalk.IgnoreSubmoduleMode.ALL).call();
Set<String> uncommittedChanges = status.getUncommittedChanges();
System.err.println ' UncommittedChanges: ' + uncommittedChanges
if (!uncommittedChanges.isEmpty()) {
System.err.println 'getUncommittedChanges details'
System.err.println ' Added: ' + status.getAdded()
System.err.println ' Changed: ' + status.getChanged()
System.err.println ' Removed: ' + status.getRemoved()
System.err.println ' Missing: ' + status.getMissing()
System.err.println ' Modified: ' + status.getModified()
System.err.println ' Conflicting: ' + status.getConflicting()
System.err.println ' ConflictingStageState: ' + status.getConflictingStageState()
System.err.println ' IgnoredNotInIndex: ' + status.getIgnoredNotInIndex()
System.err.println ' Untracked: ' + status.getUntracked()
System.err.println ' UntrackedFolders: ' + status.getUntrackedFolders()
return true;
}
return false;
}
static GitInfo versionForDir(File dir) {
FileRepositoryBuilder builder = new FileRepositoryBuilder();
Repository repo = builder.setWorkTree(dir)
.findGitDir()
.build()
ObjectId head = repo.resolve('HEAD');
if (!head) {
return null
}
final StoredConfig cfg = repo.getConfig();
def commit = new RevWalk(repo).parseCommit(head);
if (!commit) {
throw new RuntimeException("Can't find last commit.");
}
def localChanges = getUncommittedChanges(repo);
def commitDate = new DateTime(1000L * commit.commitTime, DateTimeZone.UTC);
if (localChanges) {
commitDate = new DateTime();
}
def branch = repo.getBranch();
String url = null;
String remote_name = cfg.getString("branch", branch, "remote");
if (remote_name == null) {
for (String remotes : cfg.getSubsections("remote")) {
if (url != null) {
println 'Found a second remote: (' + remotes + '), url: (' + cfg.getString("remote", remotes, "url") + ')'
continue;
}
url = cfg.getString("remote", remotes, "url");
}
} else {
url = cfg.getString("remote", remote_name, "url");
}
String commitURL = prepareUrlToCommits(url);
String tag = repo.tags.find { kv -> kv.value.objectId == commit.id }?.key
String commitSHA = commit.getId().abbreviate(7).name();
return new GitInfo(
localChanges: localChanges,
commitDate: commitDate,
branch: branch,
tag: tag,
commitSHA: commitSHA,
commitURL: commitURL,
commitCount: getCountCommit(repo)
)
}
}

View File

@ -0,0 +1,58 @@
package versioning
import groovy.transform.CompileStatic
import groovy.transform.ToString
import groovy.transform.TypeChecked
import org.joda.time.format.DateTimeFormat
import org.joda.time.DateTime
@CompileStatic @TypeChecked
@ToString(includeNames = true)
class RegamedllVersionInfo {
Integer majorVersion
Integer minorVersion
Integer maintenanceVersion
String suffix
boolean localChanges
DateTime commitDate
String commitSHA
String commitURL
Integer commitCount
String asMavenVersion(boolean extra = true) {
StringBuilder sb = new StringBuilder()
sb.append(majorVersion).append('.' + minorVersion);
if (maintenanceVersion != null) {
sb.append('.' + maintenanceVersion);
}
if (commitCount != null) {
sb.append('.' + commitCount)
}
if (extra && suffix) {
sb.append('-' + suffix)
}
// do mark for this build like a modified version
if (extra && localChanges) {
sb.append('+m');
}
return sb.toString()
}
String asCommitDate(String pattern = null) {
if (pattern == null) {
pattern = "MMM d yyyy";
if (commitDate.getDayOfMonth() >= 10) {
pattern = "MMM d yyyy";
}
}
return DateTimeFormat.forPattern(pattern).withLocale(Locale.ENGLISH).print(commitDate);
}
String asCommitTime() {
return DateTimeFormat.forPattern('HH:mm:ss').withLocale(Locale.ENGLISH).print(commitDate);
}
}

View File

@ -0,0 +1,44 @@
package dirsync.builder
import org.junit.Test
import java.io.File
import dirsync.builder.ZipTreeBuilder
import java.util.zip.ZipEntry
import java.util.zip.ZipFile
import java.util.zip.ZipOutputStream;
import static org.junit.Assert.*;
class ZipTreeBuilderTest {
@Test
void test1() {
File zipFile = File.createTempFile('ZipTreeBuilderTest', 'zip')
zipFile.deleteOnExit()
new ZipOutputStream(zipFile.newDataOutputStream()).withStream { ZipOutputStream zos ->
zos.putNextEntry(new ZipEntry('aRootFile1.txt'))
zos.write(65) //'A'
zos.putNextEntry(new ZipEntry('dir1/'))
zos.putNextEntry(new ZipEntry('dir1/dir2/'))
zos.putNextEntry(new ZipEntry('dir1/dir2/d1d2f1.txt'))
zos.write(65); zos.write(66) //'AB'
zos.putNextEntry(new ZipEntry('dir1/d1f1.txt'))
zos.write(65); zos.write(66); zos.write(67) //'ABC'
zos.putNextEntry(new ZipEntry('zRootFile2.txt'))
zos.write(65); zos.write(66); zos.write(67); zos.write(68) //'ABCD'
}
ZipFile zf = new ZipFile(zipFile.absolutePath)
def tree = ZipTreeBuilder.buildForZipArchive(zipFile.absolutePath, zf)
assert tree.childNodes.size() == 3
}
}

View File

@ -1,25 +0,0 @@
cmake_minimum_required(VERSION 3.1)
project(cppunitlite CXX)
add_library(cppunitlite STATIC)
target_sources(cppunitlite PRIVATE
src/Test.cpp
src/TestResult.cpp
src/TestRegistry.cpp
src/Assertions.cpp
src/MainAdapter.cpp
)
target_include_directories(cppunitlite PRIVATE
"${PROJECT_SOURCE_DIR}/src"
"${PROJECT_SOURCE_DIR}/include"
)
target_compile_definitions(cppunitlite PRIVATE
_GLIBCXX_USE_CXX11_ABI=0
)
target_compile_options(cppunitlite PRIVATE
-m32
)

View File

@ -0,0 +1,62 @@
import org.doomedsociety.gradlecpp.cfg.ToolchainConfigUtils
import org.doomedsociety.gradlecpp.msvc.MsvcToolchainConfig
import org.doomedsociety.gradlecpp.toolchain.icc.Icc
import org.doomedsociety.gradlecpp.toolchain.icc.IccCompilerPlugin
import org.doomedsociety.gradlecpp.gcc.GccToolchainConfig
import org.gradle.nativeplatform.NativeBinarySpec
import org.gradle.nativeplatform.NativeLibrarySpec
apply plugin: 'cpp'
apply plugin: IccCompilerPlugin
apply plugin: GccCompilerPlugin
void setupToolchain(NativeBinarySpec b) {
def cfg = rootProject.createToolchainConfig(b)
ToolchainConfigUtils.apply(project, cfg, b)
}
model {
buildTypes {
debug
release
}
platforms {
x86 {
architecture "x86"
}
}
toolChains {
visualCpp(VisualCpp)
if (project.hasProperty("useGcc")) {
gcc(Gcc)
} else {
icc(Icc)
}
}
components {
cppunitlite(NativeLibrarySpec) {
targetPlatform 'x86'
sources {
cppul_main(CppSourceSet) {
source {
srcDir "src"
include "**/*.cpp"
}
exportedHeaders {
srcDir "include"
}
}
}
binaries.all { NativeBinarySpec b ->
project.setupToolchain(b)
}
}
}
}

View File

@ -7,8 +7,8 @@ public:
static void StringEquals(std::string message, std::string expected, std::string actual, const char* fileName, long lineNumber);
static void StringEquals(std::string message, const char* expected, const char* actual, const char* fileName, long lineNumber);
static void ConditionFailed(std::string message, std::string condition, const char* fileName, long lineNumber, bool onlyWarning = false);
static void ConditionFailed(std::string message, std::string condition, const char* fileName, long lineNumber);
static void LongEquals(std::string message, long expected, long actual, const char* fileName, long lineNumber);

View File

@ -6,13 +6,12 @@
class TestFailException : public std::exception {
public:
TestFailException(std::string message, std::string fileName, long lineNumber, bool onlyWarning = false) {
TestFailException(std::string message, std::string fileName, long lineNumber) {
std::stringstream ss;
ss << message << " at " << fileName << " line " << lineNumber;
this->message = ss.str();
this->fileName = fileName;
this->lineNumber = lineNumber;
this->warning = onlyWarning;
}
virtual ~TestFailException() throw() {
@ -22,7 +21,6 @@ public:
std::string message;
std::string fileName;
long lineNumber;
bool warning;
virtual const char * what() const throw() {
return message.c_str();
@ -37,7 +35,6 @@ public:
this->message = e.message;
this->fileName = e.fileName;
this->lineNumber = e.lineNumber;
this->warning = e.warning;
}
Failure (std::string message, std::string testName) {
@ -51,7 +48,6 @@ public:
std::string message;
std::string fileName;
long lineNumber;
bool warning;
};

View File

@ -1,6 +1,6 @@
#pragma once
class MainAdapter {
class GradleAdapter {
public:
int writeAllTestsInfoToFile(const char* fname);
int runTest(const char* groupName, const char* testName);

View File

@ -20,7 +20,7 @@ public:
void setNext(Test *test);
Test *getNext () const;
void run(TestResult& result);
const char* getName() {
return name_.c_str();
}
@ -28,7 +28,7 @@ public:
const char* getGroup() {
return group_.c_str();
}
int getTimeout() {
return timeout_;
}
@ -47,7 +47,7 @@ protected:
{ public: testGroup##testName##Test () : Test (#testName , #testGroup , testTimeout) {} \
void runInternal (); } \
testGroup##testName##Instance; \
void testGroup##testName##Test::runInternal()
void testGroup##testName##Test::runInternal()
@ -55,9 +55,6 @@ protected:
} \
}
#define CHECK_WARNING_OUT(msg, condition) { if (!(condition)) { Assertions::ConditionFailed(msg,#condition, __FILE__, __LINE__, true); return; \
} \
}
#define ZSTR_EQUAL(msg,expected,actual) { \
Assertions::StringEquals((msg), (expected), (actual), __FILE__, __LINE__); \

View File

@ -13,10 +13,6 @@ public:
int getFailureCount() {
return failureCount;
}
int getWarningCount() {
return warningCount;
}
private:
int failureCount;
int warningCount;
};

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@ -13,7 +13,7 @@
<ItemGroup>
<ClInclude Include="..\include\cppunitlite\Assertions.h" />
<ClInclude Include="..\include\cppunitlite\Failure.h" />
<ClInclude Include="..\include\cppunitlite\MainAdapter.h" />
<ClInclude Include="..\include\cppunitlite\GradleAdapter.h" />
<ClInclude Include="..\include\cppunitlite\Test.h" />
<ClInclude Include="..\include\cppunitlite\TestHarness.h" />
<ClInclude Include="..\include\cppunitlite\TestRegistry.h" />
@ -21,7 +21,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\Assertions.cpp" />
<ClCompile Include="..\src\MainAdapter.cpp" />
<ClCompile Include="..\src\GradleAdapter.cpp" />
<ClCompile Include="..\src\Test.cpp" />
<ClCompile Include="..\src\TestRegistry.cpp" />
<ClCompile Include="..\src\TestResult.cpp" />
@ -30,7 +30,7 @@
<ProjectGuid>{CEB94F7C-E459-4673-AABB-36E2074396C0}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>cppunitlite</RootNamespace>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -40,7 +40,15 @@
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '17.0'">v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Nav|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
@ -50,7 +58,6 @@
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '17.0'">v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@ -71,7 +78,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)..\include\</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
@ -104,4 +111,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -27,7 +27,7 @@
<ClInclude Include="..\include\cppunitlite\TestResult.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\include\cppunitlite\MainAdapter.h">
<ClInclude Include="..\include\cppunitlite\GradleAdapter.h">
<Filter>include</Filter>
</ClInclude>
</ItemGroup>
@ -44,7 +44,7 @@
<ClCompile Include="..\src\TestResult.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\MainAdapter.cpp">
<ClCompile Include="..\src\GradleAdapter.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>

View File

@ -27,13 +27,13 @@ void Assertions::StringEquals(std::string message, const char *expected, const c
}
}
void Assertions::ConditionFailed(std::string message, std::string condition, const char *fileName, long lineNumber, bool onlyWarning) {
void Assertions::ConditionFailed(std::string message, std::string condition, const char *fileName, long lineNumber) {
std::stringstream ss;
ss << message << " (condition failed: " << condition << ")";
throw TestFailException(ss.str(), std::string(fileName), lineNumber, onlyWarning);
throw TestFailException(ss.str(), std::string(fileName), lineNumber);
}
void Assertions::LongEquals(std::string message, long expected, long actual, const char* fileName, long lineNumber) {
void Assertions::LongEquals(std::string message, long expected, long actual, const char *fileName, long lineNumber) {
if (expected != actual) {
std::stringstream ss;
ss << message << " (expected '" << expected << "', got '" << actual << "')";
@ -41,7 +41,7 @@ void Assertions::LongEquals(std::string message, long expected, long actual, con
}
}
void Assertions::UInt32Equals(std::string message, unsigned int expected, unsigned int actual, const char* fileName, long lineNumber) {
void Assertions::UInt32Equals(std::string message, unsigned int expected, unsigned int actual, const char *fileName, long lineNumber) {
if (expected != actual) {
std::stringstream ss;
ss << message << " (expected '" << expected << "', got '" << actual << "')";
@ -49,7 +49,7 @@ void Assertions::UInt32Equals(std::string message, unsigned int expected, unsign
}
}
void Assertions::CharEquals(std::string message, char expected, char actual, const char* fileName, long lineNumber) {
void Assertions::CharEquals(std::string message, char expected, char actual, const char *fileName, long lineNumber) {
if (expected != actual) {
std::stringstream ss;
ss << message << " (expected '" << expected << "', got '" << actual << "')";
@ -57,15 +57,15 @@ void Assertions::CharEquals(std::string message, char expected, char actual, con
}
}
void Assertions::DoubleEquals(std::string message, double expected, double actual, double epsilon, const char* fileName, long lineNumber) {
if (std::fabs(expected - actual) > epsilon) {
void Assertions::DoubleEquals(std::string message, double expected, double actual, double epsilon, const char *fileName, long lineNumber) {
if (std::abs(expected - actual) > epsilon) {
std::stringstream ss;
ss << message << " (expected '" << expected << "', got '" << actual << "')";
throw TestFailException(ss.str(), std::string(fileName), lineNumber);
}
}
void Assertions::MemoryEquals(std::string message, void* expected, void* actual, int size, const char* fileName, long lineNumber) {
void Assertions::MemoryEquals(std::string message, void *expected, void *actual, int size, const char *fileName, long lineNumber) {
if (memcmp(expected, actual, size)) {
std::stringstream ss;
ss << message << " (expected '";

View File

@ -2,11 +2,11 @@
#include <stdlib.h>
#include <string.h>
#include "cppunitlite/MainAdapter.h"
#include "cppunitlite/GradleAdapter.h"
#include "cppunitlite/Test.h"
#include "cppunitlite/TestRegistry.h"
int MainAdapter::writeAllTestsInfoToFile(const char *fname) {
int GradleAdapter::writeAllTestsInfoToFile(const char *fname) {
FILE *outFile = fopen(fname, "w");
if (!outFile) {
return 1;
@ -32,7 +32,7 @@ int MainAdapter::writeAllTestsInfoToFile(const char *fname) {
return 0;
}
int MainAdapter::runTest(const char *groupName, const char *testName) {
int GradleAdapter::runTest(const char *groupName, const char *testName) {
Test *curTest = TestRegistry::getFirstTest();
while (curTest) {
if (!strcmp(groupName, curTest->getGroup()) && !strcmp(testName, curTest->getName())) {
@ -52,18 +52,14 @@ int MainAdapter::runTest(const char *groupName, const char *testName) {
if (result.getFailureCount()) {
return 1;
}
else if (result.getWarningCount()) {
return 3;
}
else {
return 0;
}
}
int MainAdapter::runGroup(const char *groupName) {
int GradleAdapter::runGroup(const char *groupName) {
Test *curTest = TestRegistry::getFirstTest();
int ranTests = 0;
int warnTest = 0;
while (curTest) {
if (strcmp(groupName, curTest->getGroup())) {
curTest = curTest->getNext();
@ -78,10 +74,6 @@ int MainAdapter::runGroup(const char *groupName) {
return 1;
}
if (result.getWarningCount()) {
warnTest++;
}
curTest = curTest->getNext();
}
@ -90,19 +82,13 @@ int MainAdapter::runGroup(const char *groupName) {
return 2;
}
if (warnTest > 0) {
printf("There were no test failures, but with warnings: %d; Tests executed: %d\n", warnTest, ranTests);
return 3;
}
printf("There were no test failures; Tests executed: %d\n", ranTests);
return 0;
}
int MainAdapter::runAllTests() {
int GradleAdapter::runAllTests() {
Test *curTest = TestRegistry::getFirstTest();
int ranTests = 0;
int warnTest = 0;
while (curTest) {
TestResult result;
curTest->run(result);
@ -112,23 +98,14 @@ int MainAdapter::runAllTests() {
return 1;
}
if (result.getWarningCount()) {
warnTest++;
}
curTest = curTest->getNext();
}
if (warnTest > 0) {
printf("There were no test failures, but with warnings: %d; Tests executed: %d\n", warnTest, ranTests);
return 3;
}
printf("There were no test failures; Tests executed: %d\n", ranTests);
return 0;
}
int MainAdapter::testsEntryPoint(int argc, char *argv[]) {
int GradleAdapter::testsEntryPoint(int argc, char *argv[]) {
if (argc < 2 || !strcmp(argv[1], "-all")) {
return runAllTests();
}

View File

@ -3,10 +3,9 @@
#include "cppunitlite/Failure.h"
#include <exception>
#include <iostream>
#include <sstream>
Test::Test(const char *testName, const char *testGroup, int timeout)
Test::Test (const char* testName, const char* testGroup, int timeout)
: name_ (testName), group_ (testGroup), timeout_(timeout)
{
next_ = nullptr;
@ -19,17 +18,15 @@ Test *Test::getNext() const
}
void Test::setNext(Test *test)
{
{
next_ = test;
}
void Test::run(TestResult &result)
{
void Test::run(TestResult &result) {
try {
runInternal();
std::cout << "Test::run() > " << group_ << "::" << name_ << " Passed" << std::endl;
} catch (TestFailException &e) {
result.addFailure(Failure(e, name_));
} catch (TestFailException *e) {
result.addFailure(Failure(*e, name_));
} catch (std::exception &e) {
std::stringstream ss;
ss << "unexpected exception " << e.what();

View File

@ -1,44 +1,50 @@
#include "cppunitlite/Test.h"
#include "cppunitlite/TestResult.h"
#include "cppunitlite/TestRegistry.h"
void TestRegistry::addTest(Test *test)
void TestRegistry::addTest (Test *test)
{
instance().add(test);
instance ().add (test);
}
void TestRegistry::runAllTests(TestResult &result)
void TestRegistry::runAllTests (TestResult& result)
{
instance().run(result);
instance ().run (result);
}
Test *TestRegistry::getFirstTest() {
Test* TestRegistry::getFirstTest() {
return instance().tests;
}
TestRegistry& TestRegistry::instance()
TestRegistry& TestRegistry::instance ()
{
static TestRegistry registry;
return registry;
}
void TestRegistry::add(Test *test)
void TestRegistry::add (Test *test)
{
if (tests == 0) {
tests = test;
return;
}
test->setNext(tests);
test->setNext (tests);
tests = test;
}
void TestRegistry::run(TestResult &result)
void TestRegistry::run (TestResult& result)
{
result.testsStarted();
result.testsStarted ();
for (Test *test = tests; test; test = test->getNext())
test->run(result);
result.testsEnded();
for (Test *test = tests; test != 0; test = test->getNext ())
test->run (result);
result.testsEnded ();
}

View File

@ -1,48 +1,38 @@
#include "cppunitlite/TestResult.h"
#include "cppunitlite/Failure.h"
#include <sstream>
#include <iostream>
TestResult::TestResult()
: failureCount(0), warningCount(0)
TestResult::TestResult ()
: failureCount (0)
{
}
void TestResult::testsStarted()
void TestResult::testsStarted ()
{
}
void TestResult::addFailure(const Failure& failure)
{
void TestResult::addFailure (const Failure& failure) {
std::stringstream ss;
ss << (failure.warning ? "Warning in test '" : "Failure in test '") << failure.testName << "' :" << failure.message;
ss << "Failure in test '" << failure.testName << "' :" << failure.message;
std::cout << ss.str() << std::endl;
std::cout.flush();
if (failure.warning) {
warningCount++;
}
else
failureCount++;
failureCount++;
}
void TestResult::testsEnded()
{
void TestResult::testsEnded () {
std::stringstream ss;
if (failureCount > 0) {
ss << "There were " << failureCount << " failures";
if (warningCount > 0) {
ss << ", and " << warningCount << " warnings";
}
}
else if (warningCount > 0) {
ss << "There were " << warningCount << " warnings";
}
else {
} else {
ss << "There were no test failures";
}
std::cout << ss.str() << std::endl;
std::cout.flush();
}

262
dist/delta.lst vendored
View File

@ -1,262 +0,0 @@
// structure name
// none == no conditional encode routine
// gamedll routine_name : before transmitting data, invoke the named function from the game .dll to reset fields as needed
// clientdll routine_name : same as above, except the routine is called via the client.dll
clientdata_t none
{
DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 24, 1024.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 24, 1024.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 24, 1024.0 ),
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_FLOAT, 17, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),
DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( iuser2, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( fuser1, DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 ),
DEFINE_DELTA( fuser3, DT_FLOAT, 10, 1.0 )
}
entity_state_t gamedll Entity_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 18, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}
entity_state_player_t gamedll Player_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 9, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}
custom_entity_state_t gamedll Custom_Encode
{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}
usercmd_t none
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 )
}
weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}
event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )
}

343
dist/game.cfg vendored
View File

@ -5,7 +5,7 @@ echo Executing ReGameDLL Configuration File
// 1 - enabled
//
// Default value: "0"
mp_freeforall "0"
mp_freeforall 0
// Auto balancing of teams
// 0 - disabled
@ -13,27 +13,27 @@ mp_freeforall "0"
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance "1"
mp_autoteambalance 1
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
//
// Default value: "1.5"
mp_buytime "0.25"
mp_buytime 0.25
// The maximum allowable amount of money in the game
// NOTE: Allowable money limit is 999999
//
// Default value: "16000"
mp_maxmoney "16000"
mp_maxmoney 16000
// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check, contains "h", "i", "j", "k" flags
// a - block round time round end check, contain "h", "i", "j", "k" flags
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
@ -47,28 +47,26 @@ mp_maxmoney "16000"
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite "0"
mp_round_infinite 0
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - end of the round with a draw
// 2 - round end with Terrorists win
// 3 - round end with Counter-Terrorists win
// 1 - enabled
//
// Default value: "0"
mp_roundover "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
//
// Default value: "5"
mp_round_restart_delay "5"
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
//
// Default value: "0"
mp_hegrenade_penetration "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
@ -76,39 +74,20 @@ mp_hegrenade_penetration "0"
// 2 - drop all grenades
//
// Default value: "0"
mp_nadedrops "0"
// Drop player weapon after death
// 0 - do not drop weapons after death
// 1 - drop best/heaviest weapon after death (default behaviour)
// 2 - drop active weapon after death
// 3 - drop all weapons after death (primary and secondary)
// NOTE: Grenades are dropped separately depending on mp_nadedrops value
//
// Default value: "1"
mp_weapondrop "1"
// Drop ammo on weapon boxes on death or manual drop
// 0 - always keep ammo on player
// 1 - drop all ammo only after death (default behaviour)
// 2 - drop all ammo whenever player drops a weapon (NOTE: Other weapons may remain without ammo due to same ammo sharing)
//
// Default value: "1"
mp_ammodrop "1"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
// -1 - means no time limit
//
// Default value: "20"
mp_roundrespawn_time "20"
mp_roundrespawn_time 20
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons "0"
mp_auto_reload_weapons 0
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
@ -117,7 +96,7 @@ mp_auto_reload_weapons "0"
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons "0"
mp_refill_bpammo_weapons 0
// Sets the mode infinite ammo for weapons
// 0 - disabled (default behaviour)
@ -125,48 +104,48 @@ mp_refill_bpammo_weapons "0"
// 2 - weapon bpammo infinite (This means for reloading)
//
// Default value: "0"
mp_infinite_ammo "0"
mp_infinite_ammo 0
// Enable infinite grenades
// 0 - disabled (default behaviour)
// 1 - grenades infinite
//
// Default value: "0"
mp_infinite_grenades "0"
mp_infinite_grenades 0
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team "0"
mp_auto_join_team 0
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills "3"
mp_max_teamkills 3
// If set to something other than 0,
// when anybodys scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit "0"
mp_fraglimit 0
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit "20"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn "0"
mp_forcerespawn 0
// The hostages can take damage.
// 0 - disabled
@ -175,35 +154,35 @@ mp_forcerespawn "0"
// 3 - only from T
//
// Default value: "1"
mp_hostage_hurtable "1"
mp_hostage_hurtable 1
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
//
// Default value: "1"
mp_show_radioicon "1"
mp_show_radioicon 1
// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
mp_show_scenarioicon "0"
mp_show_scenarioicon 0
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound "1"
mp_old_bomb_defused_sound 1
// Sets the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch "0"
bot_deathmatch 0
// Determines the type of quota.
// normal - default behaviour
@ -216,21 +195,21 @@ bot_quota_mode "normal"
// Prevents bots from joining the server for this many seconds after a map change.
//
// Default value: "0"
bot_join_delay "0"
bot_join_delay 0
// Prevents bots on your server from moving.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
bot_freeze "0"
bot_freeze 0
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers "0"
showtriggers 0
// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
@ -239,22 +218,21 @@ showtriggers "0"
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
// 5 - alive hear alive teammates, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk "0"
sv_alltalk 0
// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime "300"
mp_item_staytime 300
// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "1"
mp_legacy_bombtarget_touch 1
// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
@ -268,15 +246,14 @@ mp_respawn_immunitytime "0"
// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
//
// Default value: "1"
mp_respawn_immunity_effects "1"
mp_respawn_immunity_effects 1
// Force unset spawn protection if the player doing any action.
// 0 - disabled
// 1 - when moving and attacking
// 2 - only when attacking
// 1 - enabled
//
// Default value: "1"
mp_respawn_immunity_force_unset "1"
mp_respawn_immunity_force_unset 1
// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
// Only disable this if you have semiclip or other plugins that prevents stucking
@ -284,7 +261,7 @@ mp_respawn_immunity_force_unset "1"
// 1 - enabled
//
// Default value: "1"
mp_kill_filled_spawn "1"
mp_kill_filled_spawn 1
// Allow use of point_servercommand entities in map.
// NOTE: Potentially dangerous for untrusted maps.
@ -292,7 +269,7 @@ mp_kill_filled_spawn "1"
// 1 - allow
//
// Default value: "0"
mp_allow_point_servercommand "0"
mp_allow_point_servercommand 0
// Show 'HP' field into a scoreboard
// -1 - disabled
@ -304,7 +281,7 @@ mp_allow_point_servercommand "0"
// 5 - show 'HP' field to teammates and spectators
//
// Default value: "3"
mp_scoreboard_showhealth "3"
mp_scoreboard_showhealth 3
// Show 'Money' field into a scoreboard
// -1 - disabled
@ -316,7 +293,7 @@ mp_scoreboard_showhealth "3"
// 5 - show 'Money' field to teammates and spectators
//
// Default value: "3"
mp_scoreboard_showmoney "3"
mp_scoreboard_showmoney 3
// Show 'D. Kit' field into a scoreboard for teammates
// NOTE: If you don't want to show defuse kit field for dead enemies
@ -325,7 +302,7 @@ mp_scoreboard_showmoney "3"
// 1 - enabled
//
// Default value: "1"
mp_scoreboard_showdefkit "1"
mp_scoreboard_showdefkit 1
// How much to reduce damage done to teammates when shot.
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
@ -369,7 +346,7 @@ mp_radio_timeout "1.5"
// 0 - disable radio messages
//
// Default value: "60"
mp_radio_maxinround "60"
mp_radio_maxinround 60
// When set, players can buy anywhere, not only in buyzones.
// 0 - disabled
@ -378,7 +355,7 @@ mp_radio_maxinround "60"
// 3 - only CT team
//
// Default value: "0"
mp_buy_anywhere "0"
mp_buy_anywhere 0
// Don't unduck if ducking isn't finished yet.
// NOTE: This also prevents double duck.
@ -386,14 +363,14 @@ mp_buy_anywhere "0"
// 1 - enabled
//
// Default value: "0"
mp_unduck_method "0"
mp_unduck_method 0
// Whether this map should spawn a C4 bomb for a player or not.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_give_player_c4 "1"
mp_give_player_c4 1
// When set, map weapons (located on the floor) will be shown.
// NOTE: Effect will work after round restart.
@ -401,7 +378,7 @@ mp_give_player_c4 "1"
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_weapons_allow_map_placed "1"
mp_weapons_allow_map_placed 1
// Observer's screen will fade to black on kill event or permanent.
// 0 - No fade
@ -409,14 +386,14 @@ mp_weapons_allow_map_placed "1"
// 2 - fade to black only on kill moment.
//
// Default value: "0"
mp_fadetoblack "0"
mp_fadetoblack 0
// Damage from falling.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_falldamage "1"
mp_falldamage 1
// The default grenades that the Ts will spawn with.
// Usage: "hegrenade flash sgren"
@ -429,7 +406,7 @@ mp_t_default_grenades ""
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_t_give_player_knife "1"
mp_t_give_player_knife 1
// The default primary (rifle) weapon that the Ts will spawn with.
// Usage: "awp m4a1 mp5navy"
@ -453,7 +430,7 @@ mp_ct_default_grenades ""
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_ct_give_player_knife "1"
mp_ct_give_player_knife 1
// The default primary (rifle) weapon that the CTs will spawn with.
// Usage: "awp m4a1 mp5navy"
@ -465,225 +442,3 @@ mp_ct_default_weapons_primary ""
//
// Default value: "usp"
mp_ct_default_weapons_secondary "usp"
// Randomize default weapons (if there are multiple)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_default_weapons_random "0"
// Give the player free armor on player spawn
// 0 - No armor (default behavior)
// 1 - Give Kevlar
// 2 - Give Kevlar and Helmet
//
// Default value: "0"
mp_free_armor "0"
// Sets the behaviour for Flashbangs on teammates.
// -1 - Don't affect teammates neither flash owner
// 0 - Don't affect teammates
// 1 - Affects teammates (default behaviour)
//
// Default value: "1"
mp_team_flash "1"
// Players can receive all other players text chat, team restrictions apply.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_allchat "0"
// Players automatically re-jump while holding jump button.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_autobunnyhopping "0"
// Allow player speed to exceed maximum running speed
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_enablebunnyhopping "0"
// When set, players can plant anywhere, not only in bombsites.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_plant_c4_anywhere "0"
// How many bonuses (frags) will get the player who defused or exploded the bomb.
// 3 - (default behaviour)
//
// Default value: "3"
mp_give_c4_frags "3"
// Ratio of hostages rescued to win the round.
//
// Default value: "1.0"
mp_hostages_rescued_ratio "1.0"
// Legacy func_vehicle behavior when blocked by another entity.
// New one is more useful for playing multiplayer.
//
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_vehicle_block "1"
// Time for switch to free observing after death.
// NOTE: The countdown starts when the players death animation is finished.
// 0 - disable spectating around death
// >0.00001 - time delay to start spectate
//
// Default value: "3.0"
mp_dying_time "3.0"
// Sets a flags for extra information in the player's death message
//
// a - Position where the victim died
// b - Index of the assistant who helped the attacker kill the victim
// c - Rarity classification bits, e.g., blinkill, noscope, penetrated, etc
//
// Set to "0" to send no extra information about death
//
// Default value: "abc"
mp_deathmsg_flags "abc"
// Sets the percentage of damage needed to score an assist
//
// Default value: "40"
mp_assist_damage_threshold "40"
// Allow players to duck during freezetime
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_freezetime_duck "1"
// Allow players to jump during freezetime
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_freezetime_jump "1"
// Give defuser on player spawn
// 0 - No free defusers (default behavior)
// 1 - Random players
// 2 - All players
//
// Default value: "0"
mp_defuser_allocation "0"
// Enable location area info
// 0 - disabled (default behavior)
// 1 - show location below HUD radar
// 2 - show location in HUD chat (NOT RECOMMENDED! Not all client builds are compatible)
// 3 - both displayed (NOT RECOMMENDED! Not all client builds are compatible)
//
// NOTE: Navigation maps/.nav file required and should contain place names
// NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1
//
// Default value: "0"
mp_location_area_info "0"
// The respawn time for items (such as health packs, armor, etc.).
// 0 - disable delay
//
// Default value: "30"
mp_item_respawn_time "30"
// The respawn time for weapons.
// 0 - disable delay
//
// Default value: "20"
mp_weapon_respawn_time "20"
// The respawn time for ammunition.
// 0 - disable delay
//
// Default value: "20"
mp_ammo_respawn_time "20"
// Vote systems enabled in server
//
// k - votekick enabled via vote command
// m - votemap enabled via votemap command
//
// Set to "0" to disable voting systems
//
// Default value: "km"
mp_vote_flags "km"
// Minimum seconds that must elapse on map before votemap command can be used
//
// Default value: "180"
mp_votemap_min_time "180"
// Set the method used for flymove calculations.
// 0 - default method
// 1 - alternative method (more accurate)
//
// Default value: "0"
mp_flymove_method "0"
// Framerate (FPS), that is used as a reference when restoring stamina (fuser2) after a jump.
// 0 - disabled
//
// Default value: "0"
mp_stamina_restore_rate "0"
// Player jump height
//
// Default value: "45"
mp_jump_height "45"
// Bots always have great morale regardless of defeat or victory.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
bot_excellent_morale "0"
// Random player spawns
// 0 - disabled (default behaviour)
// 1 - enabled
//
// NOTE: Navigation "maps/.nav" file required
//
// Default value: "0"
mp_randomspawn "0"
// Player ID display mode
//
// 0 - don't show health (default behaviour)
// 1 - show health for teammates only (default CS behaviour)
// 2 - show health for all players
//
// Default value: "1"
mp_playerid_showhealth "1"
// Player ID field display mode
//
// 0 - don't show additional information
// 1 - show team name
// 2 - show health percentage
// 3 - show both team name and health percentage
//
// Default value: "3"
mp_playerid_field "3"
// Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47).
// Works only if not crouching, and not hit in the legs.
// Set to "0" to disable.
//
// Default: "170"
mp_knockback "170"

16
dist/game_init.cfg vendored
View File

@ -1,21 +1,5 @@
// Enables ZBots for the server
// NOTE: ZBots are always enabled on a listen server, regardless of this cvar
// 0 - disabled
// 1 - enabled
//
// Default value: "0"
bot_enable "0"
// Enables the improve AI for hostages from CS:CZ
// 0 - disabled (classic hostage)
// 1 - enabled (improved hostage)
//
// Default value: "0"
hostage_ai_enable "0"
// Sets mins/maxs hull bounds for the player.
// 0 - disabled (default behaviour, sets engine)
// 1 - enabled (sets gamedll)
//
// Default value: "1"
mp_hullbounds_sets "1"

19
getucrtinfo.bat Normal file
View File

@ -0,0 +1,19 @@
@echo off
if defined VS150COMNTOOLS (
if not exist "%VS150COMNTOOLS%vcvarsqueryregistry.bat" goto NoVS
call "%VS150COMNTOOLS%vcvarsqueryregistry.bat"
goto :run
) else if defined VS140COMNTOOLS (
if not exist "%VS140COMNTOOLS%vcvarsqueryregistry.bat" goto NoVS
call "%VS140COMNTOOLS%vcvarsqueryregistry.bat"
goto :run
)
:NoVS
echo Error: Visual Studio 2015 or 2017 required.
exit /b 1
:run
echo %UniversalCRTSdkDir%
echo %UCRTVersion%

3
gradle.properties Normal file
View File

@ -0,0 +1,3 @@
majorVersion=5
minorVersion=18
maintenanceVersion=0

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

Binary file not shown.

View File

@ -0,0 +1,6 @@
#Sat Jun 06 16:31:05 BRT 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip

164
gradlew vendored Executable file
View File

@ -0,0 +1,164 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

90
gradlew.bat vendored Normal file
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@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31025.194
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ReGameDLL", "..\regamedll\msvc\ReGameDLL.vcxproj", "{70A2B904-B7DB-4C48-8DE0-AF567360D572}"
ProjectSection(ProjectDependencies) = postProject
@ -10,6 +10,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ReGameDLL", "..\regamedll\m
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cppunitlite", "..\dep\cppunitlite\msvc\cppunitlite.vcxproj", "{CEB94F7C-E459-4673-AABB-36E2074396C0}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "gradle", "gradle", "{DB570330-2FEE-4C39-971B-340019B6E661}"
ProjectSection(SolutionItems) = preProject
..\build.gradle = ..\build.gradle
..\gradle.properties = ..\gradle.properties
..\settings.gradle = ..\settings.gradle
..\shared.gradle = ..\shared.gradle
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Play|Win32 = Debug Play|Win32
@ -43,7 +51,4 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E442B676-1D5A-48D0-BFCC-D5D3BAD32ECF}
EndGlobalSection
EndGlobal

142
publish.gradle Normal file
View File

@ -0,0 +1,142 @@
import org.doomedsociety.gradlecpp.GradleCppUtils
import org.apache.commons.io.FilenameUtils
void _copyFileToDir(String from, String to) {
if (!project.file(from).exists()) {
println 'WARNING: Could not find: ' + from;
return;
}
if (!project.file(to).exists()) {
project.file(to).mkdirs();
}
def dst = new File(project.file(to), FilenameUtils.getName(from))
GradleCppUtils.copyFile(project.file(from), dst, false)
}
void _copyFile(String from, String to) {
if (!project.file(from).exists()) {
println 'WARNING: Could not find: ' + from;
return;
}
GradleCppUtils.copyFile(project.file(from), project.file(to), false)
}
task publishPrepareFiles {
doLast {
def pubRootDir = project.file('publish/publishRoot')
if (pubRootDir.exists()) {
if (!pubRootDir.deleteDir()) {
throw new RuntimeException("Failed to delete ${pubRootDir}")
}
}
pubRootDir.mkdirs()
project.file('publish/publishRoot/bin/win32/cstrike/dlls').mkdirs()
project.file('publish/publishRoot/bin/linux32/cstrike/dlls').mkdirs()
// bugfixed binaries
_copyFile('publish/releaseRegamedllFixes/mp.dll', 'publish/publishRoot/bin/win32/cstrike/dlls/mp.dll')
_copyFile('publish/releaseRegamedllFixes/cs.so', 'publish/publishRoot/bin/linux32/cstrike/dlls/cs.so')
// copy files from folder dist
copy {
from('dist')
into 'publish/publishRoot/bin/win32/cstrike'
}
copy {
from('dist')
into 'publish/publishRoot/bin/linux32/cstrike'
}
// cssdk
project.file('publish/publishRoot/cssdk').mkdirs()
copy {
from 'regamedll/extra/cssdk'
into 'publish/publishRoot/cssdk'
}
}
}
task publishPackage(type: Zip, dependsOn: 'publishPrepareFiles') {
baseName = "regamedll-dist-${project.version}"
destinationDir file('publish')
from 'publish/publishRoot'
}
publishing {
publications {
maven(MavenPublication) {
version project.version
artifact publishPackage
pom.withXml {
asNode().children().last() + {
resolveStrategy = DELEGATE_FIRST
name project.name
description project.description
properties {
commitDate project.ext.regamedllVersionInfo.commitDate
commitSHA project.ext.regamedllVersionInfo.commitSHA
}
//url github
//scm {
// url "${github}.git"
// connection "scm:git:${github}.git"
//}
/*
licenses {
license {
name 'The Apache Software License, Version 2.0'
url 'http://www.apache.org/licenses/LICENSE-2.0.txt'
distribution 'repo'
}
}
developers {
developer {
id 'dreamstalker'
name 'dreamstalker'
}
}
*/
}
}
}
}
}
Properties repoCreds = new Properties()
project.ext.repoCreds = repoCreds
if (file('repo_creds.properties').exists()) {
println 'Loading maven repo credentials'
file('repo_creds.properties').withReader('UTF-8', { Reader r ->
repoCreds.load(r)
})
}
publishing {
repositories {
maven {
if (project.version.contains('dev')) {
url "http://nexus.rehlds.org/nexus/content/repositories/regamedll-dev/"
} else {
url "http://nexus.rehlds.org/nexus/content/repositories/regamedll-releases/"
}
credentials {
username repoCreds.getProperty('username')
password repoCreds.getProperty('password')
}
}
}
}
task doPublish {
dependsOn 'publishPackage'
if (repoCreds.getProperty('username') && repoCreds.getProperty('password')) {
dependsOn 'publish'
}
}

View File

@ -1,146 +1,70 @@
#----------------------------------------
# 1. Preparing build:
# rm -rf build
# mkdir build && cd build
#
# 2. Select compiler and build it
# - Compile with Clang:
# CC="clang" CXX="clang++" cmake ..
# make
#
# - Compile with Intel C++ Compiler:
# CC="icc" CXX="icpc" cmake ..
# make
#
# - Compile with GCC Compiler:
# cmake ..
# make
#----------------------------------------
cmake_minimum_required(VERSION 3.1)
project(regamedll CXX)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
option(DEBUG "Build with debug information." OFF)
option(DEBUG "Build debug application." OFF)
option(USE_INTEL_COMPILER "Use the Intel compiler." OFF)
option(USE_CLANG_COMPILER "Use the Clang compiler." OFF)
option(USE_STATIC_LIBSTDC "Enables static linking libstdc++." OFF)
option(USE_LEGACY_LIBC "Enables linking against legacy libc (<= 2.15) for compat with older distros (Debian 8/Ubuntu 16.04/Centos 7)." OFF)
option(XASH_COMPAT "Enable Xash3D FWGS compatiblity (support for it's 64-bit ABI support and crossplatform library suffix)")
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Avoid -rdynamic -fPIC options
if (NOT XASH_COMPAT)
set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
if (USE_INTEL_COMPILER)
set(CMAKE_C_COMPILER "/opt/intel/bin/icc")
set(CMAKE_CXX_COMPILER "/opt/intel/bin/icpc")
elseif (USE_CLANG_COMPILER)
set(CMAKE_C_COMPILER "/usr/bin/clang")
set(CMAKE_CXX_COMPILER "/usr/bin/clang++")
endif()
set(COMPILE_FLAGS "-U_FORTIFY_SOURCE")
set(LINK_LIBS dl)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
# do not strip debuginfo during link
if (NOT DEBUG)
set(LINK_FLAGS "-s")
if (USE_INTEL_COMPILER OR USE_CLANG_COMPILER)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fasm-blocks")
endif()
# add -m32 flag only on 64-bit systems, if building for 64-bit wasn't enabled with XASH_COMPAT
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
if (XASH_COMPAT)
set(COMPILE_FLAGS "${COMPILE_FLAGS} -DXASH_64BIT")
else()
set(COMPILE_FLAGS "${COMPILE_FLAGS} -m32")
set(LINK_FLAGS "${LINK_FLAGS} -m32")
list(APPEND LINK_LIBS aelf32)
set(CMAKE_SIZEOF_VOID_P 4)
endif()
endif()
if(XASH_COMPAT)
# Xash3D FWGS Library Naming Scheme compliance
# see documentation: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/extensions/library-naming.md
include(LibraryNaming)
endif()
set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wall -fno-exceptions -fno-builtin -Wno-unknown-pragmas")
# Remove noxref code and data
set(COMPILE_FLAGS "${COMPILE_FLAGS} -ffunction-sections -fdata-sections")
if (DEBUG)
set(COMPILE_FLAGS "${COMPILE_FLAGS} -g3 -O3 -ggdb")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g3 -ggdb -O3 -Wall -ffunction-sections -fdata-sections")
else()
set(COMPILE_FLAGS "${COMPILE_FLAGS} -g0 -O3 -fno-stack-protector")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g0 -O3 -fno-rtti -ffunction-sections -fdata-sections")
endif()
# Check Intel C++ compiler
if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
#
# -fp-model=precise
# ICC uses -fp-model fast=1 by default for more aggressive optimizations on floating-point calculations
# https://software.intel.com/content/www/us/en/develop/documentation/cpp-compiler-developer-guide-and-reference/top/compiler-reference/compiler-options/compiler-option-details/floating-point-options/fp-model-fp.html#fp-model-fp_GUID-99936BBA-1508-4E9F-AC09-FA98613CE2F5
#
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-fp-model=precise\
-fasm-blocks\
-Qoption,cpp,--treat_func_as_string_literal_cpp")
if (USE_INTEL_COMPILER)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-intel -no-intel-extensions")
else()
## Produce code optimized for the most common IA32/AMD64/EM64T processors.
## As new processors are deployed in the marketplace, the behavior of this option will change.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
-mtune=generic -msse3\
-Wno-write-strings -Wno-invalid-offsetof\
-Wno-unused-variable -Wno-unused-function\
-Wno-unused-result -Wno-invalid-offsetof\
-fpermissive -Wno-switch -Wno-enum-compare\
-Wno-unknown-pragmas -Wno-unused-value")
#
# -qno-opt-class-analysis
# Don't use c++ class hierarchy for analyze and resolve C++ virtual function calls at compile time
#
# Example issue:
# Expected: FF .. call dword ptr + offset, pEntity->Spawn();
# Got: E8 .. call CBaseEntity::Spawn();
#
set(LINK_FLAGS "${LINK_FLAGS} \
-qno-opt-class-analysis\
-static-intel\
-no-intel-extensions")
if (NOT DEBUG)
set(COMPILE_FLAGS "${COMPILE_FLAGS} -ipo")
set(LINK_FLAGS "${LINK_FLAGS} -ipo")
endif()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if (NOT XASH_COMPAT OR XASH_AMD64 OR XASH_X86)
# Produce code optimized for the most common IA32/AMD64/EM64T processors.
# As new processors are deployed in the marketplace, the behavior of this option will change.
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-mtune=generic -msse3")
endif()
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-fpermissive -fno-sized-deallocation\
-Wno-delete-non-virtual-dtor -Wno-invalid-offsetof\
-Wno-unused-variable -Wno-unused-value -Wno-unused-result -Wno-unused-function\
-Wno-write-strings -Wno-switch -Wno-enum-compare\
-Wno-sign-compare -Wno-format -Wno-ignored-attributes -Wno-strict-aliasing")
# Check Clang compiler
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
if (USE_CLANG_COMPILER)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
-Wno-unused-local-typedef\
-Wno-unused-private-field\
-fno-strict-vtable-pointers\
-Wno-overloaded-virtual")
else()
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-fno-plt\
-fno-devirtualize\
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
-Wno-unused-local-typedefs\
-Wno-unused-but-set-variable")
# GCC >= 8.3
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 8.0)
set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wno-stringop-truncation -Wno-format-truncation -Wno-class-memaccess -fcf-protection=none")
endif()
-Wno-sign-compare\
-Wno-strict-aliasing\
-Wno-unused-but-set-variable\
-fno-devirtualize")
endif()
endif()
if (NOT DEBUG)
set(LINK_FLAGS "${LINK_FLAGS} \
-Wl,-gc-sections -Wl,--version-script=\"${PROJECT_SOURCE_DIR}/../version_script.lds\"")
if (NOT DEBUG AND USE_STATIC_LIBSTDC)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-gc-sections -Wl,--version-script=\"${PROJECT_SOURCE_DIR}/../version_script.lds\"")
endif()
if (USE_STATIC_LIBSTDC)
add_definitions(-DBUILD_STATIC_LIBSTDC)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
endif()
set(PROJECT_SRC_DIR
@ -151,11 +75,6 @@ set(PROJECT_SRC_DIR
"${PROJECT_SOURCE_DIR}/game_shared"
"${PROJECT_SOURCE_DIR}/pm_shared"
"${PROJECT_SOURCE_DIR}/regamedll"
"${PROJECT_SOURCE_DIR}/unittests"
)
set(PROJECT_CPPUNITLITE_DIR
"${PROJECT_SOURCE_DIR}/../dep/cppunitlite/include"
)
set(PROJECT_PUBLIC_DIR
@ -167,273 +86,63 @@ set(ENGINE_SRCS
"engine/unicode_strtools.cpp"
)
set(SHARED_SRCS
"game_shared/shared_util.cpp"
"game_shared/voice_gamemgr.cpp"
"game_shared/bot/bot.cpp"
"game_shared/bot/bot_manager.cpp"
"game_shared/bot/bot_profile.cpp"
"game_shared/bot/bot_util.cpp"
"game_shared/bot/nav_area.cpp"
"game_shared/bot/nav_file.cpp"
"game_shared/bot/nav_node.cpp"
"game_shared/bot/nav_path.cpp"
"pm_shared/pm_debug.cpp"
"pm_shared/pm_math.cpp"
"pm_shared/pm_shared.cpp"
"regamedll/regamedll.cpp"
"regamedll/precompiled.cpp"
"regamedll/public_amalgamation.cpp"
"regamedll/hookchains_impl.cpp"
"regamedll/sse_mathfun.cpp"
file(GLOB SHARED_SRCS
"game_shared/bot/*.cpp"
"game_shared/*.cpp"
"pm_shared/*.cpp"
"regamedll/*.cpp"
"public/FileSystem.cpp"
"public/interface.cpp"
"public/MemPool.cpp"
"public/MemPool.cpp"
"public/tier0/dbg.cpp"
"public/tier0/platform_posix.cpp"
"version/version.cpp"
)
set(GAMEDLL_SRCS
"dlls/airtank.cpp"
"dlls/ammo.cpp"
"dlls/animating.cpp"
"dlls/animation.cpp"
"dlls/basemonster.cpp"
"dlls/bmodels.cpp"
"dlls/buttons.cpp"
"dlls/career_tasks.cpp"
"dlls/cbase.cpp"
"dlls/client.cpp"
"dlls/cmdhandler.cpp"
"dlls/combat.cpp"
"dlls/debug.cpp"
"dlls/doors.cpp"
"dlls/effects.cpp"
"dlls/explode.cpp"
"dlls/func_break.cpp"
"dlls/func_tank.cpp"
"dlls/game.cpp"
"dlls/gamerules.cpp"
"dlls/ggrenade.cpp"
"dlls/gib.cpp"
"dlls/globals.cpp"
"dlls/h_battery.cpp"
"dlls/h_cycler.cpp"
"dlls/h_export.cpp"
"dlls/healthkit.cpp"
"dlls/hintmessage.cpp"
"dlls/items.cpp"
"dlls/lights.cpp"
"dlls/mapinfo.cpp"
"dlls/maprules.cpp"
"dlls/mortar.cpp"
"dlls/multiplay_gamerules.cpp"
"dlls/observer.cpp"
"dlls/pathcorner.cpp"
"dlls/plats.cpp"
"dlls/player.cpp"
"dlls/revert_saved.cpp"
"dlls/saverestore.cpp"
"dlls/singleplay_gamerules.cpp"
"dlls/skill.cpp"
"dlls/sound.cpp"
"dlls/soundent.cpp"
"dlls/spectator.cpp"
"dlls/subs.cpp"
"dlls/training_gamerules.cpp"
"dlls/triggers.cpp"
"dlls/tutor.cpp"
"dlls/tutor_base_states.cpp"
"dlls/tutor_base_tutor.cpp"
"dlls/tutor_cs_states.cpp"
"dlls/tutor_cs_tutor.cpp"
"dlls/util.cpp"
"dlls/vehicle.cpp"
"dlls/weapons.cpp"
"dlls/weapontype.cpp"
"dlls/world.cpp"
"dlls/API/CAPI_Impl.cpp"
"dlls/API/CSEntity.cpp"
"dlls/API/CSPlayer.cpp"
"dlls/API/CSPlayerItem.cpp"
"dlls/API/CSPlayerWeapon.cpp"
"dlls/addons/item_airbox.cpp"
"dlls/addons/point_command.cpp"
"dlls/addons/trigger_random.cpp"
"dlls/addons/trigger_setorigin.cpp"
"dlls/wpn_shared/wpn_ak47.cpp"
"dlls/wpn_shared/wpn_aug.cpp"
"dlls/wpn_shared/wpn_awp.cpp"
"dlls/wpn_shared/wpn_c4.cpp"
"dlls/wpn_shared/wpn_deagle.cpp"
"dlls/wpn_shared/wpn_elite.cpp"
"dlls/wpn_shared/wpn_famas.cpp"
"dlls/wpn_shared/wpn_fiveseven.cpp"
"dlls/wpn_shared/wpn_flashbang.cpp"
"dlls/wpn_shared/wpn_g3sg1.cpp"
"dlls/wpn_shared/wpn_galil.cpp"
"dlls/wpn_shared/wpn_glock18.cpp"
"dlls/wpn_shared/wpn_hegrenade.cpp"
"dlls/wpn_shared/wpn_knife.cpp"
"dlls/wpn_shared/wpn_m3.cpp"
"dlls/wpn_shared/wpn_m4a1.cpp"
"dlls/wpn_shared/wpn_m249.cpp"
"dlls/wpn_shared/wpn_mac10.cpp"
"dlls/wpn_shared/wpn_mp5navy.cpp"
"dlls/wpn_shared/wpn_p90.cpp"
"dlls/wpn_shared/wpn_p228.cpp"
"dlls/wpn_shared/wpn_scout.cpp"
"dlls/wpn_shared/wpn_sg550.cpp"
"dlls/wpn_shared/wpn_sg552.cpp"
"dlls/wpn_shared/wpn_smokegrenade.cpp"
"dlls/wpn_shared/wpn_tmp.cpp"
"dlls/wpn_shared/wpn_ump45.cpp"
"dlls/wpn_shared/wpn_usp.cpp"
"dlls/wpn_shared/wpn_xm1014.cpp"
"dlls/bot/cs_bot.cpp"
"dlls/bot/cs_bot_chatter.cpp"
"dlls/bot/cs_bot_event.cpp"
"dlls/bot/cs_bot_init.cpp"
"dlls/bot/cs_bot_learn.cpp"
"dlls/bot/cs_bot_listen.cpp"
"dlls/bot/cs_bot_manager.cpp"
"dlls/bot/cs_bot_nav.cpp"
"dlls/bot/cs_bot_pathfind.cpp"
"dlls/bot/cs_bot_radio.cpp"
"dlls/bot/cs_bot_statemachine.cpp"
"dlls/bot/cs_bot_update.cpp"
"dlls/bot/cs_bot_vision.cpp"
"dlls/bot/cs_bot_weapon.cpp"
"dlls/bot/cs_gamestate.cpp"
"dlls/bot/states/cs_bot_attack.cpp"
"dlls/bot/states/cs_bot_buy.cpp"
"dlls/bot/states/cs_bot_defuse_bomb.cpp"
"dlls/bot/states/cs_bot_escape_from_bomb.cpp"
"dlls/bot/states/cs_bot_fetch_bomb.cpp"
"dlls/bot/states/cs_bot_follow.cpp"
"dlls/bot/states/cs_bot_hide.cpp"
"dlls/bot/states/cs_bot_hunt.cpp"
"dlls/bot/states/cs_bot_idle.cpp"
"dlls/bot/states/cs_bot_investigate_noise.cpp"
"dlls/bot/states/cs_bot_move_to.cpp"
"dlls/bot/states/cs_bot_plant_bomb.cpp"
"dlls/bot/states/cs_bot_use_entity.cpp"
"dlls/hostage/hostage.cpp"
"dlls/hostage/hostage_improv.cpp"
"dlls/hostage/hostage_localnav.cpp"
"dlls/hostage/states/hostage_animate.cpp"
"dlls/hostage/states/hostage_escape.cpp"
"dlls/hostage/states/hostage_follow.cpp"
"dlls/hostage/states/hostage_idle.cpp"
"dlls/hostage/states/hostage_retreat.cpp"
list(REMOVE_ITEM SHARED_SRCS EXCLUDE "${PROJECT_SOURCE_DIR}/regamedll/classes_dummy.cpp")
file(GLOB GAMEDLL_SRCS
"dlls/*.cpp"
"dlls/API/*.cpp"
"dlls/addons/*.cpp"
"dlls/wpn_shared/*.cpp"
"dlls/bot/*.cpp"
"dlls/bot/states/*.cpp"
"dlls/hostage/*.cpp"
"dlls/hostage/states/*.cpp"
)
set(UNITTESTS_SRCS
"unittests/animation_tests.cpp"
"unittests/struct_offsets_tests.cpp"
"unittests/TestRunner.cpp"
)
if (CMAKE_BUILD_TYPE MATCHES Unittests)
if (NOT TARGET cppunitlite)
add_subdirectory(../dep/cppunitlite cppunitlite)
endif()
set(LINK_FLAGS "${LINK_FLAGS} -no-pie -Wl,--no-export-dynamic")
add_executable(regamedll ${appversion.sh})
else()
add_library(regamedll SHARED ${appversion.sh})
endif()
if (NOT TARGET appversion)
add_custom_target(appversion DEPENDS COMMAND "${PROJECT_SOURCE_DIR}/version/appversion.sh" "${PROJECT_SOURCE_DIR}/..")
endif()
add_dependencies(regamedll appversion)
target_include_directories(regamedll PRIVATE
include_directories(
${PROJECT_SRC_DIR}
${PROJECT_CPPUNITLITE_DIR}
${PROJECT_PUBLIC_DIR}
)
target_compile_definitions(regamedll PRIVATE
REGAMEDLL_FIXES
REGAMEDLL_API
REGAMEDLL_ADD
UNICODE_FIXES
BUILD_LATEST
CLIENT_WEAPONS
USE_QSTRING
_LINUX
LINUX
NDEBUG
_GLIBCXX_USE_CXX11_ABI=0
_stricmp=strcasecmp
_strnicmp=strncasecmp
_strdup=strdup
_unlink=unlink
_snprintf=snprintf
_vsnprintf=vsnprintf
_write=write
_close=close
_access=access
_vsnwprintf=vswprintf
link_directories(${PROJECT_SOURCE_DIR}/lib/linux32)
add_definitions(
-DREGAMEDLL_FIXES
-DBUILD_LATEST
-DREGAMEDLL_ADD
-DREGAMEDLL_API
-DUNICODE_FIXES
-DCLIENT_WEAPONS
-DUSE_QSTRING
-DGNUC
-DPOSIX
-D_LINUX
-DLINUX
-D_stricmp=strcasecmp
-D_strnicmp=strncasecmp
-D_strdup=strdup
-D_unlink=unlink
-D_vsnprintf=vsnprintf
-D_write=write
-D_close=close
-D_access=access
-D_vsnwprintf=vswprintf
)
target_sources(regamedll PRIVATE
${GAMEDLL_SRCS}
${ENGINE_SRCS}
${SHARED_SRCS}
$<$<CONFIG:Unittests>:
${UNITTESTS_SRCS}>
)
if (CMAKE_BUILD_TYPE MATCHES Unittests)
list(APPEND LINK_LIBS cppunitlite)
elseif (USE_LEGACY_LIBC)
list(APPEND LINK_LIBS libc-2.15.so)
endif()
target_link_libraries(regamedll PRIVATE ${LINK_LIBS})
if (USE_STATIC_LIBSTDC)
target_compile_definitions(regamedll PRIVATE BUILD_STATIC_LIBSTDC)
set(LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++")
endif()
set(LINK_FLAGS "${LINK_FLAGS} -Wl,-rpath,'$ORIGIN/.'")
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
set(LINK_FLAGS "${LINK_FLAGS} -L${PROJECT_SOURCE_DIR}/lib/linux32")
endif()
set_target_properties(regamedll PROPERTIES
COMPILE_FLAGS ${COMPILE_FLAGS}
LINK_FLAGS ${LINK_FLAGS}
)
if (XASH_COMPAT)
if (CMAKE_SYSTEM_NAME STREQUAL "Android")
set_target_properties(regamedll PROPERTIES
OUTPUT_NAME server)
else()
set_target_properties(regamedll PROPERTIES
PREFIX ""
OUTPUT_NAME cs${POSTFIX})
endif()
else()
set_target_properties(regamedll PROPERTIES
OUTPUT_NAME cs
PREFIX ""
POSITION_INDEPENDENT_CODE OFF)
endif()
install(TARGETS regamedll
RUNTIME DESTINATION "cstrike/dlls/"
LIBRARY DESTINATION "cstrike/dlls/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
add_library(regamedll SHARED ${appversion.sh} ${GAMEDLL_SRCS} ${ENGINE_SRCS} ${SHARED_SRCS})
set_property(TARGET regamedll PROPERTY LIBRARY_OUTPUT_NAME cs)
add_custom_target(appversion DEPENDS COMMAND "${PROJECT_SOURCE_DIR}/version/appversion.sh" "${PROJECT_SOURCE_DIR}")
set_target_properties(regamedll PROPERTIES PREFIX "" COMPILE_FLAGS "-m32" LINK_FLAGS "-m32" POSITION_INDEPENDENT_CODE ON)
target_link_libraries(regamedll dl aelf32)
add_dependencies(regamedll appversion)

444
regamedll/build.gradle Normal file
View File

@ -0,0 +1,444 @@
import gradlecpp.RegamedllPlayTestPlugin
import gradlecpp.RegamedllPlayTestTask
import gradlecpp.VelocityUtils
import org.doomedsociety.gradlecpp.GradleCppUtils
import org.doomedsociety.gradlecpp.LazyNativeDepSet
import org.doomedsociety.gradlecpp.cfg.ToolchainConfig
import org.doomedsociety.gradlecpp.cfg.ToolchainConfigUtils
import org.doomedsociety.gradlecpp.gcc.GccToolchainConfig
import org.doomedsociety.gradlecpp.msvc.EnhancedInstructionsSet
import org.doomedsociety.gradlecpp.msvc.FloatingPointModel
import org.doomedsociety.gradlecpp.msvc.MsvcToolchainConfig
import org.doomedsociety.gradlecpp.toolchain.icc.Icc
import org.doomedsociety.gradlecpp.toolchain.icc.IccCompilerPlugin
import org.gradle.language.cpp.CppSourceSet
import org.gradle.nativeplatform.NativeBinarySpec
import org.gradle.nativeplatform.NativeExecutableSpec
import org.gradle.nativeplatform.NativeLibrarySpec
import org.gradle.nativeplatform.SharedLibraryBinarySpec
import regamedll.testdemo.RegamedllDemoRunner
import versioning.RegamedllVersionInfo
import org.apache.commons.io.FilenameUtils
import org.apache.commons.compress.archivers.ArchiveInputStream
apply plugin: 'cpp'
apply plugin: IccCompilerPlugin
apply plugin: GccCompilerPlugin
apply plugin: RegamedllPlayTestPlugin
apply plugin: gradlecpp.CppUnitTestPlugin
repositories {
maven {
url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-releases/'
}
}
configurations {
regamedll_tests
}
dependencies {
regamedll_tests 'regamedll.testdemos:cstrike-basic:1.0'
}
project.ext.dep_cppunitlite = project(':dep/cppunitlite')
void createIntergrationTestTask(NativeBinarySpec b) {
boolean regamedllFixes = b.flavor.name.contains('regamedllFixes')
if (!(b instanceof SharedLibraryBinarySpec)) return
if (!GradleCppUtils.windows) return
if (regamedllFixes) return
String unitTestTask = b.hasProperty('cppUnitTestTask') ? b.cppUnitTestTask : null
def demoItgTestTask = project.tasks.create(b.namingScheme.getTaskName('demoItgTest'), RegamedllPlayTestTask)
demoItgTestTask.with {
regamedllImageRoot = new File(project.projectDir, '_regamedllTestImg')
regamedllTestLogs = new File(this.project.buildDir, "_regamedllTestLogs/${b.name}")
testDemos = project.configurations.regamedll_tests
testFor = b
// inputs/outputs for up-to-date check
inputs.files testDemos.files
outputs.dir regamedllTestLogs
// dependencies on test executable
if (unitTestTask) {
dependsOn unitTestTask
}
postExtractAction {
def binaryOutFile = GradleCppUtils.getBinaryOutputFile(b)
def binaryOutDir = new File(project.projectDir, '/_regamedllTestImg/cstrike/dlls')
GradleCppUtils.copyFile(binaryOutFile, new File(binaryOutDir, binaryOutFile.name), true)
}
}
b.buildTask.dependsOn demoItgTestTask
}
void postEvaluate(NativeBinarySpec b) {
// attach generateAppVersion task to all 'compile source' tasks
GradleCppUtils.getCompileTasks(b).each { Task t ->
t.dependsOn project.generateAppVersion
}
createIntergrationTestTask(b)
}
void setupToolchain(NativeBinarySpec b)
{
boolean useGcc = project.hasProperty("useGcc")
boolean useClang = project.hasProperty("useClang")
boolean unitTestExecutable = b.component.name.endsWith('_tests')
boolean regamedllFixes = b.flavor.name.contains('regamedllFixes')
ToolchainConfig cfg = rootProject.createToolchainConfig(b)
cfg.projectInclude(project, '', '/engine', '/common', '/dlls', '/game_shared', '/pm_shared', '/regamedll', '/public', '/public/regamedll')
if (unitTestExecutable)
{
cfg.projectInclude(dep_cppunitlite, '/include')
b.lib LazyNativeDepSet.create(dep_cppunitlite, 'cppunitlite', b.buildType.name, true)
}
cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'REGAMEDLL_SELF', 'REGAMEDLL_API', 'CLIENT_WEAPONS', 'USE_QSTRING'
if (cfg instanceof MsvcToolchainConfig)
{
cfg.compilerOptions.pchConfig = new MsvcToolchainConfig.PrecompiledHeadersConfig(
enabled: true,
pchHeader: 'precompiled.h',
pchSourceSet: 'regamedll_pch'
);
cfg.singleDefines('_CRT_SECURE_NO_WARNINGS')
if (!regamedllFixes)
{
cfg.compilerOptions.floatingPointModel = FloatingPointModel.PRECISE
cfg.compilerOptions.enhancedInstructionsSet = EnhancedInstructionsSet.DISABLED
}
else {
cfg.compilerOptions.args '/Oi', '/GF', '/GS', '/GR'
}
cfg.projectLibpath(project, '/lib')
cfg.extraLibs 'libacof32.lib'
}
else if (cfg instanceof GccToolchainConfig)
{
if (!useGcc && !useClang)
{
cfg.compilerOptions.pchConfig = new GccToolchainConfig.PrecompilerHeaderOptions(
enabled: true,
pchSourceSet: 'regamedll_pch'
);
}
cfg.compilerOptions.languageStandard = 'c++14'
cfg.defines([
'_stricmp': 'strcasecmp',
'_strnicmp': 'strncasecmp',
'_strdup': 'strdup',
'_unlink': 'unlink',
'_vsnprintf': 'vsnprintf',
'_write' : 'write',
'_close' : 'close',
'_vsnwprintf' : 'vswprintf',
'_access' : 'access'
])
if (useGcc || useClang) {
// Produce code optimized for the most common IA32/AMD64/EM64T processors.
// As new processors are deployed in the marketplace, the behavior of this option will change.
cfg.compilerOptions.args '-mtune=generic', '-msse3', '-Wno-write-strings', '-Wno-invalid-offsetof', '-fpermissive', '-Wno-switch', '-Wno-unused-value', '-Wno-enum-compare'
if (useGcc) {
cfg.compilerOptions.args '-fno-devirtualize'
}
else {
cfg.compilerOptions.args '-fno-strict-vtable-pointers', '-Wno-overloaded-virtual'
}
} else {
cfg.compilerOptions.args '-Qoption,cpp,--treat_func_as_string_literal_cpp'
// Not use c++ class hierarchy for analyze and resolve C++ virtual function calls at compile time.
//
// Example issue:
// Expected: FF .. call dword ptr + offset, pEntity->Spawn();
// Got: E8 .. call CBaseEntity::Spawn();
cfg.linkerOptions.args '-qno-opt-class-analysis'
}
if (cfg.linkerOptions.staticLibStdCpp) {
cfg.singleDefines 'BUILD_STATIC_LIBSTDC'
}
cfg.compilerOptions.args '-g0', '-fno-exceptions'
cfg.projectLibpath(project, '/lib/linux32')
cfg.extraLibs 'dl', 'm', 'aelf32'
}
if (GradleCppUtils.windows && !unitTestExecutable) {
cfg.linkerOptions.definitionFile = "${projectDir}\\msvc\\mp.def";
}
if (unitTestExecutable) {
cfg.singleDefines 'REGAMEDLL_UNIT_TESTS'
}
if (regamedllFixes) {
cfg.singleDefines 'REGAMEDLL_FIXES', 'BUILD_LATEST', 'BUILD_LATEST_FIXES', 'REGAMEDLL_CHECKS', 'REGAMEDLL_ADD', 'UNICODE_FIXES', 'NDEBUG'
} else {
cfg.singleDefines 'PLAY_GAMEDLL'
}
ToolchainConfigUtils.apply(project, cfg, b)
GradleCppUtils.onTasksCreated(project, 'postEvaluate', {
postEvaluate(b)
})
}
class RegamedllSrc {
static void regamedll_src(def h) {
h.engine_src(CppSourceSet) {
source {
srcDir "engine"
include "unicode_strtools.cpp"
}
}
h.shared_src(CppSourceSet) {
source {
srcDirs "game_shared", "pm_shared", "regamedll", "public", "version"
include "**/*.cpp"
exclude "precompiled.cpp"
exclude "tier0/dbg.cpp", "utlsymbol.cpp", "utlbuffer.cpp"
if (GradleCppUtils.windows)
{
exclude "tier0/platform_linux.cpp"
}
else
{
exclude "tier0/platform_win32.cpp"
exclude "classes_dummy.cpp"
}
}
}
h.gamedll_src(CppSourceSet) {
source {
srcDirs "dlls", "dlls/API", "dlls/addons"
include "**/*.cpp"
}
}
}
static void regamedll_pch(def h) {
h.regamedll_pch(CppSourceSet) {
source {
srcDir "regamedll"
include "precompiled.cpp"
}
}
}
static void regamedll_tests_gcc_src(def h) {
h.regamedll_tests_gcc_src(CppSourceSet) {
source {
srcDir "unittests"
include "**/*.cpp"
exclude "mathfun_tests.cpp"
}
}
}
static void regamedll_tests_src(def h) {
h.regamedll_tests_src(CppSourceSet) {
source {
srcDir "unittests"
include "**/*.cpp"
}
}
}
}
model {
buildTypes {
debug
release
}
platforms {
x86 {
architecture "x86"
}
}
toolChains {
visualCpp(VisualCpp) {
}
if (project.hasProperty("useClang")) {
clang(Clang)
}
else if (project.hasProperty("useGcc")) {
gcc(Gcc)
} else {
icc(Icc)
}
}
flavors {
regamedllNofixes
regamedllFixes
}
components {
regamedll_mp_gamedll(NativeLibrarySpec) {
targetPlatform 'x86'
baseName GradleCppUtils.windows ? 'mp' : 'cs'
sources {
RegamedllSrc.regamedll_pch(it)
RegamedllSrc.regamedll_src(it)
}
binaries.all { NativeBinarySpec b -> project.setupToolchain(b) }
}
regamedll_mp_gamedll_tests(NativeExecutableSpec) {
targetPlatform 'x86'
sources {
RegamedllSrc.regamedll_pch(it)
RegamedllSrc.regamedll_src(it)
if (project.hasProperty("useGcc")) {
RegamedllSrc.regamedll_tests_gcc_src(it)
} else {
RegamedllSrc.regamedll_tests_src(it)
}
}
binaries.all { NativeBinarySpec b -> project.setupToolchain(b) }
}
}
}
task buildFinalize << {
if (GradleCppUtils.windows) {
return;
}
binaries.withType(SharedLibraryBinarySpec) {
def sharedBinary = it.getSharedLibraryFile();
if (sharedBinary.exists()) {
sharedBinary.renameTo(new File(sharedBinary.getParent() + "/" + sharedBinary.getName().replaceFirst("^lib", "")));
}
}
}
task buildRelease {
dependsOn binaries.withType(SharedLibraryBinarySpec).matching { SharedLibraryBinarySpec blib ->
blib.buildable && blib.buildType.name == 'release'
}
}
task buildFixes {
dependsOn binaries.withType(SharedLibraryBinarySpec).matching {
SharedLibraryBinarySpec blib -> blib.buildable && blib.buildType.name == 'release' && blib.flavor.name == 'regamedllFixes' && blib.component.name == 'regamedll_mp_gamedll'
}
}
task buildDebug {
dependsOn binaries.withType(SharedLibraryBinarySpec).matching {
SharedLibraryBinarySpec blib -> blib.buildable && blib.buildType.name == 'debug' && blib.flavor.name == 'regamedllFixes' && blib.component.name == 'regamedll_mp_gamedll'
}
}
buildFixes.finalizedBy(buildFinalize);
buildDebug.finalizedBy(buildFinalize);
buildRelease.finalizedBy(buildFinalize);
gradle.taskGraph.whenReady { graph ->
if (!graph.hasTask(buildFixes) && !graph.hasTask(buildDebug)) {
return;
}
// skip all tasks with the matched substrings in the name like "test"
def tasks = graph.getAllTasks();
tasks.findAll { it.name.toLowerCase().contains("test") }.each { task ->
task.enabled = false;
}
}
task prepareDevEnvTests {
def regamedllTests = new File(project.projectDir, '_dev/testDemos')
inputs.files configurations.regamedll_tests.files
outputs.dir regamedllTests
doLast {
regamedllTests.mkdirs()
configurations.regamedll_tests.files.each { File f ->
def t = zipTree(f)
copy {
into new File(regamedllTests, FilenameUtils.getBaseName(f.absolutePath))
from t
}
}
}
}
task prepareDevEnvGamedll << {
['_dev/regamedll', '_dev/regamedll_mp'].each { gamedllDir ->
def regamedllImage = new File(project.projectDir, gamedllDir)
regamedllImage.mkdirs()
def demoRunner = new RegamedllDemoRunner(project.configurations.regamedll_playtest_image.getFiles(), regamedllImage, null)
demoRunner.prepareEngine()
//demoRunner.prepareDemo()
}
}
task prepareDevEnv {
dependsOn prepareDevEnvGamedll, prepareDevEnvTests
}
tasks.clean.doLast {
project.file('version/appversion.h').delete()
}
task generateAppVersion {
RegamedllVersionInfo verInfo = (RegamedllVersionInfo)rootProject.regamedllVersionInfo
def tplFile = project.file('version/appversion.vm')
def renderedFile = project.file('version/appversion.h')
// check to up-to-date
inputs.file tplFile
inputs.file project.file('gradle.properties')
outputs.file renderedFile
// this will ensure that this task is redone when the versions change
inputs.property('version', rootProject.version)
inputs.property('commitDate', verInfo.asCommitDate())
println "##teamcity[buildNumber '" + verInfo.asMavenVersion(false) + "']";
doLast {
def templateCtx = [
verInfo: verInfo
]
def content = VelocityUtils.renderTemplate(tplFile, templateCtx)
renderedFile.delete()
renderedFile.write(content, 'utf-8')
println 'The current ReGameDLL maven version is ' + rootProject.version + ', url: (' + verInfo.commitURL + '' + verInfo.commitSHA + ')';
}
}

View File

@ -1,198 +0,0 @@
include(CheckSymbolExists)
macro(check_build_target symbol)
check_symbol_exists(${symbol} "build.h" ${symbol})
endmacro()
macro(check_group_build_target symbol group)
if(NOT ${group})
check_build_target(${symbol})
if(${symbol})
set(${group} TRUE)
endif()
else()
set(${symbol} FALSE)
endif()
endmacro()
# So there is a problem:
# 1. Number of these symbols only grows, as we support more and more ports
# 2. CMake was written by morons and can't check these symbols in parallel
# 3. MSVC is very slow at everything (startup, parsing, generating error)
# Solution: group these symbols and set variable if one of them was found
# this way we can reorder to reorder them by most common configurations
# but we can't generate this list anymore! ... OR IS IT ???
# Well, after reordering positions in engine's buildenums.h, we can partially autogenerate this list!
# echo "check_build_target(XASH_64BIT)"
# grep "#define PLATFORM" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 " XASH_PLATFORM)" }'
# grep "#define ARCHITECTURE" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 " XASH_ARCHITECTURE)"
# grep "#define ENDIAN" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 "_ENDIAN XASH_ENDIANNESS)"}'
# echo "if(XASH_ARM)"
# grep '^#undef XASH' build.h | grep "XASH_ARM[v_]" | awk '{ print "check_build_target(" $2 ")"}'
# echo "endif()"
# echo "if(XASH_RISCV)"
# grep '^#undef XASH' build.h | grep "XASH_RISCV_" | awk '{ print "check_build_target(" $2 ")"}'
# echo "endif()"
# NOTE: Android must have priority over Linux to work correctly!
set(CMAKE_REQUIRED_INCLUDES "${PROJECT_SOURCE_DIR}/public/")
check_build_target(XASH_64BIT)
check_group_build_target(XASH_WIN32 XASH_PLATFORM)
check_group_build_target(XASH_ANDROID XASH_PLATFORM)
check_group_build_target(XASH_LINUX XASH_PLATFORM)
check_group_build_target(XASH_FREEBSD XASH_PLATFORM)
check_group_build_target(XASH_APPLE XASH_PLATFORM)
check_group_build_target(XASH_NETBSD XASH_PLATFORM)
check_group_build_target(XASH_OPENBSD XASH_PLATFORM)
check_group_build_target(XASH_EMSCRIPTEN XASH_PLATFORM)
check_group_build_target(XASH_DOS4GW XASH_PLATFORM)
check_group_build_target(XASH_HAIKU XASH_PLATFORM)
check_group_build_target(XASH_SERENITY XASH_PLATFORM)
check_group_build_target(XASH_IRIX XASH_PLATFORM)
check_group_build_target(XASH_NSWITCH XASH_PLATFORM)
check_group_build_target(XASH_PSVITA XASH_PLATFORM)
check_group_build_target(XASH_WASI XASH_PLATFORM)
check_group_build_target(XASH_SUNOS XASH_PLATFORM)
check_group_build_target(XASH_X86 XASH_ARCHITECTURE)
check_group_build_target(XASH_AMD64 XASH_ARCHITECTURE)
check_group_build_target(XASH_ARM XASH_ARCHITECTURE)
check_group_build_target(XASH_MIPS XASH_ARCHITECTURE)
check_group_build_target(XASH_PPC XASH_ARCHITECTURE)
check_group_build_target(XASH_JS XASH_ARCHITECTURE)
check_group_build_target(XASH_E2K XASH_ARCHITECTURE)
check_group_build_target(XASH_RISCV XASH_ARCHITECTURE)
check_group_build_target(XASH_LITTLE_ENDIAN XASH_ENDIANNESS)
check_group_build_target(XASH_BIG_ENDIAN XASH_ENDIANNESS)
if(XASH_ARM)
check_build_target(XASH_ARM_HARDFP)
check_build_target(XASH_ARM_SOFTFP)
check_build_target(XASH_ARMv4)
check_build_target(XASH_ARMv5)
check_build_target(XASH_ARMv6)
check_build_target(XASH_ARMv7)
check_build_target(XASH_ARMv8)
endif()
if(XASH_RISCV)
check_build_target(XASH_RISCV_DOUBLEFP)
check_build_target(XASH_RISCV_SINGLEFP)
check_build_target(XASH_RISCV_SOFTFP)
endif()
unset(CMAKE_REQUIRED_INCLUDES)
# engine/common/build.c
if(XASH_ANDROID)
set(BUILDOS "android")
elseif(XASH_WIN32 OR XASH_LINUX OR XASH_APPLE)
set(BUILDOS "") # no prefix for default OS
elseif(XASH_FREEBSD)
set(BUILDOS "freebsd")
elseif(XASH_NETBSD)
set(BUILDOS "netbsd")
elseif(XASH_OPENBSD)
set(BUILDOS "openbsd")
elseif(XASH_EMSCRIPTEN)
set(BUILDOS "emscripten")
elseif(XASH_DOS4GW)
set(BUILDOS "DOS4GW")
elseif(XASH_HAIKU)
set(BUILDOS "haiku")
elseif(XASH_SERENITY)
set(BUILDOS "serenityos")
elseif(XASH_NSWITCH)
set(BUILDOS "nswitch")
elseif(XASH_PSVITA)
set(BUILDOS "psvita")
elseif(XASH_IRIX)
set(BUILDOS "irix")
elseif(XASH_WASI)
set(BUILDOS "wasi")
elseif(XASH_SUNOS)
set(BUILDOS "sunos")
else()
message(SEND_ERROR "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug")
endif()
if(XASH_AMD64)
set(BUILDARCH "amd64")
elseif(XASH_X86)
if(XASH_WIN32 OR XASH_LINUX OR XASH_APPLE)
set(BUILDARCH "") # no prefix for default OS
else()
set(BUILDARCH "i386")
endif()
elseif(XASH_ARM AND XASH_64BIT)
set(BUILDARCH "arm64")
elseif(XASH_ARM)
set(BUILDARCH "armv")
if(XASH_ARMv8)
set(BUILDARCH "${BUILDARCH}8_32")
elseif(XASH_ARMv7)
set(BUILDARCH "${BUILDARCH}7")
elseif(XASH_ARMv6)
set(BUILDARCH "${BUILDARCH}6")
elseif(XASH_ARMv5)
set(BUILDARCH "${BUILDARCH}5")
elseif(XASH_ARMv4)
set(BUILDARCH "${BUILDARCH}4")
else()
message(SEND_ERROR "Unknown ARM")
endif()
if(XASH_ARM_HARDFP)
set(BUILDARCH "${BUILDARCH}hf")
else()
set(BUILDARCH "${BUILDARCH}l")
endif()
elseif(XASH_MIPS)
set(BUILDARCH "mips")
if(XASH_64BIT)
set(BUILDARCH "${BUILDARCH}64")
endif()
if(XASH_LITTLE_ENDIAN)
set(BUILDARCH "${BUILDARCH}el")
endif()
elseif(XASH_RISCV)
set(BUILDARCH "riscv")
if(XASH_64BIT)
set(BUILDARCH "${BUILDARCH}64")
else()
set(BUILDARCH "${BUILDARCH}32")
endif()
if(XASH_RISCV_DOUBLEFP)
set(BUILDARCH "${BUILDARCH}d")
elseif(XASH_RISCV_SINGLEFP)
set(BUILDARCH "${BUILDARCH}f")
endif()
elseif(XASH_JS)
set(BUILDARCH "javascript")
elseif(XASH_E2K)
set(BUILDARCH "e2k")
elseif(XASH_PPC)
set(BUILDARCH "ppc")
if(XASH_64BIT)
set(BUILDARCH "${BUILDARCH}64")
endif()
if(XASH_LITTLE_ENDIAN)
set(BUILDARCH "${BUILDARCH}el")
endif()
else()
message(SEND_ERROR "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug")
endif()
if(BUILDOS STREQUAL "android")
set(POSTFIX "") # force disable for Android, as Android ports aren't distributed in normal way and doesn't follow library naming
elseif(BUILDOS AND BUILDARCH)
set(POSTFIX "_${BUILDOS}_${BUILDARCH}")
elseif(BUILDARCH)
set(POSTFIX "_${BUILDARCH}")
else()
set(POSTFIX "")
endif()
message(STATUS "Library postfix: " ${POSTFIX})

View File

@ -96,12 +96,6 @@
// Goes into globalvars_t.trace_flags
#define FTRACE_SIMPLEBOX BIT(0) // Traceline with a simple box
// Custom flags that we can retrive in pfnShouldCollide
// Starting from BIT(16) to reserve space for more flags for Engine
#define FTRACE_BULLET BIT(16)
#define FTRACE_FLASH BIT(17)
#define FTRACE_KNIFE BIT(18)
// walkmove modes
#define WALKMOVE_NORMAL 0 // normal walkmove
#define WALKMOVE_WORLDONLY 1 // doesn't hit ANY entities, no matter what the solid type
@ -158,11 +152,6 @@
#define EF_FORCEVISIBILITY BIT(11) // force visibility
#define EF_OWNER_VISIBILITY BIT(12) // visibility for owner
#define EF_OWNER_NO_VISIBILITY BIT(13) // no visibility for owner
#define EF_NOSLERP BIT(14) // no slerp flag for this entity (addtofullpack)
#define EF_FOLLOWKEEPRENDER BIT(15) // the entity following will not copy the render (like it follows nothing)
// Custom flags that aren't handled by the client
#define EF_CUSTOM_BITS (EF_FORCEVISIBILITY | EF_OWNER_VISIBILITY | EF_OWNER_NO_VISIBILITY | EF_NOSLERP | EF_FOLLOWKEEPRENDER)
// state->eflags values
#define EFLAG_SLERP 1 // do studio interpolation of this entity

View File

@ -1,23 +1,15 @@
#include <stdio.h>
#include <stdlib.h>
#if !defined(_WIN32) && !defined(BUILD_STATIC_LIBSTDC) // if build with static libstdc++ then ignore
#if !defined(_WIN32)
void NORETURN Sys_Error(const char *error, ...);
// This file adds the necessary compatibility tricks to avoid symbols with
// version GLIBCXX_3.4.16 and bigger, keeping binary compatibility with libstdc++ 4.6.1.
namespace std
{
#if __cpp_exceptions
logic_error::logic_error(const char *__arg) : exception(), _M_msg(__arg) {}
out_of_range::out_of_range(const char *__arg) : logic_error(__arg) {}
out_of_range::~out_of_range() _GLIBCXX_USE_NOEXCEPT {}
#endif // #if __cpp_exceptions
// We shouldn't be throwing exceptions at all, but it sadly turns out we call STL (inline) functions that do.
void __throw_out_of_range_fmt(const char *fmt, ...)
{
#if __cpp_exceptions
va_list ap;
char buf[1024]; // That should be big enough.
@ -26,42 +18,34 @@ namespace std
buf[sizeof(buf) - 1] = '\0';
va_end(ap);
throw std::out_of_range(buf);
#else
abort();
#endif
Sys_Error(buf);
}
}; // namespace std
// Was added in GCC 4.9
// Technically, this symbol is not in GLIBCXX_3.4.20, but in CXXABI_1.3.8, but that's equivalent, version-wise.
// Those calls are added by the compiler
// Technically, this symbol is not in GLIBCXX_3.4.20, but in CXXABI_1.3.8,
// but that's equivalent, version-wise. Those calls are added by the compiler
// itself on `new Class[n]` calls.
extern "C"
void __cxa_throw_bad_array_new_length()
{
#if __cpp_exceptions
throw std::bad_array_new_length();
#else
abort();
#endif
Sys_Error("Bad array new length.");
}
#if defined(__INTEL_COMPILER) && __cplusplus >= 201402L
#if __cplusplus >= 201402L
// This operator delete sized deallocations was added in c++14
// and required at least not less than CXXABI_1.3.9
// we should to keep CXXABI_1.3.8 for binary compatibility with oldest libstdc++.
// GCC and Clang allow to compile C++14 code with -fno-sized-deallocation to disable the new feature, but ICC isn't allow
// G++ and clang allow to compile C++14 code with -fno-sized-deallocation to disable the new feature,
// so that our C++14 library code would never call that version of operator delete,
// for ICC compiler we must override those operators for static linking to the library.
// for other compilers we must override those operators for static linking to the library.
void operator delete[](void *ptr, std::size_t size) noexcept
{
::operator delete(ptr);
::operator delete(ptr);
}
void operator delete(void *ptr, std::size_t size) noexcept
{
::operator delete(ptr);
::operator delete(ptr);
}
#endif

7
regamedll/compile.sh Executable file
View File

@ -0,0 +1,7 @@
#!/bin/bash
rm -rf build
mkdir build
cd build
cmake ../ $*
make

View File

@ -30,152 +30,31 @@
CReGameHookchains g_ReGameHookchains;
void EXT_FUNC Regamedll_ChangeString_api(char *&dest, const char *source)
{
size_t len = Q_strlen(source);
if (dest == nullptr || Q_strlen(dest) != len) {
delete [] dest;
dest = new char [len + 1];
}
Q_strcpy(dest, source);
}
void EXT_FUNC RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType)
{
RadiusDamage(vecSrc, pevInflictor, pevAttacker, flDamage, flRadius, iClassIgnore, bitsDamageType);
}
void EXT_FUNC ClearMultiDamage_api()
{
ClearMultiDamage();
}
void EXT_FUNC ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker)
{
ApplyMultiDamage(pevInflictor, pevAttacker);
}
void EXT_FUNC AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType)
{
AddMultiDamage(pevInflictor, pEntity, flDamage, bitsDamageType);
}
int EXT_FUNC Cmd_Argc_api()
{
int EXT_FUNC Cmd_Argc_api() {
return CMD_ARGC_();
}
const char *EXT_FUNC Cmd_Argv_api(int i)
{
const char *EXT_FUNC Cmd_Argv_api(int i) {
return CMD_ARGV_(i);
}
CGrenade *EXT_FUNC PlantBomb_api(entvars_t *pevOwner, Vector &vecStart, Vector &vecVelocity)
{
return CGrenade::ShootSatchelCharge(pevOwner, vecStart, vecVelocity);
}
CGib *EXT_FUNC SpawnHeadGib_api(entvars_t *pevVictim)
{
return CGib::SpawnHeadGib(pevVictim);
}
void EXT_FUNC SpawnRandomGibs_api(entvars_t *pevVictim, int cGibs, int human)
{
CGib::SpawnRandomGibs(pevVictim, cGibs, human);
}
void EXT_FUNC UTIL_RestartOther_api(const char *szClassname)
{
UTIL_RestartOther(szClassname);
}
void EXT_FUNC UTIL_ResetEntities_api()
{
UTIL_ResetEntities();
}
void EXT_FUNC UTIL_RemoveOther_api(const char *szClassname, int nCount)
{
UTIL_RemoveOther(szClassname, nCount);
}
void EXT_FUNC UTIL_DecalTrace_api(TraceResult *pTrace, int decalNumber)
{
UTIL_DecalTrace(pTrace, decalNumber);
}
void EXT_FUNC UTIL_Remove_api(CBaseEntity *pEntity)
{
UTIL_Remove(pEntity);
}
int EXT_FUNC AddAmmoNameToAmmoRegistry_api(const char *szAmmoname)
{
return AddAmmoNameToAmmoRegistry(szAmmoname);
}
void EXT_FUNC TextureTypePlaySound_api(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType)
{
TEXTURETYPE_PlaySound(ptr, vecSrc, vecEnd, iBulletType);
}
CWeaponBox *EXT_FUNC CreateWeaponBox_api(CBasePlayerItem *pItem, CBasePlayer *pPlayerOwner, const char *modelName, Vector &origin, Vector &angles, Vector &velocity, float lifeTime, bool packAmmo)
{
return CreateWeaponBox(pItem, pPlayerOwner, modelName, origin, angles, velocity, lifeTime < 0.0 ? CGameRules::GetItemKillDelay() : lifeTime, packAmmo);
}
CGrenade *EXT_FUNC SpawnGrenade_api(WeaponIdType weaponId, entvars_t *pevOwner, Vector &vecSrc, Vector &vecThrow, float time, int iTeam, unsigned short usEvent)
{
switch (weaponId)
{
case WEAPON_HEGRENADE:
return CGrenade::ShootTimed2(pevOwner, vecSrc, vecThrow, time, iTeam, usEvent);
case WEAPON_FLASHBANG:
return CGrenade::ShootTimed(pevOwner, vecSrc, vecThrow, time);
case WEAPON_SMOKEGRENADE:
return CGrenade::ShootSmokeGrenade(pevOwner, vecSrc, vecThrow, time, usEvent);
case WEAPON_C4:
return CGrenade::ShootSatchelCharge(pevOwner, vecSrc, vecThrow);
}
return nullptr;
}
ReGameFuncs_t g_ReGameApiFuncs = {
CREATE_NAMED_ENTITY,
&CREATE_NAMED_ENTITY,
Regamedll_ChangeString_api,
&Regamedll_ChangeString_api,
RadiusDamage_api,
ClearMultiDamage_api,
ApplyMultiDamage_api,
AddMultiDamage_api,
&RadiusDamage_api,
&ClearMultiDamage_api,
&ApplyMultiDamage_api,
&AddMultiDamage_api,
UTIL_FindEntityByString,
&UTIL_FindEntityByString,
AddEntityHashValue,
RemoveEntityHashValue,
&AddEntityHashValue,
&RemoveEntityHashValue,
Cmd_Argc_api,
Cmd_Argv_api,
PlantBomb_api,
SpawnHeadGib_api,
SpawnRandomGibs_api,
UTIL_RestartOther_api,
UTIL_ResetEntities_api,
UTIL_RemoveOther_api,
UTIL_DecalTrace_api,
UTIL_Remove_api,
AddAmmoNameToAmmoRegistry_api,
TextureTypePlaySound_api,
CreateWeaponBox_api,
SpawnGrenade_api,
Cmd_Argv_api
};
GAMEHOOK_REGISTRY(CBasePlayer_Spawn);
@ -301,44 +180,6 @@ GAMEHOOK_REGISTRY(CBaseEntity_FireBullets);
GAMEHOOK_REGISTRY(CBaseEntity_FireBuckshots);
GAMEHOOK_REGISTRY(CBaseEntity_FireBullets3);
GAMEHOOK_REGISTRY(CBasePlayer_Observer_SetMode);
GAMEHOOK_REGISTRY(CBasePlayer_Observer_FindNextPlayer);
GAMEHOOK_REGISTRY(CBasePlayer_Pain);
GAMEHOOK_REGISTRY(CBasePlayer_DeathSound);
GAMEHOOK_REGISTRY(CBasePlayer_JoiningThink);
GAMEHOOK_REGISTRY(FreeGameRules);
GAMEHOOK_REGISTRY(PM_LadderMove);
GAMEHOOK_REGISTRY(PM_WaterJump);
GAMEHOOK_REGISTRY(PM_CheckWaterJump);
GAMEHOOK_REGISTRY(PM_Jump);
GAMEHOOK_REGISTRY(PM_Duck);
GAMEHOOK_REGISTRY(PM_UnDuck);
GAMEHOOK_REGISTRY(PM_PlayStepSound);
GAMEHOOK_REGISTRY(PM_AirAccelerate);
GAMEHOOK_REGISTRY(ClearMultiDamage);
GAMEHOOK_REGISTRY(AddMultiDamage);
GAMEHOOK_REGISTRY(ApplyMultiDamage);
GAMEHOOK_REGISTRY(BuyItem);
GAMEHOOK_REGISTRY(CSGameRules_Think);
GAMEHOOK_REGISTRY(CSGameRules_TeamFull);
GAMEHOOK_REGISTRY(CSGameRules_TeamStacked);
GAMEHOOK_REGISTRY(CSGameRules_PlayerGotWeapon);
GAMEHOOK_REGISTRY(CBotManager_OnEvent);
GAMEHOOK_REGISTRY(CBasePlayer_CheckTimeBasedDamage);
GAMEHOOK_REGISTRY(CBasePlayer_EntSelectSpawnPoint);
GAMEHOOK_REGISTRY(CBasePlayerWeapon_ItemPostFrame);
GAMEHOOK_REGISTRY(CBasePlayerWeapon_KickBack);
GAMEHOOK_REGISTRY(CBasePlayerWeapon_SendWeaponAnim);
GAMEHOOK_REGISTRY(CSGameRules_SendDeathMessage);
GAMEHOOK_REGISTRY(CBasePlayer_PlayerDeathThink);
GAMEHOOK_REGISTRY(CBasePlayer_Observer_Think);
GAMEHOOK_REGISTRY(CBasePlayer_RemoveAllItems);
GAMEHOOK_REGISTRY(CBasePlayer_UpdateStatusBar);
GAMEHOOK_REGISTRY(CBasePlayer_TakeDamageImpulse);
int CReGameApi::GetMajorVersion() {
return REGAMEDLL_API_VERSION_MAJOR;
}
@ -400,4 +241,35 @@ bool CReGameApi::BGetIGameRules(const char *pchVersion) const
return false;
}
EXT_FUNC void Regamedll_ChangeString_api(char *&dest, const char *source)
{
size_t len = Q_strlen(source);
if (dest == nullptr || Q_strlen(dest) != len) {
delete [] dest;
dest = new char [len + 1];
}
Q_strcpy(dest, source);
}
EXT_FUNC void RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType)
{
RadiusDamage(vecSrc, pevInflictor, pevAttacker, flDamage, flRadius, iClassIgnore, bitsDamageType);
}
EXT_FUNC void ClearMultiDamage_api()
{
ClearMultiDamage();
}
EXT_FUNC void ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker)
{
ApplyMultiDamage(pevInflictor, pevAttacker);
}
EXT_FUNC void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType)
{
AddMultiDamage(pevInflictor, pEntity, flDamage, bitsDamageType);
}
EXPOSE_SINGLE_INTERFACE(CReGameApi, IReGameApi, VRE_GAMEDLL_API_VERSION);

View File

@ -100,21 +100,11 @@
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_VOID_CHAIN2(functionName)\
void functionName() {\
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_CHAIN(ret, functionName, args, ...)\
ret functionName args {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_CHAIN2(ret, functionName)\
ret functionName() {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_GLOB_CLASS_VOID_CHAIN(className, functionName, args, ...)\
void className::functionName args {\
g_ReGameHookchains.m_##functionName.callChain(className::functionName##_OrigFunc, __VA_ARGS__);\
@ -130,7 +120,16 @@
return g_ReGameHookchains.m_##customFuncName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#else // REGAMEDLL_API
#define LINK_HOOK_VOID_CHAIN2(functionName)\
void functionName() {\
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_CHAIN2(ret, functionName)\
ret functionName() {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#else
#define __API_HOOK(fname)\
fname
@ -142,19 +141,14 @@
#define LINK_HOOK_CLASS_CHAIN3(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM2_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM2_CHAIN2(...)
#define LINK_HOOK_CLASS_CUSTOM_CHAIN(...)
#define LINK_HOOK_CLASS_CUSTOM_CHAIN2(...)
#define LINK_HOOK_CLASS_CUSTOM2_CHAIN(...)
#define LINK_HOOK_CLASS_CUSTOM2_CHAIN2(...)
#define LINK_HOOK_VOID_CHAIN(...)
#define LINK_HOOK_VOID_CHAIN2(...)
#define LINK_HOOK_CHAIN(...)
#define LINK_HOOK_CHAIN2(...)
#define LINK_HOOK_GLOB_CLASS_VOID_CHAIN(...)
#define LINK_HOOK_GLOB_CLASS_CHAIN(...)
#define LINK_HOOK_CUSTOM2_CHAIN(...)
#endif // REGAMEDLL_API
@ -458,8 +452,8 @@ typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRu
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_RemoveGuns;
// CHalfLifeMultiplay::GiveC4 hook
typedef IHookChainClassImpl<CBasePlayer *, class CHalfLifeMultiplay> CReGameHook_CSGameRules_GiveC4;
typedef IHookChainRegistryClassEmptyImpl<CBasePlayer *, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_GiveC4;
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_GiveC4;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_GiveC4;
// CHalfLifeMultiplay::ChangeLevel hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_ChangeLevel;
@ -621,142 +615,6 @@ typedef IHookChainRegistryClassImpl<void, class CBaseEntity, ULONG, Vector &, Ve
typedef IHookChainClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHook_CBaseEntity_FireBullets3;
typedef IHookChainRegistryClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHookRegistry_CBaseEntity_FireBullets3;
// CBasePlayer::Observer_SetMode hook
typedef IHookChainClassImpl<void, CBasePlayer, int> CReGameHook_CBasePlayer_Observer_SetMode;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int> CReGameHookRegistry_CBasePlayer_Observer_SetMode;
// CBasePlayer::Observer_FindNextPlayer hook
typedef IHookChainClassImpl<void, CBasePlayer, bool, const char *> CReGameHook_CBasePlayer_Observer_FindNextPlayer;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, bool, const char *> CReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer;
// CBasePlayer::Pain hook
typedef IHookChainClassImpl<void, CBasePlayer, int, bool> CReGameHook_CBasePlayer_Pain;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, bool> CReGameHookRegistry_CBasePlayer_Pain;
// CBasePlayer::DeathSound hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_DeathSound;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_DeathSound;
// CBasePlayer::JoiningThink hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_JoiningThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_JoiningThink;
// FreeGameRules hook
typedef IHookChainImpl<void, CGameRules **> CReGameHook_FreeGameRules;
typedef IHookChainRegistryImpl<void, CGameRules **> CReGameHookRegistry_FreeGameRules;
// PM_LadderMove hook
typedef IHookChainImpl<void, struct physent_s *> CReGameHook_PM_LadderMove;
typedef IHookChainRegistryImpl<void, struct physent_s *> CReGameHookRegistry_PM_LadderMove;
// PM_WaterJump hook
typedef IHookChainImpl<void> CReGameHook_PM_WaterJump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_WaterJump;
// PM_CheckWaterJump hook
typedef IHookChainImpl<void> CReGameHook_PM_CheckWaterJump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_CheckWaterJump;
// PM_Jump hook
typedef IHookChainImpl<void> CReGameHook_PM_Jump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_Jump;
// PM_Duck hook
typedef IHookChainImpl<void> CReGameHook_PM_Duck;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_Duck;
// PM_UnDuck hook
typedef IHookChainImpl<void> CReGameHook_PM_UnDuck;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_UnDuck;
// PM_PlayStepSound hook
typedef IHookChainImpl<void, int, float> CReGameHook_PM_PlayStepSound;
typedef IHookChainRegistryImpl<void, int, float> CReGameHookRegistry_PM_PlayStepSound;
// PM_AirAccelerate hook
typedef IHookChainImpl<void, vec_t *, float, float> CReGameHook_PM_AirAccelerate;
typedef IHookChainRegistryImpl<void, vec_t *, float, float> CReGameHookRegistry_PM_AirAccelerate;
// ClearMultiDamage hook
typedef IHookChainImpl<void> CReGameHook_ClearMultiDamage;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_ClearMultiDamage;
// AddMultiDamage hook
typedef IHookChainImpl<void, entvars_t *, CBaseEntity *, float, int> CReGameHook_AddMultiDamage;
typedef IHookChainRegistryImpl<void, entvars_t *, CBaseEntity *, float, int> CReGameHookRegistry_AddMultiDamage;
// ApplyMultiDamage hook
typedef IHookChainImpl<void, entvars_t *, entvars_t *> CReGameHook_ApplyMultiDamage;
typedef IHookChainRegistryImpl<void, entvars_t *, entvars_t *> CReGameHookRegistry_ApplyMultiDamage;
// BuyItem hook
typedef IHookChainImpl<void, CBasePlayer *, int> CReGameHook_BuyItem;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int> CReGameHookRegistry_BuyItem;
// CHalfLifeMultiplay::Think hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_Think;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_Think;
// CHalfLifeMultiplay::TeamFull hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, int> CReGameHook_CSGameRules_TeamFull;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, int> CReGameHookRegistry_CSGameRules_TeamFull;
// CHalfLifeMultiplay::TeamStacked hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, int, int> CReGameHook_CSGameRules_TeamStacked;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, int, int> CReGameHookRegistry_CSGameRules_TeamStacked;
// CHalfLifeMultiplay::PlayerGotWeapon hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_PlayerGotWeapon;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_PlayerGotWeapon;
// CHalfLifeMultiplay::SendDeathMessage hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBaseEntity *, CBasePlayer *, CBasePlayer *, entvars_t *, const char *, int, int> CReGameHook_CSGameRules_SendDeathMessage;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBaseEntity *, CBasePlayer *, CBasePlayer *, entvars_t *, const char *, int, int> CReGameHookRegistry_CSGameRules_SendDeathMessage;
// CBotManager::OnEvent hook
typedef IHookChainClassImpl<void, CBotManager, GameEventType, CBaseEntity *, CBaseEntity *> CReGameHook_CBotManager_OnEvent;
typedef IHookChainRegistryClassEmptyImpl<void, CBotManager, GameEventType, CBaseEntity*, CBaseEntity*> CReGameHookRegistry_CBotManager_OnEvent;
// CBasePlayer::CheckTimeBasedDamage hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_CheckTimeBasedDamage;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage;
// CBasePlayer::EntSelectSpawnPoint hook
typedef IHookChainClassImpl<edict_t *, CBasePlayer> CReGameHook_CBasePlayer_EntSelectSpawnPoint;
typedef IHookChainRegistryClassImpl<edict_t *, CBasePlayer> CReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint;
// CBasePlayerWeapon::ItemPostFrame hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon> CReGameHook_CBasePlayerWeapon_ItemPostFrame;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon> CReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame;
// CBasePlayerWeapon::KickBack hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon, float, float, float, float, float, float, int> CReGameHook_CBasePlayerWeapon_KickBack;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon, float, float, float, float, float, float, int> CReGameHookRegistry_CBasePlayerWeapon_KickBack;
// CBasePlayerWeapon::SendWeaponAnim hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon, int, int> CReGameHook_CBasePlayerWeapon_SendWeaponAnim;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon, int, int> CReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim;
// CBasePlayer::PlayerDeathThink hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_PlayerDeathThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_PlayerDeathThink;
// CBasePlayer::Observer_Think hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Observer_Think;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Observer_Think;
// CBasePlayer::RemoveAllItems hook
typedef IHookChainClassImpl<void, CBasePlayer, BOOL> CReGameHook_CBasePlayer_RemoveAllItems;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, BOOL> CReGameHookRegistry_CBasePlayer_RemoveAllItems;
// CBasePlayer::UpdateStatusBar hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_UpdateStatusBar;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_UpdateStatusBar;
// CBasePlayer::TakeDamageImpulse hook
typedef IHookChainClassImpl<void, CBasePlayer, CBasePlayer *, float, float> CReGameHook_CBasePlayer_TakeDamageImpulse;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, CBasePlayer *, float, float> CReGameHookRegistry_CBasePlayer_TakeDamageImpulse;
class CReGameHookchains: public IReGameHookchains {
public:
// CBasePlayer virtual
@ -883,44 +741,6 @@ public:
CReGameHookRegistry_CBaseEntity_FireBuckshots m_CBaseEntity_FireBuckshots;
CReGameHookRegistry_CBaseEntity_FireBullets3 m_CBaseEntity_FireBullets3;
CReGameHookRegistry_CBasePlayer_Observer_SetMode m_CBasePlayer_Observer_SetMode;
CReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer m_CBasePlayer_Observer_FindNextPlayer;
CReGameHookRegistry_CBasePlayer_Pain m_CBasePlayer_Pain;
CReGameHookRegistry_CBasePlayer_DeathSound m_CBasePlayer_DeathSound;
CReGameHookRegistry_CBasePlayer_JoiningThink m_CBasePlayer_JoiningThink;
CReGameHookRegistry_FreeGameRules m_FreeGameRules;
CReGameHookRegistry_PM_LadderMove m_PM_LadderMove;
CReGameHookRegistry_PM_WaterJump m_PM_WaterJump;
CReGameHookRegistry_PM_CheckWaterJump m_PM_CheckWaterJump;
CReGameHookRegistry_PM_Jump m_PM_Jump;
CReGameHookRegistry_PM_Duck m_PM_Duck;
CReGameHookRegistry_PM_UnDuck m_PM_UnDuck;
CReGameHookRegistry_PM_PlayStepSound m_PM_PlayStepSound;
CReGameHookRegistry_PM_AirAccelerate m_PM_AirAccelerate;
CReGameHookRegistry_ClearMultiDamage m_ClearMultiDamage;
CReGameHookRegistry_AddMultiDamage m_AddMultiDamage;
CReGameHookRegistry_ApplyMultiDamage m_ApplyMultiDamage;
CReGameHookRegistry_BuyItem m_BuyItem;
CReGameHookRegistry_CSGameRules_Think m_CSGameRules_Think;
CReGameHookRegistry_CSGameRules_TeamFull m_CSGameRules_TeamFull;
CReGameHookRegistry_CSGameRules_TeamStacked m_CSGameRules_TeamStacked;
CReGameHookRegistry_CSGameRules_PlayerGotWeapon m_CSGameRules_PlayerGotWeapon;
CReGameHookRegistry_CBotManager_OnEvent m_CBotManager_OnEvent;
CReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage m_CBasePlayer_CheckTimeBasedDamage;
CReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint m_CBasePlayer_EntSelectSpawnPoint;
CReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame m_CBasePlayerWeapon_ItemPostFrame;
CReGameHookRegistry_CBasePlayerWeapon_KickBack m_CBasePlayerWeapon_KickBack;
CReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim m_CBasePlayerWeapon_SendWeaponAnim;
CReGameHookRegistry_CSGameRules_SendDeathMessage m_CSGameRules_SendDeathMessage;
CReGameHookRegistry_CBasePlayer_PlayerDeathThink m_CBasePlayer_PlayerDeathThink;
CReGameHookRegistry_CBasePlayer_Observer_Think m_CBasePlayer_Observer_Think;
CReGameHookRegistry_CBasePlayer_RemoveAllItems m_CBasePlayer_RemoveAllItems;
CReGameHookRegistry_CBasePlayer_UpdateStatusBar m_CBasePlayer_UpdateStatusBar;
CReGameHookRegistry_CBasePlayer_TakeDamageImpulse m_CBasePlayer_TakeDamageImpulse;
public:
virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
@ -1044,44 +864,6 @@ public:
virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets();
virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots();
virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3();
virtual IReGameHookRegistry_CBasePlayer_Observer_SetMode *CBasePlayer_Observer_SetMode();
virtual IReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer *CBasePlayer_Observer_FindNextPlayer();
virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain();
virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound();
virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink();
virtual IReGameHookRegistry_FreeGameRules *FreeGameRules();
virtual IReGameHookRegistry_PM_LadderMove *PM_LadderMove();
virtual IReGameHookRegistry_PM_WaterJump *PM_WaterJump();
virtual IReGameHookRegistry_PM_CheckWaterJump *PM_CheckWaterJump();
virtual IReGameHookRegistry_PM_Jump *PM_Jump();
virtual IReGameHookRegistry_PM_Duck *PM_Duck();
virtual IReGameHookRegistry_PM_UnDuck *PM_UnDuck();
virtual IReGameHookRegistry_PM_PlayStepSound *PM_PlayStepSound();
virtual IReGameHookRegistry_PM_AirAccelerate *PM_AirAccelerate();
virtual IReGameHookRegistry_ClearMultiDamage *ClearMultiDamage();
virtual IReGameHookRegistry_AddMultiDamage *AddMultiDamage();
virtual IReGameHookRegistry_ApplyMultiDamage *ApplyMultiDamage();
virtual IReGameHookRegistry_BuyItem *BuyItem();
virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think();
virtual IReGameHookRegistry_CSGameRules_TeamFull *CSGameRules_TeamFull();
virtual IReGameHookRegistry_CSGameRules_TeamStacked *CSGameRules_TeamStacked();
virtual IReGameHookRegistry_CSGameRules_PlayerGotWeapon *CSGameRules_PlayerGotWeapon();
virtual IReGameHookRegistry_CBotManager_OnEvent *CBotManager_OnEvent();
virtual IReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage *CBasePlayer_CheckTimeBasedDamage();
virtual IReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint *CBasePlayer_EntSelectSpawnPoint();
virtual IReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame *CBasePlayerWeapon_ItemPostFrame();
virtual IReGameHookRegistry_CBasePlayerWeapon_KickBack *CBasePlayerWeapon_KickBack();
virtual IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim *CBasePlayerWeapon_SendWeaponAnim();
virtual IReGameHookRegistry_CSGameRules_SendDeathMessage *CSGameRules_SendDeathMessage();
virtual IReGameHookRegistry_CBasePlayer_PlayerDeathThink *CBasePlayer_PlayerDeathThink();
virtual IReGameHookRegistry_CBasePlayer_Observer_Think *CBasePlayer_Observer_Think();
virtual IReGameHookRegistry_CBasePlayer_RemoveAllItems *CBasePlayer_RemoveAllItems();
virtual IReGameHookRegistry_CBasePlayer_UpdateStatusBar *CBasePlayer_UpdateStatusBar();
virtual IReGameHookRegistry_CBasePlayer_TakeDamageImpulse *CBasePlayer_TakeDamageImpulse();
};
extern CReGameHookchains g_ReGameHookchains;
@ -1108,3 +890,10 @@ public:
EXT_FUNC virtual bool BGetICSEntity(const char *pchVersion) const;
EXT_FUNC virtual bool BGetIGameRules(const char *pchVersion) const;
};
void Regamedll_ChangeString_api(char *&dest, const char *source);
void RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
void ClearMultiDamage_api();
void ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker);
void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);

View File

@ -30,15 +30,10 @@
void CCSEntity::FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
{
BaseEntity()->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
}
void CCSEntity::FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
{
BaseEntity()->FireBuckshots(cShots, vecSrc, vecDirShooting, vecSpread, flDistance, iTracerFreq, iDamage, pevAttacker);
m_pContainingEntity->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
}
Vector CCSEntity::FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand)
{
return BaseEntity()->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
return m_pContainingEntity->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
}

View File

@ -43,10 +43,8 @@ EXT_FUNC bool CCSPlayer::JoinTeam(TeamName team)
pPlayer->pev->deadflag = DEAD_DEAD;
pPlayer->pev->health = 0;
if (pPlayer->m_bHasC4)
pPlayer->DropPlayerItem("weapon_c4");
pPlayer->RemoveAllItems(TRUE);
pPlayer->m_bHasC4 = false;
pPlayer->m_iTeam = SPECTATOR;
pPlayer->m_iJoiningState = JOINED;
@ -60,7 +58,7 @@ EXT_FUNC bool CCSPlayer::JoinTeam(TeamName team)
pPlayer->StartObserver(pentSpawnSpot->v.origin, pentSpawnSpot->v.angles);
// do we have fadetoblack on? (need to fade their screen back in)
if (fadetoblack.value == FADETOBLACK_STAY)
if (fadetoblack.value)
{
UTIL_ScreenFade(pPlayer, Vector(0, 0, 0), 0.001, 0, 0, FFADE_IN);
}
@ -114,10 +112,8 @@ EXT_FUNC bool CCSPlayer::JoinTeam(TeamName team)
if (pPlayer->pev->deadflag == DEAD_NO)
{
if (pPlayer->Kill())
{
pPlayer->pev->frags++;
}
ClientKill(pPlayer->edict());
pPlayer->pev->frags++;
}
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
@ -155,7 +151,15 @@ EXT_FUNC bool CCSPlayer::RemovePlayerItemEx(const char* pszItemName, bool bRemov
if (!pPlayer->m_bHasDefuser)
return false;
pPlayer->RemoveDefuser();
pPlayer->m_bHasDefuser = false;
pPlayer->pev->body = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, nullptr, pPlayer->pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
pPlayer->SendItemStatus();
}
// item_longjump
else if (FStrEq(pszItemName, "longjump"))
@ -205,34 +209,39 @@ EXT_FUNC bool CCSPlayer::RemovePlayerItemEx(const char* pszItemName, bool bRemov
auto pItem = GetItemByName(pszItemName);
if (pItem)
{
if (FClassnameIs(pItem->pev, "weapon_c4")) {
pPlayer->m_bHasC4 = false;
pPlayer->pev->body = 0;
pPlayer->SetBombIcon(FALSE);
pPlayer->SetProgressBarTime(0);
}
if (pItem->IsWeapon())
{
// These weapons have a unique type of ammo that is used only by them
// If a weapon is removed, its ammo is also reduced, unless the ammo can be used by another weapon
if (!bRemoveAmmo && (IsGrenadeWeapon(pItem->m_iId) || pItem->m_iId == WEAPON_C4))
{
if (pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()] > 0)
pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()]--;
// Hold the weapon until it runs out of ammo
if (pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()] > 0)
return true; // ammo was reduced, this will be considered a successful result
if (pItem == pPlayer->m_pActiveItem) {
((CBasePlayerWeapon *)pItem)->RetireWeapon();
}
if (bRemoveAmmo) {
pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()] = 0;
}
if (pItem == pPlayer->m_pActiveItem) {
((CBasePlayerWeapon *)pItem)->RetireWeapon();
if (pItem->CanHolster() && pItem != pPlayer->m_pActiveItem && !(pPlayer->pev->weapons &(1 << pItem->m_iId))) {
return true;
}
pPlayer->m_rgAmmo[ pItem->PrimaryAmmoIndex() ] = 0;
}
}
return pItem->DestroyItem();
if (pPlayer->RemovePlayerItem(pItem)) {
pPlayer->pev->weapons &= ~(1 << pItem->m_iId);
// No more weapon
if ((pPlayer->pev->weapons & ~(1 << WEAPON_SUIT)) == 0) {
pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS;
}
pItem->Kill();
if (!pPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT]) {
pPlayer->m_bHasPrimary = false;
}
return true;
}
}
return false;
@ -249,13 +258,11 @@ EXT_FUNC CBaseEntity *CCSPlayer::GiveNamedItemEx(const char *pszName)
if (FStrEq(pszName, "weapon_c4")) {
pPlayer->m_bHasC4 = true;
pPlayer->SetBombIcon();
if (pPlayer->m_iTeam == TERRORIST) {
pPlayer->pev->body = 1;
}
pPlayer->SetBombIcon();
} else if (FStrEq(pszName, "weapon_shield")) {
pPlayer->DropPrimary();
pPlayer->DropPlayerItem("weapon_elite");
@ -268,7 +275,7 @@ EXT_FUNC CBaseEntity *CCSPlayer::GiveNamedItemEx(const char *pszName)
EXT_FUNC bool CCSPlayer::IsConnected() const
{
return BaseEntity()->has_disconnected == false;
return m_pContainingEntity->has_disconnected == false;
}
EXT_FUNC void CCSPlayer::SetAnimation(PLAYER_ANIM playerAnim)
@ -296,14 +303,14 @@ EXT_FUNC void CCSPlayer::GiveShield(bool bDeploy)
BasePlayer()->GiveShield(bDeploy);
}
EXT_FUNC CBaseEntity *CCSPlayer::DropShield(bool bDeploy)
EXT_FUNC void CCSPlayer::DropShield(bool bDeploy)
{
return BasePlayer()->DropShield(bDeploy);
BasePlayer()->DropShield(bDeploy);
}
EXT_FUNC CBaseEntity *CCSPlayer::DropPlayerItem(const char *pszItemName)
EXT_FUNC void CCSPlayer::DropPlayerItem(const char *pszItemName)
{
return BasePlayer()->DropPlayerItem(pszItemName);
BasePlayer()->DropPlayerItem(pszItemName);
}
EXT_FUNC bool CCSPlayer::RemoveShield()
@ -412,11 +419,6 @@ EXT_FUNC void CCSPlayer::Observer_SetMode(int iMode)
BasePlayer()->Observer_SetMode(iMode);
}
EXT_FUNC void CCSPlayer::Observer_FindNextPlayer(bool bReverse, const char *name)
{
BasePlayer()->Observer_FindNextPlayer(bReverse, name);
}
EXT_FUNC bool CCSPlayer::SelectSpawnSpot(const char *pEntClassName, CBaseEntity *&pSpot)
{
return BasePlayer()->SelectSpawnSpot(pEntClassName, pSpot);
@ -512,21 +514,6 @@ EXT_FUNC bool CCSPlayer::HintMessageEx(const char *pMessage, float duration, boo
return BasePlayer()->HintMessageEx(pMessage, duration, bDisplayIfPlayerDead, bOverride);
}
EXT_FUNC void CCSPlayer::Reset()
{
BasePlayer()->Reset();
}
EXT_FUNC void CCSPlayer::OnSpawnEquip(bool addDefault, bool equipGame)
{
BasePlayer()->OnSpawnEquip(addDefault, equipGame);
}
EXT_FUNC void CCSPlayer::SetScoreboardAttributes(CBasePlayer *destination)
{
BasePlayer()->SetScoreboardAttributes(destination);
}
EXT_FUNC bool CCSPlayer::CheckActivityInGame()
{
const CBasePlayer* pPlayer = BasePlayer();
@ -539,12 +526,7 @@ EXT_FUNC bool CCSPlayer::CheckActivityInGame()
return (fabs(deltaYaw) >= 0.1f && fabs(deltaPitch) >= 0.1f);
}
EXT_FUNC void CCSPlayer::TakeDamageImpulse(CBasePlayer *pAttacker, float flKnockbackForce, float flVelModifier)
{
BasePlayer()->TakeDamageImpulse(pAttacker, flKnockbackForce, flVelModifier);
}
void CCSPlayer::ResetVars()
void CCSPlayer::Reset()
{
m_szModel[0] = '\0';
@ -557,29 +539,12 @@ void CCSPlayer::ResetVars()
m_iWeaponInfiniteIds = 0;
m_bCanShootOverride = false;
m_bGameForcingRespawn = false;
m_bAutoBunnyHopping = false;
m_bMegaBunnyJumping = false;
m_bSpawnProtectionEffects = false;
}
// Resets all stats
void CCSPlayer::ResetAllStats()
{
// Resets the kill history for this player
for (int i = 0; i < MAX_CLIENTS; i++)
{
m_iNumKilledByUnanswered[i] = 0;
m_bPlayerDominated[i] = false;
}
m_DamageList.Clear();
}
void CCSPlayer::OnSpawn()
{
m_bGameForcingRespawn = false;
m_flRespawnPending = 0.0f;
m_DamageList.Clear();
}
void CCSPlayer::OnKilled()
@ -597,34 +562,3 @@ void CCSPlayer::OnKilled()
}
#endif
}
void CCSPlayer::OnConnect()
{
ResetVars();
ResetAllStats();
m_iUserID = GETPLAYERUSERID(BasePlayer()->edict());
}
// Remember this amount of damage that we dealt for stats
void CCSPlayer::RecordDamage(CBasePlayer *pAttacker, float flDamage, float flFlashDurationTime)
{
if (!pAttacker || !pAttacker->IsPlayer())
return;
int attackerIndex = pAttacker->entindex() - 1;
if (attackerIndex < 0 || attackerIndex >= MAX_CLIENTS)
return;
CCSPlayer *pCSAttacker = pAttacker->CSPlayer();
// Accumulate damage
CDamageRecord_t &record = m_DamageList[attackerIndex];
if (record.flDamage > 0 && record.userId != pCSAttacker->m_iUserID)
record.flDamage = 0; // reset damage if attacker became another client
record.flDamage += flDamage;
record.userId = pCSAttacker->m_iUserID;
if (flFlashDurationTime > 0)
record.flFlashDurationTime = gpGlobals->time + flFlashDurationTime;
}

View File

@ -1,54 +0,0 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
EXT_FUNC BOOL CCSPlayerWeapon::DefaultDeploy(char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal)
{
return BasePlayerWeapon()->DefaultDeploy(szViewModel, szWeaponModel, iAnim, szAnimExt, skiplocal);
}
EXT_FUNC int CCSPlayerWeapon::DefaultReload(int iClipSize, int iAnim, float fDelay)
{
return BasePlayerWeapon()->DefaultReload(iClipSize, iAnim, fDelay);
}
EXT_FUNC bool CCSPlayerWeapon::DefaultShotgunReload(int iAnim, int iStartAnim, float fDelay, float fStartDelay, const char *pszReloadSound1, const char *pszReloadSound2)
{
return BasePlayerWeapon()->DefaultShotgunReload(iAnim, iStartAnim, fDelay, fStartDelay, pszReloadSound1, pszReloadSound2);
}
EXT_FUNC void CCSPlayerWeapon::KickBack(float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change)
{
BasePlayerWeapon()->KickBack(up_base, lateral_base, up_modifier, lateral_modifier, up_max, lateral_max, direction_change);
}
EXT_FUNC void CCSPlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal)
{
BasePlayerWeapon()->SendWeaponAnim(iAnim, skiplocal);
}

View File

@ -57,13 +57,12 @@ void CItemAirBox::Touch(CBaseEntity *pOther)
CArmoury::Touch(pOther);
// airbox was picked up, so sprite to turn off
if ((pev->effects & EF_NODRAW) == EF_NODRAW)
if ((pev->effects & EF_NODRAW) == EF_NODRAW)
{
m_hSprite->TurnOff();
pev->nextthink = 0;
SetThink(nullptr);
pev->velocity = g_vecZero;
}
}
@ -71,12 +70,6 @@ void CItemAirBox::Restart()
{
CArmoury::Restart();
UTIL_SetOrigin(pev, pev->oldorigin);
pev->velocity = g_vecZero;
if (m_flyup < 0)
{
m_flyup = -m_flyup;
}
if (m_flyup > 0 && m_delay > 0.01f)
{

View File

@ -10,11 +10,7 @@ void CBasePlayerAmmo::Spawn()
SetTouch(&CBasePlayerAmmo::DefaultTouch);
if (g_pGameRules->IsMultiplayer()
#ifdef REGAMEDLL_FIXES
&& g_pGameRules->AmmoShouldRespawn(this) == GR_AMMO_RESPAWN_NO
#endif
)
if (g_pGameRules->IsMultiplayer())
{
SetThink(&CBaseEntity::SUB_Remove);
pev->nextthink = gpGlobals->time + 2.0f;
@ -24,7 +20,7 @@ void CBasePlayerAmmo::Spawn()
BOOL CBasePlayerAmmo::AddAmmo(CBaseEntity *pOther)
{
auto ammoInfo = GetAmmoInfo(pev->classname);
if (!ammoInfo || pOther->GiveAmmo(ammoInfo->buyClipSize, ammoInfo->ammoName2) == -1)
if (pOther->GiveAmmo(ammoInfo->buyClipSize, ammoInfo->ammoName2) == -1)
{
return FALSE;
}

View File

@ -179,11 +179,6 @@ NOXREF int CBaseAnimating::GetBodygroup(int iGroup)
return ::GetBodygroup(GET_MODEL_PTR(ENT(pev)), pev, iGroup);
}
float CBaseAnimating::GetSequenceDuration() const
{
return ::GetSequenceDuration(GET_MODEL_PTR(ENT(pev)), pev);
}
int CBaseAnimating::ExtractBbox(int sequence, float *mins, float *maxs)
{
return ::ExtractBbox(GET_MODEL_PTR(ENT(pev)), sequence, mins, maxs);

View File

@ -12,7 +12,7 @@ server_studio_api_t IEngineStudio;
studiohdr_t *g_pstudiohdr;
float (*g_pRotationMatrix)[3][4];
float (*g_pBoneTransform)[MAXSTUDIOBONES][3][4];
float (*g_pBoneTransform)[128][3][4];
int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs)
{
@ -246,21 +246,6 @@ void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *p
*pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / (pseqdesc->numframes - 1);
}
float GetSequenceDuration(void *pmodel, entvars_t *pev)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr)
return 0; // model ptr is not valid
if (pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq)
return 0; // sequence is not valid
// get current sequence time
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + int(pev->sequence);
return pseqdesc->numframes / pseqdesc->fps;
}
int GetSequenceFlags(void *pmodel, entvars_t *pev)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
@ -537,7 +522,7 @@ C_DLLEXPORT int Server_GetBlendingInterface(int version, struct sv_blending_inte
IEngineStudio.Mod_Extradata = ((struct server_studio_api_s *)pstudio)->Mod_Extradata;
g_pRotationMatrix = (float (*)[3][4])rotationmatrix;
g_pBoneTransform = (float (*)[MAXSTUDIOBONES][3][4])bonetransform;
g_pBoneTransform = (float (*)[128][3][4])bonetransform;
return 1;
}
@ -547,9 +532,7 @@ void AngleQuaternion(vec_t *angles, vec_t *quaternion)
{
static const ALIGN16_BEG size_t ps_signmask[4] ALIGN16_END = { 0x80000000, 0, 0x80000000, 0 };
vec4_t _ps_angles = { angles[0], angles[1], angles[2], 0.0f };
__m128 a = _mm_loadu_ps(_ps_angles);
__m128 a = _mm_loadu_ps(angles);
a = _mm_mul_ps(a, _mm_load_ps(_ps_0p5)); //a *= 0.5
__m128 s, c;
sincos_ps(a, &s, &c);

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@ -42,7 +42,6 @@ int LookupActivity(void *pmodel, entvars_t *pev, int activity);
int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity);
int LookupSequence(void *pmodel, const char *label);
void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed);
float GetSequenceDuration(void *pmodel, entvars_t *pev);
int GetSequenceFlags(void *pmodel, entvars_t *pev);
float SetController(void *pmodel, entvars_t *pev, int iController, float flValue);
float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue);

View File

@ -451,13 +451,17 @@ BOOL CBaseMonster::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, f
if (pev->health <= 0.0f)
{
if (bitsDamageType & DMG_ALWAYSGIB)
KilledInflicted(pevInflictor, pevAttacker, GIB_ALWAYS);
else if (bitsDamageType & DMG_NEVERGIB)
KilledInflicted(pevInflictor, pevAttacker, GIB_NEVER);
else
KilledInflicted(pevInflictor, pevAttacker, GIB_NORMAL);
g_pevLastInflictor = pevInflictor;
if (bitsDamageType & DMG_ALWAYSGIB)
Killed(pevAttacker, GIB_ALWAYS);
else if (bitsDamageType & DMG_NEVERGIB)
Killed(pevAttacker, GIB_NEVER);
else
Killed(pevAttacker, GIB_NORMAL);
g_pevLastInflictor = nullptr;
return FALSE;
}
if ((pev->flags & FL_MONSTER) && !FNullEnt(pevAttacker))

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@ -34,7 +34,7 @@
enum
{
ITBD_PARALYZE = 0,
ITBD_PARALLYZE = 0,
ITBD_NERVE_GAS,
ITBD_POISON,
ITBD_RADIATION,

View File

@ -43,7 +43,10 @@ int GetBotFollowCount(CBasePlayer *pLeader)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
continue;
if (FStrEq(STRING(pPlayer->pev->netname), ""))
@ -292,15 +295,6 @@ void CCSBot::BotTouch(CBaseEntity *pOther)
// See if it's breakable
if (FClassnameIs(pOther->pev, "func_breakable"))
{
#ifdef REGAMEDLL_FIXES
CBreakable *pBreak = static_cast<CBreakable *>(pOther);
// Material is "UnbreakableGlass"
if (!pBreak->IsBreakable())
return;
#endif
Vector center = (pOther->pev->absmax + pOther->pev->absmin) / 2.0f;
bool breakIt = true;
@ -426,20 +420,6 @@ bool CCSBot::StayOnNavMesh()
return false;
}
#ifdef REGAMEDLL_FIXES
void CCSBot::Kill()
{
m_LastHitGroup = HITGROUP_GENERIC;
// have the player kill himself
pev->health = 0.0f;
Killed(VARS(eoNullEntity), GIB_NEVER);
if (CSGameRules()->m_pVIP == this)
CSGameRules()->m_iConsecutiveVIP = 10;
}
#endif
void CCSBot::Panic(CBasePlayer *pEnemy)
{
if (IsSurprised())
@ -682,7 +662,10 @@ CBasePlayer *CCSBot::GetImportantEnemy(bool checkVisibility) const
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
continue;
if (FStrEq(STRING(pPlayer->pev->netname), ""))
@ -900,129 +883,3 @@ float CCSBot::GetRangeToFarthestEscortedHostage() const
return away.m_farRange;
}
// Remove all occurrences of a given area from the path list
void CCSBot::RemovePath(CNavArea *area)
{
int i = 0;
while (i < m_pathLength)
{
if (m_path[i].area == area)
{
// If this area is linked to a ladder, clear the reference
if (m_path[i].ladder == m_pathLadder)
m_pathLadder = nullptr;
m_pathLength--;
// adjust the current path index if the removed element is being used
if (i == m_pathIndex)
{
if (i > 0)
m_pathIndex = i - 1;
else
m_pathIndex = 0;
}
if (m_pathLength != i)
Q_memmove(&m_path[i], &m_path[i + 1], (m_pathLength - i) * sizeof(m_path[0]));
// clear the slot
Q_memset(&m_path[m_pathLength], 0, sizeof(m_path[m_pathLength]));
}
else
{
i++;
}
}
}
// Remove a hiding spot from the checked spots list
void CCSBot::RemoveHidingSpot(HidingSpot *spot)
{
int i = 0;
while (i < m_checkedHidingSpotCount)
{
if (m_checkedHidingSpot[i].spot == spot)
{
m_checkedHidingSpotCount--;
if (m_checkedHidingSpotCount != i)
Q_memmove(&m_checkedHidingSpot[i], &m_checkedHidingSpot[i + 1], (m_checkedHidingSpotCount - i) * sizeof(m_checkedHidingSpot[0]));
// clear the slot
Q_memset(&m_checkedHidingSpot[m_checkedHidingSpotCount], 0, sizeof(m_checkedHidingSpot[m_checkedHidingSpotCount]));
}
else
{
i++;
}
}
}
// Handle navigation-related cleanup when a nav area, spot, or encounter is destroyed
void CCSBot::OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead)
{
switch (navNotifyType)
{
case NAV_NOTIFY_DESTROY_AREA:
{
CNavArea *area = static_cast<CNavArea *>(dead);
// If the destroyed area was linked to a spot encounter, clear it
if (m_spotEncounter)
{
if (m_spotEncounter->from.area == area || m_spotEncounter->to.area == area)
m_spotEncounter = nullptr;
}
RemovePath(area);
// Invalidate any references to the destroyed area
if (m_noiseArea == area)
m_noiseArea = nullptr;
if (m_currentArea == area)
m_currentArea = nullptr;
if (m_lastKnownArea == area)
m_lastKnownArea = nullptr;
if (m_hideState.GetSearchArea() == area)
m_hideState.SetSearchArea(nullptr);
if (m_huntState.GetHuntArea() == area)
m_huntState.ClearHuntArea();
break;
}
case NAV_NOTIFY_DESTROY_SPOT_ENCOUNTER:
{
CNavArea *area = static_cast<CNavArea *>(dead);
// Remove the encounter if it references the destroyed area
if (m_spotEncounter && area->HasSpotEncounter(m_spotEncounter))
m_spotEncounter = nullptr;
break;
}
case NAV_NOTIFY_DESTROY_SPOT:
{
HidingSpot *spot = static_cast<HidingSpot *>(dead);
// Remove the destroyed hiding spot from the spot order list
if (m_spotEncounter)
{
SpotOrderList &spotOrderList = m_spotEncounter->spotList;
spotOrderList.erase(std::remove_if(spotOrderList.begin(), spotOrderList.end(), [&](SpotOrder &spotOrder) {
return spotOrder.spot == spot;
}
), spotOrderList.end());
}
RemoveHidingSpot(spot);
break;
}
}
}

View File

@ -42,6 +42,9 @@ enum
BOT_PROGGRESS_HIDE, // hide status bar progress
};
extern int _navAreaCount;
extern int _currentIndex;
class CCSBot;
class BotChatterInterface;
@ -71,7 +74,6 @@ public:
virtual const char *GetName() const { return "Hunt"; }
void ClearHuntArea() { m_huntArea = nullptr; }
CNavArea *GetHuntArea() { return m_huntArea; }
private:
CNavArea *m_huntArea;
@ -205,7 +207,6 @@ public:
const Vector &GetHidingSpot() const { return m_hidingSpot; }
void SetSearchArea(CNavArea *area) { m_searchFromArea = area; }
CNavArea *GetSearchArea() { return m_searchFromArea; }
void SetSearchRange(float range) { m_range = range; }
void SetDuration(float time) { m_duration = time; }
@ -377,10 +378,6 @@ public:
bool IsBuying() const;
#ifdef REGAMEDLL_FIXES
void Kill();
#endif
void Panic(CBasePlayer *pEnemy); // look around in panic
void Follow(CBasePlayer *pPlayer); // begin following given Player
void ContinueFollowing(); // continue following our leader after finishing what we were doing
@ -535,21 +532,12 @@ public:
bool IsAwareOfEnemyDeath() const; // return true if we *noticed* that our enemy died
int GetLastVictimID() const; // return the ID (entindex) of the last victim we killed, or zero
#ifdef REGAMEDLL_ADD
bool CanSeeSniper(void) const; ///< return true if we can see an enemy sniper
bool HasSeenSniperRecently(void) const; ///< return true if we have seen a sniper recently
#endif
// navigation
bool HasPath() const;
void DestroyPath();
float GetFeetZ() const; // return Z of bottom of feet
void OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead);
void RemovePath(CNavArea *area);
void RemoveHidingSpot(HidingSpot *spot);
enum PathResult
{
PROGRESSING, // we are moving along the path
@ -932,11 +920,6 @@ private:
float m_fireWeaponTimestamp;
#ifdef REGAMEDLL_ADD
bool m_isEnemySniperVisible; ///< do we see an enemy sniper right now
CountdownTimer m_sawEnemySniperTimer; ///< tracking time since saw enemy sniper
#endif
// reaction time system
enum { MAX_ENEMY_QUEUE = 20 };
struct ReactionState
@ -987,6 +970,7 @@ private:
const CNavNode *m_navNodeList;
CNavNode *m_currentNode;
NavDirType m_generationDir;
NavAreaList::iterator m_analyzeIter;
enum ProcessType
{
@ -1125,11 +1109,6 @@ inline bool CCSBot::IsAtBombsite()
inline CCSBot::MoraleType CCSBot::GetMorale() const
{
#ifdef REGAMEDLL_ADD
if (cv_bot_excellent_morale.value != 0.0f)
return EXCELLENT;
#endif
return m_morale;
}
@ -1271,18 +1250,6 @@ inline int CCSBot::GetLastVictimID() const
return m_lastVictimID;
}
#ifdef REGAMEDLL_ADD
inline bool CCSBot::CanSeeSniper(void) const
{
return m_isEnemySniperVisible;
}
inline bool CCSBot::HasSeenSniperRecently(void) const
{
return !m_sawEnemySniperTimer.IsElapsed();
}
#endif
inline bool CCSBot::HasPath() const
{
return m_pathLength != 0;

View File

@ -65,7 +65,10 @@ void BotMeme::Transmit(CCSBot *pSender) const
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
continue;
if (FStrEq(STRING(pPlayer->pev->netname), ""))
@ -246,17 +249,6 @@ void BotHostageBeingTakenMeme::Interpret(CCSBot *pSender, CCSBot *pReceiver) con
pReceiver->GetChatter()->Say("Affirmative");
}
#ifdef REGAMEDLL_ADD
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate warned about snipers, so we shouldn't warn again for awhile
*/
void BotWarnSniperMeme::Interpret(CCSBot* sender, CCSBot* receiver) const
{
receiver->GetChatter()->FriendSpottedSniper();
}
#endif
BotSpeakable::BotSpeakable()
{
m_phrase = nullptr;
@ -475,7 +467,6 @@ bool BotPhraseManager::Initialize(const char *filename, int bankIndex)
phraseData = SharedParse(phraseData);
if (!phraseData)
{
if (phrase) delete phrase;
CONSOLE_ECHO("Error parsing '%s' - expected identifier\n", filename);
FREE_FILE(phraseDataFile);
return false;
@ -549,13 +540,8 @@ bool BotPhraseManager::Initialize(const char *filename, int bankIndex)
else if (!Q_stricmp("UNDEFINED", token))
placeCriteria = UNDEFINED_PLACE;
else
{
placeCriteria = TheBotPhrases->NameToID(token);
if (!TheBotPhrases->IsValid() && placeCriteria == UNDEFINED_PLACE)
placeCriteria = TheNavAreaGrid.NameToID(token);
}
continue;
}
@ -1281,9 +1267,6 @@ void BotChatterInterface::Reset()
m_planInterval.Invalidate();
m_encourageTimer.Invalidate();
m_escortingHostageTimer.Invalidate();
#ifdef REGAMEDLL_ADD
m_warnSniperTimer.Invalidate();
#endif
}
// Register a statement for speaking
@ -1537,7 +1520,10 @@ BotStatement *BotChatterInterface::GetActiveStatement()
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
continue;
if (FStrEq(STRING(pPlayer->pev->netname), ""))
@ -1640,42 +1626,6 @@ void BotChatterInterface::EnemySpotted()
AddStatement(say);
}
#ifdef REGAMEDLL_ADD
//---------------------------------------------------------------------------------------------------------------
/**
* If a friend warned of snipers, don't warn again for awhile
*/
void BotChatterInterface::FriendSpottedSniper(void)
{
m_warnSniperTimer.Start(60.0f);
}
//---------------------------------------------------------------------------------------------------------------
/**
* Warn of an enemy sniper
*/
void BotChatterInterface::SpottedSniper(void)
{
if (!m_warnSniperTimer.IsElapsed())
{
return;
}
if (m_me->GetFriendsRemaining() == 0)
{
// no-one to warn
return;
}
BotStatement* say = new BotStatement(this, REPORT_INFORMATION, 10.0f);
say->AppendPhrase(TheBotPhrases->GetPhrase("SniperWarning"));
say->AttachMeme(new BotWarnSniperMeme());
AddStatement(say);
}
#endif
NOXREF void BotChatterInterface::Clear(Place place)
{
BotStatement *say = new BotStatement(this, REPORT_INFORMATION, 10.0f);

View File

@ -140,14 +140,6 @@ public:
virtual void Interpret(CCSBot *pSender, CCSBot *pReceiver) const; // cause the given bot to act on this meme
};
#ifdef REGAMEDLL_ADD
class BotWarnSniperMeme : public BotMeme
{
public:
virtual void Interpret(CCSBot* sender, CCSBot* receiver) const; ///< cause the given bot to act on this meme
};
#endif
enum BotStatementType
{
REPORT_VISIBLE_ENEMIES,
@ -263,8 +255,6 @@ public:
Place NameToID(const char *name) const;
const char *IDToName(Place id) const;
bool IsValid() const { return !m_placeList.empty(); }
// given a name, return the associated phrase collection
const BotPhrase *GetPhrase(const char *name) const;
@ -539,10 +529,6 @@ public:
void KilledFriend();
void FriendlyFire();
#ifdef REGAMEDLL_ADD
void SpottedSniper(void);
void FriendSpottedSniper(void);
#endif
bool SeesAtLeastOneEnemy() const { return m_seeAtLeastOneEnemy; }
private:
@ -569,9 +555,6 @@ private:
CountdownTimer m_spottedLooseBombTimer;
CountdownTimer m_heardNoiseTimer;
CountdownTimer m_escortingHostageTimer;
#ifdef REGAMEDLL_ADD
CountdownTimer m_warnSniperTimer;
#endif
};
inline BotChatterInterface::VerbosityType BotChatterInterface::GetVerbosity() const

View File

@ -56,11 +56,6 @@ void CCSBot::OnEvent(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOt
DecreaseMorale();
}
break;
#ifdef REGAMEDLL_FIXES
case EVENT_NEW_MATCH:
m_morale = POSITIVE; // starting a new round makes everyone a little happy
break;
#endif
}
if (!IsAlive())
@ -74,18 +69,16 @@ void CCSBot::OnEvent(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOt
{
if (event == EVENT_PLAYER_DIED)
{
CBasePlayer *pVictim = pPlayer;
if (BotRelationship(pVictim) == BOT_TEAMMATE)
if (BotRelationship(pPlayer) == BOT_TEAMMATE)
{
CBasePlayer *pKiller = static_cast<CBasePlayer *>(pOther);
// check that attacker is an enemy (for friendly fire, etc)
if (pKiller && pKiller->IsPlayer() && BotRelationship(pKiller) == BOT_ENEMY)
if (pKiller && pKiller->IsPlayer())
{
// check if we saw our friend die - dont check FOV - assume we're aware of our surroundings in combat
// snipers stay put
if (!IsSniper() && IsVisible(&pVictim->pev->origin))
if (!IsSniper() && IsVisible(&pPlayer->pev->origin))
{
// people are dying - we should hurry
Hurry(RANDOM_FLOAT(10.0f, 15.0f));

View File

@ -28,7 +28,6 @@
#include "precompiled.h"
cvar_t cv_bot_enable = { "bot_enable", "0", 0, 0.0f, nullptr };
cvar_t cv_bot_traceview = { "bot_traceview", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t cv_bot_stop = { "bot_stop", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t cv_bot_show_nav = { "bot_show_nav", "0", FCVAR_SERVER, 0.0f, nullptr };
@ -63,9 +62,6 @@ cvar_t cv_bot_deathmatch = { "bot_deathmatch", "0", FCVAR_SERVER, 0.
cvar_t cv_bot_quota_mode = { "bot_quota_mode", "normal", FCVAR_SERVER, 0.0f, nullptr };
cvar_t cv_bot_join_delay = { "bot_join_delay", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t cv_bot_freeze = { "bot_freeze", "0", 0, 0.0f, nullptr };
cvar_t cv_bot_mimic = { "bot_mimic", "0", 0, 0.0f, nullptr };
cvar_t cv_bot_mimic_yaw_offset = { "bot_mimic_yaw_offset", "0", 0, 0.0f, nullptr };
cvar_t cv_bot_excellent_morale = { "bot_excellent_morale", "0", 0, 0.0f, nullptr };
#else
// Migrated to bot_quota_mode, use "match"
cvar_t cv_bot_quota_match = { "bot_quota_match", "0", FCVAR_SERVER, 0.0f, nullptr };
@ -135,9 +131,6 @@ void Bot_RegisterCVars()
CVAR_REGISTER(&cv_bot_quota_mode);
CVAR_REGISTER(&cv_bot_join_delay);
CVAR_REGISTER(&cv_bot_freeze);
CVAR_REGISTER(&cv_bot_mimic);
CVAR_REGISTER(&cv_bot_mimic_yaw_offset);
CVAR_REGISTER(&cv_bot_excellent_morale);
#endif
}
@ -196,11 +189,6 @@ void CCSBot::ResetValues()
m_currentArea = nullptr;
m_lastKnownArea = nullptr;
#ifdef REGAMEDLL_ADD
m_isEnemySniperVisible = false;
m_sawEnemySniperTimer.Invalidate();
#endif
m_avoidFriendTimer.Invalidate();
m_isFriendInTheWay = false;
m_isWaitingBehindFriend = false;
@ -337,10 +325,10 @@ void CCSBot::ResetValues()
// NOTE: For some reason, this can be called twice when a bot is added.
void CCSBot::SpawnBot()
{
TheCSBots()->LoadNavigationMap();
TheCSBots()->ValidateMapData();
ResetValues();
Q_strlcpy(m_name, STRING(pev->netname));
Q_strcpy(m_name, STRING(pev->netname));
SetState(&m_buyState);
SetTouch(&CCSBot::BotTouch);

View File

@ -28,7 +28,6 @@
#pragma once
extern cvar_t cv_bot_enable;
extern cvar_t cv_bot_traceview;
extern cvar_t cv_bot_stop;
extern cvar_t cv_bot_show_nav;
@ -63,9 +62,6 @@ extern cvar_t cv_bot_deathmatch;
extern cvar_t cv_bot_quota_mode;
extern cvar_t cv_bot_join_delay;
extern cvar_t cv_bot_freeze;
extern cvar_t cv_bot_mimic;
extern cvar_t cv_bot_mimic_yaw_offset;
extern cvar_t cv_bot_excellent_morale;
#else
extern cvar_t cv_bot_quota_match;
#endif

View File

@ -30,7 +30,8 @@
const float updateTimesliceDuration = 0.5f;
unsigned int _generationIndex = 0; // used for iterating nav areas during generation process
int _navAreaCount = 0;
int _currentIndex = 0;
inline CNavNode *LadderEndSearch(CBaseEntity *pEntity, const Vector *pos, NavDirType mountDir)
{
@ -384,8 +385,11 @@ void CCSBot::UpdateLearnProcess()
void CCSBot::StartAnalyzeAlphaProcess()
{
m_processMode = PROCESS_ANALYZE_ALPHA;
_generationIndex = 0;
m_processMode = PROCESS_ANALYZE_ALPHA;
m_analyzeIter = TheNavAreaList.begin();
_navAreaCount = TheNavAreaList.size();
_currentIndex = 0;
ApproachAreaAnalysisPrep();
DestroyHidingSpots();
@ -396,18 +400,15 @@ void CCSBot::StartAnalyzeAlphaProcess()
bool CCSBot::AnalyzeAlphaStep()
{
_generationIndex++;
if (_generationIndex < 0 || _generationIndex >= TheNavAreaList.size())
_currentIndex++;
if (m_analyzeIter == TheNavAreaList.end())
return false;
// TODO: Pretty ugly and very slow way to access element by index
// There is no reason not to use a vector instead of a linked list
const NavAreaList::const_iterator &iter = std::next(TheNavAreaList.begin(), _generationIndex - 1);
CNavArea *area = (*iter);
CNavArea *area = (*m_analyzeIter);
area->ComputeHidingSpots();
area->ComputeApproachAreas();
m_analyzeIter++;
return true;
}
@ -425,30 +426,29 @@ void CCSBot::UpdateAnalyzeAlphaProcess()
}
}
float progress = (double(_generationIndex) / double(TheNavAreaList.size())) * 0.5f;
float progress = (double(_currentIndex) / double(_navAreaCount)) * 0.5f;
drawProgressMeter(progress, "#CZero_AnalyzingHidingSpots");
}
void CCSBot::StartAnalyzeBetaProcess()
{
m_processMode = PROCESS_ANALYZE_BETA;
_generationIndex = 0;
m_processMode = PROCESS_ANALYZE_BETA;
m_analyzeIter = TheNavAreaList.begin();
_navAreaCount = TheNavAreaList.size();
_currentIndex = 0;
}
bool CCSBot::AnalyzeBetaStep()
{
_generationIndex++;
if (_generationIndex < 0 || _generationIndex >= TheNavAreaList.size())
_currentIndex++;
if (m_analyzeIter == TheNavAreaList.end())
return false;
// TODO: Pretty ugly and very slow way to access element by index
// There is no reason not to use a vector instead of a linked list
const NavAreaList::const_iterator &iter = std::next(TheNavAreaList.begin(), _generationIndex - 1);
CNavArea *area = (*iter);
CNavArea *area = (*m_analyzeIter);
area->ComputeSpotEncounters();
area->ComputeSniperSpots();
m_analyzeIter++;
return true;
}
@ -466,7 +466,7 @@ void CCSBot::UpdateAnalyzeBetaProcess()
}
}
float progress = (double(_generationIndex) / double(TheNavAreaList.size()) + 1.0f) * 0.5f;
float progress = (double(_currentIndex) / double(_navAreaCount) + 1.0f) * 0.5f;
drawProgressMeter(progress, "#CZero_AnalyzingApproachPoints");
}
@ -477,24 +477,31 @@ void CCSBot::StartSaveProcess()
void CCSBot::UpdateSaveProcess()
{
char gd[64]{};
GET_GAME_DIR(gd);
char filename[256];
char msg[256];
char cmd[128];
char filename[MAX_OSPATH];
Q_snprintf(filename, sizeof(filename), "%s\\%s", gd, TheBots->GetNavMapFilename());
GET_GAME_DIR(filename);
Q_strcat(filename, "\\");
Q_strcat(filename, TheBots->GetNavMapFilename());
HintMessageToAllPlayers("Saving...");
SaveNavigationMap(filename);
char msg[256]{};
Q_snprintf(msg, sizeof(msg), "Navigation file '%s' saved.", filename);
Q_sprintf(msg, "Navigation file '%s' saved.", filename);
HintMessageToAllPlayers(msg);
CONSOLE_ECHO("%s\n", msg);
hideProgressMeter();
StartNormalProcess();
// tell bot manager that the analysis is completed
if (TheCSBots())
TheCSBots()->AnalysisCompleted();
#ifndef REGAMEDLL_FIXES
Q_sprintf(cmd, "map %s\n", STRING(gpGlobals->mapname));
#else
Q_snprintf(cmd, sizeof(cmd), "changelevel %s\n", STRING(gpGlobals->mapname));
#endif
SERVER_COMMAND(cmd);
}
void CCSBot::StartNormalProcess()

View File

@ -78,7 +78,7 @@ CCSBotManager::CCSBotManager()
char *dataPointer = (char *)LOAD_FILE_FOR_ME((char *)filename, &dataLength);
if (!dataPointer)
{
TheBotProfiles->Init(cv_bot_profile_db.string);
TheBotProfiles->Init("BotProfile.db");
}
else
{
@ -231,12 +231,13 @@ bool CCSBotManager::IsOnOffense(CBasePlayer *pPlayer) const
// Invoked when a map has just been loaded
void CCSBotManager::ServerActivate()
{
DestroyNavigationMap();
m_isMapDataLoaded = false;
m_zoneCount = 0;
m_gameScenario = SCENARIO_DEATHMATCH;
LoadNavigationMap();
ValidateMapData();
RestartRound();
m_isLearningMap = false;
@ -336,10 +337,6 @@ void CCSBotManager::ClientDisconnect(CBasePlayer *pPlayer)
pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pevTemp);
AddEntityHashValue(pPlayer->pev, STRING(pPlayer->pev->classname), CLASSNAME);
pPlayer->pev->flags = FL_DORMANT;
#ifdef REGAMEDLL_FIXES
pPlayer->has_disconnected = true;
#endif
}
void PrintAllEntities()
@ -399,24 +396,26 @@ void CCSBotManager::ServerCommand(const char *pcmd)
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (!UTIL_IsValidPlayer(pPlayer))
if (FNullEnt(pPlayer->pev))
continue;
const char *name = STRING(pPlayer->pev->netname);
if (FStrEq(name, ""))
continue;
#ifdef REGAMEDLL_FIXES
if (pPlayer->pev->deadflag != DEAD_NO)
continue;
#endif
if (pPlayer->IsBot())
{
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
if (killThemAll || FStrEq(name, msg))
pBot->Kill();
{
#ifdef REGAMEDLL_FIXES
ClientKill(pPlayer->edict());
#else
pPlayer->TakeDamage(pPlayer->pev, pPlayer->pev, 9999.9f, DMG_CRUSH);
#endif
}
}
}
}
@ -428,17 +427,13 @@ void CCSBotManager::ServerCommand(const char *pcmd)
else
kickThemAll = false;
#ifdef REGAMEDLL_ADD
bool fillMode = FStrEq(cv_bot_quota_mode.string, "fill");
#else
bool fillMode = false;
#endif
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (!UTIL_IsValidPlayer(pPlayer))
if (FNullEnt(pPlayer->pev))
continue;
const char *name = STRING(pPlayer->pev->netname);
@ -453,11 +448,7 @@ void CCSBotManager::ServerCommand(const char *pcmd)
// adjust bot quota so kicked bot is not immediately added back in
int newQuota = cv_bot_quota.value - 1;
SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", name));
if (kickThemAll || !fillMode)
{
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, int(cv_bot_quota.value)));
}
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, int(cv_bot_quota.value)));
}
}
}
@ -577,21 +568,18 @@ void CCSBotManager::ServerCommand(const char *pcmd)
}
else if (FStrEq(pcmd, "bot_nav_save"))
{
char gd[64]{};
GET_GAME_DIR(gd);
GET_GAME_DIR(buffer);
Q_strcat(buffer, "\\");
Q_strcat(buffer, CBotManager::GetNavMapFilename());
char filename[MAX_OSPATH];
Q_snprintf(filename, sizeof(filename), "%s\\%s", gd, CBotManager::GetNavMapFilename());
if (SaveNavigationMap(filename))
CONSOLE_ECHO("Navigation map '%s' saved.\n", filename);
if (SaveNavigationMap(buffer))
CONSOLE_ECHO("Navigation map '%s' saved.\n", buffer);
else
CONSOLE_ECHO("ERROR: Cannot save navigation map '%s'.\n", filename);
CONSOLE_ECHO("ERROR: Cannot save navigation map '%s'.\n", buffer);
}
else if (FStrEq(pcmd, "bot_nav_load"))
{
m_isMapDataLoaded = false; // force nav reload
LoadNavigationMap();
ValidateMapData();
}
else if (FStrEq(pcmd, "bot_nav_use_place"))
{
@ -646,15 +634,11 @@ void CCSBotManager::ServerCommand(const char *pcmd)
{
CONSOLE_ECHO("Ambiguous\n");
}
else if (found)
else
{
CONSOLE_ECHO("Current place set to '%s'\n", found->GetName());
SetNavPlace(found->GetID());
}
else
{
CONSOLE_ECHO("Error - place name '%s' no exists in phrases BotChatter.db\n", msg);
}
}
}
else if (FStrEq(pcmd, "bot_nav_toggle_place_mode"))
@ -682,9 +666,6 @@ void CCSBotManager::ServerCommand(const char *pcmd)
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
{
if (FNullEnt(pEntity->edict()))
break;
if (!pEntity->IsPlayer())
continue;
@ -765,23 +746,6 @@ void CCSBotManager::ServerCommand(const char *pcmd)
BOOL CCSBotManager::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
{
#ifdef REGAMEDLL_ADD
if (pPlayer->IsBot())
return FALSE;
if (cv_bot_mimic.value == pPlayer->entindex())
{
// Bots mimic our client commands
ForEachPlayer([pPlayer, pcmd](CBasePlayer *bot)
{
if (pPlayer != bot && bot->IsBot())
bot->ClientCommand(pcmd, CMD_ARGV_(1));
return true;
});
}
#endif
return FALSE;
}
@ -824,8 +788,7 @@ bool CCSBotManager::BotAddCommand(BotProfileTeamType team, bool isFromConsole)
// decrease the bot quota
if (!isFromConsole)
{
int newQuota = cv_bot_quota.value - 1;
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, (int)cv_bot_quota.value));
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value - 1);
}
#endif
@ -859,8 +822,7 @@ bool CCSBotManager::BotAddCommand(BotProfileTeamType team, bool isFromConsole)
if (isFromConsole)
{
// increase the bot quota to account for manually added bot
int newQuota = cv_bot_quota.value + 1;
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, gpGlobals->maxClients));
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value + 1);
}
}
#ifdef REGAMEDLL_FIXES
@ -869,8 +831,7 @@ bool CCSBotManager::BotAddCommand(BotProfileTeamType team, bool isFromConsole)
// decrease the bot quota
if (!isFromConsole)
{
int newQuota = cv_bot_quota.value - 1;
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, (int)cv_bot_quota.value));
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value - 1);
}
}
#endif
@ -889,26 +850,20 @@ void CCSBotManager::MaintainBotQuota()
if (m_isLearningMap)
return;
int humanPlayersInGame = UTIL_HumansInGame();
int totalHumansInGame = UTIL_HumansInGame();
int humanPlayersInGame = UTIL_HumansInGame(IGNORE_SPECTATORS);
// don't add bots until local player has been registered, to make sure he's player ID #1
if (!IS_DEDICATED_SERVER() && humanPlayersInGame == 0)
if (!IS_DEDICATED_SERVER() && totalHumansInGame == 0)
return;
int desiredBotCount = int(cv_bot_quota.value);
int occupiedBotSlots = UTIL_BotsInGame();
bool isRoundInDeathmatch = false;
#ifdef REGAMEDLL_ADD
if (round_infinite.value > 0)
isRoundInDeathmatch = true; // is no round end gameplay
#endif
// isRoundInProgress is true if the round has progressed far enough that new players will join as dead.
bool isRoundInProgress = CSGameRules()->IsGameStarted() &&
!TheCSBots()->IsRoundOver() &&
(CSGameRules()->GetRoundRespawnTime() != -1 && CSGameRules()->GetRoundElapsedTime() >= CSGameRules()->GetRoundRespawnTime()) && !isRoundInDeathmatch;
(CSGameRules()->GetRoundElapsedTime() >= CSGameRules()->GetRoundRespawnTime());
#ifdef REGAMEDLL_ADD
if (FStrEq(cv_bot_quota_mode.string, "fill"))
@ -962,17 +917,15 @@ void CCSBotManager::MaintainBotQuota()
// if bots will auto-vacate, we need to keep one slot open to allow players to join
if (cv_bot_auto_vacate.value > 0.0)
desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - (humanPlayersInGame + 1));
desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - (totalHumansInGame + 1));
else
desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - humanPlayersInGame);
desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - totalHumansInGame);
#ifdef REGAMEDLL_FIXES
// Try to balance teams, if we are in the first specified seconds of a round and bots can join either team.
if (occupiedBotSlots > 0 && desiredBotCount == occupiedBotSlots && (CSGameRules()->IsGameStarted() || isRoundInDeathmatch))
if (occupiedBotSlots > 0 && desiredBotCount == occupiedBotSlots && CSGameRules()->IsGameStarted())
{
if (isRoundInDeathmatch ||
(CSGameRules()->GetRoundRespawnTime() == -1 || // means no time limit
CSGameRules()->GetRoundElapsedTime() < CSGameRules()->GetRoundRespawnTime())) // new bots can still spawn during this time
if (CSGameRules()->GetRoundElapsedTime() < CSGameRules()->GetRoundRespawnTime()) // new bots can still spawn during this time
{
if (autoteambalance.value > 0.0f)
{
@ -1089,8 +1042,7 @@ void CCSBotManager::MaintainBotQuota()
UTIL_KickBotFromTeam(TERRORIST);
}
int newQuota = cv_bot_quota.value - 1;
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, (int)cv_bot_quota.value));
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value - 1.0f);
}
}
@ -1144,232 +1096,22 @@ private:
CCSBotManager::Zone *m_zone;
};
LINK_ENTITY_TO_CLASS(info_spawn_point, CPointEntity, CCSPointEntity)
inline bool IsFreeSpace(Vector vecOrigin, int iHullNumber, edict_t *pSkipEnt = nullptr)
// Search the map entities to determine the game scenario and define important zones.
void CCSBotManager::ValidateMapData()
{
if (UTIL_PointContents(vecOrigin) != CONTENTS_EMPTY)
return false;
TraceResult trace;
UTIL_TraceHull(vecOrigin, vecOrigin, dont_ignore_monsters, iHullNumber, pSkipEnt, &trace);
return (!trace.fStartSolid && !trace.fAllSolid && trace.fInOpen);
}
inline bool pointInRadius(Vector vecOrigin, float radius)
{
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityInSphere(pEntity, vecOrigin, radius)))
{
if (!UTIL_IsValidEntity(pEntity->edict()))
continue; // ignore the entity marked for deletion
if (FClassnameIs(pEntity->edict(), "info_spawn_point"))
return true;
}
return false;
}
// a simple algorithm that searches for the farthest point (so that the player does not look at the wall)
inline bool GetIdealLookYawForSpawnPoint(const Vector &vecStart, float &flIdealLookYaw)
{
const float ANGLE_STEP = 30.0f;
float bestDistance = 0.0f;
for (float angleYaw = 0.0f; angleYaw <= 360.0f; angleYaw += ANGLE_STEP)
{
TraceResult tr;
UTIL_MakeVectors(Vector(0, angleYaw, 0));
Vector vecEnd(vecStart + gpGlobals->v_forward * 8192);
UTIL_TraceLine(vecStart, vecEnd, ignore_monsters, nullptr, &tr);
float distance = (vecStart - tr.vecEndPos).Length();
if (distance > bestDistance)
{
bestDistance = distance;
flIdealLookYaw = angleYaw;
}
}
return bestDistance > 0.0f;
}
// this function from leaked csgo sources 2020y
inline bool IsValidArea(CNavArea *area)
{
ShortestPathCost cost;
bool bNotOrphaned;
// check that we can path from the nav area to a ct spawner to confirm it isn't orphaned.
CBaseEntity *CTSpawn = UTIL_FindEntityByClassname(nullptr, "info_player_start");
if (CTSpawn)
{
CNavArea *CTSpawnArea = TheNavAreaGrid.GetNearestNavArea(&CTSpawn->pev->origin);
bNotOrphaned = NavAreaBuildPath(area, CTSpawnArea, nullptr, cost);
if (bNotOrphaned)
return true;
}
// double check that we can path from the nav area to a t spawner to confirm it isn't orphaned.
CBaseEntity *TSpawn = UTIL_FindEntityByClassname(nullptr, "info_player_deathmatch");
if (TSpawn)
{
CNavArea *TSpawnArea = TheNavAreaGrid.GetNearestNavArea(&TSpawn->pev->origin);
bNotOrphaned = NavAreaBuildPath(area, TSpawnArea, nullptr, cost);
if (bNotOrphaned)
return true;
}
return false;
}
#ifdef REGAMEDLL_ADD
// Generates spawn points (info_spawn_point entities) for players and bots based on the navigation map data
// It uses the navigation areas to find valid spots for spawn points considering factors like area size, slope,
// available free space, and distance from other spawn points.
void GenerateSpawnPointsFromNavData()
{
// Remove any existing spawn points
UTIL_RemoveOther("info_spawn_point");
const int MAX_SPAWNS_POINTS = 128; // Max allowed spawn points
const float MAX_SLOPE = 0.85f; // Maximum slope allowed for a spawn point
const float MIN_AREA_SIZE = 32.0f; // Minimum area size for a valid spawn point
const float MIN_NEARBY_SPAWNPOINT = 128.0f; // Minimum distance between spawn point
// Total number of spawn points generated
int totalSpawns = 0;
for (CNavArea *area : TheNavAreaList)
{
if (totalSpawns >= MAX_SPAWNS_POINTS)
break;
if (!area)
continue;
// Skip areas that are too small
if (area->GetSizeX() < MIN_AREA_SIZE || area->GetSizeY() < MIN_AREA_SIZE)
continue;
// Skip areas with unwanted attributes (jump, crouch, etc.)
if (area->GetAttributes() != 0)
continue;
// Skip areas with steep slopes
if (area->GetAreaSlope() < MAX_SLOPE)
{
//CONSOLE_ECHO("Skip area slope: %0.3f\n", area->GetAreaSlope());
continue;
}
// Calculate the spawn point position above the area center
Vector vecOrigin = *area->GetCenter() + Vector(0, 0, HalfHumanHeight + 5);
// Ensure there is free space at the calculated position
if (!IsFreeSpace(vecOrigin, human_hull))
{
//CONSOLE_ECHO("No free space!\n");
continue;
}
if (pointInRadius(vecOrigin, MIN_NEARBY_SPAWNPOINT))
continue; // spawn point is too close to others
if (!IsValidArea(area))
continue;
// Calculate ideal spawn point yaw angle
float flIdealSpawnPointYaw = 0.0f;
if (GetIdealLookYawForSpawnPoint(vecOrigin, flIdealSpawnPointYaw))
{
CBaseEntity *pPoint = CBaseEntity::Create("info_spawn_point", vecOrigin, Vector(0, flIdealSpawnPointYaw, 0), nullptr);
if (pPoint)
{
totalSpawns++;
//CONSOLE_ECHO("Add spawn at x:%f y:%f z:%f with angle %0.1f slope %0.3f \n", vecOrigin.x, vecOrigin.y, vecOrigin.z, bestAngle.y, area->GetAreaSlope());
// use only for debugging
if (randomspawn.value > 1.0f)
{
SET_MODEL(ENT(pPoint->pev), "models/player.mdl");
pPoint->pev->sequence = ACT_IDLE;
pPoint->pev->rendermode = kRenderTransAdd;
pPoint->pev->renderamt = 150.0f;
}
}
}
}
CONSOLE_ECHO("Total spawns points: %i\n", totalSpawns);
}
#endif
// Load the map's navigation data
bool CCSBotManager::LoadNavigationMap()
{
// check if the map data is already loaded or if bots are not allowed
if (m_isMapDataLoaded || !AreBotsAllowed())
return false;
return;
m_isMapDataLoaded = true;
// Clear navigation map data from previous map
DestroyNavigationMap();
// Try to load the map's navigation file
NavErrorType navStatus = ::LoadNavigationMap();
if (navStatus != NAV_OK)
if (LoadNavigationMap())
{
CONSOLE_ECHO("ERROR: Failed to load 'maps/%s.nav' file navigation map!\n", STRING(gpGlobals->mapname));
switch (navStatus)
{
case NAV_CANT_ACCESS_FILE:
CONSOLE_ECHO("\tNavigation file not found or access denied.\n");
break;
case NAV_INVALID_FILE:
CONSOLE_ECHO("\tInvalid navigation file format.\n");
break;
case NAV_BAD_FILE_VERSION:
CONSOLE_ECHO("\tBad navigation file version.\n");
break;
case NAV_CORRUPT_DATA:
CONSOLE_ECHO("\tCorrupted navigation data detected.\n");
break;
default:
break;
}
if (navStatus != NAV_CANT_ACCESS_FILE)
CONSOLE_ECHO("\tTry regenerating it using the command: bot_nav_analyze\n");
return false;
CONSOLE_ECHO("Failed to load navigation map.\n");
return;
}
// Determine the scenario for the current map (e.g., bomb defuse, hostage rescue etc)
DetermineMapScenario();
CONSOLE_ECHO("Navigation map loaded.\n");
#ifdef REGAMEDLL_ADD
GenerateSpawnPointsFromNavData();
#endif
return true;
}
// Search the map entities to determine the game scenario and define important zones.
void CCSBotManager::DetermineMapScenario()
{
m_zoneCount = 0;
m_gameScenario = SCENARIO_DEATHMATCH;
@ -1421,13 +1163,6 @@ void CCSBotManager::DetermineMapScenario()
found = true;
isLegacy = false;
}
else if (FClassnameIs(pEntity->pev, "func_escapezone"))
{
m_gameScenario = SCENARIO_ESCAPE;
found = true;
isLegacy = false;
}
if (found)
{
@ -1509,59 +1244,6 @@ void CCSBotManager::DetermineMapScenario()
}
}
// Tell all bots that the given nav data no longer exists
// This function is called when a part of the map or the nav data is destroyed
void CCSBotManager::OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (!pPlayer->IsBot())
continue;
// Notify the bot about the destroyed nav data
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
pBot->OnDestroyNavDataNotify(navNotifyType, dead);
}
}
// Called when the map analysis process has completed
// This function makes sure all bots are removed from the map analysis process
// and are reset to normal bot behavior. It also reloads the navigation map
// and triggers a game restart after the analysis is completed
void CCSBotManager::AnalysisCompleted()
{
// Ensure that all bots are no longer involved in map analysis and start their normal process
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (!pPlayer->IsBot())
continue;
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
pBot->StartNormalProcess();
}
m_isLearningMap = false;
m_isMapDataLoaded = false;
m_isAnalysisRequested = false;
// Try to reload the navigation map from the file
if (LoadNavigationMap())
{
// Initiate a game restart in 3 seconds
CVAR_SET_FLOAT("sv_restart", 3);
}
}
bool CCSBotManager::AddBot(const BotProfile *profile, BotProfileTeamType team)
{
if (!AreBotsAllowed())
@ -1769,7 +1451,6 @@ void CCSBotManager::SetLooseBomb(CBaseEntity *bomb)
if (bomb)
{
m_looseBombArea = TheNavAreaGrid.GetNearestNavArea(&bomb->pev->origin);
DbgAssert(!TheNavAreaGrid.IsValid() || m_looseBombArea); // TODO: Need investigation and find out why it cannot find nearest area for a lost bomb, just catch it
}
else
{
@ -1898,8 +1579,7 @@ void CCSBotManager::OnFreeEntPrivateData(CBaseEntity *pEntity)
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
if (!pPlayer || pPlayer->IsDormant())
continue;
if (pPlayer->IsBot())

View File

@ -56,16 +56,13 @@ public:
virtual bool IsImportantPlayer(CBasePlayer *pPlayer) const; // return true if pPlayer is important to scenario (VIP, bomb carrier, etc)
public:
bool LoadNavigationMap();
void DetermineMapScenario();
void ValidateMapData();
void OnFreeEntPrivateData(CBaseEntity *pEntity);
void OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead);
bool IsLearningMap() const { return m_isLearningMap; }
void SetLearningMapFlag() { m_isLearningMap = true; }
bool IsAnalysisRequested() const { return m_isAnalysisRequested; }
void RequestAnalysis() { m_isAnalysisRequested = true; }
void AckAnalysisRequest() { m_isAnalysisRequested = false; }
void AnalysisCompleted();
// difficulty levels
static BotDifficultyType GetDifficultyLevel()
@ -88,8 +85,7 @@ public:
SCENARIO_DEATHMATCH,
SCENARIO_DEFUSE_BOMB,
SCENARIO_RESCUE_HOSTAGES,
SCENARIO_ESCORT_VIP,
SCENARIO_ESCAPE
SCENARIO_ESCORT_VIP
};
GameScenarioType GetScenario() const
@ -272,4 +268,3 @@ inline bool AreBotsAllowed()
}
void PrintAllEntities();
void GenerateSpawnPointsFromNavData();

View File

@ -1118,7 +1118,10 @@ bool CCSBot::IsFriendInTheWay(const Vector *goalPos) const
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
continue;
if (!pPlayer->IsAlive())
@ -1291,7 +1294,7 @@ CCSBot::PathResult CCSBot::UpdatePathMovement(bool allowSpeedChange)
if (IsOnLadder())
Jump(MUST_JUMP);
Assert(m_pathIndex < m_pathLength);
assert(m_pathIndex < m_pathLength);
// Check if reached the end of the path
bool nearEndOfPath = false;

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